AssetGenerator.cpp 17 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/GameSettings.h"
  22. #include "../lib/IGameSettings.h"
  23. #include "../lib/json/JsonNode.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/GameLibrary.h"
  26. #include "../lib/RiverHandler.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/TerrainHandler.h"
  29. void AssetGenerator::initialize()
  30. {
  31. // clear to avoid non updated sprites after mod change (if base imnages are used)
  32. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  33. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  34. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  35. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  36. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  40. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  41. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  42. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  43. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  44. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  45. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  46. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  47. for(int i = 1; i < 9; i++)
  48. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  49. createPaletteShiftedSprites();
  50. }
  51. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  52. {
  53. if (imageFiles.count(image))
  54. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  55. else
  56. return nullptr;
  57. }
  58. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  59. {
  60. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  61. for (const auto & entry : imageFiles)
  62. result[entry.first] = entry.second()->toSharedImage();
  63. return result;
  64. }
  65. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  66. {
  67. return animationFiles;
  68. }
  69. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  70. {
  71. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  72. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  73. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  74. Canvas canvas = image->getCanvas();
  75. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  76. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  77. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  78. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  79. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  80. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  81. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  82. return image;
  83. }
  84. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  85. {
  86. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  87. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  88. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  89. Canvas canvas = image->getCanvas();
  90. // edges
  91. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  92. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  93. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  94. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  95. // left / right
  96. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  97. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  98. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  99. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  100. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  101. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  102. // top / bottom
  103. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  104. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  105. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  106. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  107. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  108. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  109. // middle
  110. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  111. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  112. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  113. // carpet
  114. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  115. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  116. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  117. // remove bookmarks
  118. for (int i = 0; i < 56; i++)
  119. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  120. for (int i = 0; i < 56; i++)
  121. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  122. for (int i = 0; i < 57; i++)
  123. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  124. for (int i = 0; i < 56; i++)
  125. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  126. // draw bookmarks
  127. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  128. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  129. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  130. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  131. return image;
  132. }
  133. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  134. {
  135. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  136. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  137. // transform to make color of brown DIBOX.PCX texture match color of specified player
  138. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  139. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  140. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  141. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  142. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  144. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  145. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  146. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  147. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  148. };
  149. assert(player.isValidPlayer());
  150. if (!player.isValidPlayer())
  151. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  152. texture->adjustPalette(filters[player.getNum()], 0);
  153. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  154. Canvas canvas = image->getCanvas();
  155. canvas.draw(texture, Point(0,0));
  156. return image;
  157. }
  158. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  159. {
  160. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  161. locator.layer = EImageBlitMode::OPAQUE;
  162. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  163. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  164. // do not change border color
  165. static const int32_t ignoredMask = 1 << 26;
  166. texture->adjustPalette(shifter, ignoredMask);
  167. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  168. Canvas canvas = image->getCanvas();
  169. canvas.draw(texture, Point(0,0));
  170. return image;
  171. }
  172. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  173. {
  174. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  175. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  176. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  177. Canvas canvas = image->getCanvas();
  178. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  179. // BigBlock section
  180. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  181. Rect bigBlockRegion(292, 74, 248, 114);
  182. Canvas croppedBigBlock = bigBlock->getCanvas();
  183. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  184. Point bigBlockSize(200, 114);
  185. // SmallBlock section
  186. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  187. Canvas croppedSmallBlock = smallBlock->getCanvas();
  188. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  189. Point smallBlockSize(134, 114);
  190. // Tripple block section
  191. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  192. Rect trippleBlockSection(512, 246, 72, 116);
  193. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  194. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  195. Point trippleBlockSize(70, 114);
  196. // First campaigns line
  197. if (selection > 7)
  198. {
  199. // Rebuild 1. campaigns line from 2 to 3 fields
  200. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  201. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  202. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  203. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  204. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  205. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  206. }
  207. else
  208. {
  209. // Empty 1 + 2. field
  210. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  211. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  212. }
  213. // Second campaigns line
  214. // 3. Field
  215. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  216. if (selection == 4)
  217. {
  218. // Disabled 4. field
  219. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  220. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  221. }
  222. else
  223. {
  224. // Empty 4. field
  225. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  226. }
  227. // 5. Field
  228. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  229. // Third campaigns line
  230. // 6. Field
  231. if (selection >= 6)
  232. {
  233. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  234. }
  235. else
  236. {
  237. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  238. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  239. }
  240. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  241. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  242. if (selection >= 7)
  243. {
  244. // Only skull part
  245. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  246. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  247. }
  248. else
  249. {
  250. // Original disabled field with skull and stone for 8. field
  251. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  252. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  253. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  254. }
  255. return image;
  256. }
  257. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  258. {
  259. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  260. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  261. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  262. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  263. Canvas canvas = image->getCanvas();
  264. std::array sourceRect = {
  265. Rect(149, 144, 200, 116),
  266. Rect(156, 150, 200, 116),
  267. Rect(171, 153, 200, 116),
  268. Rect(35, 358, 200, 116),
  269. Rect(216, 248, 200, 116),
  270. Rect(58, 234, 200, 116),
  271. Rect(184, 219, 200, 116),
  272. Rect(268, 210, 200, 116),
  273. };
  274. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  275. if (chronicle == 8)
  276. {
  277. //skull
  278. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  279. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  280. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  281. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  282. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  283. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  284. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  285. }
  286. return image;
  287. }
  288. void AssetGenerator::createPaletteShiftedSprites()
  289. {
  290. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  291. {
  292. if(entity->paletteAnimation.empty())
  293. continue;
  294. std::vector<PaletteAnimation> paletteShifts;
  295. for(auto & animEntity : entity->paletteAnimation)
  296. paletteShifts.push_back({animEntity.start, animEntity.length});
  297. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  298. }
  299. for(auto entity : LIBRARY->riverTypeHandler->objects)
  300. {
  301. if(entity->paletteAnimation.empty())
  302. continue;
  303. std::vector<PaletteAnimation> paletteShifts;
  304. for(auto & animEntity : entity->paletteAnimation)
  305. paletteShifts.push_back({animEntity.start, animEntity.length});
  306. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  307. }
  308. }
  309. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  310. {
  311. AnimationLayoutMap layout;
  312. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  313. int paletteTransformLength = 1;
  314. for (const auto & transform : paletteAnimations)
  315. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  316. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  317. {
  318. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  319. {
  320. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  321. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  322. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  323. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  324. };
  325. }
  326. }
  327. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  328. animationFiles[shiftedPath] = layout;
  329. }
  330. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  331. {
  332. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  333. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  334. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  335. for(const auto & element : palette)
  336. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  337. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  338. Canvas canvas = image->getCanvas();
  339. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  340. return image;
  341. }