Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../CBonusTypeHandler.h"
  14. #include "../GameLibrary.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CStack.h"
  18. #include "../TerrainHandler.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../battle/BattleInfo.h"
  21. #include "../json/JsonUtils.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  24. {
  25. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  26. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  27. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  28. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  29. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  30. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  31. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  32. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  33. };
  34. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  35. {
  36. switch(node->getNodeType())
  37. {
  38. case BonusNodeType::STACK_BATTLE:
  39. return dynamic_cast<const CStack *>(node);
  40. default:
  41. return nullptr;
  42. }
  43. }
  44. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  45. {
  46. switch(node->getNodeType())
  47. {
  48. case BonusNodeType::STACK_INSTANCE:
  49. return (dynamic_cast<const CStackInstance *>(node));
  50. case BonusNodeType::STACK_BATTLE:
  51. return (dynamic_cast<const CStack *>(node))->base;
  52. default:
  53. return nullptr;
  54. }
  55. }
  56. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  57. {
  58. switch(node->getNodeType())
  59. {
  60. case BonusNodeType::CREATURE:
  61. return (dynamic_cast<const CCreature *>(node));
  62. case BonusNodeType::STACK_BATTLE:
  63. return (dynamic_cast<const CStack *>(node))->unitType();
  64. default:
  65. const CStackInstance * csi = retrieveStackInstance(node);
  66. if(csi)
  67. return csi->getCreature();
  68. return nullptr;
  69. }
  70. }
  71. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const
  72. {
  73. return ILimiter::EDecision::ACCEPT;
  74. }
  75. std::string ILimiter::toString() const
  76. {
  77. return typeid(*this).name();
  78. }
  79. JsonNode ILimiter::toJsonNode() const
  80. {
  81. JsonNode root;
  82. root["type"].String() = toString();
  83. return root;
  84. }
  85. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  86. {
  87. const CCreature *c = retrieveCreature(&context.node);
  88. if(!c)
  89. return ILimiter::EDecision::NOT_APPLICABLE;
  90. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  91. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  92. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  93. }
  94. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  95. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  96. {
  97. }
  98. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  99. {
  100. creatureID = id;
  101. }
  102. std::string CCreatureTypeLimiter::toString() const
  103. {
  104. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  105. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  106. return fmt.str();
  107. }
  108. JsonNode CCreatureTypeLimiter::toJsonNode() const
  109. {
  110. JsonNode root;
  111. root["type"].String() = "CREATURE_TYPE_LIMITER";
  112. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  113. root["parameters"].Vector().emplace_back(includeUpgrades);
  114. return root;
  115. }
  116. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  117. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  118. {
  119. }
  120. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  121. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  122. {
  123. }
  124. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  125. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  126. {
  127. }
  128. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  129. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  130. {
  131. }
  132. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  133. {
  134. boost::container::static_vector<CSelector, 4> selectorSegments;
  135. if (type != BonusType::NONE)
  136. selectorSegments.push_back(Selector::type()(type));
  137. if(isSubtypeRelevant)
  138. selectorSegments.push_back(Selector::subtype()(subtype));
  139. if(isSourceRelevant && isSourceIDRelevant)
  140. selectorSegments.push_back(Selector::source(source, sid));
  141. else if (isSourceRelevant)
  142. selectorSegments.push_back(Selector::sourceTypeSel(source));
  143. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  144. for (size_t i = 1; i <selectorSegments.size(); ++i)
  145. mySelector = mySelector.And(selectorSegments[i]);
  146. //if we have a bonus of required type accepted, limiter should accept also this bonus
  147. if(context.alreadyAccepted.getFirst(mySelector))
  148. return ILimiter::EDecision::ACCEPT;
  149. //if there are no matching bonuses pending, we can (and must) reject right away
  150. if(!context.stillUndecided.getFirst(mySelector))
  151. return ILimiter::EDecision::DISCARD;
  152. //do not accept for now but it may change if more bonuses gets included
  153. return ILimiter::EDecision::NOT_SURE;
  154. }
  155. std::string HasAnotherBonusLimiter::toString() const
  156. {
  157. std::string typeName = LIBRARY->bth->bonusToString(type);
  158. if(isSubtypeRelevant)
  159. {
  160. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  161. fmt % typeName % subtype.toString();
  162. return fmt.str();
  163. }
  164. else
  165. {
  166. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  167. fmt % typeName;
  168. return fmt.str();
  169. }
  170. }
  171. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  172. {
  173. JsonNode root;
  174. std::string typeName = LIBRARY->bth->bonusToString(type);
  175. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  176. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  177. root["parameters"].Vector().emplace_back(typeName);
  178. if(isSubtypeRelevant)
  179. root["parameters"].Vector().emplace_back(subtype.toString());
  180. if(isSourceRelevant)
  181. root["parameters"].Vector().emplace_back(sourceTypeName);
  182. return root;
  183. }
  184. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  185. {
  186. const auto * stack = retrieveStackBattle(&context.node);
  187. if(!stack)
  188. return ILimiter::EDecision::NOT_APPLICABLE;
  189. auto accept = false;
  190. for (const auto & hex : stack->getHexes())
  191. accept |= applicableHexes.contains(hex);
  192. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  193. }
  194. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  195. applicableHexes(applicableHexes)
  196. {
  197. }
  198. JsonNode UnitOnHexLimiter::toJsonNode() const
  199. {
  200. JsonNode root;
  201. root["type"].String() = "UNIT_ON_HEXES";
  202. for(const auto & hex : applicableHexes)
  203. root["parameters"].Vector().emplace_back(hex.toInt());
  204. return root;
  205. }
  206. CreatureTerrainLimiter::CreatureTerrainLimiter()
  207. : terrainType(ETerrainId::NATIVE_TERRAIN)
  208. {
  209. }
  210. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  211. terrainType(terrain)
  212. {
  213. }
  214. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  215. {
  216. if (context.node.getNodeType() != BonusNodeType::STACK_BATTLE && context.node.getNodeType() != BonusNodeType::STACK_INSTANCE)
  217. return ILimiter::EDecision::NOT_APPLICABLE;
  218. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  219. {
  220. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  221. if(context.alreadyAccepted.getFirst(selector))
  222. return ILimiter::EDecision::ACCEPT;
  223. if(context.stillUndecided.getFirst(selector))
  224. return ILimiter::EDecision::NOT_SURE;
  225. // TODO: CStack and CStackInstance need some common base type that represents any stack
  226. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  227. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  228. {
  229. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  230. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  231. if (unit->getCurrentTerrain() == unitNativeTerrain)
  232. return ILimiter::EDecision::ACCEPT;
  233. }
  234. else
  235. {
  236. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  237. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  238. if (unit->getCurrentTerrain() == unitNativeTerrain)
  239. return ILimiter::EDecision::ACCEPT;
  240. }
  241. }
  242. else
  243. {
  244. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  245. {
  246. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  247. if (unit->getCurrentTerrain() == terrainType)
  248. return ILimiter::EDecision::ACCEPT;
  249. }
  250. else
  251. {
  252. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  253. if (unit->getCurrentTerrain() == terrainType)
  254. return ILimiter::EDecision::ACCEPT;
  255. }
  256. }
  257. return ILimiter::EDecision::DISCARD;
  258. }
  259. std::string CreatureTerrainLimiter::toString() const
  260. {
  261. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  262. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  263. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  264. return fmt.str();
  265. }
  266. JsonNode CreatureTerrainLimiter::toJsonNode() const
  267. {
  268. JsonNode root;
  269. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  270. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  271. root["parameters"].Vector().emplace_back(terrainName);
  272. return root;
  273. }
  274. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  275. : faction(creatureFaction)
  276. {
  277. }
  278. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  279. {
  280. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  281. if(bearer)
  282. {
  283. if(faction != FactionID::DEFAULT)
  284. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  285. switch(context.b.source)
  286. {
  287. case BonusSource::CREATURE_ABILITY:
  288. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  289. case BonusSource::TOWN_STRUCTURE:
  290. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  291. //TODO: other sources of bonuses
  292. }
  293. }
  294. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  295. }
  296. std::string FactionLimiter::toString() const
  297. {
  298. boost::format fmt("FactionLimiter(faction=%s)");
  299. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  300. return fmt.str();
  301. }
  302. JsonNode FactionLimiter::toJsonNode() const
  303. {
  304. JsonNode root;
  305. root["type"].String() = "FACTION_LIMITER";
  306. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  307. return root;
  308. }
  309. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  310. minLevel(minLevel),
  311. maxLevel(maxLevel)
  312. {
  313. }
  314. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  315. {
  316. const auto *c = retrieveCreature(&context.node);
  317. if (!c)
  318. return ILimiter::EDecision::NOT_APPLICABLE;
  319. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  320. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  321. }
  322. std::string CreatureLevelLimiter::toString() const
  323. {
  324. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  325. fmt % minLevel % maxLevel;
  326. return fmt.str();
  327. }
  328. JsonNode CreatureLevelLimiter::toJsonNode() const
  329. {
  330. JsonNode root;
  331. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  332. root["parameters"].Vector().emplace_back(minLevel);
  333. root["parameters"].Vector().emplace_back(maxLevel);
  334. return root;
  335. }
  336. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  337. : alignment(Alignment)
  338. {
  339. }
  340. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  341. {
  342. const auto * c = retrieveCreature(&context.node);
  343. if(c) {
  344. if(alignment == EAlignment::GOOD && c->isGood())
  345. return ILimiter::EDecision::ACCEPT;
  346. if(alignment == EAlignment::EVIL && c->isEvil())
  347. return ILimiter::EDecision::ACCEPT;
  348. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  349. return ILimiter::EDecision::ACCEPT;
  350. return ILimiter::EDecision::DISCARD;
  351. }
  352. return ILimiter::EDecision::NOT_APPLICABLE;
  353. }
  354. std::string CreatureAlignmentLimiter::toString() const
  355. {
  356. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  357. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  358. return fmt.str();
  359. }
  360. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  361. {
  362. JsonNode root;
  363. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  364. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  365. return root;
  366. }
  367. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  368. :minRank(Min), maxRank(Max)
  369. {
  370. }
  371. RankRangeLimiter::RankRangeLimiter()
  372. {
  373. minRank = maxRank = -1;
  374. }
  375. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  376. {
  377. const CStackInstance * csi = retrieveStackInstance(&context.node);
  378. if(csi)
  379. {
  380. if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
  381. return ILimiter::EDecision::DISCARD;
  382. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  383. return ILimiter::EDecision::ACCEPT;
  384. return ILimiter::EDecision::DISCARD;
  385. }
  386. return ILimiter::EDecision::NOT_APPLICABLE;
  387. }
  388. OppositeSideLimiter::OppositeSideLimiter()
  389. {
  390. }
  391. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  392. {
  393. PlayerColor contextOwner = context.node.getOwner();
  394. PlayerColor bonusOwner = context.b.bonusOwner;
  395. if (contextOwner == PlayerColor::UNFLAGGABLE)
  396. contextOwner = PlayerColor::NEUTRAL;
  397. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  398. return decision;
  399. }
  400. // Aggregate/Boolean Limiters
  401. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  402. limiters(std::move(limiters))
  403. {
  404. }
  405. void AggregateLimiter::add(const TLimiterPtr & limiter)
  406. {
  407. if(limiter)
  408. limiters.push_back(limiter);
  409. }
  410. JsonNode AggregateLimiter::toJsonNode() const
  411. {
  412. JsonNode result;
  413. result.Vector().emplace_back(getAggregator());
  414. for(const auto & l : limiters)
  415. result.Vector().push_back(l->toJsonNode());
  416. return result;
  417. }
  418. const std::string AllOfLimiter::aggregator = "allOf";
  419. const std::string & AllOfLimiter::getAggregator() const
  420. {
  421. return aggregator;
  422. }
  423. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  424. AggregateLimiter(limiters)
  425. {
  426. }
  427. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  428. {
  429. bool wasntSure = false;
  430. for(const auto & limiter : limiters)
  431. {
  432. auto result = limiter->limit(context);
  433. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  434. return result;
  435. if(result == ILimiter::EDecision::NOT_SURE)
  436. wasntSure = true;
  437. }
  438. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  439. }
  440. const std::string AnyOfLimiter::aggregator = "anyOf";
  441. const std::string & AnyOfLimiter::getAggregator() const
  442. {
  443. return aggregator;
  444. }
  445. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  446. AggregateLimiter(limiters)
  447. {
  448. }
  449. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  450. {
  451. bool wasntSure = false;
  452. for(const auto & limiter : limiters)
  453. {
  454. auto result = limiter->limit(context);
  455. if(result == ILimiter::EDecision::ACCEPT)
  456. return result;
  457. if(result == ILimiter::EDecision::NOT_SURE)
  458. wasntSure = true;
  459. }
  460. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  461. }
  462. const std::string NoneOfLimiter::aggregator = "noneOf";
  463. const std::string & NoneOfLimiter::getAggregator() const
  464. {
  465. return aggregator;
  466. }
  467. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  468. AggregateLimiter(limiters)
  469. {
  470. }
  471. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  472. {
  473. bool wasntSure = false;
  474. for(const auto & limiter : limiters)
  475. {
  476. auto result = limiter->limit(context);
  477. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  478. return ILimiter::EDecision::NOT_APPLICABLE;
  479. if(result == ILimiter::EDecision::ACCEPT)
  480. return ILimiter::EDecision::DISCARD;
  481. if(result == ILimiter::EDecision::NOT_SURE)
  482. wasntSure = true;
  483. }
  484. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  485. }
  486. HasChargesLimiter::HasChargesLimiter(const uint16_t cost)
  487. : chargeCost(cost)
  488. {
  489. }
  490. ILimiter::EDecision HasChargesLimiter::limit(const BonusLimitationContext & context) const
  491. {
  492. for(const auto & bonus : context.stillUndecided)
  493. {
  494. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  495. return ILimiter::EDecision::NOT_SURE;
  496. }
  497. for(const auto & bonus : context.alreadyAccepted)
  498. {
  499. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  500. return bonus->val >= chargeCost ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  501. }
  502. return ILimiter::EDecision::DISCARD;
  503. }
  504. VCMI_LIB_NAMESPACE_END