Info.cpp 19 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../callback/IGameRandomizer.h"
  18. #include "../json/JsonRandom.h"
  19. #include "../mapObjects/IObjectInterface.h"
  20. #include "../modding/IdentifierStorage.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include <vstd/RNG.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. namespace {
  25. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  26. {
  27. MetaString ret;
  28. if (value.isVector())
  29. {
  30. for(const auto & entry : value.Vector())
  31. {
  32. if (entry.isNumber())
  33. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  34. if (entry.isString())
  35. ret.appendRawString(entry.String());
  36. }
  37. return ret;
  38. }
  39. if (value.isNumber())
  40. {
  41. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  42. return ret;
  43. }
  44. if (value.String().empty())
  45. return ret;
  46. if (value.String()[0] == '@')
  47. ret.appendTextID(value.String().substr(1));
  48. else
  49. ret.appendTextID(textIdentifier.get());
  50. return ret;
  51. }
  52. bool testForKey(const JsonNode & value, const std::string & key)
  53. {
  54. for(const auto & reward : value["rewards"].Vector())
  55. {
  56. if (!reward[key].isNull())
  57. return true;
  58. }
  59. return false;
  60. }
  61. }
  62. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  63. {
  64. objectTextID = objectName;
  65. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  66. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  67. LIBRARY->generaltexth->registerString(entry.getModScope(), textID, entry);
  68. };
  69. parameters = objectConfig;
  70. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  71. {
  72. const JsonNode message = parameters["rewards"][i]["message"];
  73. loadString(message, TextIdentifier(objectName, "rewards", i));
  74. }
  75. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  76. {
  77. const JsonNode message = parameters["onVisited"][i]["message"];
  78. loadString(message, TextIdentifier(objectName, "onVisited", i));
  79. }
  80. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  81. {
  82. const JsonNode message = parameters["onEmpty"][i]["message"];
  83. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  84. }
  85. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  86. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  87. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  88. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  89. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  90. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  91. loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
  92. }
  93. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  94. {
  95. Rewardable::LimitersList result;
  96. for (const auto & input : source.Vector())
  97. {
  98. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  99. configureLimiter(object, gameRandomizer, cb, *newLimiter, input);
  100. result.push_back(newLimiter);
  101. }
  102. return result;
  103. }
  104. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  105. {
  106. auto const & variables = object.variables.values;
  107. JsonRandom randomizer(cb, gameRandomizer);
  108. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], variables);
  109. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], variables);
  110. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  111. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  112. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  113. limiter.commanderAlive = source["commanderAlive"].Bool();
  114. limiter.hasExtraCreatures = source["hasExtraCreatures"].Bool();
  115. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables);
  116. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], variables);
  117. limiter.resources = randomizer.loadResources(source["resources"], variables);
  118. limiter.primary = randomizer.loadPrimaries(source["primary"], variables);
  119. limiter.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  120. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  121. limiter.availableSlots = randomizer.loadArtifactSlots(source["availableSlots"], variables);
  122. limiter.spells = randomizer.loadSpells(source["spells"], variables);
  123. limiter.scrolls = randomizer.loadSpells(source["scrolls"], variables);
  124. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], variables);
  125. limiter.creatures = randomizer.loadCreatures(source["creatures"], variables);
  126. limiter.canReceiveCreatures = randomizer.loadCreatures(source["canReceiveCreatures"], variables);
  127. limiter.players = randomizer.loadColors(source["colors"], variables);
  128. limiter.heroes = randomizer.loadHeroes(source["heroes"]);
  129. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"]);
  130. limiter.allOf = configureSublimiters(object, gameRandomizer, cb, source["allOf"]);
  131. limiter.anyOf = configureSublimiters(object, gameRandomizer, cb, source["anyOf"]);
  132. limiter.noneOf = configureSublimiters(object, gameRandomizer, cb, source["noneOf"]);
  133. }
  134. void Rewardable::Info::configureReward(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  135. {
  136. auto const & variables = object.variables.values;
  137. JsonRandom randomizer(cb, gameRandomizer);
  138. reward.resources = randomizer.loadResources(source["resources"], variables);
  139. reward.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  140. reward.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  141. reward.manaDiff = randomizer.loadValue(source["manaPoints"], variables);
  142. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], variables);
  143. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables, -1);
  144. reward.movePoints = randomizer.loadValue(source["movePoints"], variables);
  145. reward.movePercentage = randomizer.loadValue(source["movePercentage"], variables, -1);
  146. reward.removeObject = source["removeObject"].Bool();
  147. reward.heroBonuses = randomizer.loadBonuses(source["bonuses"]);
  148. reward.commanderBonuses = randomizer.loadBonuses(source["commanderBonuses"]);
  149. reward.playerBonuses = randomizer.loadBonuses(source["playerBonuses"]);
  150. reward.guards = randomizer.loadCreatures(source["guards"], variables);
  151. reward.primary = randomizer.loadPrimaries(source["primary"], variables);
  152. reward.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  153. reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  154. reward.takenArtifacts = randomizer.loadArtifacts(source["takenArtifacts"], variables);
  155. reward.takenArtifactSlots = randomizer.loadArtifactSlots(source["takenArtifactSlots"], variables);
  156. reward.grantedScrolls = randomizer.loadSpells(source["scrolls"], variables);
  157. reward.takenScrolls = randomizer.loadSpells(source["takenScrolls"], variables);
  158. reward.spells = randomizer.loadSpells(source["spells"], variables);
  159. reward.creatures = randomizer.loadCreatures(source["creatures"], variables);
  160. reward.takenCreatures = randomizer.loadCreatures(source["takenCreatures"], variables);
  161. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  162. {
  163. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], variables);
  164. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  165. }
  166. if (!source["revealTiles"].isNull())
  167. {
  168. auto const & entry = source["revealTiles"];
  169. reward.revealTiles = RewardRevealTiles();
  170. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], variables);
  171. reward.revealTiles->hide = entry["hide"].Bool();
  172. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], variables);
  173. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], variables);
  174. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], variables);
  175. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], variables);
  176. }
  177. for ( auto node : source["changeCreatures"].Struct() )
  178. {
  179. CreatureID from(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  180. CreatureID dest(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  181. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  182. reward.creaturesChange[from] = dest;
  183. }
  184. }
  185. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  186. {
  187. resetParameters.period = static_cast<ui32>(source["period"].Float());
  188. resetParameters.visitors = source["visitors"].Bool();
  189. resetParameters.rewards = source["rewards"].Bool();
  190. }
  191. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  192. {
  193. JsonRandom randomizer(cb, gameRandomizer);
  194. for(const auto & category : source.Struct())
  195. {
  196. for(const auto & entry : category.second.Struct())
  197. {
  198. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  199. const JsonNode & input = preset.isNull() ? entry.second : preset;
  200. int32_t value = -1;
  201. if (category.first == "number")
  202. value = randomizer.loadValue(input, object.variables.values);
  203. if (category.first == "artifact")
  204. value = randomizer.loadArtifact(input, object.variables.values).getNum();
  205. if (category.first == "spell")
  206. value = randomizer.loadSpell(input, object.variables.values).getNum();
  207. if (category.first == "primarySkill")
  208. value = randomizer.loadPrimary(input, object.variables.values).getNum();
  209. if (category.first == "secondarySkill")
  210. value = randomizer.loadSecondary(input, object.variables.values).getNum();
  211. object.initVariable(category.first, entry.first, value);
  212. }
  213. }
  214. }
  215. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  216. {
  217. for (const auto & variable : variables.values )
  218. {
  219. if( boost::algorithm::starts_with(variable.first, "spell"))
  220. target.replaceName(SpellID(variable.second));
  221. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  222. target.replaceName(SecondarySkill(variable.second));
  223. }
  224. }
  225. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  226. {
  227. if (!info.reward.guards.empty())
  228. {
  229. replaceTextPlaceholders(target, variables);
  230. CreatureID strongest = info.reward.guards.at(0).getId();
  231. for (const auto & guard : info.reward.guards )
  232. {
  233. if (strongest.toEntity(LIBRARY)->getFightValue() < guard.getId().toEntity(LIBRARY)->getFightValue())
  234. strongest = guard.getId();
  235. }
  236. target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
  237. MetaString loot;
  238. for (GameResID it : GameResID::ALL_RESOURCES())
  239. {
  240. if (info.reward.resources[it] != 0)
  241. {
  242. loot.appendRawString("%d %s");
  243. loot.replaceNumber(info.reward.resources[it]);
  244. loot.replaceName(it);
  245. }
  246. }
  247. for (const auto & artifact : info.reward.grantedArtifacts )
  248. {
  249. loot.appendRawString("%s");
  250. loot.replaceName(artifact);
  251. }
  252. for (const auto & scroll : info.reward.grantedScrolls )
  253. {
  254. loot.appendRawString("%s");
  255. loot.replaceName(scroll);
  256. }
  257. for (const auto & spell : info.reward.spells )
  258. {
  259. loot.appendRawString("%s");
  260. loot.replaceName(spell);
  261. }
  262. for (const auto & secondary : info.reward.secondary )
  263. {
  264. loot.appendRawString("%s");
  265. loot.replaceName(secondary.first);
  266. }
  267. target.replaceRawString(loot.buildList());
  268. }
  269. else
  270. {
  271. for (const auto & artifact : info.reward.grantedArtifacts )
  272. target.replaceName(artifact);
  273. for (const auto & scroll : info.reward.grantedScrolls )
  274. target.replaceName(scroll);
  275. for (const auto & spell : info.reward.spells )
  276. target.replaceName(spell);
  277. for (const auto & secondary : info.reward.secondary )
  278. target.replaceName(secondary.first);
  279. replaceTextPlaceholders(target, variables);
  280. }
  281. }
  282. void Rewardable::Info::configureRewards(
  283. Rewardable::Configuration & object,
  284. IGameRandomizer & gameRandomizer,
  285. IGameInfoCallback * cb,
  286. const JsonNode & source,
  287. Rewardable::EEventType event,
  288. const std::string & modeName) const
  289. {
  290. for(size_t i = 0; i < source.Vector().size(); ++i)
  291. {
  292. const JsonNode & reward = source.Vector().at(i);
  293. if (!reward["appearChance"].isNull())
  294. {
  295. const JsonNode & chance = reward["appearChance"];
  296. std::string diceID = std::to_string(chance["dice"].Integer());
  297. auto diceValue = object.getVariable("dice", diceID);
  298. if (!diceValue.has_value())
  299. {
  300. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  301. if (preset.isNull())
  302. object.initVariable("dice", diceID, gameRandomizer.getDefault().nextInt(0, 99));
  303. else
  304. object.initVariable("dice", diceID, preset.Integer());
  305. diceValue = object.getVariable("dice", diceID);
  306. }
  307. assert(diceValue.has_value());
  308. if (!chance["min"].isNull())
  309. {
  310. int min = static_cast<int>(chance["min"].Float());
  311. if (min > *diceValue)
  312. continue;
  313. }
  314. if (!chance["max"].isNull())
  315. {
  316. int max = static_cast<int>(chance["max"].Float());
  317. if (max <= *diceValue)
  318. continue;
  319. }
  320. }
  321. Rewardable::VisitInfo info;
  322. configureLimiter(object, gameRandomizer, cb, info.limiter, reward["limiter"]);
  323. configureReward(object, gameRandomizer, cb, info.reward, reward);
  324. info.visitType = event;
  325. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  326. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  327. replaceTextPlaceholders(info.message, object.variables, info);
  328. replaceTextPlaceholders(info.description, object.variables, info);
  329. object.info.push_back(info);
  330. }
  331. }
  332. void Rewardable::Info::configureObject(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb) const
  333. {
  334. object.info.clear();
  335. object.variables.values.clear();
  336. configureVariables(object, gameRandomizer, cb, parameters["variables"]);
  337. configureRewards(object, gameRandomizer, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  338. configureRewards(object, gameRandomizer, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  339. configureRewards(object, gameRandomizer, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  340. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  341. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  342. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  343. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  344. if (object.notVisitedTooltip.empty())
  345. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  346. if (object.visitedTooltip.empty())
  347. object.visitedTooltip.appendTextID("core.genrltxt.352");
  348. if (!parameters["onVisitedMessage"].isNull())
  349. {
  350. Rewardable::VisitInfo onVisited;
  351. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  352. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  353. replaceTextPlaceholders(onVisited.message, object.variables);
  354. object.info.push_back(onVisited);
  355. }
  356. if (!parameters["onEmptyMessage"].isNull())
  357. {
  358. Rewardable::VisitInfo onEmpty;
  359. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  360. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  361. replaceTextPlaceholders(onEmpty.message, object.variables);
  362. object.info.push_back(onEmpty);
  363. }
  364. if (!parameters["onGuardedMessage"].isNull())
  365. {
  366. Rewardable::VisitInfo onGuarded;
  367. onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
  368. onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
  369. replaceTextPlaceholders(onGuarded.message, object.variables);
  370. object.info.push_back(onGuarded);
  371. }
  372. configureResetInfo(object, gameRandomizer, object.resetParameters, parameters["resetParameters"]);
  373. object.canRefuse = parameters["canRefuse"].Bool();
  374. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  375. object.forceCombat = parameters["forceCombat"].Bool();
  376. object.guardsLayout = parameters["guardsLayout"].String();
  377. object.coastVisitable = parameters["coastVisitable"].Bool();
  378. if(parameters["showInInfobox"].isNull())
  379. object.infoWindowType = EInfoWindowMode::AUTO;
  380. else
  381. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  382. auto visitMode = parameters["visitMode"].String();
  383. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  384. {
  385. if(Rewardable::VisitModeString[i] == visitMode)
  386. {
  387. object.visitMode = static_cast<EVisitMode>(i);
  388. break;
  389. }
  390. }
  391. auto selectMode = parameters["selectMode"].String();
  392. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  393. {
  394. if(Rewardable::SelectModeString[i] == selectMode)
  395. {
  396. object.selectMode = static_cast<ESelectMode>(i);
  397. break;
  398. }
  399. }
  400. if (object.visitMode == Rewardable::VISIT_LIMITER)
  401. configureLimiter(object, gameRandomizer, cb, object.visitLimiter, parameters["visitLimiter"]);
  402. }
  403. bool Rewardable::Info::givesResources() const
  404. {
  405. return testForKey(parameters, "resources");
  406. }
  407. bool Rewardable::Info::givesExperience() const
  408. {
  409. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  410. }
  411. bool Rewardable::Info::givesMana() const
  412. {
  413. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  414. }
  415. bool Rewardable::Info::givesMovement() const
  416. {
  417. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  418. }
  419. bool Rewardable::Info::givesPrimarySkills() const
  420. {
  421. return testForKey(parameters, "primary");
  422. }
  423. bool Rewardable::Info::givesSecondarySkills() const
  424. {
  425. return testForKey(parameters, "secondary");
  426. }
  427. bool Rewardable::Info::givesArtifacts() const
  428. {
  429. return testForKey(parameters, "artifacts");
  430. }
  431. bool Rewardable::Info::givesCreatures() const
  432. {
  433. return testForKey(parameters, "spells");
  434. }
  435. bool Rewardable::Info::givesSpells() const
  436. {
  437. return testForKey(parameters, "creatures");
  438. }
  439. bool Rewardable::Info::givesBonuses() const
  440. {
  441. return testForKey(parameters, "bonuses");
  442. }
  443. bool Rewardable::Info::hasGuards() const
  444. {
  445. return testForKey(parameters, "guards");
  446. }
  447. const JsonNode & Rewardable::Info::getParameters() const
  448. {
  449. return parameters;
  450. }
  451. VCMI_LIB_NAMESPACE_END