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							- /*
 
-  * Interface.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../spells/ExternalCaster.h"
 
- #include "Configuration.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class IObjectInterface;
 
- class IGameEventCallback;
 
- class CArmedInstance;
 
- namespace Rewardable
 
- {
 
- class DLL_LINKAGE Interface
 
- {
 
- private:
 
- 	
 
- 	/// caster to cast adveture spells, no serialize
 
- 	mutable spells::ExternalCaster caster;
 
- 	
 
- protected:
 
- 	
 
- 	/// function that must be called if hero got level-up during grantReward call
 
- 	void grantRewardAfterLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
 
- 	/// grants reward to hero
 
- 	void grantRewardBeforeLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
 
- 	
 
- 	virtual void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
 
- 	void selectRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
 
- 	void grantAllRewardsWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
 
- 	std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
 
- 	void doHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance *h) const;
 
- 	virtual const IObjectInterface * getObject() const = 0;
 
- 	virtual bool wasVisitedBefore(const CGHeroInstance * hero) const = 0;
 
- 	virtual bool wasVisited(PlayerColor player) const = 0;
 
- 	virtual void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
 
- 	virtual void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
 
- 	virtual void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const = 0;
 
- 	void onBlockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance * hero, int32_t answer) const;
 
- public:
 
- 	/// filters list of visit info and returns rewards that can be granted to current hero
 
- 	std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
 
- 	
 
- 	Rewardable::Configuration configuration;
 
- 	
 
- 	void serializeJson(JsonSerializeFormat & handler);
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & configuration;
 
- 	}
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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