CArtifactsOfHeroBackpack.cpp 3.2 KB

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  1. /*
  2. * CArtifactsOfHeroBackpack.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBackpack.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "GameSettings.h"
  16. #include "IHandlerBase.h"
  17. #include "ObjectLists.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../CCallback.h"
  21. CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
  22. {
  23. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  24. pos += position;
  25. const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
  26. auto visibleCapasityMax = HERO_BACKPACK_WINDOW_SLOT_LINES * HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
  27. if(backpackCap >= 0)
  28. visibleCapasityMax = visibleCapasityMax > backpackCap ? backpackCap : visibleCapasityMax;
  29. backpack.resize(visibleCapasityMax);
  30. size_t artPlaceIdx = 0;
  31. for(auto & artPlace : backpack)
  32. {
  33. artPlace = std::make_shared<CHeroArtPlace>(
  34. Point(46 * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), 46 * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
  35. artPlace->setArtifact(nullptr);
  36. artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
  37. artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
  38. artPlaceIdx++;
  39. }
  40. if(backpackCap < 0 || visibleCapasityMax < backpackCap)
  41. {
  42. auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
  43. {
  44. return std::make_shared<CIntObject>();
  45. };
  46. CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
  47. {
  48. scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
  49. };
  50. backpackListBox = std::make_shared<CListBoxWithCallback>(
  51. posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
  52. Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
  53. }
  54. }
  55. void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
  56. {
  57. LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
  58. }
  59. void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
  60. {
  61. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
  62. ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  63. }
  64. void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
  65. {
  66. if(backpackListBox)
  67. backpackListBox->resize(getActiveSlotLinesNum());
  68. backpackPos += offset;
  69. auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
  70. for(auto artPlace : backpack)
  71. {
  72. setSlotData(artPlace, slot, *curHero);
  73. slot = slot + 1;
  74. }
  75. redraw();
  76. }
  77. void CArtifactsOfHeroBackpack::updateBackpackSlots()
  78. {
  79. if(backpackListBox)
  80. backpackListBox->resize(getActiveSlotLinesNum());
  81. CArtifactsOfHeroBase::updateBackpackSlots();
  82. }
  83. size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
  84. {
  85. return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
  86. }