CArtifactsOfHeroBase.cpp 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283
  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  21. : backpackPos(0),
  22. curHero(nullptr),
  23. putBackPickedArtCallback(nullptr)
  24. {
  25. }
  26. void CArtifactsOfHeroBase::putBackPickedArtifact()
  27. {
  28. // Artifact located in artifactsTransitionPos should be returned
  29. if(getPickedArtifact())
  30. {
  31. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  32. if(slot == ArtifactPosition::PRE_FIRST)
  33. {
  34. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  35. }
  36. else
  37. {
  38. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
  39. }
  40. }
  41. if(putBackPickedArtCallback)
  42. putBackPickedArtCallback();
  43. }
  44. void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
  45. {
  46. putBackPickedArtCallback = callback;
  47. }
  48. void CArtifactsOfHeroBase::init(
  49. CHeroArtPlace::ClickHandler lClickCallback,
  50. CHeroArtPlace::ClickHandler rClickCallback,
  51. const Point & position,
  52. BpackScrollHandler scrollHandler)
  53. {
  54. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  55. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  56. pos += position;
  57. for(int g = 0; g < GameConstants::BACKPACK_START; g++)
  58. {
  59. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  60. }
  61. backpack.clear();
  62. for(int s = 0; s < 5; s++)
  63. {
  64. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  65. backpack.push_back(artPlace);
  66. }
  67. for(auto artPlace : artWorn)
  68. {
  69. artPlace.second->slot = artPlace.first;
  70. artPlace.second->setArtifact(nullptr);
  71. artPlace.second->leftClickCallback = lClickCallback;
  72. artPlace.second->rightClickCallback = rClickCallback;
  73. }
  74. for(auto artPlace : backpack)
  75. {
  76. artPlace->setArtifact(nullptr);
  77. artPlace->leftClickCallback = lClickCallback;
  78. artPlace->rightClickCallback = rClickCallback;
  79. }
  80. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
  81. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
  82. leftBackpackRoll->block(true);
  83. rightBackpackRoll->block(true);
  84. }
  85. void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
  86. {
  87. if(leftClickCallback)
  88. leftClickCallback(*this, artPlace);
  89. }
  90. void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
  91. {
  92. if(rightClickCallback)
  93. rightClickCallback(*this, artPlace);
  94. }
  95. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  96. {
  97. curHero = hero;
  98. if(curHero->artifactsInBackpack.size() > 0)
  99. backpackPos %= curHero->artifactsInBackpack.size();
  100. else
  101. backpackPos = 0;
  102. for(auto slot : artWorn)
  103. {
  104. setSlotData(slot.second, slot.first, *curHero);
  105. }
  106. scrollBackpack(0);
  107. }
  108. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  109. {
  110. return curHero;
  111. }
  112. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  113. {
  114. scrollBackpackForArtSet(offset, *curHero);
  115. safeRedraw();
  116. }
  117. void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
  118. {
  119. // offset==-1 => to left; offset==1 => to right
  120. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  121. auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
  122. auto scrollingPossible = artsInBackpack > backpack.size();
  123. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  124. {
  125. return slot + 1;
  126. };
  127. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  128. {
  129. return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
  130. };
  131. slotInc inc;
  132. if(scrollingPossible)
  133. inc = inc_ring;
  134. else
  135. inc = inc_straight;
  136. backpackPos += offset;
  137. if(backpackPos < 0)
  138. backpackPos += artsInBackpack;
  139. if(artsInBackpack)
  140. backpackPos %= artsInBackpack;
  141. auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
  142. for(auto artPlace : backpack)
  143. {
  144. setSlotData(artPlace, slot, artSet);
  145. slot = inc(slot);
  146. }
  147. // Blocking scrolling if there is not enough artifacts to scroll
  148. if(leftBackpackRoll)
  149. leftBackpackRoll->block(!scrollingPossible);
  150. if(rightBackpackRoll)
  151. rightBackpackRoll->block(!scrollingPossible);
  152. }
  153. void CArtifactsOfHeroBase::safeRedraw()
  154. {
  155. if(isActive())
  156. {
  157. if(parent)
  158. parent->redraw();
  159. else
  160. redraw();
  161. }
  162. }
  163. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  164. {
  165. for(auto artPlace : artWorn)
  166. artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  167. }
  168. void CArtifactsOfHeroBase::unmarkSlots()
  169. {
  170. for(auto & artPlace : artWorn)
  171. artPlace.second->selectSlot(false);
  172. for(auto & artPlace : backpack)
  173. artPlace->selectSlot(false);
  174. }
  175. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  176. {
  177. if(ArtifactUtils::isSlotEquipment(slot))
  178. {
  179. if(artWorn.find(slot) == artWorn.end())
  180. {
  181. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  182. return nullptr;
  183. }
  184. return artWorn[slot];
  185. }
  186. if(ArtifactUtils::isSlotBackpack(slot))
  187. {
  188. for(ArtPlacePtr artPlace : backpack)
  189. if(artPlace->slot == slot)
  190. return artPlace;
  191. return nullptr;
  192. }
  193. else
  194. {
  195. return nullptr;
  196. }
  197. }
  198. void CArtifactsOfHeroBase::updateWornSlots()
  199. {
  200. for(auto place : artWorn)
  201. updateSlot(place.first);
  202. }
  203. void CArtifactsOfHeroBase::updateBackpackSlots()
  204. {
  205. if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
  206. backpackPos = 0;
  207. scrollBackpack(0);
  208. }
  209. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  210. {
  211. setSlotData(getArtPlace(slot), slot, *curHero);
  212. }
  213. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  214. {
  215. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  216. if(!curHero || curHero->artifactsTransitionPos.empty())
  217. return nullptr;
  218. else
  219. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  220. }
  221. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
  222. {
  223. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  224. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  225. {
  226. return;
  227. }
  228. artPlace->slot = slot;
  229. if(auto slotInfo = artSet.getSlot(slot))
  230. {
  231. artPlace->lockSlot(slotInfo->locked);
  232. artPlace->setArtifact(slotInfo->artifact);
  233. if(!slotInfo->artifact->isCombined())
  234. {
  235. // If the artifact is part of at least one combined artifact, add additional information
  236. std::map<const CArtifact*, int> arts;
  237. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  238. {
  239. arts.insert(std::pair(combinedArt, 0));
  240. for(const auto part : combinedArt->getConstituents())
  241. if(artSet.hasArt(part->getId(), true))
  242. arts.at(combinedArt)++;
  243. }
  244. artPlace->addCombinedArtInfo(arts);
  245. }
  246. }
  247. else
  248. {
  249. artPlace->setArtifact(nullptr);
  250. }
  251. }