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- /*
- * CArtifactsOfHeroBase.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CArtifactsOfHeroBase.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "Buttons.h"
- #include "../CPlayerInterface.h"
- #include "../CGameInfo.h"
- #include "../../CCallback.h"
- #include "../../lib/ArtifactUtils.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- CArtifactsOfHeroBase::CArtifactsOfHeroBase()
- : backpackPos(0),
- curHero(nullptr),
- putBackPickedArtCallback(nullptr)
- {
- }
- void CArtifactsOfHeroBase::putBackPickedArtifact()
- {
- // Artifact located in artifactsTransitionPos should be returned
- if(getPickedArtifact())
- {
- auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
- if(slot == ArtifactPosition::PRE_FIRST)
- {
- LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
- }
- else
- {
- LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
- }
- }
- if(putBackPickedArtCallback)
- putBackPickedArtCallback();
- }
- void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
- {
- putBackPickedArtCallback = callback;
- }
- void CArtifactsOfHeroBase::init(
- CHeroArtPlace::ClickHandler lClickCallback,
- CHeroArtPlace::ClickHandler rClickCallback,
- const Point & position,
- BpackScrollHandler scrollHandler)
- {
- // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
- OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
- pos += position;
- for(int g = 0; g < GameConstants::BACKPACK_START; g++)
- {
- artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
- }
- backpack.clear();
- for(int s = 0; s < 5; s++)
- {
- auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
- backpack.push_back(artPlace);
- }
- for(auto artPlace : artWorn)
- {
- artPlace.second->slot = artPlace.first;
- artPlace.second->setArtifact(nullptr);
- artPlace.second->leftClickCallback = lClickCallback;
- artPlace.second->rightClickCallback = rClickCallback;
- }
- for(auto artPlace : backpack)
- {
- artPlace->setArtifact(nullptr);
- artPlace->leftClickCallback = lClickCallback;
- artPlace->rightClickCallback = rClickCallback;
- }
- leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
- rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
- leftBackpackRoll->block(true);
- rightBackpackRoll->block(true);
- }
- void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
- {
- if(leftClickCallback)
- leftClickCallback(*this, artPlace);
- }
- void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
- {
- if(rightClickCallback)
- rightClickCallback(*this, artPlace);
- }
- void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
- {
- curHero = hero;
- if(curHero->artifactsInBackpack.size() > 0)
- backpackPos %= curHero->artifactsInBackpack.size();
- else
- backpackPos = 0;
- for(auto slot : artWorn)
- {
- setSlotData(slot.second, slot.first, *curHero);
- }
- scrollBackpack(0);
- }
- const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
- {
- return curHero;
- }
- void CArtifactsOfHeroBase::scrollBackpack(int offset)
- {
- scrollBackpackForArtSet(offset, *curHero);
- safeRedraw();
- }
- void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
- {
- // offset==-1 => to left; offset==1 => to right
- using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
- auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
- auto scrollingPossible = artsInBackpack > backpack.size();
- slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
- {
- return slot + 1;
- };
- slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
- {
- return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
- };
- slotInc inc;
- if(scrollingPossible)
- inc = inc_ring;
- else
- inc = inc_straight;
- backpackPos += offset;
- if(backpackPos < 0)
- backpackPos += artsInBackpack;
- if(artsInBackpack)
- backpackPos %= artsInBackpack;
- auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
- for(auto artPlace : backpack)
- {
- setSlotData(artPlace, slot, artSet);
- slot = inc(slot);
- }
- // Blocking scrolling if there is not enough artifacts to scroll
- if(leftBackpackRoll)
- leftBackpackRoll->block(!scrollingPossible);
- if(rightBackpackRoll)
- rightBackpackRoll->block(!scrollingPossible);
- }
- void CArtifactsOfHeroBase::safeRedraw()
- {
- if(isActive())
- {
- if(parent)
- parent->redraw();
- else
- redraw();
- }
- }
- void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
- {
- for(auto artPlace : artWorn)
- artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
- }
- void CArtifactsOfHeroBase::unmarkSlots()
- {
- for(auto & artPlace : artWorn)
- artPlace.second->selectSlot(false);
- for(auto & artPlace : backpack)
- artPlace->selectSlot(false);
- }
- CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
- {
- if(ArtifactUtils::isSlotEquipment(slot))
- {
- if(artWorn.find(slot) == artWorn.end())
- {
- logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
- return nullptr;
- }
- return artWorn[slot];
- }
- if(ArtifactUtils::isSlotBackpack(slot))
- {
- for(ArtPlacePtr artPlace : backpack)
- if(artPlace->slot == slot)
- return artPlace;
- return nullptr;
- }
- else
- {
- return nullptr;
- }
- }
- void CArtifactsOfHeroBase::updateWornSlots()
- {
- for(auto place : artWorn)
- updateSlot(place.first);
- }
- void CArtifactsOfHeroBase::updateBackpackSlots()
- {
- if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
- backpackPos = 0;
- scrollBackpack(0);
- }
- void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
- {
- setSlotData(getArtPlace(slot), slot, *curHero);
- }
- const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
- {
- // Returns only the picked up artifact. Not just highlighted like in the trading window.
- if(!curHero || curHero->artifactsTransitionPos.empty())
- return nullptr;
- else
- return curHero->getArt(ArtifactPosition::TRANSITION_POS);
- }
- void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
- {
- // Spurious call from artifactMoved in attempt to update hidden backpack slot
- if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
- {
- return;
- }
- artPlace->slot = slot;
- if(auto slotInfo = artSet.getSlot(slot))
- {
- artPlace->lockSlot(slotInfo->locked);
- artPlace->setArtifact(slotInfo->artifact);
- if(!slotInfo->artifact->isCombined())
- {
- // If the artifact is part of at least one combined artifact, add additional information
- std::map<const CArtifact*, int> arts;
- for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
- {
- arts.insert(std::pair(combinedArt, 0));
- for(const auto part : combinedArt->getConstituents())
- if(artSet.hasArt(part->getId(), true))
- arts.at(combinedArt)++;
- }
- artPlace->addCombinedArtInfo(arts);
- }
- }
- else
- {
- artPlace->setArtifact(nullptr);
- }
- }
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