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							- /*
 
-  * CQuestLog.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CQuestLog.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Slider.h"
 
- #include "../adventureMap/AdventureMapInterface.h"
 
- #include "../adventureMap/CMinimap.h"
 
- #include "../render/Canvas.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CArtHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/gameState/QuestInfo.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/MetaString.h"
 
- #include "../../lib/mapObjects/CQuest.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct QuestInfo;
 
- VCMI_LIB_NAMESPACE_END
 
- class CAdvmapInterface;
 
- void CQuestLabel::clickPressed(const Point & cursorPosition)
 
- {
 
- 	callback();
 
- }
 
- void CQuestLabel::showAll(Canvas & to)
 
- {
 
- 	CMultiLineLabel::showAll (to);
 
- }
 
- CQuestIcon::CQuestIcon (const std::string &defname, int index, int x, int y) :
 
- 	CAnimImage(defname, index, 0, x, y)
 
- {
 
- 	addUsedEvents(LCLICK);
 
- }
 
- void CQuestIcon::clickPressed(const Point & cursorPosition)
 
- {
 
- 	callback();
 
- }
 
- void CQuestIcon::showAll(Canvas & to)
 
- {
 
- 	CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
 
- 	CAnimImage::showAll(to);
 
- }
 
- CQuestMinimap::CQuestMinimap(const Rect & position)
 
- 	: CMinimap(position),
 
- 	currentQuest(nullptr)
 
- {
 
- }
 
- void CQuestMinimap::addQuestMarks (const QuestInfo * q)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	icons.clear();
 
- 	int3 tile;
 
- 	if (q->obj)
 
- 		tile = q->obj->pos;
 
- 	else
 
- 		tile = q->tile;
 
- 	Point offset = tileToPixels(tile);
 
- 	onMapViewMoved(Rect(), tile.z);
 
- 	auto pic = std::make_shared<CQuestIcon>("VwSymbol.def", 3, offset.x, offset.y);
 
- 	pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
 
- 	pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
 
- 	icons.push_back(pic);
 
- }
 
- void CQuestMinimap::update()
 
- {
 
- 	CMinimap::update();
 
- 	if(currentQuest)
 
- 		addQuestMarks(currentQuest);
 
- }
 
- void CQuestMinimap::iconClicked()
 
- {
 
- 	if(currentQuest->obj)
 
- 		adventureInt->centerOnTile(currentQuest->obj->pos);
 
- 	//moveAdvMapSelection();
 
- }
 
- void CQuestMinimap::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to); // blitting IntObject directly to hide radar
 
- //	for (auto pic : icons)
 
- //		pic->showAll(to);
 
- }
 
- CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
 
- 	: CWindowObject(PLAYER_COLORED | BORDERED, "questDialog"),
 
- 	questIndex(0),
 
- 	currentQuest(nullptr),
 
- 	hideComplete(false),
 
- 	quests(Quests)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
 
- 	// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
 
- 	description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
 
- 	ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
 
- 	// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
 
- 	hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
 
- 	hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
 
- 	slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
 
- 	slider->setPanningStep(32);
 
- 	recreateLabelList();
 
- 	recreateQuestList(0);
 
- }
 
- void CQuestLog::recreateLabelList()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	labels.clear();
 
- 	bool completeMissing = true;
 
- 	int currentLabel = 0;
 
- 	for (int i = 0; i < quests.size(); ++i)
 
- 	{
 
- 		// Quests with MISSION_NONE type don't have text for them and can't be displayed
 
- 		if (quests[i].quest->missionType == CQuest::MISSION_NONE)
 
- 			continue;
 
- 		if (quests[i].quest->progress == CQuest::COMPLETE)
 
- 		{
 
- 			completeMissing = false;
 
- 			if (hideComplete)
 
- 				continue;
 
- 		}
 
- 		MetaString text;
 
- 		quests[i].quest->getRolloverText (text, false);
 
- 		if (quests[i].obj)
 
- 		{
 
- 			if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
 
- 			{
 
- 				MetaString toSeer;
 
- 				toSeer.appendRawString(VLC->generaltexth->allTexts[347]);
 
- 				toSeer.replaceRawString(seersHut->seerName);
 
- 				text.replaceRawString(toSeer.toString());
 
- 			}
 
- 			else
 
- 				text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
 
- 		}
 
- 		auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
 
- 		label->disable();
 
- 		label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
 
- 		labels.push_back(label);
 
- 		// Select latest active quest
 
- 		if (quests[i].quest->progress != CQuest::COMPLETE)
 
- 			selectQuest(i, currentLabel);
 
- 		currentLabel = static_cast<int>(labels.size());
 
- 	}
 
- 	if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
 
- 		hideCompleteButton->block(true);
 
- 	slider->setAmount(currentLabel);
 
- 	if (currentLabel > QUEST_COUNT)
 
- 	{
 
- 		slider->block(false);
 
- 		slider->scrollToMax();
 
- 	}
 
- 	else
 
- 	{
 
- 		slider->block(true);
 
- 		slider->scrollToMin();
 
- 	}
 
- }
 
- void CQuestLog::showAll(Canvas & to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	if(questIndex >= 0 && questIndex < labels.size())
 
- 	{
 
- 		//TODO: use child object to selection rect
 
- 		Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
 
- 		rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
 
- 		rect.w += 2;
 
- 		to.drawBorder(rect, Colors::METALLIC_GOLD);
 
- 	}
 
- }
 
- void CQuestLog::recreateQuestList (int newpos)
 
- {
 
- 	for (int i = 0; i < labels.size(); ++i)
 
- 	{
 
- 		labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
 
- 		if (i >= newpos && i < newpos + QUEST_COUNT)
 
- 			labels[i]->enable();
 
- 		else
 
- 			labels[i]->disable();
 
- 	}
 
- 	minimap->update();
 
- }
 
- void CQuestLog::selectQuest(int which, int labelId)
 
- {
 
- 	questIndex = labelId;
 
- 	currentQuest = &quests[which];
 
- 	minimap->currentQuest = currentQuest;
 
- 	MetaString text;
 
- 	std::vector<Component> components;
 
- 	currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
 
- 	if(description->slider)
 
- 		description->slider->scrollToMin(); // scroll text to start position
 
- 	description->setText(text.toString()); //TODO: use special log entry text
 
- 	componentsBox.reset();
 
- 	int componentsSize = static_cast<int>(components.size());
 
- 	int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
 
- 	if(componentsSize)
 
- 	{
 
- 		descriptionHeight -= 15;
 
- 		CComponent::ESize imageSize = CComponent::large;
 
- 		switch (currentQuest->quest->missionType)
 
- 		{
 
- 			case CQuest::MISSION_ARMY:
 
- 			{
 
- 				if (componentsSize > 4)
 
- 					descriptionHeight -= 195;
 
- 				else
 
- 					descriptionHeight -= 100;
 
- 				break;
 
- 			}
 
- 			case CQuest::MISSION_ART:
 
- 			{
 
- 				if (componentsSize > 4)
 
- 					descriptionHeight -= 190;
 
- 				else
 
- 					descriptionHeight -= 90;
 
- 				break;
 
- 			}
 
- 			case CQuest::MISSION_PRIMARY_STAT:
 
- 			case CQuest::MISSION_RESOURCES:
 
- 			{
 
- 				if (componentsSize > 4)
 
- 				{
 
- 					imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
 
- 					descriptionHeight -= 140;
 
- 				}
 
- 				else
 
- 					descriptionHeight -= 125;
 
- 				break;
 
- 			}
 
- 			default:
 
- 				descriptionHeight -= 115;
 
- 				break;
 
- 		}
 
- 		OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 		std::vector<std::shared_ptr<CComponent>> comps;
 
- 		for(auto & component : components)
 
- 		{
 
- 			auto c = std::make_shared<CComponent>(component, imageSize);
 
- 			comps.push_back(c);
 
- 		}
 
- 		componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
 
- 	}
 
- 	description->resize(Point(385, descriptionHeight));
 
- 	minimap->update();
 
- 	redraw();
 
- }
 
- void CQuestLog::sliderMoved(int newpos)
 
- {
 
- 	recreateQuestList(newpos); //move components
 
- 	redraw();
 
- }
 
- void CQuestLog::toggleComplete(bool on)
 
- {
 
- 	hideComplete = on;
 
- 	recreateLabelList();
 
- 	recreateQuestList(0);
 
- 	redraw();
 
- }
 
 
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