HeroBonus.cpp 24 KB

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  1. #define VCMI_DLL
  2. #include "HeroBonus.h"
  3. #include <boost/foreach.hpp>
  4. #include "VCMI_Lib.h"
  5. #include "CSpellHandler.h"
  6. #include <sstream>
  7. #include "CCreatureHandler.h"
  8. #include <boost/assign/list_of.hpp>
  9. #include "CCreatureSet.h"
  10. #include <boost/algorithm/string/trim.hpp>
  11. #include <boost/bind.hpp>
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "BattleState.h"
  15. #include "CArtHandler.h"
  16. #define FOREACH_CONST_PARENT(pname) TCNodes lparents; getParents(lparents); BOOST_FOREACH(const CBonusSystemNode *pname, lparents)
  17. #define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
  18. #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
  19. #define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
  20. #define BONUS_NAME(x) ( #x, Bonus::x )
  21. DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
  22. #undef BONUS_NAME
  23. #define BONUS_LOG_LINE(x) tlog0 << x << std::endl
  24. int DLL_EXPORT BonusList::totalValue() const
  25. {
  26. int base = 0;
  27. int percentToBase = 0;
  28. int percentToAll = 0;
  29. int additive = 0;
  30. int indepMax = 0;
  31. bool hasIndepMax = false;
  32. int indepMin = 0;
  33. bool hasIndepMin = false;
  34. BOOST_FOREACH(Bonus *i, *this)
  35. {
  36. switch(i->valType)
  37. {
  38. case Bonus::BASE_NUMBER:
  39. base += i->val;
  40. break;
  41. case Bonus::PERCENT_TO_ALL:
  42. percentToAll += i->val;
  43. break;
  44. case Bonus::PERCENT_TO_BASE:
  45. percentToBase += i->val;
  46. break;
  47. case Bonus::ADDITIVE_VALUE:
  48. additive += i->val;
  49. break;
  50. case Bonus::INDEPENDENT_MAX:
  51. if (!hasIndepMax)
  52. {
  53. indepMax = i->val;
  54. hasIndepMax = true;
  55. }
  56. else
  57. {
  58. amax(indepMax, i->val);
  59. }
  60. break;
  61. case Bonus::INDEPENDENT_MIN:
  62. if (!hasIndepMin)
  63. {
  64. indepMin = i->val;
  65. hasIndepMin = true;
  66. }
  67. else
  68. {
  69. amin(indepMin, i->val);
  70. }
  71. break;
  72. }
  73. }
  74. int modifiedBase = base + (base * percentToBase) / 100;
  75. modifiedBase += additive;
  76. int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
  77. if(hasIndepMin && hasIndepMax)
  78. assert(indepMin < indepMax);
  79. if (hasIndepMax)
  80. amax(valFirst, indepMax);
  81. if (hasIndepMin)
  82. amin(valFirst, indepMin);
  83. return valFirst;
  84. }
  85. const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
  86. {
  87. BOOST_FOREACH(Bonus *i, *this)
  88. if(selector(i))
  89. return &*i;
  90. return NULL;
  91. }
  92. DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
  93. {
  94. BOOST_FOREACH(Bonus *i, *this)
  95. if(select(i))
  96. return &*i;
  97. return NULL;
  98. }
  99. void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
  100. {
  101. BOOST_FOREACH(Bonus *i, *this)
  102. out.push_back(std::make_pair(i->val, i->Description()));
  103. }
  104. void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *source /*= NULL*/) const
  105. {
  106. BOOST_FOREACH(Bonus *i, *this)
  107. if(selector(i) && i->effectRange == Bonus::NO_LIMIT)
  108. out.push_back(i);
  109. }
  110. void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *source /*= NULL*/) const
  111. {
  112. BOOST_FOREACH(Bonus *i, *this)
  113. if(selector(i) && (!limit || limit(i)))
  114. out.push_back(i);
  115. }
  116. void BonusList::limit(const CBonusSystemNode &node)
  117. {
  118. remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1));
  119. }
  120. int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
  121. {
  122. return valOfBonuses(Selector::type(type) && selector);
  123. }
  124. int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
  125. {
  126. CSelector s = Selector::type(type);
  127. if(subtype != -1)
  128. s = s && Selector::subtype(subtype);
  129. return valOfBonuses(s);
  130. }
  131. int CBonusSystemNode::valOfBonuses(const CSelector &selector) const
  132. {
  133. BonusList hlp;
  134. getBonuses(hlp, selector);
  135. return hlp.totalValue();
  136. }
  137. bool CBonusSystemNode::hasBonus(const CSelector &selector) const
  138. {
  139. return getBonuses(selector).size() > 0;
  140. }
  141. bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
  142. {
  143. CSelector s = Selector::type(type);
  144. if(subtype != -1)
  145. s = s && Selector::subtype(subtype);
  146. return hasBonus(s);
  147. }
  148. Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
  149. {
  150. Bonus *ret = bonuses.getFirst(selector);
  151. if(ret)
  152. return ret;
  153. FOREACH_PARENT(pname)
  154. {
  155. ret = pname->getBonus(selector);
  156. if (ret)
  157. return ret;
  158. }
  159. return NULL;
  160. }
  161. const Bonus * CBonusSystemNode::getBonus( const CSelector &selector ) const
  162. {
  163. return (const_cast<CBonusSystemNode*>(this))->getBonus(selector);
  164. }
  165. void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
  166. {
  167. getModifiersWDescr(out, subtype != -1 ? Selector::typeSybtype(type, subtype) : Selector::type(type));
  168. }
  169. void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
  170. {
  171. getBonuses(selector).getModifiersWDescr(out);
  172. }
  173. int CBonusSystemNode::getBonusesCount(int from, int id) const
  174. {
  175. return getBonusesCount(Selector::source(from, id));
  176. }
  177. int CBonusSystemNode::getBonusesCount(const CSelector &selector) const
  178. {
  179. return getBonuses(selector).size();
  180. }
  181. void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
  182. {
  183. BOOST_FOREACH(const CBonusSystemNode *parent, parents)
  184. out.insert(parent);
  185. }
  186. void CBonusSystemNode::getParents(TNodes &out)
  187. {
  188. BOOST_FOREACH(const CBonusSystemNode *parent, parents)
  189. out.insert(const_cast<CBonusSystemNode*>(parent));
  190. }
  191. void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
  192. {
  193. FOREACH_CONST_PARENT(p) //unwinded macro
  194. p->getBonuses(out, selector, root ? root : this);
  195. bonuses.getBonuses(out, selector);
  196. if(!root)
  197. out.limit(*this);
  198. }
  199. BonusList CBonusSystemNode::getBonuses(const CSelector &selector) const
  200. {
  201. BonusList ret;
  202. getBonuses(ret, selector);
  203. return ret;
  204. }
  205. void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const
  206. {
  207. getBonuses(out, selector); //first get all the bonuses
  208. out.remove_if(std::not1(limit)); //now remove the ones we don't like
  209. out.limit(*this); //apply bonuses' limiters
  210. }
  211. BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit) const
  212. {
  213. BonusList ret;
  214. getBonuses(ret, selector, limit);
  215. return ret;
  216. }
  217. bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const
  218. {
  219. return hasBonus(Selector::source(source,sourceID));
  220. }
  221. int CBonusSystemNode::MoraleVal() const
  222. {
  223. if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
  224. hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
  225. return 0;
  226. int ret = valOfBonuses(Selector::type(Bonus::MORALE));
  227. if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
  228. amax(ret, +1);
  229. return abetw(ret, -3, +3);
  230. }
  231. int CBonusSystemNode::LuckVal() const
  232. {
  233. if(hasBonusOfType(Bonus::NO_LUCK))
  234. return 0;
  235. int ret = valOfBonuses(Selector::type(Bonus::LUCK));
  236. if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
  237. amax(ret, +1);
  238. return abetw(ret, -3, +3);
  239. }
  240. si32 CBonusSystemNode::Attack() const
  241. {
  242. si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
  243. if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
  244. {
  245. ret += frenzyPower * Defense(false);
  246. }
  247. return ret;
  248. }
  249. si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const
  250. {
  251. si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
  252. if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
  253. {
  254. return 0;
  255. }
  256. return ret;
  257. }
  258. ui16 CBonusSystemNode::MaxHealth() const
  259. {
  260. return valOfBonuses(Bonus::STACK_HEALTH);
  261. }
  262. ui32 CBonusSystemNode::getMinDamage() const
  263. {
  264. return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1));
  265. }
  266. ui32 CBonusSystemNode::getMaxDamage() const
  267. {
  268. return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2));
  269. }
  270. CBonusSystemNode::CBonusSystemNode()
  271. {
  272. nodeType = UNKNOWN;
  273. }
  274. CBonusSystemNode::~CBonusSystemNode()
  275. {
  276. detachFromAll();
  277. if(children.size())
  278. {
  279. tlog2 << "Warning: an orphaned child!\n";
  280. while(children.size())
  281. children.front()->detachFrom(this);
  282. }
  283. BOOST_FOREACH(Bonus *b, exportedBonuses)
  284. delete b;
  285. }
  286. void CBonusSystemNode::attachTo(CBonusSystemNode *parent)
  287. {
  288. assert(!vstd::contains(parents, parent));
  289. parents.push_back(parent);
  290. if(parent->actsAsBonusSourceOnly())
  291. parent->newRedDescendant(this);
  292. else
  293. newRedDescendant(parent);
  294. parent->newChildAttached(this);
  295. }
  296. void CBonusSystemNode::detachFrom(CBonusSystemNode *parent)
  297. {
  298. assert(vstd::contains(parents, parent));
  299. if(parent->actsAsBonusSourceOnly())
  300. parent->removedRedDescendant(this);
  301. else
  302. removedRedDescendant(parent);
  303. parents -= parent;
  304. parent->childDetached(this);
  305. }
  306. void CBonusSystemNode::popBonuses(const CSelector &s)
  307. {
  308. BonusList bl;
  309. exportedBonuses.getBonuses(bl, s);
  310. BOOST_FOREACH(Bonus *b, bl)
  311. removeBonus(b);
  312. BOOST_FOREACH(CBonusSystemNode *child, children)
  313. child->popBonuses(s);
  314. }
  315. // void CBonusSystemNode::addNewBonus(const Bonus &b)
  316. // {
  317. // addNewBonus(new Bonus(b));
  318. // }
  319. void CBonusSystemNode::addNewBonus(Bonus *b)
  320. {
  321. assert(!vstd::contains(exportedBonuses,b));
  322. exportedBonuses.push_back(b);
  323. exportBonus(b);
  324. }
  325. void CBonusSystemNode::removeBonus(Bonus *b)
  326. {
  327. exportedBonuses -= b;
  328. if(b->propagator)
  329. unpropagateBonus(b);
  330. else
  331. bonuses -= b;
  332. delNull(b);
  333. }
  334. bool CBonusSystemNode::isLimitedOnUs(Bonus *b) const
  335. {
  336. return b->limiter && b->limiter->limit(b, *this);
  337. }
  338. bool CBonusSystemNode::actsAsBonusSourceOnly() const
  339. {
  340. switch(nodeType)
  341. {
  342. case CREATURE:
  343. case ARTIFACT:
  344. case ARTIFACT_INSTANCE:
  345. return true;
  346. default:
  347. return false;
  348. }
  349. }
  350. void CBonusSystemNode::propagateBonus(Bonus * b)
  351. {
  352. if(b->propagator->shouldBeAttached(this))
  353. {
  354. bonuses.push_back(b);
  355. BONUS_LOG_LINE("#$# " << b->Description() << " #propagated to# " << nodeName());
  356. }
  357. FOREACH_RED_CHILD(child)
  358. child->propagateBonus(b);
  359. }
  360. void CBonusSystemNode::unpropagateBonus(Bonus * b)
  361. {
  362. if(b->propagator->shouldBeAttached(this))
  363. {
  364. bonuses -= b;
  365. BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName());
  366. }
  367. FOREACH_RED_CHILD(child)
  368. child->unpropagateBonus(b);
  369. }
  370. void CBonusSystemNode::newChildAttached(CBonusSystemNode *child)
  371. {
  372. assert(!vstd::contains(children, child));
  373. children.push_back(child);
  374. BONUS_LOG_LINE(child->nodeName() << " #attached to# " << nodeName());
  375. }
  376. void CBonusSystemNode::childDetached(CBonusSystemNode *child)
  377. {
  378. assert(vstd::contains(children, child));
  379. children -= child;
  380. BONUS_LOG_LINE(child->nodeName() << " #detached from# " << nodeName());
  381. }
  382. void CBonusSystemNode::detachFromAll()
  383. {
  384. while(parents.size())
  385. detachFrom(parents.front());
  386. }
  387. bool CBonusSystemNode::isIndependentNode() const
  388. {
  389. return parents.empty() && children.empty();
  390. }
  391. std::string CBonusSystemNode::nodeName() const
  392. {
  393. return description.size()
  394. ? description
  395. : std::string("Bonus system node of type ") + typeid(*this).name();
  396. }
  397. void CBonusSystemNode::deserializationFix()
  398. {
  399. BOOST_FOREACH(Bonus *b, exportedBonuses)
  400. exportBonus(b);
  401. }
  402. void CBonusSystemNode::getRedParents(TNodes &out)
  403. {
  404. FOREACH_PARENT(pname)
  405. {
  406. if(pname->actsAsBonusSourceOnly())
  407. {
  408. out.insert(pname);
  409. }
  410. }
  411. if(!actsAsBonusSourceOnly())
  412. {
  413. BOOST_FOREACH(CBonusSystemNode *child, children)
  414. {
  415. out.insert(child);
  416. }
  417. }
  418. }
  419. void CBonusSystemNode::getRedChildren(TNodes &out)
  420. {
  421. FOREACH_PARENT(pname)
  422. {
  423. if(!pname->actsAsBonusSourceOnly())
  424. {
  425. out.insert(pname);
  426. }
  427. }
  428. if(actsAsBonusSourceOnly())
  429. {
  430. BOOST_FOREACH(CBonusSystemNode *child, children)
  431. {
  432. out.insert(child);
  433. }
  434. }
  435. }
  436. void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant)
  437. {
  438. BOOST_FOREACH(Bonus *b, exportedBonuses)
  439. if(b->propagator)
  440. descendant->propagateBonus(b);
  441. FOREACH_RED_PARENT(parent)
  442. parent->newRedDescendant(descendant);
  443. }
  444. void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
  445. {
  446. BOOST_FOREACH(Bonus *b, exportedBonuses)
  447. if(b->propagator)
  448. descendant->unpropagateBonus(b);
  449. FOREACH_RED_PARENT(parent)
  450. parent->removedRedDescendant(descendant);
  451. }
  452. void CBonusSystemNode::getRedAncestors(TNodes &out)
  453. {
  454. getRedParents(out);
  455. FOREACH_RED_PARENT(p)
  456. p->getRedAncestors(out);
  457. }
  458. void CBonusSystemNode::getRedDescendants(TNodes &out)
  459. {
  460. getRedChildren(out);
  461. FOREACH_RED_CHILD(c)
  462. c->getRedChildren(out);
  463. }
  464. void CBonusSystemNode::battleTurnPassed()
  465. {
  466. BonusList bonusesCpy = exportedBonuses; //copy, because removing bonuses invalidates iters
  467. BOOST_FOREACH(Bonus *b, bonusesCpy)
  468. {
  469. if(b->duration & Bonus::N_TURNS)
  470. {
  471. b->turnsRemain--;
  472. if(b->turnsRemain <= 0)
  473. removeBonus(b);
  474. }
  475. }
  476. }
  477. void CBonusSystemNode::exportBonus(Bonus * b)
  478. {
  479. if(b->propagator)
  480. propagateBonus(b);
  481. else
  482. bonuses.push_back(b);
  483. }
  484. int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
  485. {
  486. if(obj)
  487. return obj->valOfBonuses(type, subtype);
  488. return 0;
  489. }
  490. bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
  491. {
  492. if(obj)
  493. return obj->hasBonusOfType(type, subtype);
  494. return false;
  495. }
  496. void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
  497. {
  498. if(obj)
  499. return obj->getModifiersWDescr(out, type, subtype);
  500. }
  501. int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
  502. {
  503. if(obj)
  504. return obj->getBonusesCount(from, id);
  505. return 0;
  506. }
  507. const CSpell * Bonus::sourceSpell() const
  508. {
  509. if(source == SPELL_EFFECT)
  510. return VLC->spellh->spells[sid];
  511. return NULL;
  512. }
  513. std::string Bonus::Description() const
  514. {
  515. if(description.size())
  516. return description;
  517. std::ostringstream str;
  518. str << std::showpos << val << " ";
  519. switch(source)
  520. {
  521. case ARTIFACT:
  522. str << VLC->arth->artifacts[sid]->Name();
  523. break;;
  524. case SPELL_EFFECT:
  525. str << VLC->spellh->spells[sid]->name;
  526. break;
  527. case CREATURE_ABILITY:
  528. str << VLC->creh->creatures[sid]->namePl;
  529. break;
  530. case SECONDARY_SKILL:
  531. str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
  532. break;
  533. }
  534. return str.str();
  535. }
  536. Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
  537. : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
  538. {
  539. additionalInfo = -1;
  540. turnsRemain = 0;
  541. valType = ADDITIVE_VALUE;
  542. effectRange = NO_LIMIT;
  543. boost::algorithm::trim(description);
  544. }
  545. Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/)
  546. : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
  547. {
  548. additionalInfo = -1;
  549. turnsRemain = 0;
  550. effectRange = NO_LIMIT;
  551. }
  552. Bonus::Bonus()
  553. {
  554. subtype = -1;
  555. additionalInfo = -1;
  556. turnsRemain = 0;
  557. valType = ADDITIVE_VALUE;
  558. effectRange = NO_LIMIT;
  559. }
  560. Bonus::~Bonus()
  561. {
  562. }
  563. Bonus * Bonus::addLimiter(ILimiter *Limiter)
  564. {
  565. return addLimiter(boost::shared_ptr<ILimiter>(Limiter));
  566. }
  567. Bonus * Bonus::addLimiter(boost::shared_ptr<ILimiter> Limiter)
  568. {
  569. limiter = Limiter;
  570. return this;
  571. }
  572. Bonus * Bonus::addPropagator(IPropagator *Propagator)
  573. {
  574. return addPropagator(boost::shared_ptr<IPropagator>(Propagator));
  575. }
  576. Bonus * Bonus::addPropagator(boost::shared_ptr<IPropagator> Propagator)
  577. {
  578. propagator = Propagator;
  579. return this;
  580. }
  581. CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
  582. {
  583. return CSelectorsConjunction(first, second);
  584. }
  585. CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second)
  586. {
  587. return CSelectorsAlternative(first, second);
  588. }
  589. namespace Selector
  590. {
  591. DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
  592. DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
  593. DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
  594. DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
  595. DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
  596. DLL_EXPORT CWillLastTurns turns;
  597. CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
  598. {
  599. return type(Type) && subtype(Subtype);
  600. }
  601. CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
  602. {
  603. return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
  604. }
  605. CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
  606. {
  607. return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::sid, sourceID);
  608. }
  609. CSelector DLL_EXPORT sourceTypeSel(ui8 source)
  610. {
  611. return CSelectFieldEqual<ui8>(&Bonus::source, source);
  612. }
  613. bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type)
  614. {
  615. Bonus dummy;
  616. dummy.type = type;
  617. return sel(&dummy);
  618. }
  619. bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype)
  620. {
  621. Bonus dummy;
  622. dummy.type = type;
  623. dummy.subtype = subtype;
  624. return sel(&dummy);
  625. }
  626. bool DLL_EXPORT positiveSpellEffects(const Bonus *b)
  627. {
  628. if(b->source == Bonus::SPELL_EFFECT)
  629. {
  630. CSpell *sp = VLC->spellh->spells[b->sid];
  631. return sp->positiveness == 1;
  632. }
  633. return false; //not a spell effect
  634. }
  635. }
  636. const CStack * retreiveStackBattle(const CBonusSystemNode *node)
  637. {
  638. switch(node->nodeType)
  639. {
  640. case CBonusSystemNode::STACK_BATTLE:
  641. return static_cast<const CStack*>(node);
  642. default:
  643. return NULL;
  644. }
  645. }
  646. const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
  647. {
  648. switch(node->nodeType)
  649. {
  650. case CBonusSystemNode::STACK_INSTANCE:
  651. return (static_cast<const CStackInstance *>(node));
  652. case CBonusSystemNode::STACK_BATTLE:
  653. return (static_cast<const CStack*>(node))->base;
  654. default:
  655. return NULL;
  656. }
  657. }
  658. const CCreature * retrieveCreature(const CBonusSystemNode *node)
  659. {
  660. switch(node->nodeType)
  661. {
  662. case CBonusSystemNode::CREATURE:
  663. return (static_cast<const CCreature *>(node));
  664. default:
  665. const CStackInstance *csi = retreiveStackInstance(node);
  666. if(csi)
  667. return csi->type;
  668. return NULL;
  669. }
  670. }
  671. DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
  672. {
  673. int i = 0;
  674. BOOST_FOREACH(const Bonus *b, bonusList)
  675. {
  676. out << "Bonus " << i++ << "\n" << *b << std::endl;
  677. }
  678. return out;
  679. }
  680. DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
  681. {
  682. for(std::map<std::string, int>::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++)
  683. if(i->second == bonus.type)
  684. out << "\tType: " << i->first << " \t";
  685. #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
  686. printField(val);
  687. printField(subtype);
  688. printField(duration);
  689. printField(source);
  690. printField(sid);
  691. printField(additionalInfo);
  692. printField(turnsRemain);
  693. printField(valType);
  694. printField(effectRange);
  695. #undef printField
  696. return out;
  697. }
  698. ILimiter::~ILimiter()
  699. {
  700. }
  701. bool ILimiter::limit(const Bonus *b, const CBonusSystemNode &node) const /*return true to drop the bonus */
  702. {
  703. return false;
  704. }
  705. bool CCreatureTypeLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
  706. {
  707. const CCreature *c = retrieveCreature(&node);
  708. if(!c)
  709. return true;
  710. return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
  711. //drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
  712. }
  713. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
  714. :creature(&Creature), includeUpgrades(IncludeUpgrades)
  715. {
  716. }
  717. CCreatureTypeLimiter::CCreatureTypeLimiter()
  718. {
  719. creature = NULL;
  720. includeUpgrades = false;
  721. }
  722. HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus )
  723. : type(bonus), subtype(0), isSubtypeRelevant(false)
  724. {
  725. }
  726. HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype )
  727. : type(bonus), subtype(_subtype), isSubtypeRelevant(true)
  728. {
  729. }
  730. bool HasAnotherBonusLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
  731. {
  732. if(isSubtypeRelevant)
  733. {
  734. return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type), subtype);
  735. }
  736. else
  737. {
  738. return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type));
  739. }
  740. }
  741. IPropagator::~IPropagator()
  742. {
  743. }
  744. // CBonusSystemNode * IPropagator::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
  745. // {
  746. // tlog1 << "IPropagator::getDestNode called!\n";
  747. // return source;
  748. // }
  749. bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
  750. {
  751. return false;
  752. }
  753. // CBonusSystemNode * CPropagatorNodeType::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
  754. // {
  755. // return NULL;
  756. // }
  757. CPropagatorNodeType::CPropagatorNodeType()
  758. {
  759. }
  760. CPropagatorNodeType::CPropagatorNodeType(ui8 NodeType)
  761. : nodeType(NodeType)
  762. {
  763. }
  764. bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
  765. {
  766. return nodeType == dest->nodeType;
  767. }
  768. CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType)
  769. : terrainType(TerrainType)
  770. {
  771. }
  772. CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter()
  773. {
  774. }
  775. bool CreatureNativeTerrainLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
  776. {
  777. const CCreature *c = retrieveCreature(&node);
  778. return !c || !iswith(c->faction, 0, 9) || VLC->heroh->nativeTerrains[c->faction] != terrainType; //drop bonus for non-creatures or non-native residents
  779. //TODO neutral creatues
  780. }
  781. CreatureFactionLimiter::CreatureFactionLimiter(int Faction)
  782. : faction(Faction)
  783. {
  784. }
  785. CreatureFactionLimiter::CreatureFactionLimiter()
  786. {
  787. }
  788. bool CreatureFactionLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
  789. {
  790. const CCreature *c = retrieveCreature(&node);
  791. return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
  792. }
  793. CreatureAlignmentLimiter::CreatureAlignmentLimiter()
  794. {
  795. }
  796. CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
  797. : alignment(Alignment)
  798. {
  799. }
  800. bool CreatureAlignmentLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
  801. {
  802. const CCreature *c = retrieveCreature(&node);
  803. if(!c)
  804. return true;
  805. switch(alignment)
  806. {
  807. case GOOD:
  808. return !c->isGood(); //if not good -> return true (drop bonus)
  809. case NEUTRAL:
  810. return c->isEvil() || c->isGood();
  811. case EVIL:
  812. return !c->isEvil();
  813. default:
  814. tlog1 << "Warning: illegal alignment in limiter!\n";
  815. return true;
  816. }
  817. }
  818. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  819. :minRank(Min), maxRank(Max)
  820. {
  821. }
  822. RankRangeLimiter::RankRangeLimiter()
  823. {
  824. minRank = maxRank = -1;
  825. }
  826. bool RankRangeLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
  827. {
  828. const CStackInstance *csi = retreiveStackInstance(&node);
  829. if(csi)
  830. return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
  831. return true;
  832. }
  833. bool StackOwnerLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
  834. {
  835. const CStack *s = retreiveStackBattle(&node);
  836. if(s)
  837. return s->owner != owner;
  838. const CStackInstance *csi = retreiveStackInstance(&node);
  839. if(csi && csi->armyObj)
  840. return csi->armyObj->tempOwner != owner;
  841. return true;
  842. }
  843. StackOwnerLimiter::StackOwnerLimiter()
  844. : owner(-1)
  845. {
  846. }
  847. StackOwnerLimiter::StackOwnerLimiter(ui8 Owner)
  848. : owner(Owner)
  849. {
  850. }