Ivan Savenko 6f743916db Moved CGCreature to a new file il y a 2 ans
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modificators 6f743916db Moved CGCreature to a new file il y a 2 ans
threadpool a8b882e5bb Remove another pragma il y a 2 ans
CMapGenOptions.cpp e98a50b45a Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength il y a 2 ans
CMapGenOptions.h af3c6abb5e Added zone guard strength "none" il y a 2 ans
CMapGenerator.cpp e98a50b45a Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength il y a 2 ans
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? il y a 2 ans
CRmgTemplate.cpp e98a50b45a Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength il y a 2 ans
CRmgTemplate.h af3c6abb5e Added zone guard strength "none" il y a 2 ans
CRmgTemplateStorage.cpp 383387ef29 Integrated defaultMods into mod system il y a 2 ans
CRmgTemplateStorage.h 383387ef29 Integrated defaultMods into mod system il y a 2 ans
CZonePlacer.cpp 2603e11f48 Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step. il y a 2 ans
CZonePlacer.h 80b5c53815 Place quest artifacts after all the treasures are already created. il y a 2 ans
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. il y a 2 ans
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. il y a 2 ans
RmgArea.cpp 1bb2b5b571 + Maintain clear perimeter of a treasure pile. il y a 2 ans
RmgArea.h 1bb2b5b571 + Maintain clear perimeter of a treasure pile. il y a 2 ans
RmgMap.cpp bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength il y a 2 ans
RmgMap.h 15b254fded Give every Zone its own RNG il y a 2 ans
RmgObject.cpp 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. il y a 2 ans
RmgObject.h 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. il y a 2 ans
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg il y a 2 ans
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg il y a 2 ans
TileInfo.cpp 7bfb37df4d vcmi: modernize lib/rmg il y a 2 ans
TileInfo.h 8c2b1d74be Removed unused code il y a 2 ans
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. il y a 2 ans
Zone.h 15b254fded Give every Zone its own RNG il y a 2 ans
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage il y a 2 ans