| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845 | /* * CDefaultSpellMechanics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CDefaultSpellMechanics.h"#include "../NetPacks.h"#include "../BattleState.h"#include "../CGeneralTextHandler.h"namespace SRSLPraserHelpers{	static int XYToHex(int x, int y)	{		return x + GameConstants::BFIELD_WIDTH * y;	}	static int XYToHex(std::pair<int, int> xy)	{		return XYToHex(xy.first, xy.second);	}	static int hexToY(int battleFieldPosition)	{		return battleFieldPosition/GameConstants::BFIELD_WIDTH;	}	static int hexToX(int battleFieldPosition)	{		int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;		return pos;	}	static std::pair<int, int> hexToPair(int battleFieldPosition)	{		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));	}	//moves hex by one hex in given direction	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left	static std::pair<int, int> gotoDir(int x, int y, int direction)	{		switch(direction)		{		case 0: //top left			return std::make_pair((y%2) ? x-1 : x, y-1);		case 1: //top right			return std::make_pair((y%2) ? x : x+1, y-1);		case 2:  //right			return std::make_pair(x+1, y);		case 3: //right bottom			return std::make_pair((y%2) ? x : x+1, y+1);		case 4: //left bottom			return std::make_pair((y%2) ? x-1 : x, y+1);		case 5: //left			return std::make_pair(x-1, y);		default:			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");		}	}	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)	{		return gotoDir(xy.first, xy.second, direction);	}	static bool isGoodHex(std::pair<int, int> xy)	{		return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;	}	//helper function for rangeInHexes	static std::set<ui16> getInRange(unsigned int center, int low, int high)	{		std::set<ui16> ret;		if(low == 0)		{			ret.insert(center);		}		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points		for(auto & elem : mainPointForLayer)			elem = hexToPair(center);		for(int it=1; it<=high; ++it) //it - distance to the center		{			for(int b=0; b<6; ++b)				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);			if(it>=low)			{				std::pair<int, int> curHex;				//adding lines (A-b, B-c, C-d, etc)				for(int v=0; v<6; ++v)				{					curHex = mainPointForLayer[v];					for(int h=0; h<it; ++h)					{						if(isGoodHex(curHex))							ret.insert(XYToHex(curHex));						curHex = gotoDir(curHex, (v+2)%6);					}				}			} //if(it>=low)		}		return ret;	}}///DefaultSpellMechanicsvoid DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const{	if (packet->castByHero)	{		if (packet->side < 2)		{			battle->sides[packet->side].castSpellsCount++;		}	}	//handle countering spells	for(auto stackID : packet->affectedCres)	{		CStack * s = battle->getStack(stackID);		s->popBonuses([&](const Bonus * b) -> bool		{			//check for each bonus if it should be removed			const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);			const int spellID = isSpellEffect ? b->sid : -1;			return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);		});	}}bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	if(!owner->isAdventureSpell())	{		env->complain("Attempt to cast non adventure spell in adventure mode");		return false;	}	const CGHeroInstance * caster = parameters.caster;	const int cost = caster->getSpellCost(owner);	if(!caster->canCastThisSpell(owner))	{		env->complain("Hero cannot cast this spell!");		return false;	}	if(caster->mana < cost)	{		env->complain("Hero doesn't have enough spell points to cast this spell!");		return false;	}	{		AdvmapSpellCast asc;		asc.caster = caster;		asc.spellID = owner->id;		env->sendAndApply(&asc);	}		switch(applyAdventureEffects(env, parameters))	{	case ESpellCastResult::OK:		{			SetMana sm;			sm.hid = caster->id;			sm.absolute = false;			sm.val = -cost;			env->sendAndApply(&sm);			return true;					}		break;	case ESpellCastResult::CANCEL:		return true;	}	return false;}ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	if(owner->hasEffects())	{		const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);		std::vector<Bonus> bonuses;		owner->getEffects(bonuses, schoolLevel);		for(Bonus b : bonuses)		{			GiveBonus gb;			gb.id = parameters.caster->id.getNum();			gb.bonus = b;			env->sendAndApply(&gb);		}		return ESpellCastResult::OK;	}	else	{		//There is no generic algorithm of adventure cast		env->complain("Unimplemented adventure spell");		return ESpellCastResult::ERROR;	}}void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const{	BattleSpellCast sc;	sc.side = parameters.casterSide;	sc.id = owner->id;	sc.skill = parameters.spellLvl;	sc.tile = parameters.destination;	sc.dmgToDisplay = 0;	sc.castByHero = nullptr != parameters.casterHero;	sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);	sc.manaGained = 0;	int spellCost = 0;	//calculate spell cost	if(parameters.casterHero)	{		spellCost = parameters.cb->battleGetSpellCost(owner, parameters.casterHero);		if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel		{			int manaChannel = 0;			for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?			{				if(stack->owner == parameters.secHero->tempOwner)				{					vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));				}			}			sc.manaGained = (manaChannel * spellCost) / 100;		}	}	//calculating affected creatures for all spells	//must be vector, as in Chain Lightning order matters	std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);	std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));	//checking if creatures resist	//resistance is applied only to negative spells	if(owner->isNegative())	{		std::vector <const CStack*> resisted;		for(auto s : attackedCres)		{			const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %			if(env->getRandomGenerator().nextInt(99) < prob)			{				resisted.push_back(s);			}		}		vstd::erase_if(attackedCres, [&resisted](const CStack * s)		{			return vstd::contains(resisted, s);		});		for(auto s : resisted)		{			BattleSpellCast::CustomEffect effect;			effect.effect = 78;			effect.stack = s->ID;			sc.customEffects.push_back(effect);		}	}	for(auto cre : attackedCres)	{		sc.affectedCres.insert(cre->ID);	}	StacksInjured si;	SpellCastContext ctx(attackedCres, sc, si);	applyBattleEffects(env, parameters, ctx);	env->sendAndApply(&sc);	//spend mana	if(parameters.casterHero)	{		SetMana sm;		sm.absolute = false;		sm.hid = parameters.casterHero->id;		sm.val = -spellCost;		env->sendAndApply(&sm);		if(sc.manaGained > 0)		{			assert(parameters.secHero);			sm.hid = parameters.secHero->id;			sm.val = sc.manaGained;			env->sendAndApply(&sm);		}	}	if(!si.stacks.empty()) //after spellcast info shows		env->sendAndApply(&si);	//reduce number of casts remaining	//TODO: this should be part of BattleSpellCast apply	if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)	{		assert(parameters.casterStack);		BattleSetStackProperty ssp;		ssp.stackID = parameters.casterStack->ID;		ssp.which = BattleSetStackProperty::CASTS;		ssp.val = -1;		ssp.absolute = false;		env->sendAndApply(&ssp);	}	//Magic Mirror effect	if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence	{		for(auto & attackedCre : attackedCres)		{			int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);			if(mirrorChance > env->getRandomGenerator().nextInt(99))			{				std::vector<const CStack *> mirrorTargets;				auto battleStacks = parameters.cb->battleGetAllStacks(true);				for(auto & battleStack : battleStacks)				{					if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell					{						if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))							mirrorTargets.push_back(battleStack);					}				}				if(!mirrorTargets.empty())				{					int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;					BattleSpellCastParameters mirrorParameters = parameters;					mirrorParameters.spellLvl = 0;					mirrorParameters.casterSide = 1-parameters.casterSide;					mirrorParameters.casterColor = (attackedCre)->owner;					mirrorParameters.casterHero = nullptr;					mirrorParameters.destination = targetHex;					mirrorParameters.secHero = parameters.casterHero;					mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;					mirrorParameters.casterStack = (attackedCre);					mirrorParameters.selectedStack = nullptr;					battleCast(env, mirrorParameters);				}			}		}	}}void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet, 	const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const{	const std::string attackedName = attackedStack->getName();	const std::string attackedNameSing = attackedStack->getCreature()->nameSing;	const std::string attackedNamePl = attackedStack->getCreature()->namePl;		auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format	{		return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);	};	auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)	{		boost::format fmt = getPluralFormat(baseTextID);		fmt % attackedName;		logLines.push_back(fmt.str());	};	auto logPlural = [&logLines, attackedNamePl](const int baseTextID)	{		boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);		fmt % attackedNamePl;		logLines.push_back(fmt.str());	};	displayDamage = false; //in most following cases damage info text is custom	switch(owner->id)	{	case SpellID::STONE_GAZE:		logSimple(558);		break;	case SpellID::POISON:		logSimple(561);		break;	case SpellID::BIND:		logPlural(560);//Roots and vines bind the %s to the ground!		break;	case SpellID::DISEASE:		logSimple(553);		break;	case SpellID::PARALYZE:		logSimple(563);		break;	case SpellID::AGE:		{			boost::format text = getPluralFormat(551);			text % attackedName;			//The %s shrivel with age, and lose %d hit points."			TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));			const int fullHP = bl->totalValue();			bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));			text % (fullHP - bl->totalValue());			logLines.push_back(text.str());		}		break;	case SpellID::THUNDERBOLT:		{			logPlural(367);			std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.			boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards			logLines.push_back(text);		}		break;	case SpellID::DISPEL_HELPFUL_SPELLS:		logPlural(555);		break;	case SpellID::DEATH_STARE:		if (packet->dmgToDisplay > 0)		{			std::string text;			if (packet->dmgToDisplay > 1)			{				text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.				boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));				boost::algorithm::replace_first(text, "%s", attackedNamePl);			}			else			{				text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.				boost::algorithm::replace_first(text, "%s", attackedNameSing);			}			boost::algorithm::replace_first(text, "%s", casterName); //casting stack			logLines.push_back(text);		}		break;	default:		{			boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s			text % casterName % owner->name;			displayDamage = true;			logLines.push_back(text.str());		}		break;	}	}int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const{	if(!caster)	{		if (!usedSpellPower)			return 3; //default duration of all creature spells		else			return usedSpellPower; //use creature spell power	}	switch(owner->id)	{	case SpellID::FRENZY:		return 1;	default: //other spells		return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);	}}ui32 DefaultSpellMechanics::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack, const CStack* sacrificedStack) const{	int healedHealth;	if(!owner->isHealingSpell())	{		logGlobal->errorStream() << "calculateHealedHP called for nonhealing spell "<< owner->name;		return 0;	}	const int spellPowerSkill = caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER);	const int levelPower = owner->getPower(caster->getSpellSchoolLevel(owner));	if (owner->id == SpellID::SACRIFICE && sacrificedStack)		healedHealth = (spellPowerSkill + sacrificedStack->MaxHealth() + levelPower) * sacrificedStack->count;	else		healedHealth = spellPowerSkill * owner->power + levelPower; //???	healedHealth = caster->getSpellBonus(owner, healedHealth, stack);	return std::min<ui32>(healedHealth, stack->MaxHealth() - stack->firstHPleft + (owner->isRisingSpell() ? stack->baseAmount * stack->MaxHealth() : 0));}void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const{	//applying effects	if(owner->isOffensiveSpell())	{		int spellDamage = 0;		if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)		{			int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());			if(unitSpellPower)				ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities			else //Faerie Dragon			{				parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;				ctx.sc.dmgToDisplay = 0;			}		}		int chainLightningModifier = 0;		for(auto & attackedCre : ctx.attackedCres)		{			BattleStackAttacked bsa;			if(spellDamage)				bsa.damageAmount = spellDamage >> chainLightningModifier;			else				bsa.damageAmount =  owner->calculateDamage(parameters.casterHero, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;			ctx.sc.dmgToDisplay += bsa.damageAmount;			bsa.stackAttacked = (attackedCre)->ID;			if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast				bsa.attackerID = parameters.casterStack->ID;			else				bsa.attackerID = -1;			(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());			ctx.si.stacks.push_back(bsa);			if(owner->id == SpellID::CHAIN_LIGHTNING)				++chainLightningModifier;		}	}	if(owner->hasEffects())	{		int stackSpellPower = 0;		if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)		{			stackSpellPower =  parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);		}		SetStackEffect sse;		Bonus pseudoBonus;		pseudoBonus.sid = owner->id;		pseudoBonus.val = parameters.spellLvl;		pseudoBonus.turnsRemain = calculateDuration(parameters.casterHero, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);		CStack::stackEffectToFeature(sse.effect, pseudoBonus);		if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)		{			sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction		}		if(owner->id == SpellID::BIND &&  parameters.casterStack)//bind		{			sse.effect.back().additionalInfo =  parameters.casterStack->ID; //we need to know who casted Bind		}		const Bonus * bonus = nullptr;		if(parameters.casterHero)			bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));		//TODO does hero specialty should affects his stack casting spells?		si32 power = 0;		for(const CStack * affected : ctx.attackedCres)		{			sse.stacks.push_back(affected->ID);			//Apply hero specials - peculiar enchants			const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)			if(bonus)			{				switch(bonus->additionalInfo)				{					case 0: //normal					{						switch(tier)						{							case 1: case 2:								power = 3;							break;							case 3: case 4:								power = 2;							break;							case 5: case 6:								power = 1;							break;						}						Bonus specialBonus(sse.effect.back());						specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely						sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect					}					break;					case 1: //only Coronius as yet					{						power = std::max(5 - tier, 0);						Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);						specialBonus.sid = owner->id;						sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect					}					break;				}			}			if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages			{				int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;				Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);				specialBonus.valType = Bonus::PERCENT_TO_ALL;				specialBonus.sid = owner->id;				sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));			}		}		if(!sse.stacks.empty())			env->sendAndApply(&sse);	}	if(owner->isHealingSpell())	{		int hpGained = 0;		if(parameters.casterStack)		{			int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());			if(unitSpellPower)				hpGained = parameters.casterStack->count * unitSpellPower; //Archangel			else //Faerie Dragon-like effect - unused so far				parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;		}		StacksHealedOrResurrected shr;		shr.lifeDrain = false;		shr.tentHealing = false;		for(auto & attackedCre : ctx.attackedCres)		{			StacksHealedOrResurrected::HealInfo hi;			hi.stackID = (attackedCre)->ID;			if (parameters.casterStack) //casted by creature			{				const bool resurrect = owner->isRisingSpell();				if (hpGained)				{					//archangel					hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));				}				else				{					//any typical spell (commander's cure or animate dead)					int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);					hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));				}			}			else				hi.healedHP = calculateHealedHP(parameters.casterHero, attackedCre, parameters.selectedStack); //Casted by hero			hi.lowLevelResurrection = (parameters.spellLvl <= 1) && (owner->id != SpellID::ANIMATE_DEAD);			shr.healedStacks.push_back(hi);		}		if(!shr.healedStacks.empty())			env->sendAndApply(&shr);	}}std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const{	using namespace SRSLPraserHelpers;	std::vector<BattleHex> ret;	std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling	if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)	{		std::string number1, number2;		int beg, end;		bool readingFirst = true;		for(auto & elem : rng)		{			if(std::isdigit(elem) ) //reading number			{				if(readingFirst)					number1 += elem;				else					number2 += elem;			}			else if(elem == ',') //comma			{				//calculating variables				if(readingFirst)				{					beg = atoi(number1.c_str());					number1 = "";				}				else				{					end = atoi(number2.c_str());					number2 = "";				}				//obtaining new hexes				std::set<ui16> curLayer;				if(readingFirst)				{					curLayer = getInRange(centralHex, beg, beg);				}				else				{					curLayer = getInRange(centralHex, beg, end);					readingFirst = true;				}				//adding abtained hexes				for(auto & curLayer_it : curLayer)				{					ret.push_back(curLayer_it);				}			}			else if(elem == '-') //dash			{				beg = atoi(number1.c_str());				number1 = "";				readingFirst = false;			}		}	}	//remove duplicates (TODO check if actually needed)	range::unique(ret);	return ret;}std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const{	std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures	const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;	const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);	const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);	//TODO: more generic solution for mass spells	if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range	{		for(BattleHex hex : attackedHexes)		{			if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))			{				attackedCres.insert(st);			}		}	}	else if(ti.type == CSpell::CREATURE)	{		auto predicate = [=](const CStack * s){			const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;			const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;			const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class			//for single target spells select stacks covering destination tile			const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);			//handle smart targeting			const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;			return rangeCovers && positivenessFlag && validTarget;		};		TStacks stacks = ctx.cb->battleGetStacksIf(predicate);		if(ti.massive)		{			//for massive spells add all targets			for (auto stack : stacks)				attackedCres.insert(stack);		}		else		{			//for single target spells we must select one target. Alive stack is preferred (issue #1763)			for(auto stack : stacks)			{				if(stack->alive())				{					attackedCres.insert(stack);					break;				}			}			if(attackedCres.empty() && !stacks.empty())			{				attackedCres.insert(stacks.front());			}		}	}	else //custom range from attackedHexes	{		for(BattleHex hex : attackedHexes)		{			if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))				attackedCres.insert(st);		}	}	return attackedCres;}ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const{	//no problems by default, this method is for spell-specific problems		return ESpellCastProblem::OK;}ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const{	//by default use general algorithm	return owner->isImmuneBy(obj);}void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const{	for(auto stackID : packet->affectedCres)	{		CStack *s = battle->getStack(stackID);		s->popBonuses(selector);	}	}
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