mapcontroller.cpp 17 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. //there might be extra skills, arts and spells not imported from map
  79. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  80. {
  81. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  82. }
  83. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  84. {
  85. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  86. }
  87. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
  88. {
  89. map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  90. }
  91. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  92. {
  93. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  94. }
  95. //fix owners for objects
  96. auto allImpactedObjects(_map->objects);
  97. allImpactedObjects.insert(allImpactedObjects.end(), _map->predefinedHeroes.begin(), _map->predefinedHeroes.end());
  98. for(auto obj : allImpactedObjects)
  99. {
  100. //setup proper names (hero name will be fixed later
  101. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  102. {
  103. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  104. obj->typeName = handler->getTypeName();
  105. obj->subTypeName = handler->getSubTypeName();
  106. }
  107. //fix flags
  108. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  109. {
  110. if(dynamic_cast<CGMine*>(obj.get()) ||
  111. dynamic_cast<CGDwelling*>(obj.get()) ||
  112. dynamic_cast<CGTownInstance*>(obj.get()) ||
  113. dynamic_cast<CGGarrison*>(obj.get()) ||
  114. dynamic_cast<CGShipyard*>(obj.get()) ||
  115. dynamic_cast<CGLighthouse*>(obj.get()) ||
  116. dynamic_cast<CGHeroInstance*>(obj.get()))
  117. obj->tempOwner = PlayerColor::NEUTRAL;
  118. }
  119. //fix hero instance
  120. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  121. {
  122. map()->allowedHeroes.at(nih->subID) = true;
  123. auto type = VLC->heroh->objects[nih->subID];
  124. assert(type->heroClass);
  125. //TODO: find a way to get proper type name
  126. if(obj->ID == Obj::HERO)
  127. {
  128. nih->typeName = "hero";
  129. nih->subTypeName = type->heroClass->getJsonKey();
  130. }
  131. if(obj->ID == Obj::PRISON)
  132. {
  133. nih->typeName = "prison";
  134. nih->subTypeName = "prison";
  135. nih->subID = 0;
  136. }
  137. if(obj->ID != Obj::RANDOM_HERO)
  138. nih->type = type;
  139. if(nih->ID == Obj::HERO) //not prison
  140. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  141. //fix spells
  142. if(nih->spellbookContainsSpell(SpellID::PRESET))
  143. {
  144. nih->removeSpellFromSpellbook(SpellID::PRESET);
  145. for(auto spellID : type->spells)
  146. nih->addSpellToSpellbook(spellID);
  147. }
  148. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  149. {
  150. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  151. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  152. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
  153. }
  154. //fix portrait
  155. if(nih->portrait < 0 || nih->portrait == 255)
  156. nih->portrait = type->imageIndex;
  157. }
  158. //fix town instance
  159. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  160. {
  161. if(tnh->getTown())
  162. {
  163. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  164. {
  165. return !tnh->getTown()->buildings.count(bid);
  166. });
  167. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  168. {
  169. return !tnh->getTown()->buildings.count(bid);
  170. });
  171. }
  172. }
  173. //fix spell scrolls
  174. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  175. {
  176. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  177. {
  178. std::vector<SpellID> out;
  179. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  180. {
  181. //if(map->isAllowedSpell(spell->id))
  182. {
  183. out.push_back(spell->id);
  184. }
  185. }
  186. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  187. art->storedArtifact = a;
  188. }
  189. else
  190. map()->allowedArtifact.at(art->subID) = true;
  191. }
  192. }
  193. }
  194. void MapController::setMap(std::unique_ptr<CMap> cmap)
  195. {
  196. _map = std::move(cmap);
  197. repairMap();
  198. for(int i : {0, 1})
  199. {
  200. _scenes[i].reset(new MapScene(i));
  201. _miniscenes[i].reset(new MinimapScene(i));
  202. }
  203. resetMapHandler();
  204. sceneForceUpdate();
  205. connectScenes();
  206. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  207. {
  208. main->enableUndo(allowUndo);
  209. main->enableRedo(allowRedo);
  210. }
  211. );
  212. _map->getEditManager()->getUndoManager().clearAll();
  213. initObstaclePainters(_map.get());
  214. }
  215. void MapController::initObstaclePainters(CMap * map)
  216. {
  217. for (auto terrain : VLC->terrainTypeHandler->objects)
  218. {
  219. auto terrainId = terrain->getId();
  220. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  221. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  222. }
  223. }
  224. void MapController::sceneForceUpdate()
  225. {
  226. _scenes[0]->updateViews();
  227. _miniscenes[0]->updateViews();
  228. if(_map->twoLevel)
  229. {
  230. _scenes[1]->updateViews();
  231. _miniscenes[1]->updateViews();
  232. }
  233. }
  234. void MapController::sceneForceUpdate(int level)
  235. {
  236. _scenes[level]->updateViews();
  237. _miniscenes[level]->updateViews();
  238. }
  239. void MapController::resetMapHandler()
  240. {
  241. if(!_mapHandler)
  242. _mapHandler.reset(new MapHandler());
  243. _mapHandler->reset(map());
  244. for(int i : {0, 1})
  245. {
  246. _scenes[i]->initialize(*this);
  247. _miniscenes[i]->initialize(*this);
  248. }
  249. }
  250. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  251. {
  252. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  253. _scenes[level]->selectionTerrainView.selection().end());
  254. if(v.empty())
  255. return;
  256. _scenes[level]->selectionTerrainView.clear();
  257. _scenes[level]->selectionTerrainView.draw();
  258. _map->getEditManager()->getTerrainSelection().setSelection(v);
  259. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  260. for(auto & t : v)
  261. _scenes[level]->terrainView.setDirty(t);
  262. _scenes[level]->terrainView.draw();
  263. _miniscenes[level]->updateViews();
  264. main->mapChanged();
  265. }
  266. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  267. {
  268. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  269. _scenes[level]->selectionTerrainView.selection().end());
  270. if(v.empty())
  271. return;
  272. _scenes[level]->selectionTerrainView.clear();
  273. _scenes[level]->selectionTerrainView.draw();
  274. _map->getEditManager()->getTerrainSelection().setSelection(v);
  275. if(isRoad)
  276. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  277. else
  278. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  279. for(auto & t : v)
  280. _scenes[level]->terrainView.setDirty(t);
  281. _scenes[level]->terrainView.draw();
  282. _miniscenes[level]->updateViews();
  283. main->mapChanged();
  284. }
  285. void MapController::commitObjectErase(int level)
  286. {
  287. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  288. if (selectedObjects.size() > 1)
  289. {
  290. //mass erase => undo in one operation
  291. _map->getEditManager()->removeObjects(selectedObjects);
  292. }
  293. else if (selectedObjects.size() == 1)
  294. {
  295. _map->getEditManager()->removeObject(*selectedObjects.begin());
  296. }
  297. else //nothing to erase - shouldn't be here
  298. {
  299. return;
  300. }
  301. for (auto obj : selectedObjects)
  302. {
  303. //invalidate tiles under objects
  304. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  305. _scenes[level]->objectsView.setDirty(obj);
  306. }
  307. _scenes[level]->selectionObjectsView.clear();
  308. _scenes[level]->objectsView.draw();
  309. _scenes[level]->selectionObjectsView.draw();
  310. _scenes[level]->passabilityView.update();
  311. _miniscenes[level]->updateViews();
  312. main->mapChanged();
  313. }
  314. void MapController::copyToClipboard(int level)
  315. {
  316. _clipboard.clear();
  317. _clipboardShiftIndex = 0;
  318. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  319. for(auto * obj : selectedObjects)
  320. {
  321. assert(obj->pos.z == level);
  322. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  323. }
  324. }
  325. void MapController::pasteFromClipboard(int level)
  326. {
  327. _scenes[level]->selectionObjectsView.clear();
  328. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  329. if(_clipboardShiftIndex == int3::getDirs().size())
  330. _clipboardShiftIndex = 0;
  331. for(auto & objUniquePtr : _clipboard)
  332. {
  333. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  334. auto newPos = objUniquePtr->pos + shift;
  335. if(_map->isInTheMap(newPos))
  336. obj->pos = newPos;
  337. obj->pos.z = level;
  338. Initializer init(obj, defaultPlayer);
  339. _map->getEditManager()->insertObject(obj);
  340. _scenes[level]->selectionObjectsView.selectObject(obj);
  341. _mapHandler->invalidate(obj);
  342. }
  343. _scenes[level]->objectsView.draw();
  344. _scenes[level]->passabilityView.update();
  345. _scenes[level]->selectionObjectsView.draw();
  346. _miniscenes[level]->updateViews();
  347. main->mapChanged();
  348. }
  349. bool MapController::discardObject(int level) const
  350. {
  351. _scenes[level]->selectionObjectsView.clear();
  352. if(_scenes[level]->selectionObjectsView.newObject)
  353. {
  354. delete _scenes[level]->selectionObjectsView.newObject;
  355. _scenes[level]->selectionObjectsView.newObject = nullptr;
  356. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  357. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  358. _scenes[level]->selectionObjectsView.draw();
  359. return true;
  360. }
  361. return false;
  362. }
  363. void MapController::createObject(int level, CGObjectInstance * obj) const
  364. {
  365. _scenes[level]->selectionObjectsView.newObject = obj;
  366. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  367. _scenes[level]->selectionObjectsView.draw();
  368. }
  369. void MapController::commitObstacleFill(int level)
  370. {
  371. auto selection = _scenes[level]->selectionTerrainView.selection();
  372. if(selection.empty())
  373. return;
  374. //split by zones
  375. for (auto & painter : _obstaclePainters)
  376. {
  377. painter.second->clearBlockedArea();
  378. }
  379. for(auto & t : selection)
  380. {
  381. auto tl = _map->getTile(t);
  382. if(tl.blocked || tl.visitable)
  383. continue;
  384. auto terrain = tl.terType->getId();
  385. _obstaclePainters[terrain]->addBlockedTile(t);
  386. }
  387. for(auto & sel : _obstaclePainters)
  388. {
  389. sel.second->placeObstacles(CRandomGenerator::getDefault());
  390. }
  391. _mapHandler->invalidateObjects();
  392. _scenes[level]->selectionTerrainView.clear();
  393. _scenes[level]->selectionTerrainView.draw();
  394. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  395. _scenes[level]->passabilityView.update();
  396. _miniscenes[level]->updateViews();
  397. main->mapChanged();
  398. }
  399. void MapController::commitObjectChange(int level)
  400. {
  401. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  402. _scenes[level]->objectsView.setDirty(o);
  403. _scenes[level]->objectsView.draw();
  404. _scenes[level]->selectionObjectsView.draw();
  405. _scenes[level]->passabilityView.update();
  406. _miniscenes[level]->updateViews();
  407. main->mapChanged();
  408. }
  409. void MapController::commitChangeWithoutRedraw()
  410. {
  411. //DO NOT REDRAW
  412. main->mapChanged();
  413. }
  414. void MapController::commitObjectShift(int level)
  415. {
  416. auto shift = _scenes[level]->selectionObjectsView.shift;
  417. bool makeShift = !shift.isNull();
  418. if(makeShift)
  419. {
  420. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  421. {
  422. int3 pos = obj->pos;
  423. pos.z = level;
  424. pos.x += shift.x(); pos.y += shift.y();
  425. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  426. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  427. _map->getEditManager()->moveObject(obj, pos);
  428. _mapHandler->invalidate(prevPositions);
  429. _mapHandler->invalidate(obj);
  430. }
  431. }
  432. _scenes[level]->selectionObjectsView.newObject = nullptr;
  433. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  434. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  435. if(makeShift)
  436. {
  437. _scenes[level]->objectsView.draw();
  438. _scenes[level]->selectionObjectsView.draw();
  439. _scenes[level]->passabilityView.update();
  440. _miniscenes[level]->updateViews();
  441. main->mapChanged();
  442. }
  443. }
  444. void MapController::commitObjectCreate(int level)
  445. {
  446. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  447. if(!newObj)
  448. return;
  449. auto shift = _scenes[level]->selectionObjectsView.shift;
  450. int3 pos = newObj->pos;
  451. pos.z = level;
  452. pos.x += shift.x(); pos.y += shift.y();
  453. newObj->pos = pos;
  454. Initializer init(newObj, defaultPlayer);
  455. _map->getEditManager()->insertObject(newObj);
  456. _mapHandler->invalidate(newObj);
  457. _scenes[level]->objectsView.setDirty(newObj);
  458. _scenes[level]->selectionObjectsView.newObject = nullptr;
  459. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  460. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  461. _scenes[level]->objectsView.draw();
  462. _scenes[level]->selectionObjectsView.draw();
  463. _scenes[level]->passabilityView.update();
  464. _miniscenes[level]->updateViews();
  465. main->mapChanged();
  466. }
  467. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  468. {
  469. //find all objects of such type
  470. int objCounter = 0;
  471. for(auto o : _map->objects)
  472. {
  473. if(o->ID == newObj->ID && o->subID == newObj->subID)
  474. {
  475. ++objCounter;
  476. }
  477. }
  478. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  479. {
  480. auto typeName = QString::fromStdString(newObj->typeName);
  481. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  482. error = QString("There can be only one grail object on the map");
  483. return false; //maplimit reached
  484. }
  485. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  486. {
  487. error = "Hero cannot be created as NEUTRAL";
  488. return false;
  489. }
  490. return true;
  491. }
  492. void MapController::undo()
  493. {
  494. _map->getEditManager()->getUndoManager().undo();
  495. resetMapHandler();
  496. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  497. main->mapChanged();
  498. }
  499. void MapController::redo()
  500. {
  501. _map->getEditManager()->getUndoManager().redo();
  502. resetMapHandler();
  503. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  504. main->mapChanged();
  505. }
  506. ModCompatibilityInfo MapController::modAssessmentAll()
  507. {
  508. ModCompatibilityInfo result;
  509. for(auto primaryID : VLC->objtypeh->knownObjects())
  510. {
  511. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  512. {
  513. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  514. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  515. if(modName != "core")
  516. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  517. }
  518. }
  519. return result;
  520. }
  521. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  522. {
  523. ModCompatibilityInfo result;
  524. for(auto obj : map.objects)
  525. {
  526. if(obj->ID == Obj::HERO)
  527. continue; //stub!
  528. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  529. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  530. if(modName != "core")
  531. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  532. }
  533. //TODO: terrains?
  534. return result;
  535. }