CommonConstructors.h 3.9 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGArtifact;
  16. class CGObjectInstance;
  17. class CGTownInstance;
  18. class CGHeroInstance;
  19. class CGMarket;
  20. class CHeroClass;
  21. class CBank;
  22. class CGBoat;
  23. class CFaction;
  24. class CStackBasicDescriptor;
  25. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  26. {
  27. public:
  28. bool isStaticObject() override;
  29. };
  30. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  31. {
  32. JsonNode filtersJson;
  33. protected:
  34. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  35. void initTypeData(const JsonNode & input) override;
  36. public:
  37. CFaction * faction = nullptr;
  38. std::map<std::string, LogicalExpression<BuildingID>> filters;
  39. void initializeObject(CGTownInstance * object) const override;
  40. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  41. void afterLoadFinalization() override;
  42. template <typename Handler> void serialize(Handler &h, const int version)
  43. {
  44. h & filtersJson;
  45. h & faction;
  46. h & filters;
  47. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  48. }
  49. };
  50. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  51. {
  52. JsonNode filtersJson;
  53. protected:
  54. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  55. void initTypeData(const JsonNode & input) override;
  56. public:
  57. CHeroClass * heroClass = nullptr;
  58. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  59. void initializeObject(CGHeroInstance * object) const override;
  60. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  61. void afterLoadFinalization() override;
  62. template <typename Handler> void serialize(Handler &h, const int version)
  63. {
  64. h & filtersJson;
  65. h & heroClass;
  66. h & filters;
  67. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  68. }
  69. };
  70. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  71. {
  72. protected:
  73. void initTypeData(const JsonNode & config) override;
  74. std::vector<Bonus> bonuses;
  75. EPathfindingLayer layer;
  76. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  77. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  78. std::string actualAnimation; //for OH3 boats those have actual animations
  79. std::string overlayAnimation; //waves animations
  80. std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  81. public:
  82. void initializeObject(CGBoat * object) const override;
  83. /// Returns boat preview animation, for use in Shipyards
  84. std::string getBoatAnimationName() const;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
  88. h & layer;
  89. h & onboardAssaultAllowed;
  90. h & onboardVisitAllowed;
  91. h & bonuses;
  92. h & actualAnimation;
  93. h & overlayAnimation;
  94. h & flagAnimations;
  95. }
  96. };
  97. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  98. {
  99. protected:
  100. void initTypeData(const JsonNode & config) override;
  101. std::set<EMarketMode::EMarketMode> marketModes;
  102. JsonNode predefinedOffer;
  103. int marketEfficiency;
  104. std::string title, speech;
  105. public:
  106. CGMarket * createObject() const override;
  107. void initializeObject(CGMarket * object) const override;
  108. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  109. template <typename Handler> void serialize(Handler &h, const int version)
  110. {
  111. h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
  112. h & marketModes;
  113. h & marketEfficiency;
  114. }
  115. };
  116. VCMI_LIB_NAMESPACE_END