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							- /*
 
-  * CObjectHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class int3;
 
- /// function object which can be used to find an object with an specific sub ID
 
- class CGObjectInstanceBySubIdFinder
 
- {
 
- public:
 
- 	CGObjectInstanceBySubIdFinder(CGObjectInstance * obj);
 
- 	bool operator()(CGObjectInstance * obj) const;
 
- private:
 
- 	CGObjectInstance * obj;
 
- };
 
- class DLL_LINKAGE CObjectHandler
 
- {
 
- public:
 
- 	std::vector<ui32> resVals; //default values of resources in gold
 
- 	CObjectHandler();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & resVals;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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