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							- #ifndef __CGENERALTEXTHANDLER_H__
 
- #define __CGENERALTEXTHANDLER_H__
 
- #include "../global.h"
 
- #include <string>
 
- #include <vector>
 
- /*
 
-  * CGeneralTextHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 
- std::string readTo(std::string &in, int &it, char end);
 
- class DLL_EXPORT CGeneralTextHandler //Handles general texts
 
- {
 
- public:
 
- 	class HeroTexts
 
- 	{
 
- 	public:
 
- 		std::string bonusName, shortBonus, longBonus; //for special abilities
 
- 		std::string biography; //biography, of course
 
- 	};
 
- 	std::vector<HeroTexts> hTxts;
 
- 	std::vector<std::string> allTexts;
 
- 	std::vector<std::string> arraytxt;
 
- 	std::vector<std::string> primarySkillNames;
 
- 	std::vector<std::string> jktexts;
 
- 	std::vector<std::string> heroscrn;
 
- 	//artifacts
 
- 	std::vector<std::string> artifEvents;
 
- 	std::vector<std::string> artifNames;
 
- 	std::vector<std::string> artifDescriptions;
 
- 	//towns
 
- 	std::vector<std::string> tcommands, hcommands; //texts for town screen and town hall screen
 
- 	std::vector<std::string> tavernInfo;
 
- 	std::vector<std::vector<std::string> > townNames; //[type id] => vec of names of instances
 
- 	std::vector<std::string> townTypes; //castle, rampart, tower, etc
 
- 	std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
 
- 	std::vector<std::pair<std::string,std::string> > zelp;
 
- 	std::string lossCondtions[4];
 
- 	std::string victoryConditions[14];
 
- 	//objects
 
- 	std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
 
- 	std::vector<std::string> creGens; //names of creatures' generators
 
- 	std::vector<std::string> advobtxt;
 
- 	std::vector<std::string> xtrainfo;
 
- 	std::vector<std::string> restypes;
 
- 	std::vector<std::string> randsign;
 
- 	std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
 
- 	//sec skills
 
- 	std::vector <std::string>  skillName;
 
- 	std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
 
- 	std::vector<std::string> levels;
 
- 	std::string getTitle(std::string text);
 
- 	std::string getDescr(std::string text);
 
- 	void load();
 
- 	CGeneralTextHandler();
 
- };
 
- #endif // __CGENERALTEXTHANDLER_H__
 
 
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