CRmgTemplate.cpp 19 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. maxTreasureValue(0),
  115. owner(std::nullopt),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  119. minesLikeZone(NO_ZONE),
  120. terrainTypeLikeZone(NO_ZONE),
  121. treasureLikeZone(NO_ZONE)
  122. {
  123. }
  124. TRmgTemplateZoneId ZoneOptions::getId() const
  125. {
  126. return id;
  127. }
  128. void ZoneOptions::setId(TRmgTemplateZoneId value)
  129. {
  130. if(value <= 0)
  131. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  132. id = value;
  133. }
  134. ETemplateZoneType ZoneOptions::getType() const
  135. {
  136. return type;
  137. }
  138. void ZoneOptions::setType(ETemplateZoneType value)
  139. {
  140. type = value;
  141. }
  142. int ZoneOptions::getSize() const
  143. {
  144. return size;
  145. }
  146. void ZoneOptions::setSize(int value)
  147. {
  148. size = value;
  149. }
  150. std::optional<int> ZoneOptions::getOwner() const
  151. {
  152. return owner;
  153. }
  154. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  155. {
  156. return terrainTypes;
  157. }
  158. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  159. {
  160. terrainTypes = value;
  161. }
  162. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  163. {
  164. std::set<FactionID> defaultTowns;
  165. auto towns = VLC->townh->getDefaultAllowed();
  166. for(int i = 0; i < towns.size(); ++i)
  167. {
  168. if(towns[i]) defaultTowns.insert(FactionID(i));
  169. }
  170. return defaultTowns;
  171. }
  172. const std::set<FactionID> & ZoneOptions::getTownTypes() const
  173. {
  174. return townTypes;
  175. }
  176. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  177. {
  178. townTypes = value;
  179. }
  180. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  181. {
  182. monsterTypes = value;
  183. }
  184. const std::set<FactionID> & ZoneOptions::getMonsterTypes() const
  185. {
  186. return monsterTypes;
  187. }
  188. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  189. {
  190. mines = value;
  191. }
  192. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  193. {
  194. return mines;
  195. }
  196. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  197. {
  198. treasureInfo = value;
  199. recalculateMaxTreasureValue();
  200. }
  201. void ZoneOptions::recalculateMaxTreasureValue()
  202. {
  203. maxTreasureValue = 0;
  204. for (const auto& ti : treasureInfo)
  205. {
  206. vstd::amax(maxTreasureValue, ti.max);
  207. }
  208. }
  209. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  210. {
  211. treasureInfo.push_back(value);
  212. vstd::amax(maxTreasureValue, value.max);
  213. }
  214. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  215. {
  216. return treasureInfo;
  217. }
  218. ui32 ZoneOptions::getMaxTreasureValue() const
  219. {
  220. return maxTreasureValue;
  221. }
  222. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  223. {
  224. return minesLikeZone;
  225. }
  226. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  227. {
  228. return terrainTypeLikeZone;
  229. }
  230. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  231. {
  232. return treasureLikeZone;
  233. }
  234. void ZoneOptions::addConnection(const ZoneConnection & connection)
  235. {
  236. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  237. connectionDetails.push_back(connection);
  238. }
  239. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  240. {
  241. return connectionDetails;
  242. }
  243. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  244. {
  245. return connectedZoneIds;
  246. }
  247. bool ZoneOptions::areTownsSameType() const
  248. {
  249. return townsAreSameType;
  250. }
  251. bool ZoneOptions::isMatchTerrainToTown() const
  252. {
  253. return matchTerrainToTown;
  254. }
  255. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  256. {
  257. return playerTowns;
  258. }
  259. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  260. {
  261. return neutralTowns;
  262. }
  263. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  264. {
  265. static const std::vector<std::string> zoneTypes =
  266. {
  267. "playerStart",
  268. "cpuStart",
  269. "treasure",
  270. "junction",
  271. "water"
  272. };
  273. handler.serializeEnum("type", type, zoneTypes);
  274. handler.serializeInt("size", size, 1);
  275. handler.serializeInt("owner", owner);
  276. handler.serializeStruct("playerTowns", playerTowns);
  277. handler.serializeStruct("neutralTowns", neutralTowns);
  278. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  279. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  280. SERIALIZE_ZONE_LINK(minesLikeZone);
  281. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  282. SERIALIZE_ZONE_LINK(treasureLikeZone);
  283. #undef SERIALIZE_ZONE_LINK
  284. if(terrainTypeLikeZone == NO_ZONE)
  285. {
  286. JsonNode node;
  287. if(handler.saving)
  288. {
  289. node.setType(JsonNode::JsonType::DATA_VECTOR);
  290. for(const auto & ttype : terrainTypes)
  291. {
  292. JsonNode n;
  293. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  294. node.Vector().push_back(n);
  295. }
  296. }
  297. handler.serializeRaw("terrainTypes", node, std::nullopt);
  298. if(!handler.saving)
  299. {
  300. if(!node.Vector().empty())
  301. {
  302. terrainTypes.clear();
  303. for(const auto & ttype : node.Vector())
  304. {
  305. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  306. {
  307. terrainTypes.emplace(identifier);
  308. });
  309. }
  310. }
  311. }
  312. }
  313. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  314. handler.serializeIdArray<FactionID, FactionID>("allowedMonsters", monsterTypes, std::set<FactionID>());
  315. handler.serializeIdArray<FactionID, FactionID>("allowedTowns", townTypes, std::set<FactionID>());
  316. {
  317. //TODO: add support for std::map to serializeEnum
  318. static const std::vector<std::string> zoneMonsterStrengths =
  319. {
  320. "none",
  321. "weak",
  322. "normal",
  323. "strong"
  324. };
  325. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  326. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  327. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  328. switch (temporaryZoneMonsterStrengthIndex)
  329. {
  330. case 0:
  331. monsterStrength = EMonsterStrength::ZONE_NONE;
  332. break;
  333. case 1:
  334. monsterStrength = EMonsterStrength::ZONE_WEAK;
  335. break;
  336. case 2:
  337. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  338. break;
  339. case 3:
  340. monsterStrength = EMonsterStrength::ZONE_STRONG;
  341. break;
  342. }
  343. }
  344. if(treasureLikeZone == NO_ZONE)
  345. {
  346. auto treasureData = handler.enterArray("treasure");
  347. treasureData.serializeStruct(treasureInfo);
  348. if (!handler.saving)
  349. {
  350. recalculateMaxTreasureValue();
  351. }
  352. }
  353. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  354. {
  355. auto minesData = handler.enterStruct("mines");
  356. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  357. {
  358. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  359. }
  360. }
  361. }
  362. ZoneConnection::ZoneConnection()
  363. : zoneA(-1),
  364. zoneB(-1),
  365. guardStrength(0),
  366. connectionType(EConnectionType::EConnectionType::GUARDED)
  367. {
  368. }
  369. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  370. {
  371. return zoneA;
  372. }
  373. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  374. {
  375. return zoneB;
  376. }
  377. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  378. {
  379. if (id == zoneA)
  380. {
  381. return zoneB;
  382. }
  383. else if (id == zoneB)
  384. {
  385. return zoneA;
  386. }
  387. else
  388. {
  389. throw rmgException("Zone does not belong to this connection");
  390. }
  391. }
  392. int ZoneConnection::getGuardStrength() const
  393. {
  394. return guardStrength;
  395. }
  396. EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
  397. {
  398. return connectionType;
  399. }
  400. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  401. {
  402. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  403. }
  404. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  405. {
  406. static const std::vector<std::string> connectionTypes =
  407. {
  408. "guarded",
  409. "fictive",
  410. "repulsive",
  411. "wide"
  412. };
  413. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  414. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  415. handler.serializeInt("guard", guardStrength, 0);
  416. handler.serializeEnum("type", connectionType, connectionTypes);
  417. }
  418. }
  419. using namespace rmg;//todo: remove
  420. CRmgTemplate::CRmgTemplate()
  421. : minSize(72, 72, 2),
  422. maxSize(72, 72, 2)
  423. {
  424. }
  425. bool CRmgTemplate::matchesSize(const int3 & value) const
  426. {
  427. const int64_t square = value.x * value.y * value.z;
  428. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  429. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  430. return minSquare <= square && square <= maxSquare;
  431. }
  432. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  433. {
  434. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  435. }
  436. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  437. {
  438. return allowedWaterContent;
  439. }
  440. void CRmgTemplate::setId(const std::string & value)
  441. {
  442. id = value;
  443. }
  444. void CRmgTemplate::setName(const std::string & value)
  445. {
  446. name = value;
  447. }
  448. const std::string & CRmgTemplate::getName() const
  449. {
  450. return name;
  451. }
  452. const std::string & CRmgTemplate::getId() const
  453. {
  454. return id;
  455. }
  456. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  457. {
  458. return players;
  459. }
  460. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  461. {
  462. return cpuPlayers;
  463. }
  464. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  465. {
  466. return zones;
  467. }
  468. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  469. {
  470. return connectedZoneIds;
  471. }
  472. void CRmgTemplate::validate() const
  473. {
  474. //TODO add some validation checks, throw on failure
  475. }
  476. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  477. {
  478. return {minSize, maxSize};
  479. }
  480. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  481. {
  482. range.emplace_back(lower, upper);
  483. }
  484. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  485. {
  486. range.emplace_back(value, value);
  487. }
  488. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  489. {
  490. for(const auto & pair : range)
  491. {
  492. if(count >= pair.first && count <= pair.second) return true;
  493. }
  494. return false;
  495. }
  496. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  497. {
  498. std::set<int> numbers;
  499. for(const auto & pair : range)
  500. {
  501. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  502. }
  503. return numbers;
  504. }
  505. std::string CRmgTemplate::CPlayerCountRange::toString() const
  506. {
  507. if(range.size() == 1)
  508. {
  509. const auto & p = range.front();
  510. if((p.first == p.second) && (p.first == 0))
  511. return "";
  512. }
  513. std::string ret;
  514. bool first = true;
  515. for(const auto & p : range)
  516. {
  517. if(!first)
  518. ret +=",";
  519. else
  520. first = false;
  521. if(p.first == p.second)
  522. {
  523. ret += std::to_string(p.first);
  524. }
  525. else
  526. {
  527. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  528. }
  529. }
  530. return ret;
  531. }
  532. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  533. {
  534. range.clear();
  535. if(value.empty())
  536. {
  537. addNumber(0);
  538. }
  539. else
  540. {
  541. std::vector<std::string> commaParts;
  542. boost::split(commaParts, value, boost::is_any_of(","));
  543. for(const auto & commaPart : commaParts)
  544. {
  545. std::vector<std::string> rangeParts;
  546. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  547. if(rangeParts.size() == 2)
  548. {
  549. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  550. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  551. addRange(lower, upper);
  552. }
  553. else if(rangeParts.size() == 1)
  554. {
  555. auto val = boost::lexical_cast<int>(rangeParts.front());
  556. addNumber(val);
  557. }
  558. }
  559. }
  560. }
  561. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  562. {
  563. handler.serializeString("name", name);
  564. serializeSize(handler, minSize, "minSize");
  565. serializeSize(handler, maxSize, "maxSize");
  566. serializePlayers(handler, players, "players");
  567. serializePlayers(handler, cpuPlayers, "cpu");
  568. {
  569. auto connectionsData = handler.enterArray("connections");
  570. connectionsData.serializeStruct(connectedZoneIds);
  571. }
  572. {
  573. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  574. enc.insert({EWaterContent::NONE, "none"});
  575. enc.insert({EWaterContent::NORMAL, "normal"});
  576. enc.insert({EWaterContent::ISLANDS, "islands"});
  577. JsonNode node;
  578. if(handler.saving)
  579. {
  580. node.setType(JsonNode::JsonType::DATA_VECTOR);
  581. for(auto wc : allowedWaterContent)
  582. {
  583. JsonNode n;
  584. n.String() = enc.left.at(wc);
  585. node.Vector().push_back(n);
  586. }
  587. }
  588. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  589. if(!handler.saving)
  590. {
  591. for(auto wc : node.Vector())
  592. {
  593. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  594. }
  595. }
  596. }
  597. {
  598. auto zonesData = handler.enterStruct("zones");
  599. if(handler.saving)
  600. {
  601. for(auto & idAndZone : zones)
  602. {
  603. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  604. idAndZone.second->serializeJson(handler);
  605. }
  606. }
  607. else
  608. {
  609. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  610. {
  611. auto guard = handler.enterStruct(idAndZone.first);
  612. auto zone = std::make_shared<ZoneOptions>();
  613. zone->setId(decodeZoneId(idAndZone.first));
  614. zone->serializeJson(handler);
  615. zones[zone->getId()] = zone;
  616. }
  617. }
  618. }
  619. }
  620. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  621. {
  622. if (iteration >= 50)
  623. {
  624. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  625. return std::set<TerrainId>();
  626. }
  627. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  628. {
  629. iteration++;
  630. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  631. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  632. }
  633. return zone->getTerrainTypes();
  634. }
  635. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  636. {
  637. if (iteration >= 50)
  638. {
  639. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  640. return std::map<TResource, ui16>();
  641. }
  642. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  643. {
  644. iteration++;
  645. const auto otherZone = zones.at(zone->getMinesLikeZone());
  646. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  647. }
  648. return zone->getMinesInfo();
  649. }
  650. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  651. {
  652. if (iteration >= 50)
  653. {
  654. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  655. return std::vector<CTreasureInfo>();
  656. }
  657. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  658. {
  659. iteration++;
  660. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  661. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  662. }
  663. return zone->getTreasureInfo();
  664. }
  665. void CRmgTemplate::afterLoad()
  666. {
  667. for(auto & idAndZone : zones)
  668. {
  669. auto zone = idAndZone.second;
  670. //Inherit properties recursively.
  671. inheritTerrainType(zone);
  672. inheritMineTypes(zone);
  673. inheritTreasureInfo(zone);
  674. //TODO: Inherit monster types as well
  675. auto monsterTypes = zone->getMonsterTypes();
  676. if (monsterTypes.empty())
  677. {
  678. zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
  679. }
  680. }
  681. for(const auto & connection : connectedZoneIds)
  682. {
  683. auto id1 = connection.getZoneA();
  684. auto id2 = connection.getZoneB();
  685. auto zone1 = zones.at(id1);
  686. auto zone2 = zones.at(id2);
  687. zone1->addConnection(connection);
  688. zone2->addConnection(connection);
  689. }
  690. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  691. {
  692. allowedWaterContent.insert(EWaterContent::NONE);
  693. allowedWaterContent.insert(EWaterContent::NORMAL);
  694. allowedWaterContent.insert(EWaterContent::ISLANDS);
  695. }
  696. allowedWaterContent.erase(EWaterContent::RANDOM);
  697. }
  698. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  699. {
  700. static const std::map<std::string, int3> sizeMapping =
  701. {
  702. {"s", { 36, 36, 1}},
  703. {"s+u", { 36, 36, 2}},
  704. {"m", { 72, 72, 1}},
  705. {"m+u", { 72, 72, 2}},
  706. {"l", {108, 108, 1}},
  707. {"l+u", {108, 108, 2}},
  708. {"xl", {144, 144, 1}},
  709. {"xl+u", {144, 144, 2}},
  710. {"h", {180, 180, 1}},
  711. {"h+u", {180, 180, 2}},
  712. {"xh", {216, 216, 1}},
  713. {"xh+u", {216, 216, 2}},
  714. {"g", {252, 252, 1}},
  715. {"g+u", {252, 252, 2}}
  716. };
  717. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  718. std::string encodedValue;
  719. if(handler.saving)
  720. {
  721. auto iter = sizeReverseMapping.find(value);
  722. if(iter == sizeReverseMapping.end())
  723. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  724. else
  725. encodedValue = iter->second;
  726. }
  727. handler.serializeString(fieldName, encodedValue);
  728. if(!handler.saving)
  729. {
  730. auto iter = sizeMapping.find(encodedValue);
  731. if(iter == sizeMapping.end())
  732. {
  733. std::vector<std::string> parts;
  734. boost::split(parts, encodedValue, boost::is_any_of("x"));
  735. value.x = (boost::lexical_cast<int>(parts.at(0)));
  736. value.y = (boost::lexical_cast<int>(parts.at(1)));
  737. value.z = (boost::lexical_cast<int>(parts.at(2)));
  738. }
  739. else
  740. {
  741. value = iter->second;
  742. }
  743. }
  744. }
  745. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  746. {
  747. std::string encodedValue;
  748. if(handler.saving)
  749. encodedValue = value.toString();
  750. handler.serializeString(fieldName, encodedValue);
  751. if(!handler.saving)
  752. value.fromString(encodedValue);
  753. }
  754. VCMI_LIB_NAMESPACE_END