CObjectWithReward.cpp 29 KB

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  1. /*
  2. * CObjectWithReward.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectWithReward.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if (dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. for (auto & reqStack : creatures)
  24. {
  25. size_t count = 0;
  26. for (auto slot : hero->Slots())
  27. {
  28. const CStackInstance * heroStack = slot.second;
  29. if (heroStack->type == reqStack.type)
  30. count += heroStack->count;
  31. }
  32. if (count < reqStack.count) //not enough creatures of this kind
  33. return false;
  34. }
  35. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  36. return false;
  37. if (minLevel > hero->level)
  38. return false;
  39. for (size_t i=0; i<primary.size(); i++)
  40. {
  41. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  42. return false;
  43. }
  44. for (auto & skill : secondary)
  45. {
  46. if (skill.second > hero->getSecSkillLevel(skill.first))
  47. return false;
  48. }
  49. for (auto & art : artifacts)
  50. {
  51. if (!hero->hasArt(art))
  52. return false;
  53. }
  54. return true;
  55. }
  56. std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance * hero) const
  57. {
  58. std::vector<ui32> ret;
  59. for (size_t i=0; i<info.size(); i++)
  60. {
  61. const CVisitInfo & visit = info[i];
  62. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  63. {
  64. ret.push_back(i);
  65. }
  66. }
  67. return ret;
  68. }
  69. void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
  70. {
  71. auto grantRewardWithMessage = [&](int index) -> void
  72. {
  73. grantReward(index, h);
  74. // show message only if it is not empty
  75. if (!info[index].message.toString().empty())
  76. {
  77. InfoWindow iw;
  78. iw.player = h->tempOwner;
  79. iw.soundID = soundID;
  80. iw.text = info[index].message;
  81. info[index].reward.loadComponents(iw.components);
  82. cb->showInfoDialog(&iw);
  83. }
  84. };
  85. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  86. {
  87. BlockingDialog sd(canRefuse, rewards.size() > 1);
  88. sd.player = h->tempOwner;
  89. sd.soundID = soundID;
  90. sd.text = onSelect;
  91. for (auto index : rewards)
  92. sd.components.push_back(info[index].reward.getDisplayedComponent());
  93. cb->showBlockingDialog(&sd);
  94. };
  95. if (!wasVisited(h))
  96. {
  97. auto rewards = getAvailableRewards(h);
  98. switch (rewards.size())
  99. {
  100. case 0: // no available rewards, e.g. empty flotsam
  101. {
  102. InfoWindow iw;
  103. iw.player = h->tempOwner;
  104. iw.soundID = soundID;
  105. if (!onEmpty.toString().empty())
  106. iw.text = onEmpty;
  107. else
  108. iw.text = onVisited;
  109. cb->showInfoDialog(&iw);
  110. onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
  111. break;
  112. }
  113. case 1: // one reward. Just give it with message
  114. {
  115. if (canRefuse)
  116. selectRewardsMessage(rewards);
  117. else
  118. grantRewardWithMessage(rewards[0]);
  119. break;
  120. }
  121. default: // multiple rewards. Act according to select mode
  122. {
  123. switch (selectMode) {
  124. case SELECT_PLAYER: // player must select
  125. selectRewardsMessage(rewards);
  126. break;
  127. case SELECT_FIRST: // give first available
  128. grantRewardWithMessage(rewards[0]);
  129. break;
  130. case SELECT_RANDOM: // select one randomly
  131. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  132. break;
  133. }
  134. return;
  135. }
  136. }
  137. }
  138. else
  139. {
  140. InfoWindow iw;
  141. iw.player = h->tempOwner;
  142. iw.soundID = soundID;
  143. if (!onVisited.toString().empty())
  144. iw.text = onVisited;
  145. else
  146. iw.text = onEmpty;
  147. cb->showInfoDialog(&iw);
  148. }
  149. }
  150. void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
  151. {
  152. grantRewardAfterLevelup(info[selectedReward], hero);
  153. }
  154. void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  155. {
  156. if (answer == 0)
  157. return; // player refused
  158. if (answer > 0 && answer-1 < info.size())
  159. {
  160. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  161. auto list = getAvailableRewards(hero);
  162. grantReward(list[answer - 1], hero);
  163. }
  164. else
  165. {
  166. throw std::runtime_error("Unhandled choice");
  167. }
  168. }
  169. void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
  170. {
  171. // no implementation, virtual function for overrides
  172. }
  173. void CObjectWithReward::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  174. {
  175. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  176. cb->sendAndApply(&cov);
  177. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  178. grantRewardBeforeLevelup(info[rewardID], hero);
  179. }
  180. void CObjectWithReward::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  181. {
  182. assert(hero);
  183. assert(hero->tempOwner.isValidPlayer());
  184. assert(stacks.empty());
  185. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  186. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  187. cb->giveResources(hero->tempOwner, info.reward.resources);
  188. for (auto & entry : info.reward.secondary)
  189. {
  190. int current = hero->getSecSkillLevel(entry.first);
  191. if( (current != 0 && current < entry.second) ||
  192. (hero->canLearnSkill() ))
  193. {
  194. cb->changeSecSkill(hero, entry.first, entry.second);
  195. }
  196. }
  197. for(int i=0; i< info.reward.primary.size(); i++)
  198. if(info.reward.primary[i] > 0)
  199. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  200. si64 expToGive = 0;
  201. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  202. expToGive += hero->calculateXp(info.reward.gainedExp);
  203. if (expToGive)
  204. {
  205. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  206. }
  207. else
  208. {
  209. grantRewardAfterLevelup(info, hero);
  210. }
  211. }
  212. void CObjectWithReward::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  213. {
  214. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  215. {
  216. si32 mana = hero->mana;
  217. if (info.reward.manaPercentage >= 0)
  218. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  219. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  220. }
  221. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  222. {
  223. SetMovePoints smp;
  224. smp.hid = hero->id;
  225. smp.val = hero->movement;
  226. if (info.reward.movePercentage >= 0) // percent from max
  227. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  228. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  229. cb->setMovePoints(&smp);
  230. }
  231. for (const Bonus & bonus : info.reward.bonuses)
  232. {
  233. GiveBonus gb;
  234. gb.bonus = bonus;
  235. gb.id = hero->id.getNum();
  236. cb->giveHeroBonus(&gb);
  237. }
  238. for (ArtifactID art : info.reward.artifacts)
  239. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  240. if (!info.reward.spells.empty())
  241. {
  242. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  243. cb->changeSpells(hero, true, spellsToGive);
  244. }
  245. if (!info.reward.creatures.empty())
  246. {
  247. CCreatureSet creatures;
  248. for (auto & crea : info.reward.creatures)
  249. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  250. cb->giveCreatures(this, hero, creatures, false);
  251. }
  252. onRewardGiven(hero);
  253. }
  254. bool CObjectWithReward::wasVisited (PlayerColor player) const
  255. {
  256. switch (visitMode)
  257. {
  258. case VISIT_UNLIMITED:
  259. return false;
  260. case VISIT_ONCE:
  261. for (auto & visit : info)
  262. {
  263. if (visit.numOfGrants != 0)
  264. return true;
  265. }
  266. case VISIT_HERO:
  267. return false;
  268. case VISIT_PLAYER:
  269. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  270. default:
  271. return false;
  272. }
  273. }
  274. bool CObjectWithReward::wasVisited (const CGHeroInstance * h) const
  275. {
  276. switch (visitMode)
  277. {
  278. case VISIT_HERO:
  279. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID));
  280. default:
  281. return wasVisited(h->tempOwner);
  282. }
  283. }
  284. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  285. {
  286. for (size_t i=0; i<resources.size(); i++)
  287. {
  288. if (resources[i] !=0)
  289. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  290. }
  291. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  292. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  293. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  294. for (size_t i=0; i<primary.size(); i++)
  295. {
  296. if (primary[i] !=0)
  297. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  298. }
  299. for (auto & entry : secondary)
  300. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  301. for (auto & entry : artifacts)
  302. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  303. for (auto & entry : spells)
  304. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  305. for (auto & entry : creatures)
  306. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  307. }
  308. Component CRewardInfo::getDisplayedComponent() const
  309. {
  310. std::vector<Component> comps;
  311. loadComponents(comps);
  312. assert(!comps.empty());
  313. return comps.front();
  314. }
  315. // FIXME: copy-pasted from CObjectHandler
  316. static std::string & visitedTxt(const bool visited)
  317. {
  318. int id = visited ? 352 : 353;
  319. return VLC->generaltexth->allTexts[id];
  320. }
  321. const std::string & CObjectWithReward::getHoverText() const
  322. {
  323. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  324. hoverName = VLC->generaltexth->names[ID];
  325. if(visitMode != VISIT_UNLIMITED)
  326. {
  327. bool visited = wasVisited(cb->getCurrentPlayer());
  328. if (h)
  329. visited |= wasVisited(h) || h->hasBonusFrom(Bonus::OBJECT,ID);
  330. hoverName += " " + visitedTxt(visited);
  331. }
  332. return hoverName;
  333. }
  334. void CObjectWithReward::setPropertyDer(ui8 what, ui32 val)
  335. {
  336. switch (what)
  337. {
  338. case ObjProperty::REWARD_RESET:
  339. for (auto & visit : info)
  340. visit.numOfGrants = 0;
  341. break;
  342. case ObjProperty::REWARD_SELECT:
  343. selectedReward = val;
  344. info[val].numOfGrants++;
  345. break;
  346. }
  347. }
  348. void CObjectWithReward::newTurn() const
  349. {
  350. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  351. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  352. }
  353. CObjectWithReward::CObjectWithReward():
  354. soundID(soundBase::invalid),
  355. selectMode(0),
  356. selectedReward(0),
  357. resetDuration(0),
  358. canRefuse(false)
  359. {}
  360. ///////////////////////////////////////////////////////////////////////////////////////////////////
  361. /// END OF CODE FOR COBJECTWITHREWARD AND RELATED CLASSES ///
  362. ///////////////////////////////////////////////////////////////////////////////////////////////////
  363. /// Helper, selects random art class based on weights
  364. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  365. {
  366. int total = treasure + minor + major + relic;
  367. assert(total != 0);
  368. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  369. if(hlp < treasure)
  370. return CArtifact::ART_TREASURE;
  371. if(hlp < treasure + minor)
  372. return CArtifact::ART_MINOR;
  373. if(hlp < treasure + minor + major)
  374. return CArtifact::ART_MAJOR;
  375. return CArtifact::ART_RELIC;
  376. }
  377. /// Helper, adds random artifact to reward selecting class based on weights
  378. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  379. {
  380. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  381. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  382. info.reward.artifacts.push_back(artID);
  383. }
  384. CGPickable::CGPickable()
  385. {
  386. visitMode = VISIT_ONCE;
  387. selectMode = SELECT_PLAYER;
  388. }
  389. void CGPickable::initObj()
  390. {
  391. blockVisit = true;
  392. switch(ID)
  393. {
  394. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  395. {
  396. soundID = soundBase::experience;
  397. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  398. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  399. info.resize(1);
  400. info[0].reward.resources[givenRes] = givenAmm;
  401. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  402. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  403. break;
  404. }
  405. case Obj::FLOTSAM:
  406. {
  407. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  408. soundID = soundBase::GENIE;
  409. switch(type)
  410. {
  411. case 0:
  412. onEmpty.addTxt(MetaString::ADVOB_TXT, 51);
  413. case 1:
  414. {
  415. info.resize(1);
  416. info[0].reward.resources[Res::WOOD] = 5;
  417. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  418. break;
  419. }
  420. case 2:
  421. {
  422. info.resize(1);
  423. info[0].reward.resources[Res::WOOD] = 5;
  424. info[0].reward.resources[Res::GOLD] = 200;
  425. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  426. break;
  427. }
  428. case 3:
  429. {
  430. info.resize(1);
  431. info[0].reward.resources[Res::WOOD] = 10;
  432. info[0].reward.resources[Res::GOLD] = 500;
  433. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  434. break;
  435. }
  436. }
  437. break;
  438. }
  439. case Obj::SEA_CHEST:
  440. {
  441. soundID = soundBase::chest;
  442. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  443. if(hlp < 20)
  444. {
  445. onEmpty.addTxt(MetaString::ADVOB_TXT, 116);
  446. }
  447. else if(hlp < 90)
  448. {
  449. info.resize(1);
  450. info[0].reward.resources[Res::GOLD] = 1500;
  451. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  452. }
  453. else
  454. {
  455. info.resize(1);
  456. loadRandomArtifact(info[0], 100, 0, 0, 0);
  457. info[0].reward.resources[Res::GOLD] = 1000;
  458. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  459. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  460. }
  461. }
  462. break;
  463. case Obj::SHIPWRECK_SURVIVOR:
  464. {
  465. soundID = soundBase::experience;
  466. info.resize(1);
  467. loadRandomArtifact(info[0], 55, 20, 20, 5);
  468. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  469. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  470. }
  471. break;
  472. case Obj::TREASURE_CHEST:
  473. {
  474. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  475. if(hlp >= 95)
  476. {
  477. soundID = soundBase::treasure;
  478. info.resize(1);
  479. loadRandomArtifact(info[0], 100, 0, 0, 0);
  480. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  481. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  482. return;
  483. }
  484. else if (hlp >= 65)
  485. {
  486. soundID = soundBase::chest;
  487. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  488. info.resize(2);
  489. info[0].reward.resources[Res::GOLD] = 2000;
  490. info[1].reward.gainedExp = 1500;
  491. }
  492. else if(hlp >= 33)
  493. {
  494. soundID = soundBase::chest;
  495. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  496. info.resize(2);
  497. info[0].reward.resources[Res::GOLD] = 1500;
  498. info[1].reward.gainedExp = 1000;
  499. }
  500. else
  501. {
  502. soundID = soundBase::chest;
  503. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  504. info.resize(2);
  505. info[0].reward.resources[Res::GOLD] = 1000;
  506. info[1].reward.gainedExp = 500;
  507. }
  508. }
  509. break;
  510. }
  511. }
  512. void CGPickable::onRewardGiven(const CGHeroInstance * hero) const
  513. {
  514. cb->removeObject(this);
  515. }
  516. ///////////////////////////////////////////////////////////////////////////////////////////////////
  517. CGBonusingObject::CGBonusingObject()
  518. {
  519. visitMode = VISIT_UNLIMITED;
  520. selectMode = SELECT_FIRST;
  521. }
  522. void CGBonusingObject::initObj()
  523. {
  524. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  525. {
  526. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  527. visit.reward.bonuses.push_back(b);
  528. };
  529. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  530. {
  531. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  532. };
  533. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  534. {
  535. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  536. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  537. soundID = sound;
  538. };
  539. info.resize(1);
  540. CVisitInfo & visit = info[0];
  541. switch(ID)
  542. {
  543. case Obj::BUOY:
  544. blockVisit = true;
  545. configureMessage(visit, 21, 22, soundBase::MORALE);
  546. configureBonus(visit, Bonus::MORALE, +1, 94);
  547. break;
  548. case Obj::SWAN_POND:
  549. configureMessage(visit, 29, 30, soundBase::LUCK);
  550. configureBonus(visit, Bonus::LUCK, 2, 67);
  551. visit.reward.movePercentage = 0;
  552. break;
  553. case Obj::FAERIE_RING:
  554. configureMessage(visit, 49, 50, soundBase::LUCK);
  555. configureBonus(visit, Bonus::LUCK, 2, 71);
  556. break;
  557. case Obj::FOUNTAIN_OF_FORTUNE:
  558. selectMode = SELECT_RANDOM;
  559. info.resize(5);
  560. for (int i=0; i<5; i++)
  561. {
  562. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  563. configureMessage(info[i], 55, 56, soundBase::LUCK);
  564. }
  565. break;
  566. case Obj::IDOL_OF_FORTUNE:
  567. info.resize(7);
  568. for (int i=0; i<6; i++)
  569. {
  570. info[i].limiter.dayOfWeek = i+1;
  571. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  572. configureMessage(info[i], 62, 63, soundBase::experience);
  573. }
  574. info.back().limiter.dayOfWeek = 7;
  575. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  576. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  577. configureMessage(info.back(), 62, 63, soundBase::experience);
  578. break;
  579. case Obj::MERMAID:
  580. blockVisit = true;
  581. configureMessage(visit, 83, 82, soundBase::LUCK);
  582. configureBonus(visit, Bonus::LUCK, 1, 72);
  583. break;
  584. case Obj::RALLY_FLAG:
  585. configureMessage(visit, 111, 110, soundBase::MORALE);
  586. configureBonus(visit, Bonus::MORALE, 1, 102);
  587. configureBonus(visit, Bonus::LUCK, 1, 102);
  588. visit.reward.movePoints = 400;
  589. break;
  590. case Obj::OASIS:
  591. configureMessage(visit, 95, 94, soundBase::MORALE);
  592. configureBonus(visit, Bonus::MORALE, 1, 95);
  593. visit.reward.movePoints = 800;
  594. break;
  595. case Obj::TEMPLE:
  596. info[0].limiter.dayOfWeek = 7;
  597. info.resize(2);
  598. configureBonus(info[0], Bonus::MORALE, 2, 96);
  599. configureBonus(info[1], Bonus::MORALE, 1, 97);
  600. configureMessage(visit, 140, 141, soundBase::temple);
  601. configureMessage(info[1], 140, 141, soundBase::temple);
  602. break;
  603. case Obj::WATERING_HOLE:
  604. configureMessage(visit, 166, 167, soundBase::MORALE);
  605. configureBonus(visit, Bonus::MORALE, 1, 100);
  606. visit.reward.movePoints = 400;
  607. break;
  608. case Obj::FOUNTAIN_OF_YOUTH:
  609. configureMessage(visit, 57, 58, soundBase::MORALE);
  610. configureBonus(visit, Bonus::MORALE, 1, 103);
  611. visit.reward.movePoints = 400;
  612. break;
  613. case Obj::STABLES:
  614. configureMessage(visit, 137, 136, soundBase::STORE);
  615. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  616. visit.reward.movePoints = 600;
  617. //TODO: upgrade champions to cavaliers
  618. /*
  619. bool someUpgradeDone = false;
  620. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  621. {
  622. if(i->second->type->idNumber == CreatureID::CAVALIER)
  623. {
  624. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  625. someUpgradeDone = true;
  626. }
  627. }
  628. if (someUpgradeDone)
  629. {
  630. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  631. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  632. }*/
  633. break;
  634. }
  635. }
  636. ///////////////////////////////////////////////////////////////////////////////////////////////////
  637. CGOnceVisitable::CGOnceVisitable()
  638. {
  639. visitMode = VISIT_ONCE;
  640. selectMode = SELECT_FIRST;
  641. }
  642. void CGOnceVisitable::initObj()
  643. {
  644. switch(ID)
  645. {
  646. case Obj::CORPSE:
  647. {
  648. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  649. soundID = soundBase::MYSTERY;
  650. blockVisit = true;
  651. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  652. {
  653. info.resize(1);
  654. loadRandomArtifact(info[0], 10, 10, 10, 0);
  655. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  656. }
  657. }
  658. break;
  659. case Obj::LEAN_TO:
  660. {
  661. soundID = soundBase::GENIE;
  662. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  663. info.resize(1);
  664. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  665. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  666. info[0].reward.resources[type] = value;
  667. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  668. }
  669. break;
  670. case Obj::WARRIORS_TOMB:
  671. {
  672. soundID = soundBase::GRAVEYARD;
  673. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  674. info.resize(2);
  675. loadRandomArtifact(info[0], 30, 50, 25, 5);
  676. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  677. info[0].reward.bonuses.push_back(bonus);
  678. info[1].reward.bonuses.push_back(bonus);
  679. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  680. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  681. }
  682. break;
  683. case Obj::WAGON:
  684. {
  685. soundID = soundBase::GENIE;
  686. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  687. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  688. if(hlp < 40) //minor or treasure art
  689. {
  690. info.resize(1);
  691. loadRandomArtifact(info[0], 10, 10, 0, 0);
  692. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  693. }
  694. else if(hlp < 90) //2 - 5 of non-gold resource
  695. {
  696. info.resize(1);
  697. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  698. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  699. info[0].reward.resources[type] = value;
  700. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  701. }
  702. // or nothing
  703. }
  704. break;
  705. }
  706. }
  707. ///////////////////////////////////////////////////////////////////////////////////////////////////
  708. CGVisitableOPH::CGVisitableOPH()
  709. {
  710. visitMode = VISIT_HERO;
  711. selectMode = SELECT_PLAYER;
  712. }
  713. void CGVisitableOPH::initObj()
  714. {
  715. switch(ID)
  716. {
  717. case Obj::ARENA:
  718. soundID = soundBase::NOMAD;
  719. info.resize(2);
  720. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  721. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  722. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  723. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  724. canRefuse = true;
  725. break;
  726. case Obj::MERCENARY_CAMP:
  727. info.resize(1);
  728. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  729. soundID = soundBase::NOMAD;
  730. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  731. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  732. break;
  733. case Obj::MARLETTO_TOWER:
  734. info.resize(1);
  735. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  736. soundID = soundBase::NOMAD;
  737. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  738. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  739. break;
  740. case Obj::STAR_AXIS:
  741. info.resize(1);
  742. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  743. soundID = soundBase::gazebo;
  744. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  745. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  746. break;
  747. case Obj::GARDEN_OF_REVELATION:
  748. info.resize(1);
  749. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  750. soundID = soundBase::GETPROTECTION;
  751. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  752. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  753. break;
  754. case Obj::LEARNING_STONE:
  755. info.resize(1);
  756. info[0].reward.gainedExp = 1000;
  757. soundID = soundBase::gazebo;
  758. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  759. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  760. break;
  761. case Obj::TREE_OF_KNOWLEDGE:
  762. soundID = soundBase::gazebo;
  763. info.resize(1);
  764. canRefuse = true;
  765. info[0].reward.gainedLevels = 1;
  766. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  767. info.resize(1);
  768. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  769. {
  770. case 0: // free
  771. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  772. break;
  773. case 1:
  774. info[0].limiter.resources[Res::GOLD] = 2000;
  775. info[0].reward.resources[Res::GOLD] = -2000;
  776. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  777. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  778. break;
  779. case 2:
  780. info[0].limiter.resources[Res::GEMS] = 10;
  781. info[0].reward.resources[Res::GEMS] = -10;
  782. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  783. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  784. break;
  785. }
  786. break;
  787. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  788. {
  789. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  790. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  791. // Don't like this one but don't see any easier approach
  792. CVisitInfo visit;
  793. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  794. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  795. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  796. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  797. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  798. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  799. {
  800. visit.limiter.minLevel = 10 - i * 2;
  801. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  802. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  803. info.push_back(visit);
  804. }
  805. soundID = soundBase::gazebo;
  806. break;
  807. }
  808. case Obj::SCHOOL_OF_MAGIC:
  809. info.resize(2);
  810. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  811. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  812. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  813. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  814. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  815. soundID = soundBase::faerie;
  816. canRefuse = true;
  817. break;
  818. case Obj::SCHOOL_OF_WAR:
  819. info.resize(2);
  820. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  821. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  822. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  823. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  824. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  825. soundID = soundBase::MILITARY;
  826. canRefuse = true;
  827. break;
  828. }
  829. }
  830. /*
  831. const std::string & CGVisitableOPH::getHoverText() const
  832. {
  833. int pom = -1;
  834. switch(ID)
  835. {
  836. case Obj::ARENA:
  837. pom = -1;
  838. break;
  839. case Obj::MERCENARY_CAMP:
  840. pom = 8;
  841. break;
  842. case Obj::MARLETTO_TOWER:
  843. pom = 7;
  844. break;
  845. case Obj::STAR_AXIS:
  846. pom = 11;
  847. break;
  848. case Obj::GARDEN_OF_REVELATION:
  849. pom = 4;
  850. break;
  851. case Obj::LEARNING_STONE:
  852. pom = 5;
  853. break;
  854. case Obj::TREE_OF_KNOWLEDGE:
  855. pom = 18;
  856. break;
  857. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  858. break;
  859. case Obj::SCHOOL_OF_MAGIC:
  860. pom = 9;
  861. break;
  862. case Obj::SCHOOL_OF_WAR:
  863. pom = 10;
  864. break;
  865. default:
  866. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  867. }
  868. hoverName = VLC->generaltexth->names[ID];
  869. if(pom >= 0)
  870. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  871. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  872. if(h)
  873. {
  874. hoverName += "\n\n";
  875. bool visited = vstd::contains (visitors, h->id);
  876. hoverName += visitedTxt (visited);
  877. }
  878. return hoverName;
  879. }
  880. */
  881. ///////////////////////////////////////////////////////////////////////////////////////////////////
  882. CGVisitableOPW::CGVisitableOPW()
  883. {
  884. visitMode = VISIT_ONCE;
  885. selectMode = SELECT_RANDOM;
  886. resetDuration = 7;
  887. }
  888. void CGVisitableOPW::initObj()
  889. {
  890. switch (ID)
  891. {
  892. case Obj::MYSTICAL_GARDEN:
  893. soundID = soundBase::experience;
  894. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  895. info.resize(2);
  896. info[0].reward.resources[Res::GEMS] = 5;
  897. info[1].reward.resources[Res::GOLD] = 500;
  898. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  899. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  900. break;
  901. case Obj::WINDMILL:
  902. soundID = soundBase::GENIE;
  903. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  904. // 3-6 of any resource but wood and gold
  905. // this is UGLY. TODO: find better way to describe this
  906. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  907. {
  908. for (int val = 3; val <=6; val++)
  909. {
  910. CVisitInfo visit;
  911. visit.reward.resources[resID] = val;
  912. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  913. info.push_back(visit);
  914. }
  915. }
  916. break;
  917. case Obj::WATER_WHEEL:
  918. soundID = soundBase::GENIE;
  919. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  920. info.resize(2);
  921. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  922. info[0].reward.resources[Res::GOLD] = 1000;
  923. info[1].reward.resources[Res::GOLD] = 500;
  924. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  925. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  926. break;
  927. }
  928. }
  929. ///////////////////////////////////////////////////////////////////////////////////////////////////
  930. void CGMagicSpring::initObj()
  931. {
  932. CVisitInfo visit; // TODO: "player above max mana" limiter
  933. visit.reward.manaPercentage = 200;
  934. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  935. info.push_back(visit); // two rewards, one for each entrance
  936. info.push_back(visit);
  937. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  938. soundID = soundBase::GENIE;
  939. }
  940. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  941. {
  942. std::vector <int3> visitableTiles;
  943. for(int y = 0; y < 6; y++)
  944. for (int x = 0; x < 8; x++) //starting from left
  945. if (appearance.isVisitableAt(x, y))
  946. visitableTiles.push_back (int3(x, y , 0));
  947. return visitableTiles;
  948. }
  949. int3 CGMagicSpring::getVisitableOffset() const
  950. {
  951. auto visitableTiles = getVisitableOffsets();
  952. if (visitableTiles.size() != info.size())
  953. {
  954. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  955. return int3(-1,-1,-1);
  956. }
  957. for (size_t i=0; i<visitableTiles.size(); i++)
  958. {
  959. if (info[i].numOfGrants == 0)
  960. return visitableTiles[i];
  961. }
  962. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  963. }
  964. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  965. {
  966. auto tiles = getVisitableOffsets();
  967. for (size_t i=0; i<tiles.size(); i++)
  968. {
  969. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  970. {
  971. return std::vector<ui32>(1, i);
  972. }
  973. }
  974. // hero is either not on visitable tile (should not happen) or tile is already used
  975. return std::vector<ui32>();
  976. }