CVCMIServer.cpp 28 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CVCMIServer.h"
  12. #include "CGameHandler.h"
  13. #include "GlobalLobbyProcessor.h"
  14. #include "LobbyNetPackVisitors.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "../lib/CHeroHandler.h"
  17. #include "../lib/CPlayerState.h"
  18. #include "../lib/campaign/CampaignState.h"
  19. #include "../lib/gameState/CGameState.h"
  20. #include "../lib/mapping/CMapDefines.h"
  21. #include "../lib/mapping/CMapInfo.h"
  22. #include "../lib/mapping/CMapHeader.h"
  23. #include "../lib/rmg/CMapGenOptions.h"
  24. #include "../lib/serializer/CMemorySerializer.h"
  25. #include "../lib/serializer/Connection.h"
  26. #include "../lib/texts/CGeneralTextHandler.h"
  27. // UUID generation
  28. #include <boost/uuid/uuid.hpp>
  29. #include <boost/uuid/uuid_io.hpp>
  30. #include <boost/uuid/uuid_generators.hpp>
  31. #include <boost/program_options.hpp>
  32. class CVCMIServerPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
  33. {
  34. private:
  35. CVCMIServer & handler;
  36. std::shared_ptr<CGameHandler> gh;
  37. public:
  38. CVCMIServerPackVisitor(CVCMIServer & handler, std::shared_ptr<CGameHandler> gh)
  39. :handler(handler), gh(gh)
  40. {
  41. }
  42. bool callTyped() override { return false; }
  43. void visitForLobby(CPackForLobby & packForLobby) override
  44. {
  45. handler.handleReceivedPack(std::unique_ptr<CPackForLobby>(&packForLobby));
  46. }
  47. void visitForServer(CPackForServer & serverPack) override
  48. {
  49. if (gh)
  50. gh->handleReceivedPack(&serverPack);
  51. else
  52. logNetwork->error("Received pack for game server while in lobby!");
  53. }
  54. void visitForClient(CPackForClient & clientPack) override
  55. {
  56. }
  57. };
  58. CVCMIServer::CVCMIServer(uint16_t port, bool runByClient)
  59. : currentClientId(1)
  60. , currentPlayerId(1)
  61. , port(port)
  62. , runByClient(runByClient)
  63. {
  64. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  65. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  66. networkHandler = INetworkHandler::createHandler();
  67. }
  68. CVCMIServer::~CVCMIServer() = default;
  69. uint16_t CVCMIServer::prepare(bool connectToLobby) {
  70. if(connectToLobby) {
  71. lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
  72. return 0;
  73. } else {
  74. return startAcceptingIncomingConnections();
  75. }
  76. }
  77. uint16_t CVCMIServer::startAcceptingIncomingConnections()
  78. {
  79. port
  80. ? logNetwork->info("Port %d will be used", port)
  81. : logNetwork->info("Randomly assigned port will be used");
  82. // config port may be 0 => srvport will contain the OS-assigned port value
  83. networkServer = networkHandler->createServerTCP(*this);
  84. auto srvport = networkServer->start(port);
  85. logNetwork->info("Listening for connections at port %d", srvport);
  86. return srvport;
  87. }
  88. void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & connection)
  89. {
  90. if(getState() == EServerState::LOBBY)
  91. {
  92. activeConnections.push_back(std::make_shared<CConnection>(connection));
  93. activeConnections.back()->enterLobbyConnectionMode();
  94. }
  95. else
  96. {
  97. // TODO: reconnection support
  98. connection->close();
  99. }
  100. }
  101. void CVCMIServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
  102. {
  103. std::shared_ptr<CConnection> c = findConnection(connection);
  104. if (c == nullptr)
  105. throw std::out_of_range("Unknown connection received in CVCMIServer::findConnection");
  106. auto pack = c->retrievePack(message);
  107. pack->c = c;
  108. CVCMIServerPackVisitor visitor(*this, this->gh);
  109. pack->visit(visitor);
  110. }
  111. void CVCMIServer::setState(EServerState value)
  112. {
  113. if (value == EServerState::SHUTDOWN && state == EServerState::SHUTDOWN)
  114. logGlobal->warn("Attempt to shutdown already shutdown server!");
  115. // do not attempt to restart dying server
  116. assert(state != EServerState::SHUTDOWN || state == value);
  117. state = value;
  118. if (state == EServerState::SHUTDOWN)
  119. networkHandler->stop();
  120. }
  121. EServerState CVCMIServer::getState() const
  122. {
  123. return state;
  124. }
  125. std::shared_ptr<CConnection> CVCMIServer::findConnection(const std::shared_ptr<INetworkConnection> & netConnection)
  126. {
  127. for(const auto & gameConnection : activeConnections)
  128. {
  129. if (gameConnection->isMyConnection(netConnection))
  130. return gameConnection;
  131. }
  132. return nullptr;
  133. }
  134. bool CVCMIServer::wasStartedByClient() const
  135. {
  136. return runByClient;
  137. }
  138. void CVCMIServer::run()
  139. {
  140. networkHandler->run();
  141. }
  142. void CVCMIServer::onTimer()
  143. {
  144. // we might receive onTimer call after transitioning from GAMEPLAY to LOBBY state, e.g. on game restart
  145. if (getState() != EServerState::GAMEPLAY)
  146. return;
  147. static const auto serverUpdateInterval = std::chrono::milliseconds(100);
  148. auto timeNow = std::chrono::steady_clock::now();
  149. auto timePassedBefore = lastTimerUpdateTime - gameplayStartTime;
  150. auto timePassedNow = timeNow - gameplayStartTime;
  151. lastTimerUpdateTime = timeNow;
  152. auto msPassedBefore = std::chrono::duration_cast<std::chrono::milliseconds>(timePassedBefore);
  153. auto msPassedNow = std::chrono::duration_cast<std::chrono::milliseconds>(timePassedNow);
  154. auto msDelta = msPassedNow - msPassedBefore;
  155. if (msDelta.count())
  156. gh->tick(msDelta.count());
  157. networkHandler->createTimer(*this, serverUpdateInterval);
  158. }
  159. void CVCMIServer::prepareToRestart()
  160. {
  161. if(getState() != EServerState::GAMEPLAY)
  162. {
  163. assert(0);
  164. return;
  165. }
  166. * si = * gh->gs->initialOpts;
  167. setState(EServerState::LOBBY);
  168. if (si->campState)
  169. {
  170. assert(si->campState->currentScenario().has_value());
  171. campaignMap = si->campState->currentScenario().value_or(CampaignScenarioID(0));
  172. campaignBonus = si->campState->getBonusID(campaignMap).value_or(-1);
  173. }
  174. for(auto activeConnection : activeConnections)
  175. activeConnection->enterLobbyConnectionMode();
  176. gh = nullptr;
  177. }
  178. bool CVCMIServer::prepareToStartGame()
  179. {
  180. Load::ProgressAccumulator progressTracking;
  181. Load::Progress current(1);
  182. progressTracking.include(current);
  183. if (lobbyProcessor)
  184. lobbyProcessor->sendGameStarted();
  185. auto progressTrackingThread = boost::thread([this, &progressTracking]()
  186. {
  187. auto currentProgress = std::numeric_limits<Load::Type>::max();
  188. while(!progressTracking.finished())
  189. {
  190. if(progressTracking.get() != currentProgress)
  191. {
  192. //FIXME: UNGUARDED MULTITHREADED ACCESS!!!
  193. currentProgress = progressTracking.get();
  194. std::unique_ptr<LobbyLoadProgress> loadProgress(new LobbyLoadProgress);
  195. loadProgress->progress = currentProgress;
  196. announcePack(std::move(loadProgress));
  197. }
  198. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  199. }
  200. });
  201. gh = std::make_shared<CGameHandler>(this);
  202. switch(si->mode)
  203. {
  204. case EStartMode::CAMPAIGN:
  205. logNetwork->info("Preparing to start new campaign");
  206. si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
  207. si->fileURI = mi->fileURI;
  208. si->campState->setCurrentMap(campaignMap);
  209. si->campState->setCurrentMapBonus(campaignBonus);
  210. gh->init(si.get(), progressTracking);
  211. break;
  212. case EStartMode::NEW_GAME:
  213. logNetwork->info("Preparing to start new game");
  214. si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
  215. si->fileURI = mi->fileURI;
  216. gh->init(si.get(), progressTracking);
  217. break;
  218. case EStartMode::LOAD_GAME:
  219. logNetwork->info("Preparing to start loaded game");
  220. if(!gh->load(si->mapname))
  221. {
  222. current.finish();
  223. progressTrackingThread.join();
  224. return false;
  225. }
  226. break;
  227. default:
  228. logNetwork->error("Wrong mode in StartInfo!");
  229. assert(0);
  230. break;
  231. }
  232. current.finish();
  233. progressTrackingThread.join();
  234. return true;
  235. }
  236. void CVCMIServer::startGameImmediately()
  237. {
  238. for(auto activeConnection : activeConnections)
  239. activeConnection->enterGameplayConnectionMode(gh->gs);
  240. gh->start(si->mode == EStartMode::LOAD_GAME);
  241. setState(EServerState::GAMEPLAY);
  242. lastTimerUpdateTime = gameplayStartTime = std::chrono::steady_clock::now();
  243. onTimer();
  244. multiplayerWelcomeMessage();
  245. }
  246. void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  247. {
  248. logNetwork->error("Network error receiving a pack. Connection has been closed");
  249. std::shared_ptr<CConnection> c = findConnection(connection);
  250. if (!c)
  251. return; // player have already disconnected via clientDisconnected call
  252. vstd::erase(activeConnections, c);
  253. if(activeConnections.empty() || hostClientId == c->connectionID)
  254. {
  255. setState(EServerState::SHUTDOWN);
  256. return;
  257. }
  258. if(gh && getState() == EServerState::GAMEPLAY)
  259. {
  260. gh->handleClientDisconnection(c);
  261. auto lcd = std::make_unique<LobbyClientDisconnected>();
  262. lcd->c = c;
  263. lcd->clientId = c->connectionID;
  264. handleReceivedPack(std::move(lcd));
  265. }
  266. }
  267. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  268. {
  269. ClientPermissionsCheckerNetPackVisitor checker(*this);
  270. pack->visit(checker);
  271. if(checker.getResult())
  272. {
  273. ApplyOnServerNetPackVisitor applier(*this);
  274. pack->visit(applier);
  275. if (applier.getResult())
  276. announcePack(std::move(pack));
  277. }
  278. }
  279. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  280. {
  281. for(auto activeConnection : activeConnections)
  282. {
  283. // FIXME: we need to avoid sending something to client that not yet get answer for LobbyClientConnected
  284. // Until UUID set we only pass LobbyClientConnected to this client
  285. //if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  286. // continue;
  287. activeConnection->sendPack(pack.get());
  288. }
  289. ApplyOnServerAfterAnnounceNetPackVisitor applier(*this);
  290. pack->visit(applier);
  291. }
  292. void CVCMIServer::announceMessage(const MetaString & txt)
  293. {
  294. logNetwork->info("Show message: %s", txt.toString());
  295. auto cm = std::make_unique<LobbyShowMessage>();
  296. cm->message = txt;
  297. announcePack(std::move(cm));
  298. }
  299. void CVCMIServer::announceMessage(const std::string & txt)
  300. {
  301. MetaString str;
  302. str.appendRawString(txt);
  303. announceMessage(str);
  304. }
  305. void CVCMIServer::announceTxt(const MetaString & txt, const std::string & playerName)
  306. {
  307. logNetwork->info("%s says: %s", playerName, txt.toString());
  308. auto cm = std::make_unique<LobbyChatMessage>();
  309. cm->playerName = playerName;
  310. cm->message = txt;
  311. announcePack(std::move(cm));
  312. }
  313. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  314. {
  315. MetaString str;
  316. str.appendRawString(txt);
  317. announceTxt(str, playerName);
  318. }
  319. bool CVCMIServer::passHost(int toConnectionId)
  320. {
  321. for(auto activeConnection : activeConnections)
  322. {
  323. if(isClientHost(activeConnection->connectionID))
  324. continue;
  325. if(activeConnection->connectionID != toConnectionId)
  326. continue;
  327. hostClientId = activeConnection->connectionID;
  328. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  329. return true;
  330. }
  331. return false;
  332. }
  333. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, const std::string & uuid, EStartMode mode)
  334. {
  335. assert(getState() == EServerState::LOBBY);
  336. c->connectionID = currentClientId++;
  337. if(hostClientId == -1)
  338. {
  339. hostClientId = c->connectionID;
  340. si->mode = mode;
  341. }
  342. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  343. for(auto & name : names)
  344. {
  345. logNetwork->info("Client %d player: %s", c->connectionID, name);
  346. ui8 id = currentPlayerId++;
  347. ClientPlayer cp;
  348. cp.connection = c->connectionID;
  349. cp.name = name;
  350. playerNames.insert(std::make_pair(id, cp));
  351. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  352. //put new player in first slot with AI
  353. for(auto & elem : si->playerInfos)
  354. {
  355. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  356. {
  357. setPlayerConnectedId(elem.second, id);
  358. break;
  359. }
  360. }
  361. }
  362. }
  363. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> connection)
  364. {
  365. connection->getConnection()->close();
  366. vstd::erase(activeConnections, connection);
  367. // PlayerReinitInterface startAiPack;
  368. // startAiPack.playerConnectionId = PlayerSettings::PLAYER_AI;
  369. //
  370. // for(auto it = playerNames.begin(); it != playerNames.end();)
  371. // {
  372. // if(it->second.connection != c->connectionID)
  373. // {
  374. // ++it;
  375. // continue;
  376. // }
  377. //
  378. // int id = it->first;
  379. // std::string playerLeftMsgText = boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID);
  380. // announceTxt(playerLeftMsgText); //send lobby text, it will be ignored for non-lobby clients
  381. // auto * playerSettings = si->getPlayersSettings(id);
  382. // if(!playerSettings)
  383. // {
  384. // ++it;
  385. // continue;
  386. // }
  387. //
  388. // it = playerNames.erase(it);
  389. // setPlayerConnectedId(*playerSettings, PlayerSettings::PLAYER_AI);
  390. //
  391. // if(gh && si && state == EServerState::GAMEPLAY)
  392. // {
  393. // gh->playerMessages->broadcastMessage(playerSettings->color, playerLeftMsgText);
  394. // // gh->connections[playerSettings->color].insert(hostClient);
  395. // startAiPack.players.push_back(playerSettings->color);
  396. // }
  397. // }
  398. //
  399. // if(!startAiPack.players.empty())
  400. // gh->sendAndApply(&startAiPack);
  401. }
  402. void CVCMIServer::reconnectPlayer(int connId)
  403. {
  404. PlayerReinitInterface startAiPack;
  405. startAiPack.playerConnectionId = connId;
  406. if(gh && si && getState() == EServerState::GAMEPLAY)
  407. {
  408. for(auto it = playerNames.begin(); it != playerNames.end(); ++it)
  409. {
  410. if(it->second.connection != connId)
  411. continue;
  412. int id = it->first;
  413. auto * playerSettings = si->getPlayersSettings(id);
  414. if(!playerSettings)
  415. continue;
  416. std::string messageText = boost::str(boost::format("%s (cid %d) is connected") % playerSettings->name % connId);
  417. gh->playerMessages->broadcastMessage(playerSettings->color, messageText);
  418. startAiPack.players.push_back(playerSettings->color);
  419. }
  420. if(!startAiPack.players.empty())
  421. gh->sendAndApply(&startAiPack);
  422. }
  423. }
  424. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  425. {
  426. if(vstd::contains(playerNames, player))
  427. pset.name = playerNames.find(player)->second.name;
  428. else
  429. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  430. pset.connectedPlayerIDs.clear();
  431. if(player != PlayerSettings::PLAYER_AI)
  432. pset.connectedPlayerIDs.insert(player);
  433. }
  434. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  435. {
  436. mi = mapInfo;
  437. if(!mi)
  438. return;
  439. auto namesIt = playerNames.cbegin();
  440. si->playerInfos.clear();
  441. if(mi->scenarioOptionsOfSave)
  442. {
  443. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  444. si->mode = EStartMode::LOAD_GAME;
  445. if(si->campState)
  446. campaignMap = si->campState->currentScenario().value();
  447. for(auto & ps : si->playerInfos)
  448. {
  449. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  450. {
  451. setPlayerConnectedId(ps.second, namesIt++->first);
  452. }
  453. else
  454. {
  455. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  456. }
  457. }
  458. }
  459. else if(si->mode == EStartMode::NEW_GAME || si->mode == EStartMode::CAMPAIGN)
  460. {
  461. if(mi->campaign)
  462. return;
  463. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  464. {
  465. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  466. //neither computer nor human can play - no player
  467. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  468. continue;
  469. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  470. pset.color = PlayerColor(i);
  471. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  472. {
  473. setPlayerConnectedId(pset, namesIt++->first);
  474. }
  475. else
  476. {
  477. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  478. if(!pinfo.canHumanPlay)
  479. {
  480. pset.compOnly = true;
  481. }
  482. }
  483. pset.castle = pinfo.defaultCastle();
  484. pset.hero = pinfo.defaultHero();
  485. if(pset.hero != HeroTypeID::RANDOM && pinfo.hasCustomMainHero())
  486. {
  487. pset.hero = pinfo.mainCustomHeroId;
  488. pset.heroNameTextId = pinfo.mainCustomHeroNameTextId;
  489. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  490. }
  491. }
  492. if(mi->isRandomMap && mapGenOpts)
  493. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  494. else
  495. si->mapGenOptions.reset();
  496. }
  497. if (lobbyProcessor)
  498. {
  499. std::string roomDescription;
  500. if (si->mapGenOptions)
  501. {
  502. if (si->mapGenOptions->getMapTemplate())
  503. roomDescription = si->mapGenOptions->getMapTemplate()->getName();
  504. // else - no template selected.
  505. // TODO: handle this somehow?
  506. }
  507. else
  508. roomDescription = mi->getNameTranslated();
  509. lobbyProcessor->sendChangeRoomDescription(roomDescription);
  510. }
  511. si->mapname = mi->fileURI;
  512. }
  513. void CVCMIServer::updateAndPropagateLobbyState()
  514. {
  515. // Update player settings for RMG
  516. // TODO: find appropriate location for this code
  517. if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME)
  518. {
  519. for(const auto & psetPair : si->playerInfos)
  520. {
  521. const auto & pset = psetPair.second;
  522. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  523. si->mapGenOptions->setStartingHeroForPlayer(pset.color, pset.hero);
  524. if(pset.isControlledByHuman())
  525. {
  526. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  527. }
  528. else
  529. {
  530. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::AI);
  531. }
  532. }
  533. }
  534. auto lus = std::make_unique<LobbyUpdateState>();
  535. lus->state = *this;
  536. announcePack(std::move(lus));
  537. }
  538. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  539. {
  540. struct PlayerToRestore
  541. {
  542. PlayerColor color;
  543. int id;
  544. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  545. PlayerToRestore(){ reset(); }
  546. } playerToRestore;
  547. PlayerSettings & clicked = si->playerInfos[clickedColor];
  548. //identify clicked player
  549. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  550. if(clicked.isControlledByHuman())
  551. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropriate ID
  552. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  553. {
  554. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  555. setPlayerConnectedId(restPos, playerToRestore.id);
  556. playerToRestore.reset();
  557. }
  558. int newPlayer; //which player will take clicked position
  559. //who will be put here?
  560. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  561. {
  562. newPlayer = getIdOfFirstUnallocatedPlayer();
  563. if(!newPlayer) //no "free" player -> get just first one
  564. newPlayer = playerNames.begin()->first;
  565. }
  566. else //human clicked -> take next
  567. {
  568. auto i = playerNames.find(clickedNameID); //clicked one
  569. i++; //player AFTER clicked one
  570. if(i != playerNames.end())
  571. newPlayer = i->first;
  572. else
  573. newPlayer = 0; //AI if we scrolled through all players
  574. }
  575. setPlayerConnectedId(clicked, newPlayer); //put player
  576. //if that player was somewhere else, we need to replace him with computer
  577. if(newPlayer) //not AI
  578. {
  579. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  580. {
  581. int curNameID = *(i->second.connectedPlayerIDs.begin());
  582. if(i->first != clickedColor && curNameID == newPlayer)
  583. {
  584. assert(i->second.connectedPlayerIDs.size());
  585. playerToRestore.color = i->first;
  586. playerToRestore.id = newPlayer;
  587. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  588. break;
  589. }
  590. }
  591. }
  592. }
  593. void CVCMIServer::setPlayerName(PlayerColor color, std::string name)
  594. {
  595. if(color == PlayerColor::CANNOT_DETERMINE)
  596. return;
  597. PlayerSettings & player = si->playerInfos.at(color);
  598. if(!player.isControlledByHuman())
  599. return;
  600. if(player.connectedPlayerIDs.empty())
  601. return;
  602. int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropriate ID
  603. playerNames[nameID].name = name;
  604. setPlayerConnectedId(player, nameID);
  605. }
  606. void CVCMIServer::setPlayerHandicap(PlayerColor color, Handicap handicap)
  607. {
  608. if(color == PlayerColor::CANNOT_DETERMINE)
  609. return;
  610. si->playerInfos[color].handicap = handicap;
  611. int humanPlayer = 0;
  612. for (const auto & pi : si->playerInfos)
  613. if(pi.second.isControlledByHuman())
  614. humanPlayer++;
  615. if(humanPlayer < 2) // Singleplayer
  616. return;
  617. MetaString str;
  618. str.appendTextID("vcmi.lobby.handicap");
  619. str.appendRawString(" ");
  620. str.appendName(color);
  621. str.appendRawString(":");
  622. if(handicap.startBonus.empty() && handicap.percentIncome == 100 && handicap.percentGrowth == 100)
  623. {
  624. str.appendRawString(" ");
  625. str.appendTextID("core.genrltxt.523");
  626. announceTxt(str);
  627. return;
  628. }
  629. for(auto & res : EGameResID::ALL_RESOURCES())
  630. if(handicap.startBonus[res] != 0)
  631. {
  632. str.appendRawString(" ");
  633. str.appendName(res);
  634. str.appendRawString(":");
  635. str.appendRawString(std::to_string(handicap.startBonus[res]));
  636. }
  637. if(handicap.percentIncome != 100)
  638. {
  639. str.appendRawString(" ");
  640. str.appendTextID("core.jktext.32");
  641. str.appendRawString(":");
  642. str.appendRawString(std::to_string(handicap.percentIncome) + "%");
  643. }
  644. if(handicap.percentGrowth != 100)
  645. {
  646. str.appendRawString(" ");
  647. str.appendTextID("core.genrltxt.194");
  648. str.appendRawString(":");
  649. str.appendRawString(std::to_string(handicap.percentGrowth) + "%");
  650. }
  651. announceTxt(str);
  652. }
  653. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  654. {
  655. PlayerSettings & s = si->playerInfos[player];
  656. FactionID & cur = s.castle;
  657. auto & allowed = getPlayerInfo(player).allowedFactions;
  658. const bool allowRandomTown = getPlayerInfo(player).isFactionRandom;
  659. if(cur == FactionID::NONE) //no change
  660. return;
  661. if(cur == FactionID::RANDOM) //first/last available
  662. {
  663. if(dir > 0)
  664. cur = *allowed.begin(); //id of first town
  665. else
  666. cur = *allowed.rbegin(); //id of last town
  667. }
  668. else // next/previous available
  669. {
  670. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  671. {
  672. if(allowRandomTown)
  673. {
  674. cur = FactionID::RANDOM;
  675. }
  676. else
  677. {
  678. if(dir > 0)
  679. cur = *allowed.begin();
  680. else
  681. cur = *allowed.rbegin();
  682. }
  683. }
  684. else
  685. {
  686. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  687. auto iter = allowed.find(cur);
  688. std::advance(iter, dir);
  689. cur = *iter;
  690. }
  691. }
  692. if(s.hero.isValid() && !getPlayerInfo(player).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  693. {
  694. s.hero = HeroTypeID::RANDOM;
  695. }
  696. if(!cur.isValid() && s.bonus == PlayerStartingBonus::RESOURCE)
  697. s.bonus = PlayerStartingBonus::RANDOM;
  698. }
  699. void CVCMIServer::optionSetCastle(PlayerColor player, FactionID id)
  700. {
  701. PlayerSettings & s = si->playerInfos[player];
  702. FactionID & cur = s.castle;
  703. auto & allowed = getPlayerInfo(player).allowedFactions;
  704. if(cur == FactionID::NONE) //no change
  705. return;
  706. if(allowed.find(id) == allowed.end() && id != FactionID::RANDOM) // valid id
  707. return;
  708. cur = static_cast<FactionID>(id);
  709. if(s.hero.isValid() && !getPlayerInfo(player).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  710. {
  711. s.hero = HeroTypeID::RANDOM;
  712. }
  713. if(!cur.isValid() && s.bonus == PlayerStartingBonus::RESOURCE)
  714. s.bonus = PlayerStartingBonus::RANDOM;
  715. }
  716. void CVCMIServer::setCampaignMap(CampaignScenarioID mapId)
  717. {
  718. campaignMap = mapId;
  719. si->difficulty = si->campState->scenario(mapId).difficulty;
  720. campaignBonus = -1;
  721. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  722. }
  723. void CVCMIServer::setCampaignBonus(int bonusId)
  724. {
  725. campaignBonus = bonusId;
  726. const CampaignScenario & scenario = si->campState->scenario(campaignMap);
  727. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  728. if(bonDescs[bonusId].type == CampaignBonusType::HERO)
  729. {
  730. for(auto & elem : si->playerInfos)
  731. {
  732. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  733. setPlayerConnectedId(elem.second, 1);
  734. else
  735. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  736. }
  737. }
  738. }
  739. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  740. {
  741. PlayerSettings & s = si->playerInfos[player];
  742. if(!s.castle.isValid() || s.hero == HeroTypeID::NONE)
  743. return;
  744. if(s.hero == HeroTypeID::RANDOM) // first/last available
  745. {
  746. if (dir > 0)
  747. s.hero = nextAllowedHero(player, HeroTypeID(-1), dir);
  748. else
  749. s.hero = nextAllowedHero(player, HeroTypeID(VLC->heroh->size()), dir);
  750. }
  751. else
  752. {
  753. s.hero = nextAllowedHero(player, s.hero, dir);
  754. }
  755. }
  756. void CVCMIServer::optionSetHero(PlayerColor player, HeroTypeID id)
  757. {
  758. PlayerSettings & s = si->playerInfos[player];
  759. if(!s.castle.isValid() || s.hero == HeroTypeID::NONE)
  760. return;
  761. if(id == HeroTypeID::RANDOM)
  762. {
  763. s.hero = HeroTypeID::RANDOM;
  764. }
  765. if(canUseThisHero(player, id))
  766. s.hero = static_cast<HeroTypeID>(id);
  767. }
  768. HeroTypeID CVCMIServer::nextAllowedHero(PlayerColor player, HeroTypeID initial, int direction)
  769. {
  770. HeroTypeID first(initial.getNum() + direction);
  771. if(direction > 0)
  772. {
  773. for (auto i = first; i.getNum() < VLC->heroh->size(); ++i)
  774. if(canUseThisHero(player, i))
  775. return i;
  776. }
  777. else
  778. {
  779. for (auto i = first; i.getNum() >= 0; --i)
  780. if(canUseThisHero(player, i))
  781. return i;
  782. }
  783. return HeroTypeID::RANDOM;
  784. }
  785. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  786. {
  787. PlayerSettings & s = si->playerInfos[player];
  788. PlayerStartingBonus & ret = s.bonus = static_cast<PlayerStartingBonus>(static_cast<int>(s.bonus) + dir);
  789. if(s.hero == HeroTypeID::NONE &&
  790. !getPlayerInfo(player).heroesNames.size() &&
  791. ret == PlayerStartingBonus::ARTIFACT) //no hero - can't be artifact
  792. {
  793. if(dir < 0)
  794. ret = PlayerStartingBonus::RANDOM;
  795. else
  796. ret = PlayerStartingBonus::GOLD;
  797. }
  798. if(ret > PlayerStartingBonus::RESOURCE)
  799. ret = PlayerStartingBonus::RANDOM;
  800. if(ret < PlayerStartingBonus::RANDOM)
  801. ret = PlayerStartingBonus::RESOURCE;
  802. if(s.castle == FactionID::RANDOM && ret == PlayerStartingBonus::RESOURCE) //random castle - can't be resource
  803. {
  804. if(dir < 0)
  805. ret = PlayerStartingBonus::GOLD;
  806. else
  807. ret = PlayerStartingBonus::RANDOM;
  808. }
  809. }
  810. void CVCMIServer::optionSetBonus(PlayerColor player, PlayerStartingBonus id)
  811. {
  812. PlayerSettings & s = si->playerInfos[player];
  813. if(s.hero == HeroTypeID::NONE &&
  814. !getPlayerInfo(player).heroesNames.size() &&
  815. id == PlayerStartingBonus::ARTIFACT) //no hero - can't be artifact
  816. return;
  817. if(id > PlayerStartingBonus::RESOURCE)
  818. return;
  819. if(id < PlayerStartingBonus::RANDOM)
  820. return;
  821. if(s.castle == FactionID::RANDOM && id == PlayerStartingBonus::RESOURCE) //random castle - can't be resource
  822. return;
  823. s.bonus = id;
  824. }
  825. bool CVCMIServer::canUseThisHero(PlayerColor player, HeroTypeID ID)
  826. {
  827. return VLC->heroh->size() > ID
  828. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  829. && !vstd::contains(getUsedHeroes(), ID)
  830. && mi->mapHeader->allowedHeroes.count(ID);
  831. }
  832. std::vector<HeroTypeID> CVCMIServer::getUsedHeroes()
  833. {
  834. std::vector<HeroTypeID> heroIds;
  835. for(auto & p : si->playerInfos)
  836. {
  837. const auto & heroes = getPlayerInfo(p.first).heroesNames;
  838. for(auto & hero : heroes)
  839. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  840. heroIds.push_back(hero.heroId);
  841. if(p.second.hero != HeroTypeID::RANDOM)
  842. heroIds.push_back(p.second.hero);
  843. }
  844. return heroIds;
  845. }
  846. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  847. {
  848. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  849. {
  850. if(!si->getPlayersSettings(i->first))
  851. return i->first;
  852. }
  853. return 0;
  854. }
  855. void CVCMIServer::multiplayerWelcomeMessage()
  856. {
  857. int humanPlayer = 0;
  858. for (const auto & pi : si->playerInfos)
  859. if(pi.second.isControlledByHuman())
  860. humanPlayer++;
  861. if(humanPlayer < 2) // Singleplayer
  862. return;
  863. gh->playerMessages->broadcastSystemMessage("Use '!help' to list available commands");
  864. for (const auto & pi : si->playerInfos)
  865. if(!pi.second.handicap.startBonus.empty() || pi.second.handicap.percentIncome != 100 || pi.second.handicap.percentGrowth != 100)
  866. {
  867. MetaString str;
  868. str.appendTextID("vcmi.lobby.handicap");
  869. str.appendRawString(" ");
  870. str.appendName(pi.first);
  871. str.appendRawString(":");
  872. for(auto & res : EGameResID::ALL_RESOURCES())
  873. if(pi.second.handicap.startBonus[res] != 0)
  874. {
  875. str.appendRawString(" ");
  876. str.appendName(res);
  877. str.appendRawString(":");
  878. str.appendRawString(std::to_string(pi.second.handicap.startBonus[res]));
  879. }
  880. if(pi.second.handicap.percentIncome != 100)
  881. {
  882. str.appendRawString(" ");
  883. str.appendTextID("core.jktext.32");
  884. str.appendRawString(":");
  885. str.appendRawString(std::to_string(pi.second.handicap.percentIncome) + "%");
  886. }
  887. if(pi.second.handicap.percentGrowth != 100)
  888. {
  889. str.appendRawString(" ");
  890. str.appendTextID("core.genrltxt.194");
  891. str.appendRawString(":");
  892. str.appendRawString(std::to_string(pi.second.handicap.percentGrowth) + "%");
  893. }
  894. gh->playerMessages->broadcastSystemMessage(str);
  895. }
  896. std::vector<std::string> optionIds;
  897. if(si->extraOptionsInfo.cheatsAllowed)
  898. optionIds.emplace_back("vcmi.optionsTab.cheatAllowed.hover");
  899. if(si->extraOptionsInfo.unlimitedReplay)
  900. optionIds.emplace_back("vcmi.optionsTab.unlimitedReplay.hover");
  901. if(!optionIds.size()) // No settings to publish
  902. return;
  903. MetaString str;
  904. str.appendTextID("vcmi.optionsTab.extraOptions.hover");
  905. str.appendRawString(": ");
  906. for(int i = 0; i < optionIds.size(); i++)
  907. {
  908. str.appendTextID(optionIds[i]);
  909. if(i < optionIds.size() - 1)
  910. str.appendRawString(", ");
  911. }
  912. gh->playerMessages->broadcastSystemMessage(str);
  913. }
  914. INetworkHandler & CVCMIServer::getNetworkHandler()
  915. {
  916. return *networkHandler;
  917. }