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							- /*
 
- * CGoal.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "AbstractGoal.h"
 
- namespace NKAI
 
- {
 
- class AIGateway;
 
- namespace Goals
 
- {
 
- 	template<typename T>
 
- 	class DLL_EXPORT CGoal : public AbstractGoal
 
- 	{
 
- 	public:
 
- 		CGoal(EGoals goal = INVALID) : AbstractGoal(goal)
 
- 		{
 
- 			isAbstract = true;
 
- 			value = 0;
 
- 			aid = -1;
 
- 			objid = -1;
 
- 			resID = -1;
 
- 			tile = int3(-1, -1, -1);
 
- 			town = nullptr;
 
- 		}
 
- 		CGoal * clone() const override
 
- 		{
 
- 			return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
 
- 		}
 
- 		template<typename Handler> void serialize(Handler & h)
 
- 		{
 
- 			h & static_cast<AbstractGoal &>(*this);
 
- 			//h & goalType & isElementar & isAbstract & priority;
 
- 			//h & value & resID & objid & aid & tile & hero & town & bid;
 
- 		}
 
- 		bool operator==(const AbstractGoal & g) const override
 
- 		{
 
- 			if(goalType != g.goalType)
 
- 				return false;
 
- 			return (*this) == (static_cast<const T &>(g));
 
- 		}
 
- 		virtual bool operator==(const T & other) const = 0;
 
- 		TGoalVec decompose(const Nullkiller * ai) const override
 
- 		{
 
- 			TSubgoal single = decomposeSingle(ai);
 
- 			if(!single || single->invalid())
 
- 				return {};
 
- 			
 
- 			return {single};
 
- 		}
 
- 	protected:
 
- 		virtual TSubgoal decomposeSingle(const Nullkiller * ai) const
 
- 		{
 
- 			return TSubgoal();
 
- 		}
 
- 	};
 
- 	template<typename T>
 
- 	class DLL_EXPORT ElementarGoal : public CGoal<T>, public ITask
 
- 	{
 
- 	public:
 
- 		ElementarGoal(EGoals goal = INVALID) : CGoal<T>(goal), ITask()
 
- 		{
 
- 			AbstractGoal::isAbstract = false;
 
- 		}
 
- 		ElementarGoal(const ElementarGoal<T> & other) : CGoal<T>(other), ITask(other)
 
- 		{
 
- 		}
 
- 		T & setpriority(float p)
 
- 		{
 
- 			ITask::priority = p;
 
- 			return *((T *)this);
 
- 		}
 
- 		bool isElementar() const override { return true; }
 
- 		const CGHeroInstance * getHero() const override { return AbstractGoal::hero; }
 
- 		int getHeroExchangeCount() const override { return 0; }
 
- 		bool isObjectAffected(ObjectInstanceID id) const override
 
- 		{
 
- 			return (AbstractGoal::hero && AbstractGoal::hero->id == id)
 
- 				|| AbstractGoal::objid == id
 
- 				|| (AbstractGoal::town && AbstractGoal::town->id == id);
 
- 		}
 
- 		std::vector<ObjectInstanceID> getAffectedObjects() const override
 
- 		{
 
- 			auto result = std::vector<ObjectInstanceID>();
 
- 			if(AbstractGoal::hero)
 
- 				result.push_back(AbstractGoal::hero->id);
 
- 			if(AbstractGoal::objid != -1)
 
- 				result.push_back(ObjectInstanceID(AbstractGoal::objid));
 
- 			if(AbstractGoal::town)
 
- 				result.push_back(AbstractGoal::town->id);
 
- 			return result;
 
- 		}
 
- 		ITask * asTask() override
 
- 		{
 
- 			return this;
 
- 		}
 
- 	};
 
- }
 
- }
 
 
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