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- /*
- * CPuzzleWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPuzzleWindow.h"
- #include "../CPlayerInterface.h"
- #include "../adventureMap/CResDataBar.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/TextAlignment.h"
- #include "../gui/Shortcut.h"
- #include "../mapView/MapView.h"
- #include "../media/ISoundPlayer.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../../CCallback.h"
- #include "../../lib/entities/faction/CFaction.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/GameLibrary.h"
- CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
- : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("PUZZLE")),
- grailPos(GrailPos),
- currentAlpha(ColorRGBA::ALPHA_OPAQUE)
- {
- OBJECT_CONSTRUCTION;
- ENGINE->sound().playSound(soundBase::OBELISK);
- quitb = std::make_shared<CButton>(Point(670, 538), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(LIBRARY->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), EShortcut::GLOBAL_RETURN);
- quitb->setBorderColor(Colors::METALLIC_GOLD);
- mapView = std::make_shared<PuzzleMapView>(Point(8,9), Point(591, 544), grailPos);
- logo = std::make_shared<CPicture>(ImagePath::builtin("PUZZLOGO"), 607, 3);
- title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[463]);
- resDataBar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR.bmp"), 3, 575, 32, 2, 85, 85);
- int faction = GAME->interface()->cb->getStartInfo()->playerInfos.find(GAME->interface()->playerID)->second.castle;
- auto & puzzleMap = (*LIBRARY->townh)[faction]->puzzleMap;
- for(auto & elem : puzzleMap)
- {
- const SPuzzleInfo & info = elem;
- auto piece = std::make_shared<CPicture>(info.filename, info.position.x, info.position.y);
- piece->needRefresh = true;
- //piece that will slowly disappear
- if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
- {
- piecesToRemove.push_back(piece);
- piece->recActions = piece->recActions & ~SHOWALL;
- }
- else
- {
- visiblePieces.push_back(piece);
- }
- }
- }
- void CPuzzleWindow::showAll(Canvas & to)
- {
- CWindowObject::showAll(to);
- }
- void CPuzzleWindow::show(Canvas & to)
- {
- constexpr int animSpeed = 2;
- if(currentAlpha < animSpeed)
- {
- piecesToRemove.clear();
- }
- else
- {
- //update disappearing puzzles
- for(auto & piece : piecesToRemove)
- piece->setAlpha(currentAlpha);
- currentAlpha -= animSpeed;
- }
- CWindowObject::show(to);
- }
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