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							- /*
 
-  * ScriptFixture.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vstd/RNG.h>
 
- #include <vcmi/events/EventBus.h>
 
- #include "../../../lib/json/JsonNode.h"
 
- #include "../../lib/ScriptHandler.h"
 
- #include "../../lib/battle/CBattleInfoCallback.h"
 
- #include "../../lib/bonuses/Bonus.h"
 
- #include "../mock/mock_ServerCallback.h"
 
- #include "../mock/mock_IBattleInfoCallback.h"
 
- #include "../mock/mock_IGameInfoCallback.h"
 
- #include "../mock/mock_battle_IBattleState.h"
 
- #if SCRIPTING_ENABLED
 
- #include "../mock/mock_scripting_Pool.h"
 
- #endif
 
- #include "../mock/mock_Environment.h"
 
- #include "../mock/mock_Services.h"
 
- #include "../mock/mock_vstd_CLoggerBase.h"
 
- #include "../mock/BattleFake.h"
 
- #include "../JsonComparer.h"
 
- namespace test
 
- {
 
- using namespace ::testing;
 
- using namespace ::scripting;
 
- using ::events::EventBus;
 
- class ScriptFixture
 
- {
 
- public:
 
- 	EventBus eventBus;
 
- 	std::shared_ptr<PoolMock> pool;
 
- 	std::shared_ptr<ScriptImpl> subject;
 
- 	std::shared_ptr<Context> context;
 
- 	battle::UnitsFake unitsFake;
 
- 	StrictMock<EnvironmentMock> environmentMock;
 
- 	StrictMock<IBattleInfoCallbackMock> binfoMock;
 
- 	StrictMock<IGameInfoCallbackMock> infoMock;
 
- 	StrictMock<ServerCallbackMock> serverMock;
 
- 	StrictMock<ServicesMock> servicesMock;
 
- 	LoggerMock loggerMock;
 
- 	ScriptFixture();
 
- 	virtual ~ScriptFixture();
 
- 	void loadScriptFromFile(const std::string & path);
 
- 	void loadScript(const JsonNode & scriptConfig);
 
- 	void loadScript(ModulePtr module, const std::string & scriptSource);
 
- 	void loadScript(ModulePtr module, const std::vector<std::string> & scriptSource);
 
- 	JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
 
- 	JsonNode runServer(const JsonNode & scriptState = JsonNode());
 
- 	JsonNode runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
 
- protected:
 
- 	void setUp();
 
- private:
 
- };
 
- }
 
 
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