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- #ifndef MAPHANDLER_H
- #define MAPHANDLER_H
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include "CGameInfo.h"
- #include "CDefHandler.h"
- #include <boost/logic/tribool.hpp>
- const int Woff = 4; //width of map's frame
- const int Hoff = 4;
- struct TerrainTile2
- {
- int3 pos;
- EterrainType typ;
- Eroad malle;
- unsigned char roaddir;
- Eriver nuine;
- unsigned char rivdir;
- std::vector<SDL_Surface *> terbitmap; //frames of animation
- std::vector<SDL_Surface *> rivbitmap; //frames of animation
- std::vector<SDL_Surface *> roadbitmap; //frames of animation
- boost::logic::tribool state; //false = free; true = blocked; middle = visitable
- std::vector < std::pair<CObjectInstance*,SDL_Rect> > objects;
- std::vector <CObjectInstance*> visitableObjects;
- };
- //pathfinder
- // map<int,int> iDTerenu=>koszt_pola
- // map<int,int> IDdrogi=>koszt_drogi
- class CMapHandler
- {
- public:
- std::vector< std::vector< std::vector<TerrainTile2> > > ttiles;
- CAmbarCendamo * reader;
- SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
- SDL_Surface * terrBitmap(int x, int y);
- SDL_Surface * undTerrBitmap(int x, int y);
- CDefHandler * fullHide;
- CDefHandler * partialHide;
- std::vector< std::vector<char> > visibility; //true means that pointed place is visible
- std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
- std::vector<CDefHandler *> roadDefs;
- std::vector<CDefHandler *> staticRiverDefs;
- char & visAccess(int x, int y);
- char & undVisAccess(int x, int y);
- SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
- SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
- void init();
- };
- #endif //MAPHANDLER_H
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