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							- /*
 
-  * CInfoBar.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CInfoBar.h"
 
- #include "CAdvMapInt.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- CInfoBar::CVisibleInfo::CVisibleInfo()
 
- 	: CIntObject(0, Point(8, 12))
 
- {
 
- }
 
- void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	for(auto object : forceRefresh)
 
- 		object->showAll(to);
 
- }
 
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
 
- {
 
- }
 
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATHR");
 
- 	heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
 
- }
 
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATCS");
 
- 	townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
 
- }
 
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
 
- 	std::string labelText;
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
 
- 		labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
 
- 	else
 
- 		labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
 
- 	label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
 
- 	forceRefresh.push_back(label);
 
- }
 
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY) == 1)
 
- 		return "NEWDAY";
 
- 	if(LOCPLINT->cb->getDate(Date::DAY) != 1)
 
- 		return "NEWDAY";
 
- 	switch(LOCPLINT->cb->getDate(Date::WEEK))
 
- 	{
 
- 	case 1:
 
- 		return "NEWWEEK1";
 
- 	case 2:
 
- 		return "NEWWEEK2";
 
- 	case 3:
 
- 		return "NEWWEEK3";
 
- 	case 4:
 
- 		return "NEWWEEK4";
 
- 	default:
 
- 		return "";
 
- 	}
 
- }
 
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATNX");
 
- 	banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
 
- 	sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
 
- 	glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
 
- }
 
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	//get amount of halls of each level
 
- 	std::vector<int> halls(4, 0);
 
- 	for(auto town : LOCPLINT->towns)
 
- 	{
 
- 		int hallLevel = town->hallLevel();
 
- 		//negative value means no village hall, unlikely but possible
 
- 		if(hallLevel >= 0)
 
- 			halls.at(hallLevel)++;
 
- 	}
 
- 	std::vector<PlayerColor> allies, enemies;
 
- 	//generate list of allies and enemies
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 	{
 
- 		if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
 
- 		{
 
- 			if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
 
- 				allies.push_back(PlayerColor(i));
 
- 			else
 
- 				enemies.push_back(PlayerColor(i));
 
- 		}
 
- 	}
 
- 	//generate widgets
 
- 	background = std::make_shared<CPicture>("ADSTATIN");
 
- 	allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
 
- 	enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
 
- 	int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : allies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : enemies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	for(size_t i=0; i<halls.size(); i++)
 
- 	{
 
- 		hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
 
- 		if(halls[i])
 
- 			hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
 
- 	}
 
- }
 
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
 
- 	comp = std::make_shared<CComponent>(compToDisplay);
 
- 	comp->moveTo(Point(pos.x+47, pos.y+50));
 
- 	text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- }
 
- void CInfoBar::playNewDaySound()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- 	else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
 
- 		CCS->soundh->playSound(soundBase::newWeek);
 
- 	else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
 
- 		CCS->soundh->playSound(soundBase::newMonth);
 
- 	else
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- }
 
- void CInfoBar::reset()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = EMPTY;
 
- 	visibleInfo = std::make_shared<EmptyVisibleInfo>();
 
- }
 
- void CInfoBar::showSelection()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(adventureInt->selection)
 
- 	{
 
- 		if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 		{
 
- 			showHeroSelection(hero);
 
- 			return;
 
- 		}
 
- 		else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
 
- 		{
 
- 			showTownSelection(town);
 
- 			return;
 
- 		}
 
- 	}
 
- 	showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
 
- }
 
- void CInfoBar::tick()
 
- {
 
- 	removeUsedEvents(TIME);
 
- 	if(GH.topInt() == adventureInt)
 
- 		showSelection();
 
- }
 
- void CInfoBar::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(state == HERO || state == TOWN)
 
- 			showGameStatus();
 
- 		else if(state == GAME)
 
- 			showDate();
 
- 		else
 
- 			showSelection();
 
- 	}
 
- }
 
- void CInfoBar::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
 
- }
 
- void CInfoBar::hover(bool on)
 
- {
 
- 	if(on)
 
- 		GH.statusbar->write(CGI->generaltexth->zelp[292].first);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- CInfoBar::CInfoBar(const Rect & position)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
 
- 	state(EMPTY)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.w = position.w;
 
- 	pos.h = position.h;
 
- 	reset();
 
- }
 
- void CInfoBar::showDate()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	playNewDaySound();
 
- 	state = DATE;
 
- 	visibleInfo = std::make_shared<VisibleDateInfo>();
 
- 	setTimer(3000); // confirmed to match H3
 
- 	redraw();
 
- }
 
- void CInfoBar::showComponent(const Component & comp, std::string message)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = COMPONENT;
 
- 	visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
 
- 	setTimer(3000);
 
- 	redraw();
 
- }
 
- void CInfoBar::startEnemyTurn(PlayerColor color)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = AITURN;
 
- 	visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
 
- 	redraw();
 
- }
 
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!hero)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = HERO;
 
- 		visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showTownSelection(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!town)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = TOWN;
 
- 		visibleInfo = std::make_shared<VisibleTownInfo>(town);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showGameStatus()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = GAME;
 
- 	visibleInfo = std::make_shared<VisibleGameStatusInfo>();
 
- 	setTimer(3000);
 
- 	redraw();
 
- }
 
 
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