1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /*
- * IGameRandomizer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGHeroInstance;
- enum class EArtifactClass;
- namespace vstd
- {
- class RNG;
- }
- /// Provides source of random rolls for game entities
- /// Instance of this interface only exists on server
- class DLL_LINKAGE IGameRandomizer : boost::noncopyable
- {
- public:
- virtual ~IGameRandomizer() = default;
- virtual ArtifactID rollArtifact() = 0;
- virtual ArtifactID rollArtifact(EArtifactClass type) = 0;
- virtual ArtifactID rollArtifact(std::set<ArtifactID> filtered) = 0;
- virtual std::vector<ArtifactID> rollMarketArtifactSet() = 0;
- virtual CreatureID rollCreature() = 0;
- virtual CreatureID rollCreature(int tier) = 0;
- virtual PrimarySkill rollPrimarySkillForLevelup(const CGHeroInstance * hero) = 0;
- virtual SecondarySkill rollSecondarySkillForLevelup(const CGHeroInstance * hero, const std::set<SecondarySkill> & candidates) = 0;
- virtual vstd::RNG & getDefault() = 0;
- };
- VCMI_LIB_NAMESPACE_END
|