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- /*
- * StackLocation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../ConstTransitivePtr.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CArmedInstance;
- class CStackInstance;
- struct StackLocation
- {
- ConstTransitivePtr<CArmedInstance> army;
- SlotID slot;
- StackLocation() = default;
- StackLocation(const CArmedInstance * Army, const SlotID & Slot)
- : army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
- , slot(Slot)
- {
- }
- DLL_LINKAGE const CStackInstance * getStack();
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & army;
- h & slot;
- }
- };
- VCMI_LIB_NAMESPACE_END
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