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TurnInfo.cpp 4.6 KB

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  1. /*
  2. * TurnInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TurnInfo.h"
  12. #include "../TerrainHandler.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../bonuses/BonusList.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/MiscObjects.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. TurnInfo::BonusCache::BonusCache(const TConstBonusListPtr & bl)
  19. {
  20. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  21. {
  22. auto selector = Selector::typeSubtype(BonusType::NO_TERRAIN_PENALTY, BonusSubtypeID(terrain->getId()));
  23. noTerrainPenalty.push_back(static_cast<bool>(bl->getFirst(selector)));
  24. }
  25. freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
  26. flyingMovement = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
  27. flyingMovementVal = bl->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
  28. waterWalking = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::WATER_WALKING)));
  29. waterWalkingVal = bl->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
  30. pathfindingVal = bl->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
  31. }
  32. TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn):
  33. hero(Hero),
  34. maxMovePointsLand(-1),
  35. maxMovePointsWater(-1),
  36. turn(turn)
  37. {
  38. bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
  39. bonusCache = std::make_unique<BonusCache>(bonuses);
  40. nativeTerrain = hero->getNativeTerrain();
  41. }
  42. bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const
  43. {
  44. switch(layer)
  45. {
  46. case EPathfindingLayer::AIR:
  47. if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR)
  48. break;
  49. if(!hasBonusOfType(BonusType::FLYING_MOVEMENT))
  50. return false;
  51. break;
  52. case EPathfindingLayer::WATER:
  53. if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::WATER)
  54. break;
  55. if(!hasBonusOfType(BonusType::WATER_WALKING))
  56. return false;
  57. break;
  58. }
  59. return true;
  60. }
  61. bool TurnInfo::hasBonusOfType(BonusType type) const
  62. {
  63. return hasBonusOfType(type, BonusSubtypeID());
  64. }
  65. bool TurnInfo::hasBonusOfType(BonusType type, BonusSubtypeID subtype) const
  66. {
  67. switch(type)
  68. {
  69. case BonusType::FREE_SHIP_BOARDING:
  70. return bonusCache->freeShipBoarding;
  71. case BonusType::FLYING_MOVEMENT:
  72. return bonusCache->flyingMovement;
  73. case BonusType::WATER_WALKING:
  74. return bonusCache->waterWalking;
  75. case BonusType::NO_TERRAIN_PENALTY:
  76. return bonusCache->noTerrainPenalty[subtype.getNum()];
  77. }
  78. return static_cast<bool>(
  79. bonuses->getFirst(Selector::type()(type).And(Selector::subtype()(subtype))));
  80. }
  81. int TurnInfo::valOfBonuses(BonusType type) const
  82. {
  83. return valOfBonuses(type, BonusSubtypeID());
  84. }
  85. int TurnInfo::valOfBonuses(BonusType type, BonusSubtypeID subtype) const
  86. {
  87. switch(type)
  88. {
  89. case BonusType::FLYING_MOVEMENT:
  90. return bonusCache->flyingMovementVal;
  91. case BonusType::WATER_WALKING:
  92. return bonusCache->waterWalkingVal;
  93. case BonusType::ROUGH_TERRAIN_DISCOUNT:
  94. return bonusCache->pathfindingVal;
  95. }
  96. return bonuses->valOfBonuses(Selector::type()(type).And(Selector::subtype()(subtype)));
  97. }
  98. int TurnInfo::getMaxMovePoints(const EPathfindingLayer & layer) const
  99. {
  100. if(maxMovePointsLand == -1)
  101. maxMovePointsLand = hero->movementPointsLimitCached(true, this);
  102. if(maxMovePointsWater == -1)
  103. maxMovePointsWater = hero->movementPointsLimitCached(false, this);
  104. return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand;
  105. }
  106. void TurnInfo::updateHeroBonuses(BonusType type, const CSelector& sel) const
  107. {
  108. switch(type)
  109. {
  110. case BonusType::FREE_SHIP_BOARDING:
  111. bonusCache->freeShipBoarding = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
  112. break;
  113. case BonusType::FLYING_MOVEMENT:
  114. bonusCache->flyingMovement = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
  115. bonusCache->flyingMovementVal = bonuses->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
  116. break;
  117. case BonusType::WATER_WALKING:
  118. bonusCache->waterWalking = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::WATER_WALKING)));
  119. bonusCache->waterWalkingVal = bonuses->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
  120. break;
  121. case BonusType::ROUGH_TERRAIN_DISCOUNT:
  122. bonusCache->pathfindingVal = bonuses->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
  123. break;
  124. default:
  125. bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
  126. }
  127. }
  128. VCMI_LIB_NAMESPACE_END