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							- #include "StdInc.h"
 
- #include "CObjectClassesHandler.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../filesystem/CBinaryReader.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../GameConstants.h"
 
- #include "../StringConstants.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "../CModHandler.h"
 
- #include "../JsonNode.h"
 
- #include "CRewardableConstructor.h"
 
- /*
 
-  * ObjectTemplate.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- static bool isVisitableFromTop(int identifier, int type)
 
- {
 
- 	if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
 
- 		return true;
 
- 	static const Obj visitableFromTop[] =
 
- 		{Obj::FLOTSAM,
 
- 		Obj::SEA_CHEST,
 
- 		Obj::SHIPWRECK_SURVIVOR,
 
- 		Obj::BUOY,
 
- 		Obj::OCEAN_BOTTLE,
 
- 		Obj::BOAT,
 
- 		Obj::WHIRLPOOL,
 
- 		Obj::GARRISON,
 
- 		Obj::GARRISON2,
 
- 		Obj::SCHOLAR,
 
- 		Obj::CAMPFIRE,
 
- 		Obj::BORDERGUARD,
 
- 		Obj::BORDER_GATE,
 
- 		Obj::QUEST_GUARD,
 
- 		Obj::CORPSE
 
- 	};
 
- 	if (vstd::find_pos(visitableFromTop, identifier) != -1)
 
- 		return true;
 
- 	return false;
 
- }
 
- ObjectTemplate::ObjectTemplate():
 
- 	visitDir(8|16|32|64|128), // all but top
 
- 	id(Obj::NO_OBJ),
 
- 	subid(0),
 
- 	printPriority(0)
 
- {
 
- }
 
- void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
 
- {
 
- 	std::string data = parser.readString();
 
- 	std::vector<std::string> strings;
 
- 	boost::split(strings, data, boost::is_any_of(" "));
 
- 	assert(strings.size() == 9);
 
- 	animationFile = strings[0];
 
- 	stringID = strings[0];
 
- 	std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
 
- 	std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
 
- 	assert(blockStr.size() == 6*8);
 
- 	assert(visitStr.size() == 6*8);
 
- 	setSize(8, 6);
 
- 	for (size_t i=0; i<6; i++) // 6 rows
 
- 	{
 
- 		for (size_t j=0; j<8; j++) // 8 columns
 
- 		{
 
- 			auto & tile = usedTiles[i][j];
 
- 			tile |= VISIBLE; // assume that all tiles are visible
 
- 			if (blockStr[i*8 + j] == '0')
 
- 				tile |= BLOCKED;
 
- 			if (visitStr[i*8 + j] == '1')
 
- 				tile |= VISITABLE;
 
- 		}
 
- 	}
 
- 	// strings[3] most likely - terrains on which this object can be placed in editor.
 
- 	// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
 
- 	// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
 
- 	std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
 
- 	assert(terrStr.size() == 9); // all terrains but rock
 
- 	for (size_t i=0; i<9; i++)
 
- 	{
 
- 		if (terrStr[8-i] == '1')
 
- 			allowedTerrains.insert(ETerrainType(i));
 
- 	}
 
- 	id    = Obj(boost::lexical_cast<int>(strings[5]));
 
- 	subid = boost::lexical_cast<int>(strings[6]);
 
- 	int type  = boost::lexical_cast<int>(strings[7]);
 
- 	printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
 
- 	if (isVisitableFromTop(id, type))
 
- 		visitDir = 0xff;
 
- 	else
 
- 		visitDir = (8|16|32|64|128);
 
- 	readMsk();
 
- }
 
- void ObjectTemplate::readMsk()
 
- {
 
- 	ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
 
- 	if (CResourceHandler::get()->existsResource(resID))
 
- 	{
 
- 		auto msk = CResourceHandler::get()->load(resID)->readAll();
 
- 		setSize(msk.first.get()[0], msk.first.get()[1]);
 
- 	}
 
- 	else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
 
- 	{
 
- 		setSize(8, 6);
 
- 	}
 
- }
 
- void ObjectTemplate::readMap(CBinaryReader & reader)
 
- {
 
- 	animationFile = reader.readString();
 
- 	setSize(8, 6);
 
- 	ui8 blockMask[6];
 
- 	ui8 visitMask[6];
 
- 	for(auto & byte : blockMask)
 
- 		byte = reader.readUInt8();
 
- 	for(auto & byte : visitMask)
 
- 		byte = reader.readUInt8();
 
- 	for (size_t i=0; i<6; i++) // 6 rows
 
- 	{
 
- 		for (size_t j=0; j<8; j++) // 8 columns
 
- 		{
 
- 			auto & tile = usedTiles[5 - i][7 - j];
 
- 			tile |= VISIBLE; // assume that all tiles are visible
 
- 			if (((blockMask[i] >> j) & 1 ) == 0)
 
- 				tile |= BLOCKED;
 
- 			if (((visitMask[i] >> j) & 1 ) != 0)
 
- 				tile |= VISITABLE;
 
- 		}
 
- 	}
 
- 	reader.readUInt16();
 
- 	ui16 terrMask = reader.readUInt16();
 
- 	for (size_t i=0; i<9; i++)
 
- 	{
 
- 		if (((terrMask >> i) & 1 ) != 0)
 
- 			allowedTerrains.insert(ETerrainType(i));
 
- 	}
 
- 	id = Obj(reader.readUInt32());
 
- 	subid = reader.readUInt32();
 
- 	int type = reader.readUInt8();
 
- 	printPriority = reader.readUInt8() * 100; // to have some space in future
 
- 	if (isVisitableFromTop(id, type))
 
- 		visitDir = 0xff;
 
- 	else
 
- 		visitDir = (8|16|32|64|128);
 
- 	reader.skip(16);
 
- 	readMsk();
 
- 	if (id == Obj::EVENT)
 
- 	{
 
- 		setSize(1,1);
 
- 		usedTiles[0][0] = VISITABLE;
 
- 	}
 
- }
 
- void ObjectTemplate::readJson(const JsonNode &node)
 
- {
 
- 	animationFile = node["animation"].String();
 
- 	const JsonVector & visitDirs = node["visitableFrom"].Vector();
 
- 	if (!visitDirs.empty())
 
- 	{
 
- 		if (visitDirs[0].String()[0] == '+') visitDir |= 1;
 
- 		if (visitDirs[0].String()[1] == '+') visitDir |= 2;
 
- 		if (visitDirs[0].String()[2] == '+') visitDir |= 4;
 
- 		if (visitDirs[1].String()[2] == '+') visitDir |= 8;
 
- 		if (visitDirs[2].String()[2] == '+') visitDir |= 16;
 
- 		if (visitDirs[2].String()[1] == '+') visitDir |= 32;
 
- 		if (visitDirs[2].String()[0] == '+') visitDir |= 64;
 
- 		if (visitDirs[1].String()[0] == '+') visitDir |= 128;
 
- 	}
 
- 	else
 
- 		visitDir = 0x00;
 
- 	if (!node["allowedTerrains"].isNull())
 
- 	{
 
- 		for (auto & entry : node["allowedTerrains"].Vector())
 
- 			allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
 
- 	}
 
- 	else
 
- 	{
 
- 		for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
 
- 			allowedTerrains.insert(ETerrainType(i));
 
- 	}
 
- 	if (allowedTerrains.empty())
 
- 		logGlobal->warnStream() << "Loaded template without allowed terrains!";
 
- 	auto charToTile = [&](const char & ch) -> ui8
 
- 	{
 
- 		switch (ch)
 
- 		{
 
- 			case ' ' : return 0;
 
- 			case '0' : return 0;
 
- 			case 'V' : return VISIBLE;
 
- 			case 'B' : return VISIBLE | BLOCKED;
 
- 			case 'H' : return BLOCKED;
 
- 			case 'A' : return VISIBLE | BLOCKED | VISITABLE;
 
- 			case 'T' : return BLOCKED | VISITABLE;
 
- 			default:
 
- 				logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
 
- 				return 0;
 
- 		}
 
- 	};
 
- 	const JsonVector & mask = node["mask"].Vector();
 
- 	size_t height = mask.size();
 
- 	size_t width  = 0;
 
- 	for (auto & line : mask)
 
- 		vstd::amax(width, line.String().size());
 
- 	setSize(width, height);
 
- 	for (size_t i=0; i<mask.size(); i++)
 
- 	{
 
- 		const std::string & line = mask[i].String();
 
- 		for (size_t j=0; j < line.size(); j++)
 
- 			usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
 
- 	}
 
- 	printPriority = node["zIndex"].Float();
 
- }
 
- ui32 ObjectTemplate::getWidth() const
 
- {
 
- 	return usedTiles.empty() ? 0 : usedTiles.front().size();
 
- }
 
- ui32 ObjectTemplate::getHeight() const
 
- {
 
- 	return usedTiles.size();
 
- }
 
- void ObjectTemplate::setSize(ui32 width, ui32 height)
 
- {
 
- 	usedTiles.resize(height);
 
- 	for (auto & line : usedTiles)
 
- 		line.resize(width, 0);
 
- }
 
- bool ObjectTemplate::isVisitable() const
 
- {
 
- 	for (auto & line : usedTiles)
 
- 		for (auto & tile : line)
 
- 			if (tile & VISITABLE)
 
- 				return true;
 
- 	return false;
 
- }
 
- bool ObjectTemplate::isWithin(si32 X, si32 Y) const
 
- {
 
- 	if (X < 0 || Y < 0)
 
- 		return false;
 
- 	if (X >= getWidth() || Y >= getHeight())
 
- 		return false;
 
- 	return true;
 
- }
 
- bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
 
- {
 
- 	if (isWithin(X, Y))
 
- 		return usedTiles[Y][X] & VISITABLE;
 
- 	return false;
 
- }
 
- bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
 
- {
 
- 	if (isWithin(X, Y))
 
- 		return usedTiles[Y][X] & VISIBLE;
 
- 	return false;
 
- }
 
- bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
 
- {
 
- 	if (isWithin(X, Y))
 
- 		return usedTiles[Y][X] & BLOCKED;
 
- 	return false;
 
- }
 
- std::set<int3> ObjectTemplate::getBlockedOffsets() const
 
- {
 
- 	std::set<int3> ret;
 
- 	for(int w = 0; w < getWidth(); ++w)
 
- 	{
 
- 		for(int h = 0; h < getHeight(); ++h)
 
- 		{
 
- 			if (isBlockedAt(w, h))
 
- 				ret.insert(int3(-w, -h, 0));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int3 ObjectTemplate::getBlockMapOffset() const
 
- {
 
- 	for(int w = 0; w < getWidth(); ++w)
 
- 	{
 
- 		for(int h = 0; h < getHeight(); ++h)
 
- 		{
 
- 			if (isBlockedAt(w, h))
 
- 				return int3(-w, -h, 0);
 
- 		}
 
- 	}
 
- 	return int3(-1,-1,-1);
 
- }
 
- bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
 
- {
 
- 	// visitDir uses format
 
- 	// 1 2 3
 
- 	// 8   4
 
- 	// 7 6 5
 
- 	int dirMap[3][3] =
 
- 	{
 
- 		{ visitDir &   1, visitDir &   2, visitDir &   4 },
 
- 		{ visitDir & 128,        1      , visitDir &   8 },
 
- 		{ visitDir &  64, visitDir &  32, visitDir &  16 }
 
- 	};
 
- 	// map input values to range 0..2
 
- 	int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
 
- 	int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
 
- 	return dirMap[dy][dx] != 0;
 
- }
 
- bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
 
- {
 
- 	return allowedTerrains.count(terrain) != 0;
 
- }
 
 
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