MapFormatH3M.cpp 65 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../CModHandler.h"
  22. #include "../GameSettings.h"
  23. #include "../RiverHandler.h"
  24. #include "../RoadHandler.h"
  25. #include "../TerrainHandler.h"
  26. #include "../TextOperations.h"
  27. #include "../VCMI_Lib.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../spells/CSpellHandler.h"
  36. #include <boost/crc.hpp>
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. static std::string convertMapName(std::string input)
  39. {
  40. boost::algorithm::to_lower(input);
  41. boost::algorithm::trim(input);
  42. size_t slashPos = input.find_last_of('/');
  43. if(slashPos != std::string::npos)
  44. return input.substr(slashPos + 1);
  45. return input;
  46. }
  47. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  48. : map(nullptr)
  49. , reader(new MapReaderH3M(stream))
  50. , inputStream(stream)
  51. , mapName(convertMapName(mapName))
  52. , modName(modName)
  53. , fileEncoding(encodingName)
  54. {
  55. }
  56. //must be instantiated in .cpp file for access to complete types of all member fields
  57. CMapLoaderH3M::~CMapLoaderH3M() = default;
  58. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  59. {
  60. // Init map object by parsing the input buffer
  61. map = new CMap();
  62. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  63. init();
  64. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  65. }
  66. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  67. {
  68. // Read header
  69. mapHeader = std::make_unique<CMapHeader>();
  70. readHeader();
  71. return std::move(mapHeader);
  72. }
  73. void CMapLoaderH3M::init()
  74. {
  75. //TODO: get rid of double input process
  76. si64 temp_size = inputStream->getSize();
  77. inputStream->seek(0);
  78. auto * temp_buffer = new ui8[temp_size];
  79. inputStream->read(temp_buffer, temp_size);
  80. // Compute checksum
  81. boost::crc_32_type result;
  82. result.process_bytes(temp_buffer, temp_size);
  83. map->checksum = result.checksum();
  84. delete[] temp_buffer;
  85. inputStream->seek(0);
  86. readHeader();
  87. map->allHeroes.resize(map->allowedHeroes.size());
  88. readDisposedHeroes();
  89. readMapOptions();
  90. readAllowedArtifacts();
  91. readAllowedSpellsAbilities();
  92. readRumors();
  93. readPredefinedHeroes();
  94. readTerrain();
  95. readObjectTemplates();
  96. readObjects();
  97. readEvents();
  98. map->calculateGuardingGreaturePositions();
  99. afterRead();
  100. //map->banWaterContent(); //Not sure if force this for custom scenarios
  101. }
  102. void CMapLoaderH3M::readHeader()
  103. {
  104. // Map version
  105. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  106. if(mapHeader->version == EMapFormat::HOTA)
  107. {
  108. uint32_t hotaVersion = reader->readUInt32();
  109. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  110. reader->setFormatLevel(features);
  111. if(hotaVersion > 0)
  112. {
  113. bool isMirrorMap = reader->readBool();
  114. bool isArenaMap = reader->readBool();
  115. //TODO: HotA
  116. if (isMirrorMap)
  117. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  118. if (isArenaMap)
  119. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  120. }
  121. if(hotaVersion > 1)
  122. {
  123. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  124. assert(unknown == 12);
  125. }
  126. }
  127. else
  128. {
  129. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  130. reader->setFormatLevel(features);
  131. }
  132. MapIdentifiersH3M identifierMapper;
  133. if (features.levelROE)
  134. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  135. if (features.levelAB)
  136. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  137. if (features.levelSOD)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  139. if (features.levelWOG)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  141. if (features.levelHOTA0)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  143. reader->setIdentifierRemapper(identifierMapper);
  144. // include basic mod
  145. if(mapHeader->version == EMapFormat::WOG)
  146. mapHeader->mods["wake-of-gods"];
  147. // Read map name, description, dimensions,...
  148. mapHeader->areAnyPlayers = reader->readBool();
  149. mapHeader->height = mapHeader->width = reader->readInt32();
  150. mapHeader->twoLevel = reader->readBool();
  151. mapHeader->name = readLocalizedString("header.name");
  152. mapHeader->description = readLocalizedString("header.description");
  153. mapHeader->difficulty = reader->readInt8();
  154. if(features.levelAB)
  155. mapHeader->levelLimit = reader->readUInt8();
  156. else
  157. mapHeader->levelLimit = 0;
  158. readPlayerInfo();
  159. readVictoryLossConditions();
  160. readTeamInfo();
  161. readAllowedHeroes();
  162. }
  163. void CMapLoaderH3M::readPlayerInfo()
  164. {
  165. for(int i = 0; i < mapHeader->players.size(); ++i)
  166. {
  167. auto & playerInfo = mapHeader->players[i];
  168. playerInfo.canHumanPlay = reader->readBool();
  169. playerInfo.canComputerPlay = reader->readBool();
  170. // If nobody can play with this player - skip loading of these properties
  171. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  172. {
  173. if(features.levelROE)
  174. reader->skipUnused(6);
  175. if(features.levelAB)
  176. reader->skipUnused(6);
  177. if(features.levelSOD)
  178. reader->skipUnused(1);
  179. continue;
  180. }
  181. playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
  182. if(features.levelSOD)
  183. reader->skipUnused(1); //TODO: check meaning?
  184. std::set<FactionID> allowedFactions;
  185. reader->readBitmaskFactions(allowedFactions, false);
  186. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  187. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  188. if(!allFactionsAllowed)
  189. playerInfo.allowedFactions = allowedFactions;
  190. playerInfo.hasMainTown = reader->readBool();
  191. if(playerInfo.hasMainTown)
  192. {
  193. if(features.levelAB)
  194. {
  195. playerInfo.generateHeroAtMainTown = reader->readBool();
  196. reader->skipUnused(1); //TODO: check meaning?
  197. }
  198. else
  199. {
  200. playerInfo.generateHeroAtMainTown = true;
  201. }
  202. playerInfo.posOfMainTown = reader->readInt3();
  203. }
  204. playerInfo.hasRandomHero = reader->readBool();
  205. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  206. if(playerInfo.mainCustomHeroId != -1)
  207. {
  208. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  209. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  210. }
  211. if(features.levelAB)
  212. {
  213. reader->skipUnused(1); //TODO: check meaning?
  214. uint32_t heroCount = reader->readUInt32();
  215. for(int pp = 0; pp < heroCount; ++pp)
  216. {
  217. SHeroName vv;
  218. vv.heroId = reader->readUInt8();
  219. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  220. playerInfo.heroesNames.push_back(vv);
  221. }
  222. }
  223. }
  224. }
  225. enum class EVictoryConditionType : uint8_t
  226. {
  227. ARTIFACT = 0,
  228. GATHERTROOP = 1,
  229. GATHERRESOURCE = 2,
  230. BUILDCITY = 3,
  231. BUILDGRAIL = 4,
  232. BEATHERO = 5,
  233. CAPTURECITY = 6,
  234. BEATMONSTER = 7,
  235. TAKEDWELLINGS = 8,
  236. TAKEMINES = 9,
  237. TRANSPORTITEM = 10,
  238. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  239. HOTA_SURVIVE_FOR_DAYS = 12,
  240. WINSTANDARD = 255
  241. };
  242. enum class ELossConditionType : uint8_t
  243. {
  244. LOSSCASTLE = 0,
  245. LOSSHERO = 1,
  246. TIMEEXPIRES = 2,
  247. LOSSSTANDARD = 255
  248. };
  249. void CMapLoaderH3M::readVictoryLossConditions()
  250. {
  251. mapHeader->triggeredEvents.clear();
  252. mapHeader->victoryMessage.clear();
  253. mapHeader->defeatMessage.clear();
  254. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  255. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  256. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  257. defeatCondition.value = 7;
  258. TriggeredEvent standardVictory;
  259. standardVictory.effect.type = EventEffect::VICTORY;
  260. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  261. standardVictory.identifier = "standardVictory";
  262. standardVictory.description.clear(); // TODO: display in quest window
  263. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  264. standardVictory.trigger = EventExpression(victoryCondition);
  265. TriggeredEvent standardDefeat;
  266. standardDefeat.effect.type = EventEffect::DEFEAT;
  267. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  268. standardDefeat.identifier = "standardDefeat";
  269. standardDefeat.description.clear(); // TODO: display in quest window
  270. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  271. standardDefeat.trigger = EventExpression(defeatCondition);
  272. // Specific victory conditions
  273. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  274. {
  275. // create normal condition
  276. mapHeader->triggeredEvents.push_back(standardVictory);
  277. mapHeader->victoryIconIndex = 11;
  278. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  279. }
  280. else
  281. {
  282. TriggeredEvent specialVictory;
  283. specialVictory.effect.type = EventEffect::VICTORY;
  284. specialVictory.identifier = "specialVictory";
  285. specialVictory.description.clear(); // TODO: display in quest window
  286. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  287. bool allowNormalVictory = reader->readBool();
  288. bool appliesToAI = reader->readBool();
  289. if(allowNormalVictory)
  290. {
  291. size_t playersOnMap = boost::range::count_if(
  292. mapHeader->players,
  293. [](const PlayerInfo & info)
  294. {
  295. return info.canAnyonePlay();
  296. }
  297. );
  298. if(playersOnMap == 1)
  299. {
  300. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  301. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  302. }
  303. }
  304. switch(vicCondition)
  305. {
  306. case EVictoryConditionType::ARTIFACT:
  307. {
  308. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  309. cond.objectType = reader->readArtifact();
  310. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  311. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  312. specialVictory.trigger = EventExpression(cond);
  313. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  314. break;
  315. }
  316. case EVictoryConditionType::GATHERTROOP:
  317. {
  318. EventCondition cond(EventCondition::HAVE_CREATURES);
  319. cond.objectType = reader->readCreature();
  320. cond.value = reader->readInt32();
  321. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  322. specialVictory.onFulfill.appendTextID("core.genrltxt.6");
  323. specialVictory.trigger = EventExpression(cond);
  324. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  325. break;
  326. }
  327. case EVictoryConditionType::GATHERRESOURCE:
  328. {
  329. EventCondition cond(EventCondition::HAVE_RESOURCES);
  330. cond.objectType = reader->readUInt8();
  331. cond.value = reader->readInt32();
  332. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  333. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  334. specialVictory.trigger = EventExpression(cond);
  335. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  336. break;
  337. }
  338. case EVictoryConditionType::BUILDCITY:
  339. {
  340. EventExpression::OperatorAll oper;
  341. EventCondition cond(EventCondition::HAVE_BUILDING);
  342. cond.position = reader->readInt3();
  343. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  344. oper.expressions.emplace_back(cond);
  345. cond.objectType = BuildingID::FORT + reader->readUInt8();
  346. oper.expressions.emplace_back(cond);
  347. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  348. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  349. specialVictory.trigger = EventExpression(oper);
  350. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  351. break;
  352. }
  353. case EVictoryConditionType::BUILDGRAIL:
  354. {
  355. EventCondition cond(EventCondition::HAVE_BUILDING);
  356. cond.objectType = BuildingID::GRAIL;
  357. cond.position = reader->readInt3();
  358. if(cond.position.z > 2)
  359. cond.position = int3(-1, -1, -1);
  360. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  361. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  362. specialVictory.trigger = EventExpression(cond);
  363. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  364. break;
  365. }
  366. case EVictoryConditionType::BEATHERO:
  367. {
  368. EventCondition cond(EventCondition::DESTROY);
  369. cond.objectType = Obj::HERO;
  370. cond.position = reader->readInt3();
  371. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  372. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  373. specialVictory.trigger = EventExpression(cond);
  374. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  375. break;
  376. }
  377. case EVictoryConditionType::CAPTURECITY:
  378. {
  379. EventCondition cond(EventCondition::CONTROL);
  380. cond.objectType = Obj::TOWN;
  381. cond.position = reader->readInt3();
  382. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  383. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  384. specialVictory.trigger = EventExpression(cond);
  385. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  386. break;
  387. }
  388. case EVictoryConditionType::BEATMONSTER:
  389. {
  390. EventCondition cond(EventCondition::DESTROY);
  391. cond.objectType = Obj::MONSTER;
  392. cond.position = reader->readInt3();
  393. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  394. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  395. specialVictory.trigger = EventExpression(cond);
  396. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  397. break;
  398. }
  399. case EVictoryConditionType::TAKEDWELLINGS:
  400. {
  401. EventExpression::OperatorAll oper;
  402. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  403. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  404. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  405. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  406. specialVictory.trigger = EventExpression(oper);
  407. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  408. break;
  409. }
  410. case EVictoryConditionType::TAKEMINES:
  411. {
  412. EventCondition cond(EventCondition::CONTROL);
  413. cond.objectType = Obj::MINE;
  414. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  415. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  416. specialVictory.trigger = EventExpression(cond);
  417. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  418. break;
  419. }
  420. case EVictoryConditionType::TRANSPORTITEM:
  421. {
  422. EventCondition cond(EventCondition::TRANSPORT);
  423. cond.objectType = reader->readUInt8();
  424. cond.position = reader->readInt3();
  425. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  426. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  427. specialVictory.trigger = EventExpression(cond);
  428. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  429. break;
  430. }
  431. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  432. {
  433. EventCondition cond(EventCondition::DESTROY);
  434. cond.objectType = Obj::MONSTER;
  435. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  436. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  439. mapHeader->victoryIconIndex = 12;
  440. break;
  441. }
  442. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  443. {
  444. EventCondition cond(EventCondition::DAYS_PASSED);
  445. cond.value = reader->readUInt32();
  446. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  447. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  448. specialVictory.trigger = EventExpression(cond);
  449. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  450. mapHeader->victoryIconIndex = 13;
  451. break;
  452. }
  453. default:
  454. assert(0);
  455. }
  456. // if condition is human-only turn it into following construction: AllOf(human, condition)
  457. if(!appliesToAI)
  458. {
  459. EventExpression::OperatorAll oper;
  460. EventCondition notAI(EventCondition::IS_HUMAN);
  461. notAI.value = 1;
  462. oper.expressions.emplace_back(notAI);
  463. oper.expressions.push_back(specialVictory.trigger.get());
  464. specialVictory.trigger = EventExpression(oper);
  465. }
  466. // if normal victory allowed - add one more quest
  467. if(allowNormalVictory)
  468. {
  469. mapHeader->victoryMessage.appendRawString(" / ");
  470. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  471. mapHeader->triggeredEvents.push_back(standardVictory);
  472. }
  473. mapHeader->triggeredEvents.push_back(specialVictory);
  474. }
  475. // Read loss conditions
  476. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  477. if(lossCond == ELossConditionType::LOSSSTANDARD)
  478. {
  479. mapHeader->defeatIconIndex = 3;
  480. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  481. }
  482. else
  483. {
  484. TriggeredEvent specialDefeat;
  485. specialDefeat.effect.type = EventEffect::DEFEAT;
  486. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  487. specialDefeat.identifier = "specialDefeat";
  488. specialDefeat.description.clear(); // TODO: display in quest window
  489. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  490. switch(lossCond)
  491. {
  492. case ELossConditionType::LOSSCASTLE:
  493. {
  494. EventExpression::OperatorNone noneOf;
  495. EventCondition cond(EventCondition::CONTROL);
  496. cond.objectType = Obj::TOWN;
  497. cond.position = reader->readInt3();
  498. noneOf.expressions.emplace_back(cond);
  499. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  500. specialDefeat.trigger = EventExpression(noneOf);
  501. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  502. break;
  503. }
  504. case ELossConditionType::LOSSHERO:
  505. {
  506. EventExpression::OperatorNone noneOf;
  507. EventCondition cond(EventCondition::CONTROL);
  508. cond.objectType = Obj::HERO;
  509. cond.position = reader->readInt3();
  510. noneOf.expressions.emplace_back(cond);
  511. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  512. specialDefeat.trigger = EventExpression(noneOf);
  513. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  514. break;
  515. }
  516. case ELossConditionType::TIMEEXPIRES:
  517. {
  518. EventCondition cond(EventCondition::DAYS_PASSED);
  519. cond.value = reader->readUInt16();
  520. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  521. specialDefeat.trigger = EventExpression(cond);
  522. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  523. break;
  524. }
  525. }
  526. // turn simple loss condition into complete one that can be evaluated later:
  527. // - any of :
  528. // - days without town: 7
  529. // - all of:
  530. // - is human
  531. // - (expression)
  532. EventExpression::OperatorAll allOf;
  533. EventCondition isHuman(EventCondition::IS_HUMAN);
  534. isHuman.value = 1;
  535. allOf.expressions.emplace_back(isHuman);
  536. allOf.expressions.push_back(specialDefeat.trigger.get());
  537. specialDefeat.trigger = EventExpression(allOf);
  538. mapHeader->triggeredEvents.push_back(specialDefeat);
  539. }
  540. mapHeader->triggeredEvents.push_back(standardDefeat);
  541. }
  542. void CMapLoaderH3M::readTeamInfo()
  543. {
  544. mapHeader->howManyTeams = reader->readUInt8();
  545. if(mapHeader->howManyTeams > 0)
  546. {
  547. // Teams
  548. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  549. mapHeader->players[i].team = TeamID(reader->readUInt8());
  550. }
  551. else
  552. {
  553. // No alliances
  554. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  555. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  556. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  557. }
  558. }
  559. void CMapLoaderH3M::readAllowedHeroes()
  560. {
  561. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  562. if(features.levelHOTA0)
  563. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  564. else
  565. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  566. if(features.levelAB)
  567. {
  568. uint32_t placeholdersQty = reader->readUInt32();
  569. for (uint32_t i = 0; i < placeholdersQty; ++i)
  570. {
  571. auto heroID = reader->readHero();
  572. mapHeader->reservedCampaignHeroes.push_back(heroID);
  573. }
  574. }
  575. }
  576. void CMapLoaderH3M::readDisposedHeroes()
  577. {
  578. // Reading disposed heroes (20 bytes)
  579. if(features.levelSOD)
  580. {
  581. ui8 disp = reader->readUInt8();
  582. map->disposedHeroes.resize(disp);
  583. for(int g = 0; g < disp; ++g)
  584. {
  585. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  586. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  587. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  588. map->disposedHeroes[g].players = reader->readUInt8();
  589. }
  590. }
  591. }
  592. void CMapLoaderH3M::readMapOptions()
  593. {
  594. //omitting NULLS
  595. reader->skipZero(31);
  596. if(features.levelHOTA0)
  597. {
  598. //TODO: HotA
  599. bool allowSpecialMonths = reader->readBool();
  600. if(!allowSpecialMonths)
  601. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  602. reader->skipZero(3);
  603. }
  604. if(features.levelHOTA1)
  605. {
  606. // Unknown, may be another "sized bitmap", e.g
  607. // 4 bytes - size of bitmap (16)
  608. // 2 bytes - bitmap data (16 bits / 2 bytes)
  609. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  610. assert(unknownConstant == 16);
  611. reader->skipZero(5);
  612. }
  613. if(features.levelHOTA3)
  614. {
  615. //TODO: HotA
  616. int32_t roundLimit = reader->readInt32();
  617. if(roundLimit != -1)
  618. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  619. }
  620. }
  621. void CMapLoaderH3M::readAllowedArtifacts()
  622. {
  623. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  624. if(features.levelAB)
  625. {
  626. if(features.levelHOTA0)
  627. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  628. else
  629. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  630. }
  631. // ban combo artifacts
  632. if(!features.levelSOD)
  633. {
  634. for(CArtifact * artifact : VLC->arth->objects)
  635. if(artifact->isCombined())
  636. map->allowedArtifact[artifact->getId()] = false;
  637. }
  638. if(!features.levelAB)
  639. {
  640. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  641. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  642. }
  643. // Messy, but needed
  644. for(TriggeredEvent & event : map->triggeredEvents)
  645. {
  646. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  647. {
  648. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  649. {
  650. map->allowedArtifact[cond.objectType] = false;
  651. }
  652. return cond;
  653. };
  654. event.trigger = event.trigger.morph(patcher);
  655. }
  656. }
  657. void CMapLoaderH3M::readAllowedSpellsAbilities()
  658. {
  659. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  660. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  661. if(features.levelSOD)
  662. {
  663. reader->readBitmaskSpells(map->allowedSpells, true);
  664. reader->readBitmaskSkills(map->allowedAbilities, true);
  665. }
  666. }
  667. void CMapLoaderH3M::readRumors()
  668. {
  669. uint32_t rumorsCount = reader->readUInt32();
  670. assert(rumorsCount < 1000); // sanity check
  671. for(int it = 0; it < rumorsCount; it++)
  672. {
  673. Rumor ourRumor;
  674. ourRumor.name = readBasicString();
  675. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  676. map->rumors.push_back(ourRumor);
  677. }
  678. }
  679. void CMapLoaderH3M::readPredefinedHeroes()
  680. {
  681. if(!features.levelSOD)
  682. return;
  683. uint32_t heroesCount = features.heroesCount;
  684. if(features.levelHOTA0)
  685. heroesCount = reader->readUInt32();
  686. assert(heroesCount <= features.heroesCount);
  687. for(int heroID = 0; heroID < heroesCount; heroID++)
  688. {
  689. bool custom = reader->readBool();
  690. if(!custom)
  691. continue;
  692. auto * hero = new CGHeroInstance();
  693. hero->ID = Obj::HERO;
  694. hero->subID = heroID;
  695. bool hasExp = reader->readBool();
  696. if(hasExp)
  697. {
  698. hero->exp = reader->readUInt32();
  699. }
  700. else
  701. {
  702. hero->exp = 0;
  703. }
  704. bool hasSecSkills = reader->readBool();
  705. if(hasSecSkills)
  706. {
  707. uint32_t howMany = reader->readUInt32();
  708. hero->secSkills.resize(howMany);
  709. for(int yy = 0; yy < howMany; ++yy)
  710. {
  711. hero->secSkills[yy].first = reader->readSkill();
  712. hero->secSkills[yy].second = reader->readUInt8();
  713. }
  714. }
  715. loadArtifactsOfHero(hero);
  716. bool hasCustomBio = reader->readBool();
  717. if(hasCustomBio)
  718. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  719. // 0xFF is default, 00 male, 01 female
  720. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  721. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  722. bool hasCustomSpells = reader->readBool();
  723. if(hasCustomSpells)
  724. reader->readBitmaskSpells(hero->spells, false);
  725. bool hasCustomPrimSkills = reader->readBool();
  726. if(hasCustomPrimSkills)
  727. {
  728. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  729. {
  730. hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());
  731. }
  732. }
  733. map->predefinedHeroes.emplace_back(hero);
  734. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  735. }
  736. }
  737. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  738. {
  739. bool hasArtSet = reader->readBool();
  740. // True if artifact set is not default (hero has some artifacts)
  741. if(!hasArtSet)
  742. return;
  743. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  744. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  745. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  746. {
  747. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  748. hero->artifactsInBackpack.clear();
  749. while(!hero->artifactsWorn.empty())
  750. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  751. }
  752. for(int i = 0; i < features.artifactSlotsCount; i++)
  753. loadArtifactToSlot(hero, i);
  754. // bag artifacts
  755. // number of artifacts in hero's bag
  756. int amount = reader->readUInt16();
  757. for(int i = 0; i < amount; ++i)
  758. {
  759. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  760. }
  761. }
  762. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  763. {
  764. ArtifactID artifactID = reader->readArtifact();
  765. if(artifactID == ArtifactID::NONE)
  766. return false;
  767. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  768. if(!art)
  769. {
  770. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  771. return false;
  772. }
  773. if(art->isBig() && slot >= GameConstants::BACKPACK_START)
  774. {
  775. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  776. return false;
  777. }
  778. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  779. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  780. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  781. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  782. auto artifactPos = ArtifactPosition(slot);
  783. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  784. {
  785. hero->putArtifact(artifactPos, artifact);
  786. }
  787. else
  788. {
  789. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  790. return false;
  791. }
  792. return true;
  793. }
  794. void CMapLoaderH3M::readTerrain()
  795. {
  796. map->initTerrain();
  797. // Read terrain
  798. int3 pos;
  799. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  800. {
  801. //OH3 format is [z][y][x]
  802. for(pos.y = 0; pos.y < map->height; pos.y++)
  803. {
  804. for(pos.x = 0; pos.x < map->width; pos.x++)
  805. {
  806. auto & tile = map->getTile(pos);
  807. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  808. tile.terView = reader->readUInt8();
  809. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  810. tile.riverDir = reader->readUInt8();
  811. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  812. tile.roadDir = reader->readUInt8();
  813. tile.extTileFlags = reader->readUInt8();
  814. tile.blocked = !tile.terType->isPassable();
  815. tile.visitable = false;
  816. assert(tile.terType->getId() != ETerrainId::NONE);
  817. }
  818. }
  819. }
  820. map->calculateWaterContent();
  821. }
  822. void CMapLoaderH3M::readObjectTemplates()
  823. {
  824. uint32_t defAmount = reader->readUInt32();
  825. templates.reserve(defAmount);
  826. // Read custom defs
  827. for(int defID = 0; defID < defAmount; ++defID)
  828. {
  829. auto tmpl = reader->readObjectTemplate();
  830. templates.push_back(tmpl);
  831. if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
  832. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
  833. }
  834. }
  835. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
  836. {
  837. auto * object = new CGEvent();
  838. readBoxContent(object, mapPosition);
  839. object->availableFor = reader->readUInt8();
  840. object->computerActivate = reader->readBool();
  841. object->removeAfterVisit = reader->readBool();
  842. reader->skipZero(4);
  843. if(features.levelHOTA3)
  844. object->humanActivate = reader->readBool();
  845. else
  846. object->humanActivate = true;
  847. return object;
  848. }
  849. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
  850. {
  851. auto * object = new CGPandoraBox();
  852. readBoxContent(object, mapPosition);
  853. return object;
  854. }
  855. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
  856. {
  857. readMessageAndGuards(object->message, object, mapPosition);
  858. object->gainedExp = reader->readUInt32();
  859. object->manaDiff = reader->readInt32();
  860. object->moraleDiff = reader->readInt8();
  861. object->luckDiff = reader->readInt8();
  862. reader->readResourses(object->resources);
  863. object->primskills.resize(GameConstants::PRIMARY_SKILLS);
  864. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  865. object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
  866. int gabn = reader->readUInt8(); //number of gained abilities
  867. for(int oo = 0; oo < gabn; ++oo)
  868. {
  869. object->abilities.emplace_back(reader->readSkill());
  870. object->abilityLevels.push_back(reader->readUInt8());
  871. }
  872. int gart = reader->readUInt8(); //number of gained artifacts
  873. for(int oo = 0; oo < gart; ++oo)
  874. object->artifacts.emplace_back(reader->readArtifact());
  875. int gspel = reader->readUInt8(); //number of gained spells
  876. for(int oo = 0; oo < gspel; ++oo)
  877. object->spells.emplace_back(reader->readSpell());
  878. int gcre = reader->readUInt8(); //number of gained creatures
  879. readCreatureSet(&object->creatures, gcre);
  880. reader->skipZero(8);
  881. }
  882. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  883. {
  884. auto * object = new CGCreature();
  885. if(features.levelAB)
  886. {
  887. object->identifier = reader->readUInt32();
  888. map->questIdentifierToId[object->identifier] = objectInstanceID;
  889. }
  890. auto * hlp = new CStackInstance();
  891. hlp->count = reader->readUInt16();
  892. //type will be set during initialization
  893. object->putStack(SlotID(0), hlp);
  894. object->character = reader->readInt8();
  895. bool hasMessage = reader->readBool();
  896. if(hasMessage)
  897. {
  898. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  899. reader->readResourses(object->resources);
  900. object->gainedArtifact = reader->readArtifact();
  901. }
  902. object->neverFlees = reader->readBool();
  903. object->notGrowingTeam = reader->readBool();
  904. reader->skipZero(2);
  905. if(features.levelHOTA3)
  906. {
  907. //TODO: HotA
  908. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  909. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  910. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  911. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  912. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  913. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  914. logGlobal->warn(
  915. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  916. mapName,
  917. mapPosition.toString(),
  918. agressionExact,
  919. int(joinOnlyForMoney),
  920. joinPercent,
  921. upgradedStack,
  922. stacksCount
  923. );
  924. }
  925. return object;
  926. }
  927. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  928. {
  929. auto * object = new CGSignBottle();
  930. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  931. reader->skipZero(4);
  932. return object;
  933. }
  934. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  935. {
  936. auto * object = new CGWitchHut();
  937. // AB and later maps have allowed abilities defined in H3M
  938. if(features.levelAB)
  939. {
  940. reader->readBitmaskSkills(object->allowedAbilities, false);
  941. if(object->allowedAbilities.size() != 1)
  942. {
  943. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  944. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  945. if(defaultAllowed[skillID])
  946. object->allowedAbilities.insert(SecondarySkill(skillID));
  947. }
  948. }
  949. return object;
  950. }
  951. CGObjectInstance * CMapLoaderH3M::readScholar()
  952. {
  953. auto * object = new CGScholar();
  954. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  955. object->bonusID = reader->readUInt8();
  956. reader->skipZero(6);
  957. return object;
  958. }
  959. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  960. {
  961. auto * object = new CGGarrison();
  962. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  963. readCreatureSet(object, 7);
  964. if(features.levelAB)
  965. object->removableUnits = reader->readBool();
  966. else
  967. object->removableUnits = true;
  968. reader->skipZero(8);
  969. return object;
  970. }
  971. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  972. {
  973. auto artID = ArtifactID::NONE; //random, set later
  974. int spellID = -1;
  975. auto * object = new CGArtifact();
  976. readMessageAndGuards(object->message, object, mapPosition);
  977. if(objectTemplate->id == Obj::SPELL_SCROLL)
  978. {
  979. spellID = reader->readSpell32();
  980. artID = ArtifactID::SPELL_SCROLL;
  981. }
  982. else if(objectTemplate->id == Obj::ARTIFACT)
  983. {
  984. //specific artifact
  985. artID = ArtifactID(objectTemplate->subid);
  986. }
  987. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
  988. return object;
  989. }
  990. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  991. {
  992. auto * object = new CGResource();
  993. readMessageAndGuards(object->message, object, mapPosition);
  994. object->amount = reader->readUInt32();
  995. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  996. {
  997. // Gold is multiplied by 100.
  998. object->amount *= 100;
  999. }
  1000. reader->skipZero(4);
  1001. return object;
  1002. }
  1003. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1004. {
  1005. auto * object = new CGMine();
  1006. if(objectTemplate->subid < 7)
  1007. {
  1008. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1009. }
  1010. else
  1011. {
  1012. object->setOwner(PlayerColor::NEUTRAL);
  1013. reader->readBitmaskResources(object->abandonedMineResources, false);
  1014. }
  1015. return object;
  1016. }
  1017. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1018. {
  1019. auto * object = new CGDwelling();
  1020. setOwnerAndValidate(position, object, reader->readPlayer32());
  1021. return object;
  1022. }
  1023. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1024. {
  1025. auto * object = new CGDwelling();
  1026. CSpecObjInfo * spec = nullptr;
  1027. switch(objectTemplate->id)
  1028. {
  1029. case Obj::RANDOM_DWELLING:
  1030. spec = new CCreGenLeveledCastleInfo();
  1031. break;
  1032. case Obj::RANDOM_DWELLING_LVL:
  1033. spec = new CCreGenAsCastleInfo();
  1034. break;
  1035. case Obj::RANDOM_DWELLING_FACTION:
  1036. spec = new CCreGenLeveledInfo();
  1037. break;
  1038. default:
  1039. throw std::runtime_error("Invalid random dwelling format");
  1040. }
  1041. spec->owner = object;
  1042. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1043. //216 and 217
  1044. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1045. {
  1046. castleSpec->instanceId = "";
  1047. castleSpec->identifier = reader->readUInt32();
  1048. if(!castleSpec->identifier)
  1049. {
  1050. castleSpec->asCastle = false;
  1051. const int MASK_SIZE = 8;
  1052. ui8 mask[2];
  1053. mask[0] = reader->readUInt8();
  1054. mask[1] = reader->readUInt8();
  1055. castleSpec->allowedFactions.clear();
  1056. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1057. for(int i = 0; i < MASK_SIZE; i++)
  1058. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1059. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1060. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1061. }
  1062. else
  1063. {
  1064. castleSpec->asCastle = true;
  1065. }
  1066. }
  1067. //216 and 218
  1068. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1069. {
  1070. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1071. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1072. }
  1073. object->info = spec;
  1074. return object;
  1075. }
  1076. CGObjectInstance * CMapLoaderH3M::readShrine()
  1077. {
  1078. auto * object = new CGShrine();
  1079. object->spell = reader->readSpell32();
  1080. return object;
  1081. }
  1082. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1083. {
  1084. auto * object = new CGHeroPlaceholder();
  1085. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1086. HeroTypeID htid = reader->readHero(); //hero type id
  1087. if(htid.getNum() == -1)
  1088. {
  1089. object->powerRank = reader->readUInt8();
  1090. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1091. }
  1092. else
  1093. {
  1094. object->heroType = htid;
  1095. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1096. }
  1097. return object;
  1098. }
  1099. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1100. {
  1101. if (objectTemplate->subid < 1000)
  1102. {
  1103. map->grailPos = mapPosition;
  1104. map->grailRadius = reader->readInt32();
  1105. }
  1106. else
  1107. {
  1108. // Battle location for arena mode in HotA
  1109. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1110. }
  1111. return nullptr;
  1112. }
  1113. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1114. {
  1115. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1116. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1117. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
  1118. return new CGObjectInstance();
  1119. }
  1120. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1121. {
  1122. if(objectTemplate->subid == 0)
  1123. return new CBank();
  1124. return new CGObjectInstance();
  1125. }
  1126. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1127. {
  1128. auto * guard = new CGQuestGuard();
  1129. readQuest(guard, mapPosition);
  1130. return guard;
  1131. }
  1132. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1133. {
  1134. auto * object = readGeneric(mapPosition, objectTemplate);
  1135. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1136. return object;
  1137. }
  1138. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1139. {
  1140. auto * object = new CGLighthouse();
  1141. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1142. return object;
  1143. }
  1144. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1145. {
  1146. if(features.levelHOTA3)
  1147. {
  1148. //TODO: HotA
  1149. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1150. int32_t guardsPresetIndex = reader->readInt32();
  1151. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1152. int8_t upgradedStackPresence = reader->readInt8();
  1153. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1154. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1155. // list of possible artifacts in reward
  1156. // - if list is empty, artifacts are either not present in reward or random
  1157. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1158. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1159. std::vector<ArtifactID> artifacts;
  1160. int artNumber = reader->readUInt32();
  1161. for(int yy = 0; yy < artNumber; ++yy)
  1162. {
  1163. artifacts.push_back(reader->readArtifact32());
  1164. }
  1165. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1166. logGlobal->warn(
  1167. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1168. mapName,
  1169. mapPosition.toString(),
  1170. guardsPresetIndex,
  1171. int(upgradedStackPresence),
  1172. artifacts.size()
  1173. );
  1174. }
  1175. return readGeneric(mapPosition, objectTemplate);
  1176. }
  1177. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1178. {
  1179. switch(objectTemplate->id)
  1180. {
  1181. case Obj::EVENT:
  1182. return readEvent(mapPosition);
  1183. case Obj::HERO:
  1184. case Obj::RANDOM_HERO:
  1185. case Obj::PRISON:
  1186. return readHero(mapPosition, objectInstanceID);
  1187. case Obj::MONSTER:
  1188. case Obj::RANDOM_MONSTER:
  1189. case Obj::RANDOM_MONSTER_L1:
  1190. case Obj::RANDOM_MONSTER_L2:
  1191. case Obj::RANDOM_MONSTER_L3:
  1192. case Obj::RANDOM_MONSTER_L4:
  1193. case Obj::RANDOM_MONSTER_L5:
  1194. case Obj::RANDOM_MONSTER_L6:
  1195. case Obj::RANDOM_MONSTER_L7:
  1196. return readMonster(mapPosition, objectInstanceID);
  1197. case Obj::OCEAN_BOTTLE:
  1198. case Obj::SIGN:
  1199. return readSign(mapPosition);
  1200. case Obj::SEER_HUT:
  1201. return readSeerHut(mapPosition);
  1202. case Obj::WITCH_HUT:
  1203. return readWitchHut();
  1204. case Obj::SCHOLAR:
  1205. return readScholar();
  1206. case Obj::GARRISON:
  1207. case Obj::GARRISON2:
  1208. return readGarrison(mapPosition);
  1209. case Obj::ARTIFACT:
  1210. case Obj::RANDOM_ART:
  1211. case Obj::RANDOM_TREASURE_ART:
  1212. case Obj::RANDOM_MINOR_ART:
  1213. case Obj::RANDOM_MAJOR_ART:
  1214. case Obj::RANDOM_RELIC_ART:
  1215. case Obj::SPELL_SCROLL:
  1216. return readArtifact(mapPosition, objectTemplate);
  1217. case Obj::RANDOM_RESOURCE:
  1218. case Obj::RESOURCE:
  1219. return readResource(mapPosition, objectTemplate);
  1220. case Obj::RANDOM_TOWN:
  1221. case Obj::TOWN:
  1222. return readTown(mapPosition, objectTemplate);
  1223. case Obj::MINE:
  1224. case Obj::ABANDONED_MINE:
  1225. return readMine(mapPosition, objectTemplate);
  1226. case Obj::CREATURE_GENERATOR1:
  1227. case Obj::CREATURE_GENERATOR2:
  1228. case Obj::CREATURE_GENERATOR3:
  1229. case Obj::CREATURE_GENERATOR4:
  1230. return readDwelling(mapPosition);
  1231. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1232. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1233. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1234. return readShrine();
  1235. case Obj::PANDORAS_BOX:
  1236. return readPandora(mapPosition);
  1237. case Obj::GRAIL:
  1238. return readGrail(mapPosition, objectTemplate);
  1239. case Obj::RANDOM_DWELLING:
  1240. case Obj::RANDOM_DWELLING_LVL:
  1241. case Obj::RANDOM_DWELLING_FACTION:
  1242. return readDwellingRandom(mapPosition, objectTemplate);
  1243. case Obj::QUEST_GUARD:
  1244. return readQuestGuard(mapPosition);
  1245. case Obj::SHIPYARD:
  1246. return readShipyard(mapPosition, objectTemplate);
  1247. case Obj::HERO_PLACEHOLDER:
  1248. return readHeroPlaceholder(mapPosition);
  1249. case Obj::PYRAMID:
  1250. return readPyramid(mapPosition, objectTemplate);
  1251. case Obj::LIGHTHOUSE:
  1252. return readLighthouse(mapPosition);
  1253. case Obj::CREATURE_BANK:
  1254. case Obj::DERELICT_SHIP:
  1255. case Obj::DRAGON_UTOPIA:
  1256. case Obj::CRYPT:
  1257. case Obj::SHIPWRECK:
  1258. return readBank(mapPosition, objectTemplate);
  1259. default: //any other object
  1260. return readGeneric(mapPosition, objectTemplate);
  1261. }
  1262. }
  1263. void CMapLoaderH3M::readObjects()
  1264. {
  1265. uint32_t objectsCount = reader->readUInt32();
  1266. for(uint32_t i = 0; i < objectsCount; ++i)
  1267. {
  1268. int3 mapPosition = reader->readInt3();
  1269. uint32_t defIndex = reader->readUInt32();
  1270. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1271. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1272. reader->skipZero(5);
  1273. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1274. if(!newObject)
  1275. continue;
  1276. newObject->pos = mapPosition;
  1277. newObject->ID = objectTemplate->id;
  1278. newObject->id = objectInstanceID;
  1279. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1280. {
  1281. newObject->subID = objectTemplate->subid;
  1282. }
  1283. newObject->appearance = objectTemplate;
  1284. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1285. {
  1286. //TODO: define valid typeName and subtypeName for H3M maps
  1287. //boost::format fmt("%s_%d");
  1288. //fmt % nobj->typeName % nobj->id.getNum();
  1289. boost::format fmt("obj_%d");
  1290. fmt % newObject->id.getNum();
  1291. newObject->instanceName = fmt.str();
  1292. }
  1293. map->addNewObject(newObject);
  1294. }
  1295. std::sort(
  1296. map->heroesOnMap.begin(),
  1297. map->heroesOnMap.end(),
  1298. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1299. {
  1300. return a->subID < b->subID;
  1301. }
  1302. );
  1303. }
  1304. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1305. {
  1306. for(int index = 0; index < number; ++index)
  1307. {
  1308. CreatureID creatureID = reader->readCreature();
  1309. int count = reader->readUInt16();
  1310. // Empty slot
  1311. if(creatureID == CreatureID::NONE)
  1312. continue;
  1313. auto * result = new CStackInstance();
  1314. result->count = count;
  1315. if(creatureID < CreatureID::NONE)
  1316. {
  1317. int value = -creatureID.getNum() - 2;
  1318. assert(value >= 0 && value < 14);
  1319. uint8_t level = value / 2;
  1320. uint8_t upgrade = value % 2;
  1321. //this will happen when random object has random army
  1322. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1323. }
  1324. else
  1325. {
  1326. result->setType(creatureID);
  1327. }
  1328. out->putStack(SlotID(index), result);
  1329. }
  1330. out->validTypes(true);
  1331. }
  1332. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1333. {
  1334. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1335. if(owner == PlayerColor::NEUTRAL)
  1336. {
  1337. object->setOwner(PlayerColor::NEUTRAL);
  1338. return;
  1339. }
  1340. if(!owner.isValidPlayer())
  1341. {
  1342. object->setOwner(PlayerColor::NEUTRAL);
  1343. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1344. return;
  1345. }
  1346. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1347. {
  1348. object->setOwner(PlayerColor::NEUTRAL);
  1349. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1350. );
  1351. return;
  1352. }
  1353. object->setOwner(owner);
  1354. }
  1355. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1356. {
  1357. auto * object = new CGHeroInstance();
  1358. if(features.levelAB)
  1359. {
  1360. unsigned int identifier = reader->readUInt32();
  1361. map->questIdentifierToId[identifier] = objectInstanceID;
  1362. }
  1363. PlayerColor owner = reader->readPlayer();
  1364. object->subID = reader->readHero().getNum();
  1365. //If hero of this type has been predefined, use that as a base.
  1366. //Instance data will overwrite the predefined values where appropriate.
  1367. for(auto & elem : map->predefinedHeroes)
  1368. {
  1369. if(elem->subID == object->subID)
  1370. {
  1371. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1372. delete object;
  1373. object = elem;
  1374. break;
  1375. }
  1376. }
  1377. setOwnerAndValidate(mapPosition, object, owner);
  1378. object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
  1379. for(auto & elem : map->disposedHeroes)
  1380. {
  1381. if(elem.heroId == object->subID)
  1382. {
  1383. object->nameCustom = elem.name;
  1384. object->portrait = elem.portrait;
  1385. break;
  1386. }
  1387. }
  1388. bool hasName = reader->readBool();
  1389. if(hasName)
  1390. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1391. if(features.levelSOD)
  1392. {
  1393. bool hasCustomExperience = reader->readBool();
  1394. if(hasCustomExperience)
  1395. object->exp = reader->readUInt32();
  1396. }
  1397. else
  1398. {
  1399. object->exp = reader->readUInt32();
  1400. //0 means "not set" in <=AB maps
  1401. if(!object->exp)
  1402. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1403. }
  1404. bool hasPortrait = reader->readBool();
  1405. if(hasPortrait)
  1406. object->portrait = reader->readHeroPortrait();
  1407. bool hasSecSkills = reader->readBool();
  1408. if(hasSecSkills)
  1409. {
  1410. if(!object->secSkills.empty())
  1411. {
  1412. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1413. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1414. object->secSkills.clear();
  1415. }
  1416. uint32_t skillsCount = reader->readUInt32();
  1417. object->secSkills.resize(skillsCount);
  1418. for(int i = 0; i < skillsCount; ++i)
  1419. {
  1420. object->secSkills[i].first = reader->readSkill();
  1421. object->secSkills[i].second = reader->readUInt8();
  1422. }
  1423. }
  1424. bool hasGarison = reader->readBool();
  1425. if(hasGarison)
  1426. readCreatureSet(object, 7);
  1427. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1428. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1429. loadArtifactsOfHero(object);
  1430. object->patrol.patrolRadius = reader->readUInt8();
  1431. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1432. if(features.levelAB)
  1433. {
  1434. bool hasCustomBiography = reader->readBool();
  1435. if(hasCustomBiography)
  1436. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1437. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1438. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1439. }
  1440. else
  1441. {
  1442. object->gender = EHeroGender::DEFAULT;
  1443. }
  1444. // Spells
  1445. if(features.levelSOD)
  1446. {
  1447. bool hasCustomSpells = reader->readBool();
  1448. if(hasCustomSpells)
  1449. {
  1450. if(!object->spells.empty())
  1451. {
  1452. object->spells.clear();
  1453. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1454. }
  1455. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1456. reader->readBitmaskSpells(object->spells, false);
  1457. }
  1458. }
  1459. else if(features.levelAB)
  1460. {
  1461. //we can read one spell
  1462. SpellID spell = reader->readSpell();
  1463. if(spell != SpellID::NONE)
  1464. object->spells.insert(spell);
  1465. }
  1466. if(features.levelSOD)
  1467. {
  1468. bool hasCustomPrimSkills = reader->readBool();
  1469. if(hasCustomPrimSkills)
  1470. {
  1471. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1472. if(ps->size())
  1473. {
  1474. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1475. for(const auto & b : *ps)
  1476. object->removeBonus(b);
  1477. }
  1478. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1479. {
  1480. object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
  1481. }
  1482. }
  1483. }
  1484. if (object->subID != -1)
  1485. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1486. else
  1487. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1488. reader->skipZero(16);
  1489. return object;
  1490. }
  1491. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
  1492. {
  1493. auto * hut = new CGSeerHut();
  1494. uint32_t questsCount = 1;
  1495. if(features.levelHOTA3)
  1496. questsCount = reader->readUInt32();
  1497. //TODO: HotA
  1498. if(questsCount > 1)
  1499. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1500. for(size_t i = 0; i < questsCount; ++i)
  1501. readSeerHutQuest(hut, position);
  1502. if(features.levelHOTA3)
  1503. {
  1504. uint32_t repeateableQuestsCount = reader->readUInt32();
  1505. if(repeateableQuestsCount != 0)
  1506. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1507. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1508. readSeerHutQuest(hut, position);
  1509. }
  1510. reader->skipZero(2);
  1511. return hut;
  1512. }
  1513. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
  1514. {
  1515. if(features.levelAB)
  1516. {
  1517. readQuest(hut, position);
  1518. }
  1519. else
  1520. {
  1521. //RoE
  1522. auto artID = reader->readArtifact();
  1523. if(artID != ArtifactID::NONE)
  1524. {
  1525. //not none quest
  1526. hut->quest->addArtifactID(artID);
  1527. hut->quest->missionType = CQuest::MISSION_ART;
  1528. }
  1529. else
  1530. {
  1531. hut->quest->missionType = CQuest::MISSION_NONE;
  1532. }
  1533. hut->quest->lastDay = -1; //no timeout
  1534. hut->quest->isCustomFirst = false;
  1535. hut->quest->isCustomNext = false;
  1536. hut->quest->isCustomComplete = false;
  1537. }
  1538. if(hut->quest->missionType)
  1539. {
  1540. auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
  1541. hut->rewardType = rewardType;
  1542. switch(rewardType)
  1543. {
  1544. case CGSeerHut::EXPERIENCE:
  1545. {
  1546. hut->rVal = reader->readUInt32();
  1547. break;
  1548. }
  1549. case CGSeerHut::MANA_POINTS:
  1550. {
  1551. hut->rVal = reader->readUInt32();
  1552. break;
  1553. }
  1554. case CGSeerHut::MORALE_BONUS:
  1555. {
  1556. hut->rVal = reader->readUInt8();
  1557. break;
  1558. }
  1559. case CGSeerHut::LUCK_BONUS:
  1560. {
  1561. hut->rVal = reader->readUInt8();
  1562. break;
  1563. }
  1564. case CGSeerHut::RESOURCES:
  1565. {
  1566. hut->rID = reader->readUInt8();
  1567. hut->rVal = reader->readUInt32();
  1568. assert(hut->rID < features.resourcesCount);
  1569. assert((hut->rVal & 0x00ffffff) == hut->rVal);
  1570. break;
  1571. }
  1572. case CGSeerHut::PRIMARY_SKILL:
  1573. {
  1574. hut->rID = reader->readUInt8();
  1575. hut->rVal = reader->readUInt8();
  1576. break;
  1577. }
  1578. case CGSeerHut::SECONDARY_SKILL:
  1579. {
  1580. hut->rID = reader->readSkill();
  1581. hut->rVal = reader->readUInt8();
  1582. break;
  1583. }
  1584. case CGSeerHut::ARTIFACT:
  1585. {
  1586. hut->rID = reader->readArtifact();
  1587. break;
  1588. }
  1589. case CGSeerHut::SPELL:
  1590. {
  1591. hut->rID = reader->readSpell();
  1592. break;
  1593. }
  1594. case CGSeerHut::CREATURE:
  1595. {
  1596. hut->rID = reader->readCreature();
  1597. hut->rVal = reader->readUInt16();
  1598. break;
  1599. }
  1600. case CGSeerHut::NOTHING:
  1601. {
  1602. // no-op
  1603. break;
  1604. }
  1605. default:
  1606. {
  1607. assert(0);
  1608. }
  1609. }
  1610. }
  1611. else
  1612. {
  1613. // missionType==255
  1614. reader->skipZero(1);
  1615. }
  1616. }
  1617. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1618. {
  1619. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1620. switch(guard->quest->missionType)
  1621. {
  1622. case CQuest::MISSION_NONE:
  1623. return;
  1624. case CQuest::MISSION_PRIMARY_STAT:
  1625. {
  1626. guard->quest->m2stats.resize(4);
  1627. for(int x = 0; x < 4; ++x)
  1628. {
  1629. guard->quest->m2stats[x] = reader->readUInt8();
  1630. }
  1631. }
  1632. break;
  1633. case CQuest::MISSION_LEVEL:
  1634. case CQuest::MISSION_KILL_HERO:
  1635. case CQuest::MISSION_KILL_CREATURE:
  1636. {
  1637. guard->quest->m13489val = reader->readUInt32();
  1638. break;
  1639. }
  1640. case CQuest::MISSION_ART:
  1641. {
  1642. int artNumber = reader->readUInt8();
  1643. for(int yy = 0; yy < artNumber; ++yy)
  1644. {
  1645. auto artid = reader->readArtifact();
  1646. guard->quest->addArtifactID(artid);
  1647. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1648. }
  1649. break;
  1650. }
  1651. case CQuest::MISSION_ARMY:
  1652. {
  1653. int typeNumber = reader->readUInt8();
  1654. guard->quest->m6creatures.resize(typeNumber);
  1655. for(int hh = 0; hh < typeNumber; ++hh)
  1656. {
  1657. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1658. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1659. }
  1660. break;
  1661. }
  1662. case CQuest::MISSION_RESOURCES:
  1663. {
  1664. for(int x = 0; x < 7; ++x)
  1665. guard->quest->m7resources[x] = reader->readUInt32();
  1666. break;
  1667. }
  1668. case CQuest::MISSION_HERO:
  1669. {
  1670. guard->quest->m13489val = reader->readHero().getNum();
  1671. break;
  1672. }
  1673. case CQuest::MISSION_PLAYER:
  1674. {
  1675. guard->quest->m13489val = reader->readPlayer().getNum();
  1676. break;
  1677. }
  1678. case CQuest::MISSION_HOTA_MULTI:
  1679. {
  1680. uint32_t missionSubID = reader->readUInt32();
  1681. if(missionSubID == 0)
  1682. {
  1683. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1684. std::set<HeroClassID> heroClasses;
  1685. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1686. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1687. break;
  1688. }
  1689. if(missionSubID == 1)
  1690. {
  1691. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1692. uint32_t daysPassed = reader->readUInt32();
  1693. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1694. break;
  1695. }
  1696. assert(0);
  1697. break;
  1698. }
  1699. default:
  1700. {
  1701. assert(0);
  1702. }
  1703. }
  1704. guard->quest->lastDay = reader->readInt32();
  1705. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1706. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1707. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1708. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1709. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1710. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1711. }
  1712. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1713. {
  1714. auto * object = new CGTownInstance();
  1715. if(features.levelAB)
  1716. object->identifier = reader->readUInt32();
  1717. setOwnerAndValidate(position, object, reader->readPlayer());
  1718. std::optional<FactionID> faction;
  1719. if (objectTemplate->id == Obj::TOWN)
  1720. faction = FactionID(objectTemplate->subid);
  1721. bool hasName = reader->readBool();
  1722. if(hasName)
  1723. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1724. bool hasGarrison = reader->readBool();
  1725. if(hasGarrison)
  1726. readCreatureSet(object, 7);
  1727. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1728. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1729. bool hasCustomBuildings = reader->readBool();
  1730. if(hasCustomBuildings)
  1731. {
  1732. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1733. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1734. }
  1735. // Standard buildings
  1736. else
  1737. {
  1738. bool hasFort = reader->readBool();
  1739. if(hasFort)
  1740. object->builtBuildings.insert(BuildingID::FORT);
  1741. //means that set of standard building should be included
  1742. object->builtBuildings.insert(BuildingID::DEFAULT);
  1743. }
  1744. if(features.levelAB)
  1745. {
  1746. std::set<SpellID> spellsMask;
  1747. reader->readBitmaskSpells(spellsMask, false);
  1748. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1749. }
  1750. {
  1751. std::set<SpellID> spellsMask;
  1752. reader->readBitmaskSpells(spellsMask, true);
  1753. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1754. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1755. //add all spells from mods
  1756. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1757. if(defaultAllowed[i])
  1758. object->possibleSpells.emplace_back(i);
  1759. }
  1760. if(features.levelHOTA1)
  1761. {
  1762. // TODO: HOTA support
  1763. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1764. }
  1765. // Read castle events
  1766. uint32_t eventsCount = reader->readUInt32();
  1767. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1768. {
  1769. CCastleEvent event;
  1770. event.town = object;
  1771. event.name = readBasicString();
  1772. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1773. reader->readResourses(event.resources);
  1774. event.players = reader->readUInt8();
  1775. if(features.levelSOD)
  1776. event.humanAffected = reader->readBool();
  1777. else
  1778. event.humanAffected = true;
  1779. event.computerAffected = reader->readUInt8();
  1780. event.firstOccurence = reader->readUInt16();
  1781. event.nextOccurence = reader->readUInt8();
  1782. reader->skipZero(17);
  1783. // New buildings
  1784. reader->readBitmaskBuildings(event.buildings, faction);
  1785. event.creatures.resize(7);
  1786. for(int i = 0; i < 7; ++i)
  1787. event.creatures[i] = reader->readUInt16();
  1788. reader->skipZero(4);
  1789. object->events.push_back(event);
  1790. }
  1791. if(features.levelSOD)
  1792. {
  1793. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1794. uint8_t alignment = reader->readUInt8();
  1795. if(alignment != PlayerColor::NEUTRAL.getNum())
  1796. {
  1797. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1798. {
  1799. if (mapHeader->players[alignment].canAnyonePlay())
  1800. object->alignmentToPlayer = PlayerColor(alignment);
  1801. else
  1802. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1803. }
  1804. else
  1805. {
  1806. // TODO: HOTA support
  1807. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1808. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1809. {
  1810. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1811. }
  1812. else
  1813. {
  1814. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1815. }
  1816. }
  1817. }
  1818. }
  1819. reader->skipZero(3);
  1820. return object;
  1821. }
  1822. void CMapLoaderH3M::readEvents()
  1823. {
  1824. uint32_t eventsCount = reader->readUInt32();
  1825. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1826. {
  1827. CMapEvent event;
  1828. event.name = readBasicString();
  1829. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1830. reader->readResourses(event.resources);
  1831. event.players = reader->readUInt8();
  1832. if(features.levelSOD)
  1833. {
  1834. event.humanAffected = reader->readBool();
  1835. }
  1836. else
  1837. {
  1838. event.humanAffected = true;
  1839. }
  1840. event.computerAffected = reader->readBool();
  1841. event.firstOccurence = reader->readUInt16();
  1842. event.nextOccurence = reader->readUInt8();
  1843. reader->skipZero(17);
  1844. map->events.push_back(event);
  1845. }
  1846. }
  1847. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1848. {
  1849. bool hasMessage = reader->readBool();
  1850. if(hasMessage)
  1851. {
  1852. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1853. bool hasGuards = reader->readBool();
  1854. if(hasGuards)
  1855. readCreatureSet(guards, 7);
  1856. reader->skipZero(4);
  1857. }
  1858. }
  1859. std::string CMapLoaderH3M::readBasicString()
  1860. {
  1861. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1862. }
  1863. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1864. {
  1865. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1866. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1867. if(mapString.empty())
  1868. return "";
  1869. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1870. return VLC->generaltexth->translate(fullIdentifier.get());
  1871. }
  1872. void CMapLoaderH3M::afterRead()
  1873. {
  1874. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1875. for(auto & p : map->players)
  1876. {
  1877. int3 posOfMainTown = p.posOfMainTown;
  1878. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1879. {
  1880. const TerrainTile & t = map->getTile(posOfMainTown);
  1881. const CGObjectInstance * mainTown = nullptr;
  1882. for(auto * obj : t.visitableObjects)
  1883. {
  1884. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1885. {
  1886. mainTown = obj;
  1887. break;
  1888. }
  1889. }
  1890. if(mainTown == nullptr)
  1891. continue;
  1892. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1893. }
  1894. }
  1895. }
  1896. VCMI_LIB_NAMESPACE_END