| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | 
							- #pragma once
 
- #include "../FuzzyLite/FuzzyLite.h"
 
- /*
 
-  * Fuzzy.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
- */
 
- class VCAI;
 
- class CArmedInstance;
 
- class FuzzyHelper
 
- {
 
- 	friend class VCAI;
 
- 	fl::FuzzyEngine engine;
 
- 	fl::InputLVar* bankInput;
 
- 	fl::OutputLVar* bankDanger;
 
- 	fl::RuleBlock bankBlock;
 
- 	fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
 
- 	fl::InputLVar * ourSpeed, * enemySpeed;
 
- 	fl::InputLVar * bankPresent;
 
- 	fl::InputLVar * castleWalls;
 
- 	fl::OutputLVar * threat;
 
- 	fl::RuleBlock tacticalAdvantage;
 
- public:
 
- 	enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
 
- 	FuzzyHelper();
 
- 	void initBank();
 
- 	void initTacticalAdvantage();
 
- 	ui64 estimateBankDanger (int ID);
 
- 	float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
 
- };
 
 
  |