SDL_Extensions.h 6.0 KB

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  1. #ifndef __SDL_EXTENSIONS_H__
  2. #define __SDL_EXTENSIONS_H__
  3. #include "SDL.h"
  4. #include "SDL_ttf.h"
  5. /*
  6. * SDL_Extensions.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. extern SDL_Surface * screen, *screen2;
  15. extern SDL_Color tytulowy, tlo, zwykly ;
  16. extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
  17. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  18. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  19. void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
  20. void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
  21. void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
  22. bool isItIn(const SDL_Rect * rect, int x, int y);
  23. template <typename T> int getIndexOf(const std::vector<T> & v, const T & val)
  24. {
  25. for(int i=0;i<v.size();i++)
  26. if(v[i]==val)
  27. return i;
  28. return -1;
  29. }
  30. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  31. {
  32. SDL_Rect ret;
  33. ret.h=hh;
  34. ret.w=ww;
  35. ret.x=xx;
  36. ret.y=yy;
  37. return ret;
  38. }
  39. namespace CSDL_Ext
  40. {
  41. extern SDL_Surface * std32bppSurface;
  42. inline void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
  43. //inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
  44. inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255)
  45. {
  46. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
  47. p[0] = B;
  48. p[1] = G;
  49. p[2] = R;
  50. if(ekran->format->BytesPerPixel==4)
  51. p[3] = A;
  52. }
  53. SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
  54. SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  55. SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  56. SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  57. SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
  58. Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
  59. SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
  60. SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  61. void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  62. void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  63. void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  64. void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  65. void blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  66. void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  67. int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  68. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  69. void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
  70. void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
  71. void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
  72. void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
  73. void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
  74. void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
  75. void printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
  76. void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
  77. void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
  78. void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
  79. std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
  80. SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
  81. SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
  82. };
  83. #endif // __SDL_EXTENSIONS_H__