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							- #include "StdInc.h"
 
- #include "CCursorHandler.h"
 
- #include <SDL.h>
 
- #include "SDL_Extensions.h"
 
- #include "CGuiHandler.h"
 
- #include "widgets/Images.h"
 
- #include "../CMT.h"
 
- /*
 
-  * CCursorHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void CCursorHandler::initCursor()
 
- {
 
- 	xpos = ypos = 0;
 
- 	type = ECursor::DEFAULT;
 
- 	dndObject = nullptr;
 
- 	currentCursor = nullptr;
 
- 	help = CSDL_Ext::newSurface(40,40);
 
- 	//No blending. Ensure, that we are copying pixels during "screen restore draw"
 
- 	SDL_SetSurfaceBlendMode(help,SDL_BLENDMODE_NONE);	
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- 	changeGraphic(ECursor::ADVENTURE, 0);
 
- }
 
- void CCursorHandler::changeGraphic(ECursor::ECursorTypes type, int index)
 
- {
 
- 	std::string cursorDefs[4] = { "CRADVNTR.DEF", "CRCOMBAT.DEF", "CRDEFLT.DEF", "CRSPELL.DEF" };
 
- 	if (type != this->type)
 
- 	{
 
- 		BLOCK_CAPTURING; // not used here
 
- 		this->type = type;
 
- 		this->frame = index;
 
- 		delete currentCursor;
 
- 		currentCursor = new CAnimImage(cursorDefs[int(type)], index);
 
- 	}
 
- 	if (frame != index)
 
- 	{
 
- 		frame = index;
 
- 		currentCursor->setFrame(index);
 
- 	}
 
- }
 
- void CCursorHandler::dragAndDropCursor(CAnimImage * object)
 
- {
 
- 	if (dndObject)
 
- 		delete dndObject;
 
- 	dndObject = object;
 
- }
 
- void CCursorHandler::cursorMove(const int & x, const int & y)
 
- {
 
- 	xpos = x;
 
- 	ypos = y;
 
- }
 
- void CCursorHandler::drawWithScreenRestore()
 
- {
 
- 	if(!showing) return;
 
- 	int x = xpos, y = ypos;
 
- 	shiftPos(x, y);
 
- 	SDL_Rect temp_rect1 = genRect(40,40,x,y);
 
- 	SDL_Rect temp_rect2 = genRect(40,40,0,0);
 
- 	SDL_BlitSurface(screen, &temp_rect1, help, &temp_rect2);
 
- 	if (dndObject)
 
- 	{
 
- 		dndObject->moveTo(Point(x - dndObject->pos.w/2, y - dndObject->pos.h/2));
 
- 		dndObject->showAll(screen);
 
- 	}
 
- 	else
 
- 	{
 
- 		currentCursor->moveTo(Point(x,y));
 
- 		currentCursor->showAll(screen);
 
- 	}
 
- }
 
- void CCursorHandler::drawRestored()
 
- {
 
- 	if(!showing)
 
- 		return;
 
- 	int x = xpos, y = ypos;
 
- 	shiftPos(x, y);
 
- 	SDL_Rect temp_rect = genRect(40, 40, x, y);
 
- 	SDL_BlitSurface(help, nullptr, screen, &temp_rect);
 
- 	//blitAt(help,x,y);
 
- }
 
- void CCursorHandler::draw(SDL_Surface *to)
 
- {
 
- 	currentCursor->moveTo(Point(xpos, ypos));
 
- 	currentCursor->showAll(screen);
 
- }
 
- void CCursorHandler::shiftPos( int &x, int &y )
 
- {
 
- 	if(( type == ECursor::COMBAT && frame != ECursor::COMBAT_POINTER) || type == ECursor::SPELLBOOK)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 		// Properly align the melee attack cursors.
 
- 		if (type == ECursor::COMBAT)
 
- 		{
 
- 			switch (frame)
 
- 			{
 
- 			case 7: // Bottom left
 
- 				x -= 6;
 
- 				y += 16;
 
- 				break;
 
- 			case 8: // Left
 
- 				x -= 16;
 
- 				y += 10;
 
- 				break;
 
- 			case 9: // Top left
 
- 				x -= 6;
 
- 				y -= 6;
 
- 				break;
 
- 			case 10: // Top right
 
- 				x += 16;
 
- 				y -= 6;
 
- 				break;
 
- 			case 11: // Right
 
- 				x += 16;
 
- 				y += 11;
 
- 				break;
 
- 			case 12: // Bottom right
 
- 				x += 16;
 
- 				y += 16;
 
- 				break;
 
- 			case 13: // Below
 
- 				x += 9;
 
- 				y += 16;
 
- 				break;
 
- 			case 14: // Above
 
- 				x += 9;
 
- 				y -= 15;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(type == ECursor::ADVENTURE)
 
- 	{
 
- 		if (frame == 0); //to exclude
 
- 		else if(frame == 2)
 
- 		{
 
- 			x -= 12;
 
- 			y -= 10;
 
- 		}
 
- 		else if(frame == 3)
 
- 		{
 
- 			x -= 12;
 
- 			y -= 12;
 
- 		}
 
- 		else if(frame < 27)
 
- 		{
 
- 			int hlpNum = (frame - 4)%6;
 
- 			if(hlpNum == 0)
 
- 			{
 
- 				x -= 15;
 
- 				y -= 13;
 
- 			}
 
- 			else if(hlpNum == 1)
 
- 			{
 
- 				x -= 13;
 
- 				y -= 13;
 
- 			}
 
- 			else if(hlpNum == 2)
 
- 			{
 
- 				x -= 20;
 
- 				y -= 20;
 
- 			}
 
- 			else if(hlpNum == 3)
 
- 			{
 
- 				x -= 13;
 
- 				y -= 16;
 
- 			}
 
- 			else if(hlpNum == 4)
 
- 			{
 
- 				x -= 8;
 
- 				y -= 9;
 
- 			}
 
- 			else if(hlpNum == 5)
 
- 			{
 
- 				x -= 14;
 
- 				y -= 16;
 
- 			}
 
- 		}
 
- 		else if(frame == 41)
 
- 		{
 
- 			x -= 14;
 
- 			y -= 16;
 
- 		}
 
- 		else if(frame < 31 || frame == 42)
 
- 		{
 
- 			x -= 20;
 
- 			y -= 20;
 
- 		}
 
- 	}
 
- }
 
- void CCursorHandler::centerCursor()
 
- {
 
- 	this->xpos = (screen->w / 2.) - (currentCursor->pos.w / 2.);
 
- 	this->ypos = (screen->h / 2.) - (currentCursor->pos.h / 2.);
 
- 	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
 
- 	SDL_WarpMouse(this->xpos, this->ypos);
 
- 	SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
 
- }
 
- void CCursorHandler::render()
 
- {
 
- 	drawWithScreenRestore();
 
- 	CSDL_Ext::update(screen);
 
- 	drawRestored();
 
- }
 
- CCursorHandler::~CCursorHandler()
 
- {
 
- 	if(help)
 
- 		SDL_FreeSurface(help);
 
- 	delete currentCursor;
 
- 	delete dndObject;
 
- }
 
 
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