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							- #include "StdInc.h"
 
- #include "CIntObject.h"
 
- #include "CGuiHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "../CMessage.h"
 
- IShowActivatable::IShowActivatable()
 
- {
 
- 	type = 0;
 
- }
 
- CIntObject::CIntObject(int used_, Point pos_):
 
- 	parent_m(nullptr),
 
- 	active_m(0),
 
- 	parent(parent_m),
 
- 	active(active_m)
 
- {
 
- 	pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
 
- 	toNextTick = timerDelay = 0;
 
- 	used = used_;
 
- 	recActions = defActions = GH.defActionsDef;
 
- 	pos.x = pos_.x;
 
- 	pos.y = pos_.y;
 
- 	pos.w = 0;
 
- 	pos.h = 0;
 
- 	if(GH.captureChildren)
 
- 		GH.createdObj.front()->addChild(this, true);
 
- }
 
- void CIntObject::setTimer(int msToTrigger)
 
- {
 
- 	if (!(active & TIME))
 
- 		activate(TIME);
 
- 	toNextTick = timerDelay = msToTrigger;
 
- 	used |= TIME;
 
- }
 
- void CIntObject::onTimer(int timePassed)
 
- {
 
- 	toNextTick -= timePassed;
 
- 	if (toNextTick < 0)
 
- 	{
 
- 		toNextTick += timerDelay;
 
- 		tick();
 
- 	}
 
- }
 
- void CIntObject::show(SDL_Surface * to)
 
- {
 
- 	if(defActions & UPDATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & UPDATE)
 
- 				elem->show(to);
 
- }
 
- void CIntObject::showAll(SDL_Surface * to)
 
- {
 
- 	if(defActions & SHOWALL)
 
- 	{
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & SHOWALL)
 
- 				elem->showAll(to);
 
- 	}
 
- }
 
- void CIntObject::activate()
 
- {
 
- 	if (active_m)
 
- 	{
 
- 		if ((used | GENERAL) == active_m)
 
- 			return;
 
- 		else
 
- 		{
 
- 			logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
 
- 			deactivate(); //FIXME: better to avoid such possibility at all
 
- 		}
 
- 	}
 
- 	active_m |= GENERAL;
 
- 	activate(used);
 
- 	if(defActions & ACTIVATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & ACTIVATE)
 
- 				elem->activate();
 
- }
 
- void CIntObject::activate(ui16 what)
 
- {
 
- 	GH.handleElementActivate(this, what);
 
- }
 
- void CIntObject::deactivate()
 
- {
 
- 	if (!active_m)
 
- 		return;
 
- 	active_m &= ~ GENERAL;
 
- 	deactivate(active_m);
 
- 	assert(!active_m);
 
- 	if(defActions & DEACTIVATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & DEACTIVATE)
 
- 				elem->deactivate();
 
- }
 
- void CIntObject::deactivate(ui16 what)
 
- {
 
- 	GH.handleElementDeActivate(this, what);
 
- }
 
- CIntObject::~CIntObject()
 
- {
 
- 	if (active_m)
 
- 		deactivate();
 
- 	if(defActions & DISPOSE)
 
- 	{
 
- 		while (!children.empty())
 
- 			if(children.front()->recActions & DISPOSE)
 
- 				delete children.front();
 
- 			else
 
- 				removeChild(children.front());
 
- 	}
 
- 	if(parent_m)
 
- 		parent_m->removeChild(this);
 
- }
 
- void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
 
- }
 
- void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
 
- }
 
- void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
 
- }
 
- void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	graphics->fonts[font]->renderTextCenter(dst, text, kolor, pos.topLeft() + p);
 
- }
 
- void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
 
- {
 
- 	blitAt(src, pos.x + x, pos.y + y, dst);
 
- }
 
- void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
 
- {
 
- 	blitAtLoc(src, p.x, p.y, dst);
 
- }
 
- void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	graphics->fonts[font]->renderTextLinesCenter(dst, CMessage::breakText(text, charpr, font), kolor, Point(pos.x + x, pos.y + y));
 
- }
 
- void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
 
- {
 
- 	graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
 
- }
 
- void CIntObject::addUsedEvents(ui16 newActions)
 
- {
 
- 	if (active_m)
 
- 		activate(~used & newActions);
 
- 	used |= newActions;
 
- }
 
- void CIntObject::removeUsedEvents(ui16 newActions)
 
- {
 
- 	if (active_m)
 
- 		deactivate(used & newActions);
 
- 	used &= ~newActions;
 
- }
 
- void CIntObject::disable()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- 	recActions = DISPOSE;
 
- }
 
- void CIntObject::enable()
 
- {
 
- 	if(!active_m && parent_m->active)
 
- 		activate();
 
- 	recActions = 255;
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
 
- {
 
- 	return isItIn(&rect, x - pos.x, y - pos.y);
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
 
- {
 
- 	return isItIn(&rect, p.x - pos.x, p.y - pos.y);
 
- }
 
- void CIntObject::fitToScreen(int borderWidth, bool propagate)
 
- {
 
- 	Point newPos = pos.topLeft();
 
- 	vstd::amax(newPos.x, borderWidth);
 
- 	vstd::amax(newPos.y, borderWidth);
 
- 	vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
 
- 	vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
 
- 	if (newPos != pos.topLeft())
 
- 		moveTo(newPos, propagate);
 
- }
 
- void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	pos.x += p.x;
 
- 	pos.y += p.y;
 
- 	if(propagate)
 
- 		for(auto & elem : children)
 
- 			elem->moveBy(p, propagate);
 
- }
 
- void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
 
- }
 
- void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
 
- {
 
- 	if (vstd::contains(children, child))
 
- 	{
 
- 		return;
 
- 	}
 
- 	if (child->parent_m)
 
- 	{
 
- 		child->parent_m->removeChild(child, adjustPosition);
 
- 	}
 
- 	children.push_back(child);
 
- 	child->parent_m = this;
 
- 	if(adjustPosition)
 
- 		child->pos += pos;
 
- 	if (!active && child->active)
 
- 		child->deactivate();
 
- 	if (active && !child->active)
 
- 		child->activate();
 
- }
 
- void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
 
- {
 
- 	if (!child)
 
- 		return;
 
- 	assert(vstd::contains(children, child));
 
- 	assert(child->parent_m == this);
 
- 	children -= child;
 
- 	child->parent_m = nullptr;
 
- 	if(adjustPosition)
 
- 		child->pos -= pos;
 
- }
 
- void CIntObject::drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color)
 
- {
 
- 	CSDL_Ext::drawBorder(sur, r + pos, color);
 
- }
 
- void CIntObject::redraw()
 
- {
 
- 	//currently most of calls come from active objects so this check won't affect them
 
- 	//it should fix glitches when called by inactive elements located below active window
 
- 	if (active)
 
- 	{
 
- 		if (parent_m && (type & REDRAW_PARENT))
 
- 		{
 
- 			parent_m->redraw();
 
- 		}
 
- 		else
 
- 		{
 
- 			showAll(screenBuf);
 
- 			if(screenBuf != screen)
 
- 				showAll(screen);
 
- 		}
 
- 	}
 
- }
 
- const Rect & CIntObject::center( const Rect &r, bool propagate )
 
- {
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	return center(Point(screen->w/2, screen->h/2), propagate);
 
- }
 
- const Rect & CIntObject::center( bool propagate )
 
- {
 
- 	return center(pos, propagate);
 
- }
 
- const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
 
- {
 
- 	moveBy(Point(p.x - pos.w/2 - pos.x,
 
- 		p.y - pos.h/2 - pos.y),
 
- 		propagate);
 
- 	return pos;
 
- }
 
- bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
 
- {
 
- 	return captureAllKeys;
 
- }
 
- CKeyShortcut::CKeyShortcut()
 
- {}
 
- CKeyShortcut::CKeyShortcut(int key)
 
- {
 
- 	if (key != SDLK_UNKNOWN)
 
- 		assignedKeys.insert(key);
 
- }
 
- CKeyShortcut::CKeyShortcut(std::set<int> Keys)
 
- 	:assignedKeys(Keys)
 
- {}
 
- void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(vstd::contains(assignedKeys,key.keysym.sym)
 
- 	 || vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
 
- 	{
 
- 		bool prev = pressedL;
 
- 		if(key.state == SDL_PRESSED)
 
- 		{
 
- 			pressedL = true;
 
- 			clickLeft(true, prev);
 
- 		}
 
- 		else
 
- 		{
 
- 			pressedL = false;
 
- 			clickLeft(false, prev);
 
- 		}
 
- 	}
 
- }
 
 
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