| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421 |
- #include "stdafx.h"
- #include "CHeroHandler.h"
- #include "CGameInfo.h"
- #include <sstream>
- #define CGI (CGameInfo::mainObj)
- void CHeroHandler::loadHeroes()
- {
- int ID=0;
- std::ifstream inp("H3bitmap.lod\\HOTRAITS.TXT", std::ios::in);
- std::string dump;
- for(int i=0; i<25; ++i)
- {
- inp>>dump;
- }
- inp.ignore();
- int numberOfCurrentClassHeroes = 0;
- int currentClass = 0;
- int additHero = 0;
- EHeroClasses addTab[12];
- addTab[0] = HERO_KNIGHT;
- addTab[1] = HERO_WITCH;
- addTab[2] = HERO_KNIGHT;
- addTab[3] = HERO_WIZARD;
- addTab[4] = HERO_RANGER;
- addTab[5] = HERO_BARBARIAN;
- addTab[6] = HERO_DEATHKNIGHT;
- addTab[7] = HERO_WARLOCK;
- addTab[8] = HERO_KNIGHT;
- addTab[9] = HERO_WARLOCK;
- addTab[10] = HERO_BARBARIAN;
- addTab[11] = HERO_DEMONIAC;
- while(!inp.eof())
- {
- CHero * nher = new CHero;
- if(currentClass<18)
- {
- nher->heroType = (EHeroClasses)currentClass;
- ++numberOfCurrentClassHeroes;
- if(numberOfCurrentClassHeroes==8)
- {
- numberOfCurrentClassHeroes = 0;
- ++currentClass;
- }
- }
- else
- {
- nher->heroType = addTab[additHero++];
- }
- std::string base;
- char * tab = new char[500];
- int iit = 0;
- inp.getline(tab, 500);
- base = std::string(tab);
- if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
- {
- loadSpecialAbilities();
- loadBiographies();
- loadHeroClasses();
- initHeroClasses();
- inp.close();
- return;
- }
- while(base[iit]!='\t')
- {
- ++iit;
- }
- nher->name = base.substr(0, iit);
- ++iit;
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->low1stack = atoi(base.substr(iit, i).c_str());
- iit=i+1;
- break;
- }
- }
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->high1stack = atoi(base.substr(iit, i).c_str());
- iit=i+1;
- break;
- }
- }
- int ipom=iit;
- while(base[ipom]!='\t')
- {
- ++ipom;
- }
- nher->refType1stack = base.substr(iit, ipom-iit);
- iit=ipom+1;
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->low2stack = atoi(base.substr(iit, i-iit).c_str());
- iit=i+1;
- break;
- }
- }
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->high2stack = atoi(base.substr(iit, i-iit).c_str());
- iit=i+1;
- break;
- }
- }
- ipom=iit;
- while(base[ipom]!='\t')
- {
- ++ipom;
- }
- nher->refType2stack = base.substr(iit, ipom-iit);
- iit=ipom+1;
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->low3stack = atoi(base.substr(iit, i-iit).c_str());
- iit=i+1;
- break;
- }
- }
- for(int i=iit; i<iit+100; ++i)
- {
- if(base[i]==(char)(10) || base[i]==(char)(9))
- {
- nher->high3stack = atoi(base.substr(iit, i-iit).c_str());
- iit=i+1;
- break;
- }
- }
- nher->refType3stack = base.substr(iit, base.size()-iit);
- nher->ID=ID++;
- heroes.push_back(nher);
- delete[500] tab;
- }
- loadSpecialAbilities();
- }
- void CHeroHandler::loadSpecialAbilities()
- {
- std::ifstream inp("H3bitmap.lod\\HEROSPEC.txt", std::ios::in);
- std::string dump;
- for(int i=0; i<7; ++i)
- {
- inp>>dump;
- }
- inp.ignore();
- int whHero=0;
- while(!inp.eof() && whHero<heroes.size())
- {
- std::string base;
- char * tab = new char[500];
- int iitBef = 0;
- int iit = 0;
- inp.getline(tab, 500);
- base = std::string(tab);
- if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
- {
- inp.close();
- return; //add counter
- }
- while(base[iit]!='\t')
- {
- ++iit;
- }
- heroes[whHero]->bonusName = base.substr(0, iit);
- ++iit;
- iitBef=iit;
- if(heroes[whHero]->bonusName == std::string("Ogry"))
- {
- char * tab2 = new char[500];
- inp.getline(tab2, 500);
- base += std::string(tab2);
- delete [500] tab2;
- }
- while(base[iit]!='\t')
- {
- ++iit;
- }
- heroes[whHero]->shortBonus = base.substr(iitBef, iit-iitBef);
- ++iit;
- iitBef=iit;
- while(base[iit]!='\t' && iit<base.size())
- {
- ++iit;
- }
- heroes[whHero]->longBonus = base.substr(iitBef, iit-iitBef);
- ++whHero;
- delete [500] tab;
- }
- inp.close();
- }
- void CHeroHandler::loadBiographies()
- {
- std::ifstream inp("H3bitmap.lod\\HEROBIOS.TXT", std::ios::in | std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- inp.close();
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i = 0; //buf iterator
- for(int q=0; q<heroes.size(); ++q)
- {
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- heroes[q]->biography = buf.substr(befi, i-befi);
- i+=2;
- }
- }
- void CHeroHandler::loadHeroClasses()
- {
- //std::ifstream inp("H3bitmap.lod\\HCTRAITS.TXT", std::ios::in | std::ios::binary);
- //inp.seekg(0,std::ios::end); // na koniec
- //int andame = inp.tellg(); // read length
- //inp.seekg(0,std::ios::beg); // wracamy na poczatek
- //char * bufor = new char[andame]; // allocate memory
- //inp.read((char*)bufor, andame); // read map file to buffer
- //inp.close();
- //std::string buf = std::string(bufor);
- //delete [andame] bufor;
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
- int andame = buf.size();
- for(int y=0; y<andame; ++y)
- if(buf[y]==',')
- buf[y]='.';
- int i = 0; //buf iterator
- int hmcr = 0;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
- {
- CHeroClass * hc = new CHeroClass;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->aggression = atof(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- //CHero kkk = heroes[0];
- for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- int buff = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- hc->proSec.push_back(buff);
- }
- for(int dd=0; dd<9; ++dd)
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t' || buf[i]=='\r')
- break;
- }
- hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- }
- ++i;
- heroClasses.push_back(hc);
- }
- }
- void CHeroHandler::initHeroClasses()
- {
- for(int gg=0; gg<heroes.size(); ++gg)
- {
- heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
- }
- }
|