EntityIdentifiers.cpp 14 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "VCMI_Lib.h"
  28. #include "CHeroHandler.h"
  29. #include "CArtHandler.h"//todo: remove
  30. #include "CCreatureHandler.h"//todo: remove
  31. #include "spells/CSpellHandler.h" //todo: remove
  32. #include "CSkillHandler.h"//todo: remove
  33. #include "mapObjectConstructors/AObjectTypeHandler.h"
  34. #include "constants/StringConstants.h"
  35. #include "CGeneralTextHandler.h"
  36. #include "TerrainHandler.h" //TODO: remove
  37. #include "RiverHandler.h"
  38. #include "RoadHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "CTownHandler.h"
  42. #include "mapObjectConstructors/CObjectClassesHandler.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  45. const BattleID BattleID::NONE(-1);
  46. const QueryID QueryID::NONE(-1);
  47. const QueryID QueryID::CLIENT(-2);
  48. const HeroTypeID HeroTypeID::NONE(-1);
  49. const HeroTypeID HeroTypeID::RANDOM(-2);
  50. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  51. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  52. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  53. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  54. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  55. const PlayerColor PlayerColor::SPECTATOR(-4);
  56. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  57. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  58. const PlayerColor PlayerColor::NEUTRAL(-1);
  59. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  60. const TeamID TeamID::NO_TEAM(-1);
  61. const SpellSchool SpellSchool::ANY(-1);
  62. const SpellSchool SpellSchool::AIR(0);
  63. const SpellSchool SpellSchool::FIRE(1);
  64. const SpellSchool SpellSchool::WATER(2);
  65. const SpellSchool SpellSchool::EARTH(3);
  66. const FactionID FactionID::NONE(-2);
  67. const FactionID FactionID::DEFAULT(-1);
  68. const FactionID FactionID::RANDOM(-1);
  69. const FactionID FactionID::ANY(-1);
  70. const FactionID FactionID::CASTLE(0);
  71. const FactionID FactionID::RAMPART(1);
  72. const FactionID FactionID::TOWER(2);
  73. const FactionID FactionID::INFERNO(3);
  74. const FactionID FactionID::NECROPOLIS(4);
  75. const FactionID FactionID::DUNGEON(5);
  76. const FactionID FactionID::STRONGHOLD(6);
  77. const FactionID FactionID::FORTRESS(7);
  78. const FactionID FactionID::CONFLUX(8);
  79. const FactionID FactionID::NEUTRAL(9);
  80. const PrimarySkill PrimarySkill::NONE(-1);
  81. const PrimarySkill PrimarySkill::ATTACK(0);
  82. const PrimarySkill PrimarySkill::DEFENSE(1);
  83. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  84. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  85. const PrimarySkill PrimarySkill::BEGIN(0);
  86. const PrimarySkill PrimarySkill::END(4);
  87. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  88. const BoatId BoatId::NONE(-1);
  89. const BoatId BoatId::NECROPOLIS(0);
  90. const BoatId BoatId::CASTLE(1);
  91. const BoatId BoatId::FORTRESS(2);
  92. const RiverId RiverId::NO_RIVER(0);
  93. const RiverId RiverId::WATER_RIVER(1);
  94. const RiverId RiverId::ICY_RIVER(2);
  95. const RiverId RiverId::MUD_RIVER(3);
  96. const RiverId RiverId::LAVA_RIVER(4);
  97. const RoadId RoadId::NO_ROAD(0);
  98. const RoadId RoadId::DIRT_ROAD(1);
  99. const RoadId RoadId::GRAVEL_ROAD(2);
  100. const RoadId RoadId::COBBLESTONE_ROAD(3);
  101. namespace GameConstants
  102. {
  103. #ifdef VCMI_NO_EXTRA_VERSION
  104. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  105. #else
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  107. #endif
  108. }
  109. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  110. {
  111. if (identifier.empty())
  112. return -1;
  113. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  114. if (rawId)
  115. return rawId.value();
  116. throw IdentifierResolutionException(identifier);
  117. }
  118. si32 HeroClassID::decode(const std::string & identifier)
  119. {
  120. return resolveIdentifier("heroClass", identifier);
  121. }
  122. std::string HeroClassID::encode(const si32 index)
  123. {
  124. if (index == -1)
  125. return "";
  126. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  127. }
  128. std::string HeroClassID::entityType()
  129. {
  130. return "heroClass";
  131. }
  132. si32 ObjectInstanceID::decode(const std::string & identifier)
  133. {
  134. return std::stoi(identifier);
  135. }
  136. std::string ObjectInstanceID::encode(const si32 index)
  137. {
  138. return std::to_string(index);
  139. }
  140. si32 CampaignScenarioID::decode(const std::string & identifier)
  141. {
  142. return std::stoi(identifier);
  143. }
  144. std::string CampaignScenarioID::encode(const si32 index)
  145. {
  146. return std::to_string(index);
  147. }
  148. std::string MapObjectID::encode(int32_t index)
  149. {
  150. if (index == -1)
  151. return "";
  152. return VLC->objtypeh->getJsonKey(MapObjectID(index));
  153. }
  154. si32 MapObjectID::decode(const std::string & identifier)
  155. {
  156. return resolveIdentifier("object", identifier);
  157. }
  158. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  159. {
  160. if (index == -1)
  161. return "";
  162. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  163. return HeroTypeID::encode(index);
  164. if (primaryID == Obj::SPELL_SCROLL)
  165. return SpellID::encode(index);
  166. return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  167. }
  168. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  169. {
  170. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  171. return HeroTypeID::decode(identifier);
  172. if (primaryID == Obj::SPELL_SCROLL)
  173. return SpellID::decode(identifier);
  174. return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
  175. }
  176. std::string BoatId::encode(int32_t index)
  177. {
  178. if (index == -1)
  179. return "";
  180. return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  181. }
  182. si32 BoatId::decode(const std::string & identifier)
  183. {
  184. return resolveIdentifier("core:boat", identifier);
  185. }
  186. si32 HeroTypeID::decode(const std::string & identifier)
  187. {
  188. if (identifier == "random")
  189. return -2;
  190. return resolveIdentifier("hero", identifier);
  191. }
  192. std::string HeroTypeID::encode(const si32 index)
  193. {
  194. if (index == -1)
  195. return "";
  196. if (index == -2)
  197. return "random";
  198. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  199. }
  200. std::string HeroTypeID::entityType()
  201. {
  202. return "hero";
  203. }
  204. const CArtifact * ArtifactIDBase::toArtifact() const
  205. {
  206. return dynamic_cast<const CArtifact*>(toEntity(VLC));
  207. }
  208. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  209. {
  210. return services->artifacts()->getByIndex(num);
  211. }
  212. si32 ArtifactID::decode(const std::string & identifier)
  213. {
  214. return resolveIdentifier("artifact", identifier);
  215. }
  216. std::string ArtifactID::encode(const si32 index)
  217. {
  218. if (index == -1)
  219. return "";
  220. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  221. }
  222. std::string ArtifactID::entityType()
  223. {
  224. return "artifact";
  225. }
  226. si32 SecondarySkill::decode(const std::string& identifier)
  227. {
  228. return resolveIdentifier("secondarySkill", identifier);
  229. }
  230. std::string SecondarySkill::encode(const si32 index)
  231. {
  232. if (index == -1)
  233. return "";
  234. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  235. }
  236. const CSkill * SecondarySkill::toSkill() const
  237. {
  238. return dynamic_cast<const CSkill *>(toEntity(VLC));
  239. }
  240. const Skill * SecondarySkill::toEntity(const Services * services) const
  241. {
  242. return services->skills()->getByIndex(num);
  243. }
  244. const CCreature * CreatureIDBase::toCreature() const
  245. {
  246. return VLC->creh->objects.at(num);
  247. }
  248. const Creature * CreatureIDBase::toEntity(const Services * services) const
  249. {
  250. return toEntity(services->creatures());
  251. }
  252. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  253. {
  254. return creatures->getByIndex(num);
  255. }
  256. si32 CreatureID::decode(const std::string & identifier)
  257. {
  258. return resolveIdentifier("creature", identifier);
  259. }
  260. std::string CreatureID::encode(const si32 index)
  261. {
  262. if (index == -1)
  263. return "";
  264. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  265. }
  266. std::string CreatureID::entityType()
  267. {
  268. return "creature";
  269. }
  270. const CSpell * SpellIDBase::toSpell() const
  271. {
  272. if(num < 0 || num >= VLC->spellh->objects.size())
  273. {
  274. logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
  275. return nullptr;
  276. }
  277. return VLC->spellh->objects[num];
  278. }
  279. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  280. {
  281. return toEntity(services->spells());
  282. }
  283. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  284. {
  285. return service->getByIndex(num);
  286. }
  287. const CHero * HeroTypeID::toHeroType() const
  288. {
  289. return dynamic_cast<const CHero*>(toEntity(VLC));
  290. }
  291. const HeroType * HeroTypeID::toEntity(const Services * services) const
  292. {
  293. return services->heroTypes()->getByIndex(num);
  294. }
  295. si32 SpellID::decode(const std::string & identifier)
  296. {
  297. return resolveIdentifier("spell", identifier);
  298. }
  299. std::string SpellID::encode(const si32 index)
  300. {
  301. if (index == -1)
  302. return "";
  303. return VLC->spells()->getByIndex(index)->getJsonKey();
  304. }
  305. si32 BattleField::decode(const std::string & identifier)
  306. {
  307. return resolveIdentifier("battlefield", identifier);
  308. }
  309. std::string BattleField::encode(const si32 index)
  310. {
  311. return VLC->spells()->getByIndex(index)->getJsonKey();
  312. }
  313. std::string SpellID::entityType()
  314. {
  315. return "spell";
  316. }
  317. bool PlayerColor::isValidPlayer() const
  318. {
  319. return num >= 0 && num < PLAYER_LIMIT_I;
  320. }
  321. bool PlayerColor::isSpectator() const
  322. {
  323. return num == SPECTATOR.num;
  324. }
  325. std::string PlayerColor::toString() const
  326. {
  327. return encode(num);
  328. }
  329. si32 PlayerColor::decode(const std::string & identifier)
  330. {
  331. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  332. }
  333. std::string PlayerColor::encode(const si32 index)
  334. {
  335. if (index == -1)
  336. return "neutral";
  337. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  338. {
  339. assert(0);
  340. return "invalid";
  341. }
  342. return GameConstants::PLAYER_COLOR_NAMES[index];
  343. }
  344. std::string PlayerColor::entityType()
  345. {
  346. return "playerColor";
  347. }
  348. si32 PrimarySkill::decode(const std::string& identifier)
  349. {
  350. return resolveIdentifier(entityType(), identifier);
  351. }
  352. std::string PrimarySkill::encode(const si32 index)
  353. {
  354. return NPrimarySkill::names[index];
  355. }
  356. std::string PrimarySkill::entityType()
  357. {
  358. return "primarySkill";
  359. }
  360. si32 FactionID::decode(const std::string & identifier)
  361. {
  362. return resolveIdentifier(entityType(), identifier);
  363. }
  364. std::string FactionID::encode(const si32 index)
  365. {
  366. if (index == -1)
  367. return "";
  368. return VLC->factions()->getByIndex(index)->getJsonKey();
  369. }
  370. std::string FactionID::entityType()
  371. {
  372. return "faction";
  373. }
  374. const Faction * FactionID::toEntity(const Services * service) const
  375. {
  376. return service->factions()->getByIndex(num);
  377. }
  378. si32 TerrainId::decode(const std::string & identifier)
  379. {
  380. if (identifier == "native")
  381. return TerrainId::NATIVE_TERRAIN;
  382. return resolveIdentifier(entityType(), identifier);
  383. }
  384. std::string TerrainId::encode(const si32 index)
  385. {
  386. if (index == TerrainId::NONE)
  387. return "";
  388. if (index == TerrainId::NATIVE_TERRAIN)
  389. return "native";
  390. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  391. }
  392. std::string TerrainId::entityType()
  393. {
  394. return "terrain";
  395. }
  396. si32 RoadId::decode(const std::string & identifier)
  397. {
  398. if (identifier.empty())
  399. return RoadId::NO_ROAD.getNum();
  400. return resolveIdentifier(entityType(), identifier);
  401. }
  402. std::string RoadId::encode(const si32 index)
  403. {
  404. if (index == RoadId::NO_ROAD.getNum())
  405. return "";
  406. return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
  407. }
  408. std::string RoadId::entityType()
  409. {
  410. return "road";
  411. }
  412. si32 RiverId::decode(const std::string & identifier)
  413. {
  414. if (identifier.empty())
  415. return RiverId::NO_RIVER.getNum();
  416. return resolveIdentifier(entityType(), identifier);
  417. }
  418. std::string RiverId::encode(const si32 index)
  419. {
  420. if (index == RiverId::NO_RIVER.getNum())
  421. return "";
  422. return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
  423. }
  424. std::string RiverId::entityType()
  425. {
  426. return "river";
  427. }
  428. const TerrainType * TerrainId::toEntity(const Services * service) const
  429. {
  430. return VLC->terrainTypeHandler->getByIndex(num);
  431. }
  432. const RoadType * RoadId::toEntity(const Services * service) const
  433. {
  434. return VLC->roadTypeHandler->getByIndex(num);
  435. }
  436. const RiverType * RiverId::toEntity(const Services * service) const
  437. {
  438. return VLC->riverTypeHandler->getByIndex(num);
  439. }
  440. const BattleField BattleField::NONE;
  441. const BattleFieldInfo * BattleField::getInfo() const
  442. {
  443. return VLC->battlefields()->getById(*this);
  444. }
  445. const ObstacleInfo * Obstacle::getInfo() const
  446. {
  447. return VLC->obstacles()->getById(*this);
  448. }
  449. si32 SpellSchool::decode(const std::string & identifier)
  450. {
  451. return resolveIdentifier(entityType(), identifier);
  452. }
  453. std::string SpellSchool::encode(const si32 index)
  454. {
  455. if (index == ANY.getNum())
  456. return "any";
  457. return SpellConfig::SCHOOL[index].jsonName;
  458. }
  459. std::string SpellSchool::entityType()
  460. {
  461. return "spellSchool";
  462. }
  463. si32 GameResID::decode(const std::string & identifier)
  464. {
  465. return resolveIdentifier(entityType(), identifier);
  466. }
  467. std::string GameResID::encode(const si32 index)
  468. {
  469. return GameConstants::RESOURCE_NAMES[index];
  470. }
  471. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  472. {
  473. assert(0); //TODO
  474. return -1;
  475. }
  476. std::string BuildingTypeUniqueID::encode(const si32 index)
  477. {
  478. assert(0); // TODO
  479. return "";
  480. }
  481. std::string GameResID::entityType()
  482. {
  483. return "resource";
  484. }
  485. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  486. {
  487. static const std::array allResources = {
  488. GameResID(WOOD),
  489. GameResID(MERCURY),
  490. GameResID(ORE),
  491. GameResID(SULFUR),
  492. GameResID(CRYSTAL),
  493. GameResID(GEMS),
  494. GameResID(GOLD)
  495. };
  496. return allResources;
  497. }
  498. std::string SecondarySkill::entityType()
  499. {
  500. return "secondarySkill";
  501. }
  502. std::string BuildingID::encode(int32_t index)
  503. {
  504. return std::to_string(index);
  505. }
  506. si32 BuildingID::decode(const std::string & identifier)
  507. {
  508. return std::stoi(identifier);
  509. }
  510. VCMI_LIB_NAMESPACE_END