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							- /*
 
-  * Buttons.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Buttons.h"
 
- #include "Images.h"
 
- #include "TextControls.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../battle/BattleInterface.h"
 
- #include "../battle/BattleInterfaceClasses.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/MouseButton.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- void CButton::update()
 
- {
 
- 	if (overlay)
 
- 	{
 
- 		Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
 
- 		if (state == PRESSED)
 
- 			overlay->moveTo(targetPos + Point(1,1));
 
- 		else
 
- 			overlay->moveTo(targetPos);
 
- 	}
 
- 	int newPos = stateToIndex[int(state)];
 
- 	if(animateLonelyFrame)
 
- 	{
 
- 		if(state == PRESSED)
 
- 			image->moveBy(Point(1,1));
 
- 		else
 
- 			image->moveBy(Point(-1,-1));
 
- 	}
 
- 	if (newPos < 0)
 
- 		newPos = 0;
 
- 	if (state == HIGHLIGHTED && image->size() < 4)
 
- 		newPos = (int)image->size()-1;
 
- 	image->setFrame(newPos);
 
- 	if (isActive())
 
- 		redraw();
 
- }
 
- void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
 
- {
 
- 	borderColor = newBorderColor;
 
- }
 
- void CButton::addCallback(const std::function<void()> & callback)
 
- {
 
- 	this->callback += callback;
 
- }
 
- void CButton::addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
 
- 	update();
 
- }
 
- void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
 
- {
 
- 	overlay = newOverlay;
 
- 	if(overlay)
 
- 	{
 
- 		addChild(newOverlay.get());
 
- 		Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
 
- 		overlay->moveTo(targetPos);
 
- 	}
 
- 	update();
 
- }
 
- void CButton::addImage(const AnimationPath & filename)
 
- {
 
- 	imageNames.push_back(filename);
 
- }
 
- void CButton::addHoverText(ButtonState state, std::string text)
 
- {
 
- 	hoverTexts[state] = text;
 
- }
 
- void CButton::setImageOrder(int state1, int state2, int state3, int state4)
 
- {
 
- 	stateToIndex[0] = state1;
 
- 	stateToIndex[1] = state2;
 
- 	stateToIndex[2] = state3;
 
- 	stateToIndex[3] = state4;
 
- 	update();
 
- }
 
- void CButton::setAnimateLonelyFrame(bool agreement)
 
- {
 
- 	animateLonelyFrame = agreement;
 
- }
 
- void CButton::setState(ButtonState newState)
 
- {
 
- 	if (state == newState)
 
- 		return;
 
- 	if (newState == BLOCKED)
 
- 		removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
 
- 	else
 
- 		addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
 
- 	state = newState;
 
- 	update();
 
- }
 
- CButton::ButtonState CButton::getState()
 
- {
 
- 	return state;
 
- }
 
- bool CButton::isBlocked()
 
- {
 
- 	return state == BLOCKED;
 
- }
 
- bool CButton::isHighlighted()
 
- {
 
- 	return state == HIGHLIGHTED;
 
- }
 
- void CButton::block(bool on)
 
- {
 
- 	if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
 
- 		setState(on ? BLOCKED : NORMAL);
 
- }
 
- void CButton::onButtonClicked()
 
- {
 
- 	// debug logging to figure out pressed button (and as result - player actions) in case of crash
 
- 	logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
 
- 	CIntObject * parent = this->parent;
 
- 	std::string prefix = "Parent is";
 
- 	while (parent)
 
- 	{
 
- 		logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
 
- 		parent = parent->parent;
 
- 		prefix = '\t' + prefix;
 
- 	}
 
- 	callback();
 
- }
 
- void CButton::clickPressed(const Point & cursorPosition)
 
- {
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (getState() != PRESSED)
 
- 	{
 
- 		if (!soundDisabled)
 
- 		{
 
- 			CCS->soundh->playSound(soundBase::button);
 
- 			GH.input().hapticFeedback();
 
- 		}
 
- 		setState(PRESSED);
 
- 		if (actOnDown)
 
- 			onButtonClicked();
 
- 	}
 
- }
 
- void CButton::clickReleased(const Point & cursorPosition)
 
- {
 
- 	if (getState() == PRESSED)
 
- 	{
 
- 		if(hoverable && isHovered())
 
- 			setState(HIGHLIGHTED);
 
- 		else
 
- 			setState(NORMAL);
 
- 		if (!actOnDown)
 
- 			onButtonClicked();
 
- 	}
 
- }
 
- void CButton::clickCancel(const Point & cursorPosition)
 
- {
 
- 	if (getState() == PRESSED)
 
- 	{
 
- 		if(hoverable && isHovered())
 
- 			setState(HIGHLIGHTED);
 
- 		else
 
- 			setState(NORMAL);
 
- 	}
 
- }
 
- void CButton::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(helpBox.size()) //there is no point to show window with nothing inside...
 
- 		CRClickPopup::createAndPush(helpBox);
 
- }
 
- void CButton::hover (bool on)
 
- {
 
- 	if(hoverable && !isBlocked())
 
- 	{
 
- 		if(on)
 
- 			setState(HIGHLIGHTED);
 
- 		else
 
- 			setState(NORMAL);
 
- 	}
 
- 	/*if(pressedL && on) // WTF is this? When this is used?
 
- 		setState(PRESSED);*/
 
- 	std::string name = hoverTexts[getState()].empty()
 
- 		? hoverTexts[0]
 
- 		: hoverTexts[getState()];
 
- 	if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
 
- 	{
 
- 		if (on)
 
- 			GH.statusbar()->write(name);
 
- 		else
 
- 			GH.statusbar()->clearIfMatching(name);
 
- 	}
 
- }
 
- CButton::CButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
 
-     CKeyShortcut(key),
 
-     callback(Callback)
 
- {
 
- 	defActions = 255-DISPOSE;
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
 
- 	stateToIndex[0] = 0;
 
- 	stateToIndex[1] = 1;
 
- 	stateToIndex[2] = 2;
 
- 	stateToIndex[3] = 3;
 
- 	state=NORMAL;
 
- 	currentImage = -1;
 
- 	hoverable = actOnDown = soundDisabled = false;
 
- 	hoverTexts[0] = help.first;
 
- 	helpBox=help.second;
 
- 	pos.x += position.x;
 
- 	pos.y += position.y;
 
- 	if (!defName.empty())
 
- 	{
 
- 		imageNames.push_back(defName);
 
- 		setIndex(0);
 
- 		if (playerColoredButton)
 
- 			image->playerColored(LOCPLINT->playerID);
 
- 	}
 
- }
 
- void CButton::setIndex(size_t index)
 
- {
 
- 	if (index == currentImage || index>=imageNames.size())
 
- 		return;
 
- 	currentImage = index;
 
- 	auto anim = GH.renderHandler().loadAnimation(imageNames[index]);
 
- 	setImage(anim);
 
- }
 
- void CButton::setImage(std::shared_ptr<CAnimation> anim, int animFlags)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
 
- 	pos = image->pos;
 
- }
 
- void CButton::setPlayerColor(PlayerColor player)
 
- {
 
- 	if (image && image->isPlayerColored())
 
- 		image->playerColored(player);
 
- }
 
- void CButton::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (borderColor)
 
- 		to.drawBorder(Rect::createAround(pos, 1), *borderColor);
 
- }
 
- std::pair<std::string, std::string> CButton::tooltip()
 
- {
 
- 	return std::pair<std::string, std::string>();
 
- }
 
- std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
 
- {
 
- 	return std::make_pair(
 
- 		CGI->generaltexth->translate(key, "hover"),
 
- 		CGI->generaltexth->translate(key, "help")
 
- 	);
 
- }
 
- std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
 
- {
 
- 	return std::make_pair(hover, help);
 
- }
 
- CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
 
-     callback(callback),
 
-     selected(false),
 
-     allowDeselection(true)
 
- {
 
- }
 
- CToggleBase::~CToggleBase() = default;
 
- void CToggleBase::doSelect(bool on)
 
- {
 
- 	// for overrides
 
- }
 
- void CToggleBase::setEnabled(bool enabled)
 
- {
 
- 	// for overrides
 
- }
 
- void CToggleBase::setSelectedSilent(bool on)
 
- {
 
- 	selected = on;
 
- 	doSelect(on);
 
- }
 
- void CToggleBase::setSelected(bool on)
 
- {
 
- 	bool changed = (on != selected);
 
- 	setSelectedSilent(on);
 
- 	if (changed)
 
- 		callback(on);
 
- }
 
- bool CToggleBase::canActivate()
 
- {
 
- 	if (selected && !allowDeselection)
 
- 		return false;
 
- 	return true;
 
- }
 
- void CToggleBase::addCallback(std::function<void(bool)> function)
 
- {
 
- 	callback += function;
 
- }
 
- CToggleButton::CToggleButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help,
 
- 							 CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
 
-   CButton(position, defName, help, 0, key, playerColoredButton),
 
-   CToggleBase(callback)
 
- {
 
- 	allowDeselection = true;
 
- }
 
- void CToggleButton::doSelect(bool on)
 
- {
 
- 	if (on)
 
- 	{
 
- 		setState(HIGHLIGHTED);
 
- 	}
 
- 	else
 
- 	{
 
- 		setState(NORMAL);
 
- 	}
 
- }
 
- void CToggleButton::setEnabled(bool enabled)
 
- {
 
- 	setState(enabled ? NORMAL : BLOCKED);
 
- }
 
- void CToggleButton::clickPressed(const Point & cursorPosition)
 
- {
 
- 	// force refresh
 
- 	hover(false);
 
- 	hover(true);
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (canActivate())
 
- 	{
 
- 		CCS->soundh->playSound(soundBase::button);
 
- 		GH.input().hapticFeedback();
 
- 		setState(PRESSED);
 
- 	}
 
- }
 
- void CToggleButton::clickReleased(const Point & cursorPosition)
 
- {
 
- 	// force refresh
 
- 	hover(false);
 
- 	hover(true);
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (getState() == PRESSED && canActivate())
 
- 	{
 
- 		onButtonClicked();
 
- 		setSelected(!selected);
 
- 	}
 
- 	else
 
- 		doSelect(selected); // restore
 
- }
 
- void CToggleButton::clickCancel(const Point & cursorPosition)
 
- {
 
- 	// force refresh
 
- 	hover(false);
 
- 	hover(true);
 
- 	if(isBlocked())
 
- 		return;
 
- 	doSelect(selected);
 
- }
 
- void CToggleGroup::addCallback(std::function<void(int)> callback)
 
- {
 
- 	onChange += callback;
 
- }
 
- void CToggleGroup::resetCallback()
 
- {
 
- 	onChange.clear();
 
- }
 
- void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button)
 
- {
 
- 	if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
 
- 	{
 
- 		addChild(intObj.get());
 
- 	}
 
- 	button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
 
- 	button->allowDeselection = false;
 
- 	if(buttons.count(identifier)>0)
 
- 		logAnim->error("Duplicated toggle button id %d", identifier);
 
- 	buttons[identifier] = button;
 
- }
 
- CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
 
- 	: onChange(OnChange), selectedID(-2)
 
- {
 
- }
 
- void CToggleGroup::setSelected(int id)
 
- {
 
- 	selectionChanged(id);
 
- }
 
- void CToggleGroup::setSelectedOnly(int id)
 
- {
 
- 	for(auto it = buttons.begin(); it != buttons.end(); it++)
 
- 	{
 
- 		int buttonId = it->first;
 
- 		buttons[buttonId]->setEnabled(buttonId == id);
 
- 	}
 
- 	selectionChanged(id);
 
- }
 
- void CToggleGroup::selectionChanged(int to)
 
- {
 
- 	if (to == selectedID)
 
- 		return;
 
- 	int oldSelection = selectedID;
 
- 	selectedID = to;
 
- 	if (buttons.count(oldSelection))
 
- 		buttons[oldSelection]->setSelected(false);
 
- 	if (buttons.count(to))
 
- 		buttons[to]->setSelected(true);
 
- 	onChange(to);
 
- 	redraw();
 
- }
 
- int CToggleGroup::getSelected() const
 
- {
 
- 	return selectedID;
 
- }
 
 
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