MapReaderH3M.cpp 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443
  1. /*
  2. * MapReaderH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapReaderH3M.h"
  12. #include "../filesystem/CBinaryReader.h"
  13. #include "../int3.h"
  14. #include "../mapObjects/ObjectTemplate.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. template<>
  17. BuildingID MapReaderH3M::remapIdentifier(const BuildingID & identifier)
  18. {
  19. return identifier;
  20. }
  21. template<>
  22. GameResID MapReaderH3M::remapIdentifier(const GameResID & identifier)
  23. {
  24. return identifier;
  25. }
  26. template<>
  27. SpellID MapReaderH3M::remapIdentifier(const SpellID & identifier)
  28. {
  29. return identifier;
  30. }
  31. template<>
  32. PlayerColor MapReaderH3M::remapIdentifier(const PlayerColor & identifier)
  33. {
  34. return identifier;
  35. }
  36. template<class Identifier>
  37. Identifier MapReaderH3M::remapIdentifier(const Identifier & identifier)
  38. {
  39. return remapper.remap(identifier);
  40. }
  41. MapReaderH3M::MapReaderH3M(CInputStream * stream)
  42. : reader(std::make_unique<CBinaryReader>(stream))
  43. {
  44. }
  45. void MapReaderH3M::setFormatLevel(const MapFormatFeaturesH3M & newFeatures)
  46. {
  47. features = newFeatures;
  48. }
  49. void MapReaderH3M::setIdentifierRemapper(const MapIdentifiersH3M & newRemapper)
  50. {
  51. remapper = newRemapper;
  52. }
  53. ArtifactID MapReaderH3M::readArtifact()
  54. {
  55. ArtifactID result;
  56. if(features.levelAB)
  57. result = ArtifactID(reader->readUInt16());
  58. else
  59. result = ArtifactID(reader->readUInt8());
  60. if(result.getNum() == features.artifactIdentifierInvalid)
  61. return ArtifactID::NONE;
  62. if (result.getNum() < features.artifactsCount)
  63. return remapIdentifier(result);
  64. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  65. return ArtifactID::NONE;
  66. }
  67. ArtifactID MapReaderH3M::readArtifact8()
  68. {
  69. ArtifactID result(reader->readUInt8());
  70. if(result.getNum() == 0xff)
  71. return ArtifactID::NONE;
  72. if (result.getNum() < features.artifactsCount)
  73. return remapIdentifier(result);
  74. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  75. return ArtifactID::NONE;
  76. }
  77. ArtifactID MapReaderH3M::readArtifact32()
  78. {
  79. ArtifactID result(reader->readInt32());
  80. if(result == ArtifactID::NONE)
  81. return ArtifactID::NONE;
  82. if (result.getNum() < features.artifactsCount)
  83. return remapIdentifier(result);
  84. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  85. return ArtifactID::NONE;
  86. }
  87. HeroTypeID MapReaderH3M::readHero()
  88. {
  89. HeroTypeID result(reader->readUInt8());
  90. if(result.getNum() == features.heroIdentifierInvalid)
  91. return HeroTypeID(-1);
  92. assert(result.getNum() < features.heroesCount);
  93. return remapIdentifier(result);
  94. }
  95. HeroTypeID MapReaderH3M::readHeroPortrait()
  96. {
  97. HeroTypeID result(reader->readUInt8());
  98. if(result.getNum() == features.heroIdentifierInvalid)
  99. return HeroTypeID::NONE;
  100. if (result.getNum() >= features.heroesPortraitsCount)
  101. {
  102. logGlobal->warn("Map contains invalid hero portrait ID %d. Will be reset!", result.getNum() );
  103. return HeroTypeID::NONE;
  104. }
  105. return remapper.remapPortrait(result);
  106. }
  107. CreatureID MapReaderH3M::readCreature()
  108. {
  109. CreatureID result;
  110. if(features.levelAB)
  111. result = CreatureID(reader->readUInt16());
  112. else
  113. result = CreatureID(reader->readUInt8());
  114. if(result.getNum() == features.creatureIdentifierInvalid)
  115. return CreatureID::NONE;
  116. if(result.getNum() < features.creaturesCount)
  117. return remapIdentifier(result);
  118. // this may be random creature in army/town, to be randomized later
  119. CreatureID randomIndex(result.getNum() - features.creatureIdentifierInvalid - 1);
  120. assert(randomIndex < CreatureID::NONE);
  121. if (randomIndex.getNum() > -16)
  122. return randomIndex;
  123. logGlobal->warn("Map contains invalid creature %d. Will be removed!", result.getNum());
  124. return CreatureID::NONE;
  125. }
  126. TerrainId MapReaderH3M::readTerrain()
  127. {
  128. TerrainId result(readUInt8());
  129. assert(result.getNum() < features.terrainsCount);
  130. return remapIdentifier(result);
  131. }
  132. RoadId MapReaderH3M::readRoad()
  133. {
  134. RoadId result(readInt8());
  135. assert(result.getNum() <= features.roadsCount);
  136. return result;
  137. }
  138. RiverId MapReaderH3M::readRiver()
  139. {
  140. RiverId result(readInt8());
  141. assert(result.getNum() <= features.riversCount);
  142. return result;
  143. }
  144. SecondarySkill MapReaderH3M::readSkill()
  145. {
  146. SecondarySkill result(readUInt8());
  147. assert(result.getNum() < features.skillsCount);
  148. return remapIdentifier(result);
  149. }
  150. SpellID MapReaderH3M::readSpell()
  151. {
  152. SpellID result(readUInt8());
  153. if(result.getNum() == features.spellIdentifierInvalid)
  154. return SpellID::NONE;
  155. if(result.getNum() == features.spellIdentifierInvalid - 1)
  156. return SpellID::PRESET;
  157. assert(result.getNum() < features.spellsCount);
  158. return remapIdentifier(result);
  159. }
  160. SpellID MapReaderH3M::readSpell32()
  161. {
  162. SpellID result(readInt32());
  163. if(result.getNum() == features.spellIdentifierInvalid)
  164. return SpellID::NONE;
  165. assert(result.getNum() < features.spellsCount);
  166. return result;
  167. }
  168. GameResID MapReaderH3M::readGameResID()
  169. {
  170. GameResID result(readInt8());
  171. assert(result.getNum() < features.resourcesCount);
  172. return result;
  173. }
  174. PlayerColor MapReaderH3M::readPlayer()
  175. {
  176. uint8_t value = readUInt8();
  177. if (value == 255)
  178. return PlayerColor::NEUTRAL;
  179. if (value >= PlayerColor::PLAYER_LIMIT_I)
  180. {
  181. logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
  182. return PlayerColor::NEUTRAL;
  183. }
  184. return PlayerColor(value);
  185. }
  186. PlayerColor MapReaderH3M::readPlayer32()
  187. {
  188. uint32_t value = readUInt32();
  189. if (value == 255)
  190. return PlayerColor::NEUTRAL;
  191. if (value >= PlayerColor::PLAYER_LIMIT_I)
  192. {
  193. logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
  194. return PlayerColor::NEUTRAL;
  195. }
  196. return PlayerColor(value);
  197. }
  198. void MapReaderH3M::readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction)
  199. {
  200. std::set<BuildingID> h3m;
  201. readBitmask(h3m, features.buildingsBytes, features.buildingsCount, false);
  202. for (auto const & h3mEntry : h3m)
  203. {
  204. BuildingID mapped = remapper.remapBuilding(faction, h3mEntry);
  205. if (mapped != BuildingID::NONE) // artifact merchant may be set in random town, but not present in actual town
  206. dest.insert(mapped);
  207. }
  208. }
  209. void MapReaderH3M::readBitmaskFactions(std::set<FactionID> & dest, bool invert)
  210. {
  211. readBitmask(dest, features.factionsBytes, features.factionsCount, invert);
  212. }
  213. void MapReaderH3M::readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert)
  214. {
  215. readBitmask(dest, 1, 8, invert);
  216. }
  217. void MapReaderH3M::readBitmaskResources(std::set<GameResID> & dest, bool invert)
  218. {
  219. readBitmask(dest, features.resourcesBytes, features.resourcesCount, invert);
  220. }
  221. void MapReaderH3M::readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert)
  222. {
  223. uint32_t classesCount = reader->readUInt32();
  224. uint32_t classesBytes = (classesCount + 7) / 8;
  225. readBitmask(dest, classesBytes, classesCount, invert);
  226. }
  227. void MapReaderH3M::readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert)
  228. {
  229. readBitmask<HeroTypeID>(dest, features.heroesBytes, features.heroesCount, invert);
  230. }
  231. void MapReaderH3M::readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert)
  232. {
  233. uint32_t heroesCount = readUInt32();
  234. uint32_t heroesBytes = (heroesCount + 7) / 8;
  235. assert(heroesCount <= features.heroesCount);
  236. readBitmask<HeroTypeID>(dest, heroesBytes, heroesCount, invert);
  237. }
  238. void MapReaderH3M::readBitmaskArtifacts(std::set<ArtifactID> &dest, bool invert)
  239. {
  240. readBitmask<ArtifactID>(dest, features.artifactsBytes, features.artifactsCount, invert);
  241. }
  242. void MapReaderH3M::readBitmaskArtifactsSized(std::set<ArtifactID> &dest, bool invert)
  243. {
  244. uint32_t artifactsCount = reader->readUInt32();
  245. uint32_t artifactsBytes = (artifactsCount + 7) / 8;
  246. assert(artifactsCount <= features.artifactsCount);
  247. readBitmask<ArtifactID>(dest, artifactsBytes, artifactsCount, invert);
  248. }
  249. void MapReaderH3M::readBitmaskSpells(std::set<SpellID> & dest, bool invert)
  250. {
  251. readBitmask(dest, features.spellsBytes, features.spellsCount, invert);
  252. }
  253. void MapReaderH3M::readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert)
  254. {
  255. readBitmask(dest, features.skillsBytes, features.skillsCount, invert);
  256. }
  257. template<class Identifier>
  258. void MapReaderH3M::readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert)
  259. {
  260. for(int byte = 0; byte < bytesToRead; ++byte)
  261. {
  262. const ui8 mask = reader->readUInt8();
  263. for(int bit = 0; bit < 8; ++bit)
  264. {
  265. if(byte * 8 + bit < objectsToRead)
  266. {
  267. const size_t index = byte * 8 + bit;
  268. const bool flag = mask & (1 << bit);
  269. const bool result = (flag != invert);
  270. Identifier h3mID(index);
  271. Identifier vcmiID = remapIdentifier(h3mID);
  272. if (result)
  273. dest.insert(vcmiID);
  274. else
  275. dest.erase(vcmiID);
  276. }
  277. }
  278. }
  279. }
  280. int3 MapReaderH3M::readInt3()
  281. {
  282. int3 p;
  283. p.x = reader->readUInt8();
  284. p.y = reader->readUInt8();
  285. p.z = reader->readUInt8();
  286. return p;
  287. }
  288. std::shared_ptr<ObjectTemplate> MapReaderH3M::readObjectTemplate()
  289. {
  290. auto tmpl = std::make_shared<ObjectTemplate>();
  291. tmpl->readMap(*reader);
  292. remapper.remapTemplate(*tmpl);
  293. return tmpl;
  294. }
  295. void MapReaderH3M::skipUnused(size_t amount)
  296. {
  297. reader->skip(amount);
  298. }
  299. void MapReaderH3M::skipZero(size_t amount)
  300. {
  301. #ifdef NDEBUG
  302. skipUnused(amount);
  303. #else
  304. for(size_t i = 0; i < amount; ++i)
  305. {
  306. uint8_t value = reader->readUInt8();
  307. assert(value == 0);
  308. }
  309. #endif
  310. }
  311. void MapReaderH3M::readResourses(TResources & resources)
  312. {
  313. for(int x = 0; x < features.resourcesCount; ++x)
  314. resources[x] = reader->readInt32();
  315. }
  316. bool MapReaderH3M::readBool()
  317. {
  318. uint8_t result = readUInt8();
  319. assert(result == 0 || result == 1);
  320. return result != 0;
  321. }
  322. ui8 MapReaderH3M::readUInt8()
  323. {
  324. return reader->readUInt8();
  325. }
  326. si8 MapReaderH3M::readInt8()
  327. {
  328. return reader->readInt8();
  329. }
  330. ui16 MapReaderH3M::readUInt16()
  331. {
  332. return reader->readUInt16();
  333. }
  334. si16 MapReaderH3M::readInt16()
  335. {
  336. return reader->readInt16();
  337. }
  338. ui32 MapReaderH3M::readUInt32()
  339. {
  340. return reader->readUInt32();
  341. }
  342. si32 MapReaderH3M::readInt32()
  343. {
  344. return reader->readInt32();
  345. }
  346. std::string MapReaderH3M::readBaseString()
  347. {
  348. return reader->readBaseString();
  349. }
  350. CBinaryReader & MapReaderH3M::getInternalReader()
  351. {
  352. return *reader;
  353. }
  354. VCMI_LIB_NAMESPACE_END