CArtHandler.cpp 45 KB

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  1. #include "StdInc.h"
  2. #include "CArtHandler.h"
  3. #include "CLodHandler.h"
  4. #include "CGeneralTextHandler.h"
  5. #include <boost/random/linear_congruential.hpp>
  6. #include "../lib/VCMI_Lib.h"
  7. #include "CSpellHandler.h"
  8. #include "CObjectHandler.h"
  9. #include "NetPacks.h"
  10. extern CLodHandler *bitmaph;
  11. using namespace boost::assign;
  12. /*
  13. * CArtHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. extern boost::rand48 ran;
  22. const std::string & CArtifact::Name() const
  23. {
  24. if(name.size())
  25. return name;
  26. else
  27. return VLC->generaltexth->artifNames[id];
  28. }
  29. const std::string & CArtifact::Description() const
  30. {
  31. if(description.size())
  32. return description;
  33. else
  34. return VLC->generaltexth->artifDescriptions[id];
  35. }
  36. bool CArtifact::isBig () const
  37. {
  38. return VLC->arth->isBigArtifact(id);
  39. }
  40. //
  41. // bool CArtifact::isModable () const
  42. // {
  43. // return (bool)dynamic_cast<const IModableArt *>(this);
  44. // }
  45. // /**
  46. // * Checks whether the artifact fits at a given slot.
  47. // * @param artifWorn A hero's set of worn artifacts.
  48. // */
  49. // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  50. // {
  51. // if (!vstd::contains(possibleSlots, slotID))
  52. // return false;
  53. //
  54. // // Can't put an artifact in a locked slot.
  55. // std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
  56. // if (it != artifWorn.end() && it->second->id == 145)
  57. // return false;
  58. //
  59. // // Check if a combination artifact fits.
  60. // // TODO: Might want a more general algorithm?
  61. // // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  62. // if (constituents != NULL)
  63. // {
  64. // std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
  65. // const ui16 ringSlots[] = {6, 7};
  66. // const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  67. // int rings = 0;
  68. // int misc = 0;
  69. //
  70. // VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  71. //
  72. // BOOST_FOREACH(ui32 constituentID, *constituents)
  73. // {
  74. // const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  75. // const int slot = constituent.possibleSlots[0];
  76. //
  77. // if (slot == 6 || slot == 7)
  78. // rings++;
  79. // else if ((slot >= 9 && slot <= 12) || slot == 18)
  80. // misc++;
  81. // else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  82. // return false;
  83. // }
  84. //
  85. // // Ensure enough ring slots are free
  86. // for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  87. // {
  88. // if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  89. // rings--;
  90. // }
  91. // if (rings > 0)
  92. // return false;
  93. //
  94. // // Ensure enough misc slots are free.
  95. // for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  96. // {
  97. // if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  98. // misc--;
  99. // }
  100. // if (misc > 0)
  101. // return false;
  102. // }
  103. //
  104. // return true;
  105. // }
  106. // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
  107. // {
  108. // if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  109. // return false;
  110. //
  111. // const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  112. // assert(artifact.constituents);
  113. //
  114. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  115. // {
  116. // bool found = false;
  117. // for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  118. // {
  119. // if (it->second->id == constituentID)
  120. // {
  121. // found = true;
  122. // break;
  123. // }
  124. // }
  125. // if (!found)
  126. // return false;
  127. // }
  128. //
  129. // return true;
  130. // }
  131. CArtifact::CArtifact()
  132. {
  133. setNodeType(ARTIFACT);
  134. }
  135. CArtifact::~CArtifact()
  136. {
  137. }
  138. int CArtifact::getArtClassSerial() const
  139. {
  140. if(id == 1)
  141. return 4;
  142. switch(aClass)
  143. {
  144. case ART_TREASURE:
  145. return 0;
  146. case ART_MINOR:
  147. return 1;
  148. case ART_MAJOR:
  149. return 2;
  150. case ART_RELIC:
  151. return 3;
  152. case ART_SPECIAL:
  153. return 5;
  154. }
  155. return -1;
  156. }
  157. std::string CArtifact::nodeName() const
  158. {
  159. return "Artifact: " + Name();
  160. }
  161. // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  162. // {
  163. // //combined artifact carries bonuses from its parts
  164. // if(constituents)
  165. // {
  166. // BOOST_FOREACH(ui32 id, *constituents)
  167. // out.insert(VLC->arth->artifacts[id]);
  168. // }
  169. // }
  170. // void CScroll::Init()
  171. // {
  172. // // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
  173. // // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
  174. // }
  175. CArtHandler::CArtHandler()
  176. {
  177. VLC->arth = this;
  178. // War machines are the default big artifacts.
  179. for (ui32 i = 3; i <= 6; i++)
  180. bigArtifacts.insert(i);
  181. //modableArtifacts = boost::assign::map_list_of(1, 1)(146,3)(147,3)(148,3)(150,3)(151,3)(152,3)(154,3)(156,2);
  182. }
  183. CArtHandler::~CArtHandler()
  184. {
  185. for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
  186. {
  187. delete (*it)->constituents;
  188. delete (*it)->constituentOf;
  189. }
  190. }
  191. void CArtHandler::loadArtifacts(bool onlyTxt)
  192. {
  193. std::vector<ui16> slots;
  194. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  195. static std::map<char, CArtifact::EartClass> classes =
  196. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  197. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  198. int it=0;
  199. for(int i=0; i<2; ++i)
  200. {
  201. loadToIt(dump,buf,it,3);
  202. }
  203. VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
  204. VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
  205. std::map<ui32,ui8>::iterator itr;
  206. for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
  207. {
  208. CArtifact *art = new CArtifact();
  209. // if ((itr = modableArtifacts.find(i)) != modableArtifacts.end())
  210. // {
  211. // switch (itr->second)
  212. // {
  213. // case 1:
  214. // art = new CScroll;
  215. // break;
  216. // case 2:
  217. // art = new CCustomizableArt;
  218. // break;
  219. // case 3:
  220. // art = new CCommanderArt;
  221. // break;
  222. // };
  223. // }
  224. // else
  225. // art = new CArtifact;
  226. CArtifact &nart = *art;
  227. nart.id=i;
  228. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  229. loadToIt(pom,buf,it,4);
  230. nart.price=atoi(pom.c_str());
  231. for(int j=0;j<slots.size();j++)
  232. {
  233. loadToIt(pom,buf,it,4);
  234. if(pom.size() && pom[0]=='x')
  235. nart.possibleSlots.push_back(slots[j]);
  236. }
  237. loadToIt(pom,buf,it,4);
  238. nart.aClass = classes[pom[0]];
  239. //load description and remove quotation marks
  240. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  241. loadToIt(desc,buf,it,3);
  242. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  243. desc = desc.substr(1,desc.size()-2);
  244. if(onlyTxt)
  245. continue;
  246. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  247. nart.constituentOf = NULL;
  248. switch (nart.id)
  249. {
  250. case 129: // Angelic Alliance
  251. nart.constituents = new std::vector<ui32>();
  252. *nart.constituents += 31, 32, 33, 34, 35, 36;
  253. break;
  254. case 130: // Cloak of the Undead King
  255. nart.constituents = new std::vector<ui32>();
  256. *nart.constituents += 54, 55, 56;
  257. break;
  258. case 131: // Elixir of Life
  259. nart.constituents = new std::vector<ui32>();
  260. *nart.constituents += 94, 95, 96;
  261. break;
  262. case 132: // Armor of the Damned
  263. nart.constituents = new std::vector<ui32>();
  264. *nart.constituents += 8, 14, 20, 26;
  265. break;
  266. case 133: // Statue of Legion
  267. nart.constituents = new std::vector<ui32>();
  268. *nart.constituents += 118, 119, 120, 121, 122;
  269. break;
  270. case 134: // Power of the Dragon Father
  271. nart.constituents = new std::vector<ui32>();
  272. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  273. break;
  274. case 135: // Titan's Thunder
  275. nart.constituents = new std::vector<ui32>();
  276. *nart.constituents += 12, 18, 24, 30;
  277. break;
  278. case 136: // Admiral's Hat
  279. nart.constituents = new std::vector<ui32>();
  280. *nart.constituents += 71, 123;
  281. break;
  282. case 137: // Bow of the Sharpshooter
  283. nart.constituents = new std::vector<ui32>();
  284. *nart.constituents += 60, 61, 62;
  285. break;
  286. case 138: // Wizards' Well
  287. nart.constituents = new std::vector<ui32>();
  288. *nart.constituents += 73, 74, 75;
  289. break;
  290. case 139: // Ring of the Magi
  291. nart.constituents = new std::vector<ui32>();
  292. *nart.constituents += 76, 77, 78;
  293. break;
  294. case 140: // Cornucopia
  295. nart.constituents = new std::vector<ui32>();
  296. *nart.constituents += 109, 110, 111, 113;
  297. break;
  298. // TODO: WoG combinationals
  299. default:
  300. nart.constituents = NULL;
  301. break;
  302. }
  303. artifacts.push_back(&nart);
  304. }
  305. sortArts();
  306. if(onlyTxt)
  307. return;
  308. addBonuses();
  309. // Populate reverse mappings of combinational artifacts.
  310. BOOST_FOREACH(CArtifact *artifact, artifacts)
  311. {
  312. if (artifact->constituents != NULL)
  313. {
  314. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  315. {
  316. if (artifacts[constituentID]->constituentOf == NULL)
  317. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  318. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  319. }
  320. }
  321. }
  322. }
  323. int CArtHandler::convertMachineID(int id, bool creToArt )
  324. {
  325. int dif = 142;
  326. if(creToArt)
  327. {
  328. switch (id)
  329. {
  330. case 147:
  331. dif--;
  332. break;
  333. case 148:
  334. dif++;
  335. break;
  336. }
  337. dif = -dif;
  338. }
  339. else
  340. {
  341. switch (id)
  342. {
  343. case 6:
  344. dif--;
  345. break;
  346. case 5:
  347. dif++;
  348. break;
  349. }
  350. }
  351. return id + dif;
  352. }
  353. void CArtHandler::sortArts()
  354. {
  355. //for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  356. //{
  357. // switch (allowedArtifacts[i]->aClass)
  358. // {
  359. // case CArtifact::ART_TREASURE:
  360. // treasures.push_back(allowedArtifacts[i]);
  361. // break;
  362. // case CArtifact::ART_MINOR:
  363. // minors.push_back(allowedArtifacts[i]);
  364. // break;
  365. // case CArtifact::ART_MAJOR:
  366. // majors.push_back(allowedArtifacts[i]);
  367. // break;
  368. // case CArtifact::ART_RELIC:
  369. // relics.push_back(allowedArtifacts[i]);
  370. // break;
  371. // }
  372. //}
  373. }
  374. void CArtHandler::erasePickedArt (si32 id)
  375. {
  376. std::vector<CArtifact*>* ptr;
  377. CArtifact *art = artifacts[id];
  378. switch (art->aClass)
  379. {
  380. case CArtifact::ART_TREASURE:
  381. ptr = &treasures;
  382. break;
  383. case CArtifact::ART_MINOR:
  384. ptr = &minors;
  385. break;
  386. case CArtifact::ART_MAJOR:
  387. ptr = &majors;
  388. break;
  389. case CArtifact::ART_RELIC:
  390. ptr = &relics;
  391. break;
  392. default: //special artifacts should not be erased
  393. return;
  394. }
  395. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
  396. }
  397. ui16 CArtHandler::getRandomArt(int flags)
  398. {
  399. std::vector<ConstTransitivePtr<CArtifact> > out;
  400. getAllowed(out, flags);
  401. ui16 id = out[ran() % out.size()]->id;
  402. erasePickedArt (id);
  403. return id;
  404. }
  405. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  406. {
  407. std::vector<ConstTransitivePtr<CArtifact> > out;
  408. getAllowed(out, flags);
  409. CArtifact *art = out[rand % out.size()];
  410. return art->id;
  411. }
  412. void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
  413. {
  414. if (flags & CArtifact::ART_TREASURE)
  415. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  416. if (flags & CArtifact::ART_MINOR)
  417. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  418. if (flags & CArtifact::ART_MAJOR)
  419. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  420. if (flags & CArtifact::ART_RELIC)
  421. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  422. if (!out.size()) //no artifact of specified rarity, we need to take another one
  423. {
  424. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  425. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  426. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  427. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  428. }
  429. if (!out.size()) //no arts are available at all
  430. {
  431. out.resize (64);
  432. std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
  433. }
  434. }
  435. void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
  436. {
  437. if (arts->empty()) //restock available arts
  438. {
  439. for (int i = 0; i < allowedArtifacts.size(); ++i)
  440. {
  441. if (allowedArtifacts[i]->aClass == flag)
  442. arts->push_back(allowedArtifacts[i]);
  443. }
  444. }
  445. for (int i = 0; i < arts->size(); ++i)
  446. {
  447. CArtifact *art = (*arts)[i];
  448. out.push_back(art);
  449. }
  450. }
  451. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter )
  452. {
  453. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  454. added->valType = valType;
  455. added->limiter.reset(limiter);
  456. if(type == Bonus::MORALE || type == Bonus::LUCK)
  457. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  458. else
  459. added->description = artifacts[aid]->Name();
  460. artifacts[aid]->addNewBonus(added);
  461. }
  462. void CArtHandler::giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype, IPropagator* propagator /*= NULL*/)
  463. {
  464. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  465. added->valType = Bonus::BASE_NUMBER;
  466. added->propagator.reset(propagator);
  467. if(type == Bonus::MORALE || type == Bonus::LUCK)
  468. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  469. else
  470. added->description = artifacts[aid]->Name();
  471. artifacts[aid]->addNewBonus(added);
  472. }
  473. void CArtHandler::addBonuses()
  474. {
  475. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  476. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  477. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  478. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  479. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  480. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  481. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  482. //Attack bonus artifacts (Weapons)
  483. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  484. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  485. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  486. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  487. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  488. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  489. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  490. //Defense bonus artifacts (Shields)
  491. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  492. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  493. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  494. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  495. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  496. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  497. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  498. //Knowledge bonus artifacts (Helmets)
  499. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  500. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  501. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  502. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  503. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  504. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  505. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  506. //Spell power bonus artifacts (Armours)
  507. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  508. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  509. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  510. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  511. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  512. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  513. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  514. //All primary skills (various)
  515. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  516. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  517. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  518. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  519. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  520. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  521. //Attack and Defense (various)
  522. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  523. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  524. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  525. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  526. //Spell power and Knowledge (various)
  527. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  528. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  529. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  530. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  531. //Luck and morale
  532. ART_MORALE(45,+1); //Still Eye of the Dragon
  533. ART_LUCK(45,+1); //Still Eye of the Dragon
  534. ART_LUCK(46,+1); //Clover of Fortune
  535. ART_LUCK(47,+1); //Cards of Prophecy
  536. ART_LUCK(48,+1); //Ladybird of Luck
  537. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  538. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow
  539. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk
  540. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize
  541. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness
  542. giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind
  543. ART_MORALE(50,+1); //Crest of Valor
  544. ART_MORALE(51,+1); //Glyph of Gallantry
  545. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  546. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  547. //necromancy bonus
  548. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  549. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  550. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  551. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
  552. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
  553. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
  554. //archery bonus
  555. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  556. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  557. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  558. //eagle eye bonus
  559. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
  560. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  561. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  562. //reducing cost of surrendering
  563. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  564. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  565. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  566. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  567. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  568. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  569. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  570. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  571. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  572. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  573. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  574. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  575. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  576. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  577. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  578. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  579. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  580. giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
  581. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  582. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  583. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  584. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  585. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  586. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  587. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  588. giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
  589. giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  590. giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
  591. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  592. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  593. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  594. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  595. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  596. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  597. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  598. giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
  599. giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
  600. giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
  601. giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
  602. giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
  603. giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
  604. giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
  605. giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
  606. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  607. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  608. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  609. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  610. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  611. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  612. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  613. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  614. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
  615. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
  616. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
  617. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Legs of Legion
  618. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Loins of Legion
  619. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Torso of Legion
  620. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Arms of Legion
  621. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Head of Legion
  622. //Sea Captain's Hat
  623. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  624. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  625. giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
  626. giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
  627. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  628. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  629. giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,GameConstants::SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
  630. //vial of dragon blood
  631. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  632. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  633. //Armageddon's Blade
  634. giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
  635. giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
  636. ART_ATTACK_AND_DEFENSE(128, +3);
  637. ART_PRIM_SKILL(128, 2, +3);
  638. ART_PRIM_SKILL(128, 3, +6);
  639. //Angelic Alliance
  640. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  641. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
  642. //Cloak of the Undead King
  643. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  644. //Elixir of Life
  645. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  646. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  647. //Armor of the Damned
  648. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  649. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  650. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  651. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  652. // Statue of Legion - gives only 50% growth
  653. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, new CPropagatorNodeType(CBonusSystemNode::PLAYER));
  654. //Power of the Dragon Father
  655. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
  656. //Titan's Thunder
  657. giveArtBonus(135, Bonus::SPELL, 3, 57);
  658. //Admiral's Hat
  659. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  660. //Bow of the Sharpshooter
  661. giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  662. giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  663. giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  664. //Wizard's Well
  665. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  666. //Ring of the Magi
  667. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  668. //Cornucopia
  669. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
  670. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
  671. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
  672. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
  673. }
  674. void CArtHandler::clear()
  675. {
  676. BOOST_FOREACH(CArtifact *art, artifacts)
  677. delete art;
  678. artifacts.clear();
  679. clearHlpLists();
  680. }
  681. // /**
  682. // * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  683. // * Does not test if the operation is legal.
  684. // * @param artifWorn A hero's set of worn artifacts.
  685. // * @param bonuses Optional list of bonuses to update.
  686. // */
  687. // void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
  688. // {
  689. // unequipArtifact(artifWorn, slotID);
  690. //
  691. // if (art) //false when artifact is NULL -> slot set to empty
  692. // {
  693. // const CArtifact &artifact = *art;
  694. //
  695. // // Add artifact.
  696. // artifWorn[slotID] = art;
  697. //
  698. // // Add locks, in reverse order of being removed.
  699. // if (artifact.constituents != NULL)
  700. // {
  701. // bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  702. //
  703. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  704. // {
  705. // const CArtifact &constituent = *artifacts[constituentID];
  706. //
  707. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  708. // {
  709. // destConsumed = true;
  710. // }
  711. // else
  712. // {
  713. // BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  714. // {
  715. // if (!vstd::contains(artifWorn, slot))
  716. // {
  717. // artifWorn[slot] = VLC->arth->artifacts[145]; //lock
  718. // break;
  719. // }
  720. // }
  721. // }
  722. // }
  723. // }
  724. // }
  725. // }
  726. //
  727. // /**
  728. // * Locally unequips an artifact from a hero's worn slots.
  729. // * Does not test if the operation is legal.
  730. // * @param artifWorn A hero's set of worn artifacts.
  731. // * @param bonuses Optional list of bonuses to update.
  732. // */
  733. // void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  734. // {
  735. // if (!vstd::contains(artifWorn, slotID))
  736. // return;
  737. //
  738. // const CArtifact &artifact = *artifWorn[slotID];
  739. //
  740. // // Remove artifact, if it's not already removed.
  741. // artifWorn.erase(slotID);
  742. //
  743. // // Remove locks, in reverse order of being added.
  744. // if (artifact.constituents != NULL)
  745. // {
  746. // bool destConsumed = false;
  747. //
  748. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  749. // {
  750. // const CArtifact &constituent = *artifacts[constituentID];
  751. //
  752. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  753. // {
  754. // destConsumed = true;
  755. // }
  756. // else
  757. // {
  758. // BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  759. // {
  760. // if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
  761. // {
  762. // artifWorn.erase(slot);
  763. // break;
  764. // }
  765. // }
  766. // }
  767. // }
  768. // }
  769. // }
  770. void CArtHandler::clearHlpLists()
  771. {
  772. treasures.clear();
  773. minors.clear();
  774. majors.clear();
  775. relics.clear();
  776. }
  777. void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
  778. {
  779. allowedArtifacts.clear();
  780. clearHlpLists();
  781. for (int i=0; i<144; ++i) //yes, 144
  782. {
  783. if (allowed[i])
  784. allowedArtifacts.push_back(artifacts[i]);
  785. }
  786. }
  787. CArtifactInstance::CArtifactInstance()
  788. {
  789. init();
  790. }
  791. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  792. {
  793. init();
  794. setType(Art);
  795. }
  796. // CArtifactInstance::CArtifactInstance(int aid)
  797. // {
  798. // init();
  799. // setType(VLC->arth->artifacts[aid]);
  800. // }
  801. void CArtifactInstance::setType( CArtifact *Art )
  802. {
  803. artType = Art;
  804. attachTo(Art);
  805. }
  806. std::string CArtifactInstance::nodeName() const
  807. {
  808. return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
  809. }
  810. CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
  811. {
  812. CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
  813. Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
  814. ret->addNewBonus(b);
  815. return ret;
  816. }
  817. void CArtifactInstance::init()
  818. {
  819. id = -1;
  820. setNodeType(ARTIFACT_INSTANCE);
  821. }
  822. int CArtifactInstance::firstAvailableSlot(const CGHeroInstance *h) const
  823. {
  824. BOOST_FOREACH(ui16 slot, artType->possibleSlots)
  825. {
  826. if(canBePutAt(ArtifactLocation(h, slot))) //if(artType->fitsAt(h->artifWorn, slot))
  827. {
  828. //we've found a free suitable slot.
  829. return slot;
  830. }
  831. }
  832. //if haven't find proper slot, use backpack
  833. return firstBackpackSlot(h);
  834. }
  835. int CArtifactInstance::firstBackpackSlot(const CGHeroInstance *h) const
  836. {
  837. if(!artType->isBig()) //discard big artifact
  838. return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
  839. return -1;
  840. }
  841. bool CArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const
  842. {
  843. if(al.slot >= GameConstants::BACKPACK_START)
  844. {
  845. if(artType->isBig())
  846. return false;
  847. //TODO backpack limit
  848. return true;
  849. }
  850. if(!vstd::contains(artType->possibleSlots, al.slot))
  851. return false;
  852. return al.hero->isPositionFree(al.slot, assumeDestRemoved);
  853. }
  854. void CArtifactInstance::putAt(CGHeroInstance *h, ui16 slot)
  855. {
  856. assert(canBePutAt(ArtifactLocation(h, slot)));
  857. h->setNewArtSlot(slot, this, false);
  858. if(slot < GameConstants::BACKPACK_START)
  859. h->attachTo(this);
  860. }
  861. void CArtifactInstance::removeFrom(CGHeroInstance *h, ui16 slot)
  862. {
  863. assert(h->CArtifactSet::getArt(slot) == this);
  864. h->eraseArtSlot(slot);
  865. if(slot < GameConstants::BACKPACK_START)
  866. h->detachFrom(this);
  867. //TODO delete me?
  868. }
  869. bool CArtifactInstance::canBeDisassembled() const
  870. {
  871. return artType->constituents && artType->constituentOf->size();
  872. }
  873. std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CGHeroInstance *h) const
  874. {
  875. std::vector<const CArtifact *> ret;
  876. if(!artType->constituentOf //not a part of combined artifact
  877. || artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
  878. return ret;
  879. BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
  880. {
  881. const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
  882. assert(artifact->constituents);
  883. bool possible = true;
  884. BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
  885. {
  886. if(!h->hasArt(constituentID, true)) //constituent must be equipped
  887. {
  888. possible = false;
  889. break;
  890. }
  891. }
  892. if(possible)
  893. ret.push_back(artifact);
  894. }
  895. return ret;
  896. }
  897. void CArtifactInstance::move(ArtifactLocation &src, ArtifactLocation &dst)
  898. {
  899. removeFrom(src.hero, src.slot);
  900. putAt(dst.hero, dst.slot);
  901. if (artType->id == 135 && dst.slot == ArtifactPosition::RIGHT_HAND && !dst.hero->hasSpellbook()) //Titan's Thunder creates new spellbook on equip
  902. dst.hero->giveArtifact(0);
  903. }
  904. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
  905. {
  906. if(!Art->constituents)
  907. return new CArtifactInstance(Art);
  908. else
  909. {
  910. CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
  911. ret->createConstituents();
  912. return ret;
  913. }
  914. }
  915. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
  916. {
  917. return createNewArtifactInstance(VLC->arth->artifacts[aid]);
  918. }
  919. void CArtifactInstance::deserializationFix()
  920. {
  921. setType(artType);
  922. }
  923. int CArtifactInstance::getGivenSpellID() const
  924. {
  925. const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
  926. if(!b)
  927. {
  928. tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
  929. return -1;
  930. }
  931. return b->subtype;
  932. }
  933. bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  934. {
  935. return supposedPart == this;
  936. }
  937. bool CCombinedArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const
  938. {
  939. bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(al, assumeDestRemoved);
  940. if(!canMainArtifactBePlaced)
  941. return false; //no is no...
  942. if(al.slot >= GameConstants::BACKPACK_START)
  943. return true; //we can always remove combined art to the backapck
  944. assert(artType->constituents);
  945. std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
  946. //it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
  947. //so we remove from the list all constituents that are already present on dst hero in the form of locks
  948. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  949. {
  950. if(constituent.art == al.hero->getArt(constituent.slot, false)) //no need to worry about locked constituent
  951. constituentsToBePlaced -= constituent;
  952. }
  953. //we iterate over all active slots and check if constituents fits them
  954. for (int i = 0; i < GameConstants::BACKPACK_START; i++)
  955. {
  956. for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
  957. {
  958. if(art->art->canBePutAt(ArtifactLocation(al.hero, i), i == al.slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
  959. {
  960. constituentsToBePlaced.erase(art);
  961. break;
  962. }
  963. }
  964. }
  965. return constituentsToBePlaced.empty();
  966. }
  967. bool CCombinedArtifactInstance::canBeDisassembled() const
  968. {
  969. return true;
  970. }
  971. CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
  972. : CArtifactInstance(Art) //TODO: seems unued, but need to be written
  973. {
  974. }
  975. CCombinedArtifactInstance::CCombinedArtifactInstance()
  976. {
  977. }
  978. void CCombinedArtifactInstance::createConstituents()
  979. {
  980. assert(artType);
  981. assert(artType->constituents);
  982. BOOST_FOREACH(ui32 a, *artType->constituents)
  983. {
  984. addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
  985. }
  986. }
  987. void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
  988. {
  989. assert(vstd::contains(*artType->constituents, art->artType->id));
  990. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
  991. constituentsInfo.push_back(ConstituentInfo(art, slot));
  992. attachTo(art);
  993. }
  994. void CCombinedArtifactInstance::putAt(CGHeroInstance *h, ui16 slot)
  995. {
  996. if(slot >= GameConstants::BACKPACK_START)
  997. {
  998. CArtifactInstance::putAt(h, slot);
  999. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1000. ci.slot = -1;
  1001. }
  1002. else
  1003. {
  1004. CArtifactInstance *mainConstituent = figureMainConstituent(slot); //it'll be replaced with combined artifact, not a lock
  1005. CArtifactInstance::putAt(h, slot); //puts combined art (this)
  1006. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1007. {
  1008. if(ci.art != mainConstituent)
  1009. {
  1010. int pos = -1;
  1011. if(vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START) && ci.art->canBePutAt(ArtifactLocation(h, ci.slot))) //there is a valid suggestion where to place lock
  1012. pos = ci.slot;
  1013. else
  1014. ci.slot = pos = ci.art->firstAvailableSlot(h);
  1015. assert(pos < GameConstants::BACKPACK_START);
  1016. h->setNewArtSlot(pos, ci.art, true); //sets as lock
  1017. }
  1018. else
  1019. {
  1020. ci.slot = -1;
  1021. }
  1022. }
  1023. }
  1024. }
  1025. void CCombinedArtifactInstance::removeFrom(CGHeroInstance *h, ui16 slot)
  1026. {
  1027. if(slot >= GameConstants::BACKPACK_START)
  1028. {
  1029. CArtifactInstance::removeFrom(h, slot);
  1030. }
  1031. else
  1032. {
  1033. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1034. {
  1035. if(ci.slot >= 0)
  1036. {
  1037. h->eraseArtSlot(ci.slot);
  1038. ci.slot = -1;
  1039. }
  1040. else
  1041. {
  1042. //main constituent
  1043. CArtifactInstance::removeFrom(h, slot);
  1044. }
  1045. }
  1046. }
  1047. }
  1048. CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(ui16 slot)
  1049. {
  1050. CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
  1051. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1052. if(ci.slot == slot)
  1053. mainConstituent = ci.art;
  1054. if(!mainConstituent)
  1055. {
  1056. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1057. {
  1058. if(vstd::contains(ci.art->artType->possibleSlots, slot))
  1059. {
  1060. mainConstituent = ci.art;
  1061. }
  1062. }
  1063. }
  1064. return mainConstituent;
  1065. }
  1066. void CCombinedArtifactInstance::deserializationFix()
  1067. {
  1068. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1069. attachTo(ci.art);
  1070. }
  1071. bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  1072. {
  1073. bool me = CArtifactInstance::isPart(supposedPart);
  1074. if(me)
  1075. return true;
  1076. //check for constituents
  1077. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  1078. if(constituent.art == supposedPart)
  1079. return true;
  1080. return false;
  1081. }
  1082. CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
  1083. {
  1084. art = Art;
  1085. slot = Slot;
  1086. }
  1087. bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
  1088. {
  1089. return art == rhs.art && slot == rhs.slot;
  1090. }
  1091. const CArtifactInstance* IArtifactSetBase::getArt(ui16 pos, bool excludeLocked) const
  1092. {
  1093. if(const ArtSlotInfo *si = getSlot(pos))
  1094. {
  1095. if(si->artifact && (!excludeLocked || !si->locked))
  1096. return si->artifact;
  1097. }
  1098. return NULL;
  1099. }
  1100. bool IArtifactSetBase::hasArt(ui32 aid, bool onlyWorn) const
  1101. {
  1102. return getArtPos(aid, onlyWorn) != -1;
  1103. }
  1104. bool IArtifactSetBase::isPositionFree(ui16 pos, bool onlyLockCheck) const
  1105. {
  1106. if(const ArtSlotInfo *s = getSlot(pos))
  1107. return (onlyLockCheck || !s->artifact) && !s->locked;
  1108. return true; //no slot means not used
  1109. }
  1110. void IArtifactSetBase::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
  1111. {
  1112. ArtSlotInfo &asi = retreiveNewArtSlot(slot);
  1113. asi.artifact = art;
  1114. asi.locked = locked;
  1115. }
  1116. CArtifactInstance* IArtifactSetBase::getArt(ui16 pos, bool excludeLocked /*= true*/)
  1117. {
  1118. return const_cast<CArtifactInstance*>((const_cast<const IArtifactSetBase*>(this))->getArt(pos, excludeLocked));
  1119. }
  1120. si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
  1121. {
  1122. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1123. if(i->second.artifact->artType->id == aid)
  1124. return i->first;
  1125. if(onlyWorn)
  1126. return -1;
  1127. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1128. if(artifactsInBackpack[i].artifact->artType->id == aid)
  1129. return GameConstants::BACKPACK_START + i;
  1130. return -1;
  1131. }
  1132. si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
  1133. {
  1134. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1135. if(i->second.artifact == art)
  1136. return i->first;
  1137. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1138. if(artifactsInBackpack[i].artifact == art)
  1139. return GameConstants::BACKPACK_START + i;
  1140. return -1;
  1141. }
  1142. const CArtifactInstance * CArtifactSet::getArtByInstanceId(int artInstId) const
  1143. {
  1144. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1145. if(i->second.artifact->id == artInstId)
  1146. return i->second.artifact;
  1147. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1148. if(artifactsInBackpack[i].artifact->id == artInstId)
  1149. return artifactsInBackpack[i].artifact;
  1150. return NULL;
  1151. }
  1152. const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
  1153. {
  1154. if(vstd::contains(artifactsWorn, pos))
  1155. return &artifactsWorn[pos];
  1156. if(pos >= ArtifactPosition::AFTER_LAST )
  1157. {
  1158. int backpackPos = (int)pos - GameConstants::BACKPACK_START;
  1159. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1160. return NULL;
  1161. else
  1162. return &artifactsInBackpack[backpackPos];
  1163. }
  1164. return NULL;
  1165. }
  1166. si32 CArtifactSet::getArtTypeId(ui16 pos) const
  1167. {
  1168. const CArtifactInstance * const a = getArt(pos);
  1169. if(!a)
  1170. {
  1171. tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
  1172. return -1;
  1173. }
  1174. return a->artType->id;
  1175. }
  1176. CArtifactSet::~CArtifactSet()
  1177. {
  1178. }
  1179. ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
  1180. {
  1181. assert(!vstd::contains(artifactsWorn, slot));
  1182. ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
  1183. ? artifactsWorn[slot]
  1184. : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
  1185. return ret;
  1186. }
  1187. void CArtifactSet::eraseArtSlot(ui16 slot)
  1188. {
  1189. if(slot < GameConstants::BACKPACK_START)
  1190. {
  1191. artifactsWorn.erase(slot);
  1192. }
  1193. else
  1194. {
  1195. slot -= GameConstants::BACKPACK_START;
  1196. artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
  1197. }
  1198. }
  1199. ArtSlotInfo & CCreatureArtifactSet::retreiveNewArtSlot(ui16 slot)
  1200. {
  1201. assert(slot); //ke?
  1202. ArtSlotInfo &ret = slot <= GameConstants::CREATURE_ART
  1203. ? activeArtifact
  1204. : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - 1), ArtSlotInfo());
  1205. return ret;
  1206. }
  1207. void CCreatureArtifactSet::eraseArtSlot(ui16 slot)
  1208. {
  1209. if(slot == GameConstants::CREATURE_ART)
  1210. {
  1211. activeArtifact.artifact = NULL; //hmm?
  1212. }
  1213. else
  1214. {
  1215. slot -= 1;
  1216. artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
  1217. }
  1218. }
  1219. const ArtSlotInfo * CCreatureArtifactSet::getSlot(ui16 pos) const
  1220. {
  1221. if (pos == GameConstants::CREATURE_ART)
  1222. return &activeArtifact;
  1223. else if(pos > GameConstants::CREATURE_ART)
  1224. {
  1225. int backpackPos = (int)pos - 1;
  1226. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1227. return NULL;
  1228. else
  1229. return &artifactsInBackpack[backpackPos];
  1230. }
  1231. return NULL;
  1232. }
  1233. si32 CCreatureArtifactSet::getArtPos(int aid, bool onlyWorn) const
  1234. {
  1235. if (aid == activeArtifact.artifact->artType->id )
  1236. return GameConstants::CREATURE_ART;
  1237. if(onlyWorn)
  1238. return -1;
  1239. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1240. {
  1241. if(artifactsInBackpack[i].artifact->artType->id == aid)
  1242. return i + 1;
  1243. }
  1244. return -1;
  1245. }
  1246. si32 CCreatureArtifactSet::getArtPos(const CArtifactInstance *art) const
  1247. {
  1248. if (activeArtifact.artifact == art)
  1249. return GameConstants::CREATURE_ART;
  1250. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1251. if(artifactsInBackpack[i].artifact == art)
  1252. return GameConstants::BACKPACK_START + i;
  1253. return -1;
  1254. }
  1255. const CArtifactInstance * CCreatureArtifactSet::getArtByInstanceId(int artInstId) const
  1256. {
  1257. if (activeArtifact.artifact->id == artInstId)
  1258. return activeArtifact.artifact;
  1259. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1260. if(artifactsInBackpack[i].artifact->id == artInstId)
  1261. return artifactsInBackpack[i].artifact;
  1262. return NULL;
  1263. }
  1264. si32 CCreatureArtifactSet::getArtTypeId(ui16 pos) const
  1265. {
  1266. const CArtifactInstance * const a = getArt(pos);
  1267. if(!a)
  1268. {
  1269. tlog2 << "Stack has no artifact at " << pos << " (getArtTypeId)\n";
  1270. return -1;
  1271. }
  1272. return a->artType->id;
  1273. }