CArtifactSet.h 4.0 KB

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  1. /*
  2. * CArtHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtHandler.h"
  12. #include "GameCallbackHolder.h"
  13. #include "constants/EntityIdentifiers.h"
  14. #include "CArtifactInstance.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. struct DLL_LINKAGE ArtSlotInfo : public GameCallbackHolder
  17. {
  18. ArtifactInstanceID artifactID;
  19. bool locked = false; //if locked, then artifact points to the combined artifact
  20. explicit ArtSlotInfo(IGameCallback * cb);
  21. ArtSlotInfo(const CArtifactInstance * artifact, bool locked);
  22. const CArtifactInstance * getArt() const;
  23. ArtifactInstanceID getID() const;
  24. template <typename Handler> void serialize(Handler & h)
  25. {
  26. if (h.saving || h.hasFeature(Handler::Version::NO_RAW_POINTERS_IN_SERIALIZER))
  27. {
  28. h & artifactID;
  29. }
  30. else
  31. {
  32. std::shared_ptr<CArtifactInstance> pointer;
  33. h & pointer;
  34. if (pointer->getId() == ArtifactInstanceID())
  35. CArtifactInstance::saveCompatibilityFixArtifactID(pointer);
  36. artifactID = pointer->getId();
  37. }
  38. h & locked;
  39. }
  40. };
  41. class DLL_LINKAGE CArtifactSet : public virtual Serializeable
  42. {
  43. public:
  44. using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
  45. std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
  46. std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  47. ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
  48. const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
  49. void lockSlot(const ArtifactPosition & pos);
  50. const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
  51. ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;
  52. /// Looks for first artifact with given ID
  53. ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
  54. ArtifactPosition getArtPos(const CArtifactInstance * art) const;
  55. const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
  56. bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
  57. bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
  58. virtual IGameCallback * getCallback() const = 0;
  59. virtual ArtBearer::ArtBearer bearerType() const = 0;
  60. virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);
  61. virtual void removeArtifact(const ArtifactPosition & slot);
  62. CArtifactSet(IGameCallback * cb);
  63. virtual ~CArtifactSet() = default;
  64. template <typename Handler> void serialize(Handler &h)
  65. {
  66. h & artifactsInBackpack;
  67. h & artifactsWorn;
  68. }
  69. void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);
  70. void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
  71. const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
  72. private:
  73. void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
  74. void serializeJsonCreature(JsonSerializeFormat & handler);
  75. void serializeJsonCommander(JsonSerializeFormat & handler);
  76. void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
  77. };
  78. // Used to try on artifacts before the claimed changes have been applied
  79. class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet, public GameCallbackHolder
  80. {
  81. IGameCallback * getCallback() const final { return cb; }
  82. public:
  83. CArtifactFittingSet(IGameCallback *cb, ArtBearer::ArtBearer Bearer);
  84. explicit CArtifactFittingSet(const CArtifactSet & artSet);
  85. ArtBearer::ArtBearer bearerType() const override;
  86. protected:
  87. ArtBearer::ArtBearer bearer;
  88. };
  89. VCMI_LIB_NAMESPACE_END