NetworkServer.cpp 2.3 KB

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  1. /*
  2. * NetworkServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetworkServer.h"
  12. #include "NetworkConnection.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. NetworkServer::NetworkServer(INetworkServerListener & listener, NetworkContext & context)
  15. : io(context)
  16. , listener(listener)
  17. {
  18. }
  19. uint16_t NetworkServer::start(uint16_t port)
  20. {
  21. acceptor = std::make_shared<NetworkAcceptor>(io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  22. return startAsyncAccept();
  23. }
  24. uint16_t NetworkServer::startAsyncAccept()
  25. {
  26. auto upcomingConnection = std::make_shared<NetworkSocket>(io);
  27. acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
  28. return acceptor->local_endpoint().port();
  29. }
  30. void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
  31. {
  32. if(ec)
  33. {
  34. throw std::runtime_error("Something wrong during accepting: " + ec.message());
  35. }
  36. logNetwork->info("We got a new connection! :)");
  37. auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, io);
  38. connections.insert(connection);
  39. connection->start();
  40. listener.onNewConnection(connection);
  41. startAsyncAccept();
  42. }
  43. void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  44. {
  45. logNetwork->info("Connection lost! Reason: %s", errorMessage);
  46. if (connections.count(connection))
  47. {
  48. connections.erase(connection);
  49. listener.onDisconnected(connection, errorMessage);
  50. }
  51. }
  52. void NetworkServer::receiveInternalConnection(std::shared_ptr<IInternalConnection> remoteConnection)
  53. {
  54. auto localConnection = std::make_shared<InternalConnection>(*this, io);
  55. connections.insert(localConnection);
  56. localConnection->connectTo(remoteConnection);
  57. remoteConnection->connectTo(localConnection);
  58. listener.onNewConnection(localConnection);
  59. }
  60. void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
  61. {
  62. listener.onPacketReceived(connection, message);
  63. }
  64. VCMI_LIB_NAMESPACE_END