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							- /*
 
-  * NetworkServer.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "NetworkDefines.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class NetworkServer : public INetworkConnectionListener, public INetworkServer
 
- {
 
- 	NetworkContext & io;
 
- 	std::shared_ptr<NetworkAcceptor> acceptor;
 
- 	std::set<std::shared_ptr<INetworkConnection>> connections;
 
- 	INetworkServerListener & listener;
 
- 	void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
 
- 	uint16_t startAsyncAccept();
 
- 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
 
- 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override;
 
- public:
 
- 	NetworkServer(INetworkServerListener & listener, NetworkContext & context);
 
- 	void receiveInternalConnection(std::shared_ptr<IInternalConnection> remoteConnection) override;
 
- 	uint16_t start(uint16_t port) override;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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