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							- /*
 
-  * BattleAttackInfo.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleAttackInfo.h"
 
- #include "CUnitState.h"
 
- BattleAttackInfo::BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, bool Shooting)
 
- 	: attacker(Attacker),
 
- 	defender(Defender)
 
- {
 
- 	shooting = Shooting;
 
- 	chargedFields = 0;
 
- 	additiveBonus = 0.0;
 
- 	multBonus = 1.0;
 
- 	attackerPos = BattleHex::INVALID;
 
- 	defenderPos = BattleHex::INVALID;
 
- }
 
- BattleAttackInfo BattleAttackInfo::reverse() const
 
- {
 
- 	BattleAttackInfo ret = *this;
 
- 	std::swap(ret.attacker, ret.defender);
 
- 	std::swap(ret.defenderPos, ret.attackerPos);
 
- 	ret.shooting = false;
 
- 	ret.chargedFields = 0;
 
- 	ret.additiveBonus = 0.0;
 
- 	ret.multBonus = 1.0;
 
- 	return ret;
 
- }
 
 
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