CVCMIServer.cpp 26 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #ifdef VCMI_ANDROID
  30. #include "lib/CAndroidVMHelper.h"
  31. #elif !defined(VCMI_IOS)
  32. #include "../lib/Interprocess.h"
  33. #endif
  34. #include "../lib/VCMI_Lib.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "CGameHandler.h"
  37. #include "../lib/mapping/CMapInfo.h"
  38. #include "../lib/GameConstants.h"
  39. #include "../lib/logging/CBasicLogConfigurator.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "../lib/ScopeGuard.h"
  42. #include "../lib/serializer/CMemorySerializer.h"
  43. #include "../lib/serializer/Cast.h"
  44. #include "../lib/UnlockGuard.h"
  45. // for applier
  46. #include "../lib/registerTypes/RegisterTypes.h"
  47. // UUID generation
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include "../lib/CGameState.h"
  52. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  53. #include <execinfo.h>
  54. #endif
  55. template<typename T> class CApplyOnServer;
  56. class CBaseForServerApply
  57. {
  58. public:
  59. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  60. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  61. virtual ~CBaseForServerApply() {}
  62. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnServer<U>();
  65. }
  66. };
  67. template <typename T> class CApplyOnServer : public CBaseForServerApply
  68. {
  69. public:
  70. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. if(ptr->checkClientPermissions(srv))
  74. {
  75. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  76. return ptr->applyOnServer(srv);
  77. }
  78. else
  79. return false;
  80. }
  81. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  82. {
  83. T * ptr = static_cast<T *>(pack);
  84. ptr->applyOnServerAfterAnnounce(srv);
  85. }
  86. };
  87. template <>
  88. class CApplyOnServer<CPack> : public CBaseForServerApply
  89. {
  90. public:
  91. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  92. {
  93. logGlobal->error("Cannot apply plain CPack!");
  94. assert(0);
  95. return false;
  96. }
  97. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. }
  102. };
  103. std::string SERVER_NAME_AFFIX = "server";
  104. std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
  105. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  106. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  107. {
  108. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  109. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  110. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  111. registerTypesLobbyPacks(*applier);
  112. if(cmdLineOptions.count("port"))
  113. port = cmdLineOptions["port"].as<ui16>();
  114. logNetwork->info("Port %d will be used", port);
  115. try
  116. {
  117. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  118. }
  119. catch(...)
  120. {
  121. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  122. if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
  123. {
  124. logNetwork->error("Cant pass port number to client without shared memory!", port);
  125. exit(0);
  126. }
  127. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  128. port = acceptor->local_endpoint().port();
  129. }
  130. logNetwork->info("Listening for connections at port %d", port);
  131. }
  132. CVCMIServer::~CVCMIServer()
  133. {
  134. announceQueue.clear();
  135. if(announceLobbyThread)
  136. announceLobbyThread->join();
  137. }
  138. void CVCMIServer::run()
  139. {
  140. if(!restartGameplay)
  141. {
  142. this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  143. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  144. if(cmdLineOptions.count("enable-shm"))
  145. {
  146. std::string sharedMemoryName = "vcmi_memory";
  147. if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
  148. {
  149. sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
  150. }
  151. shm = std::make_shared<SharedMemory>(sharedMemoryName);
  152. }
  153. #endif
  154. startAsyncAccept();
  155. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  156. if(shm)
  157. {
  158. shm->sr->setToReadyAndNotify(port);
  159. }
  160. #endif
  161. }
  162. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  163. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  164. logNetwork->info("Thread handling connections ended");
  165. if(state == EServerState::GAMEPLAY)
  166. {
  167. gh->run(si->mode == StartInfo::LOAD_GAME);
  168. }
  169. while(state == EServerState::GAMEPLAY_ENDED)
  170. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  171. }
  172. void CVCMIServer::threadAnnounceLobby()
  173. {
  174. while(state != EServerState::SHUTDOWN)
  175. {
  176. {
  177. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  178. while(!announceQueue.empty())
  179. {
  180. announcePack(std::move(announceQueue.front()));
  181. announceQueue.pop_front();
  182. }
  183. if(state != EServerState::LOBBY)
  184. {
  185. if(acceptor)
  186. acceptor->close();
  187. }
  188. if(acceptor)
  189. {
  190. io->reset();
  191. io->poll();
  192. }
  193. }
  194. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  195. }
  196. }
  197. void CVCMIServer::prepareToStartGame()
  198. {
  199. if(state == EServerState::GAMEPLAY)
  200. {
  201. restartGameplay = true;
  202. * si = * gh->gs->initialOpts;
  203. si->seedToBeUsed = si->seedPostInit = 0;
  204. state = EServerState::LOBBY;
  205. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  206. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  207. }
  208. state = EServerState::GAMEPLAY_STARTING;
  209. gh = std::make_shared<CGameHandler>(this);
  210. switch(si->mode)
  211. {
  212. case StartInfo::CAMPAIGN:
  213. logNetwork->info("Preparing to start new campaign");
  214. si->campState->currentMap = boost::make_optional(campaignMap);
  215. si->campState->chosenCampaignBonuses[campaignMap] = campaignBonus;
  216. gh->init(si.get());
  217. break;
  218. case StartInfo::NEW_GAME:
  219. logNetwork->info("Preparing to start new game");
  220. gh->init(si.get());
  221. break;
  222. case StartInfo::LOAD_GAME:
  223. logNetwork->info("Preparing to start loaded game");
  224. gh->load(si->mapname);
  225. break;
  226. default:
  227. logNetwork->error("Wrong mode in StartInfo!");
  228. assert(0);
  229. break;
  230. }
  231. }
  232. void CVCMIServer::startGameImmidiately()
  233. {
  234. for(auto c : connections)
  235. c->enterGameplayConnectionMode(gh->gs);
  236. state = EServerState::GAMEPLAY;
  237. }
  238. void CVCMIServer::startAsyncAccept()
  239. {
  240. assert(!upcomingConnection);
  241. assert(acceptor);
  242. #if BOOST_VERSION >= 107000 // Boost version >= 1.70
  243. upcomingConnection = std::make_shared<TSocket>(acceptor->get_executor());
  244. #else
  245. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  246. #endif
  247. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  248. }
  249. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  250. {
  251. if(ec)
  252. {
  253. if(state != EServerState::SHUTDOWN)
  254. logNetwork->info("Something wrong during accepting: %s", ec.message());
  255. return;
  256. }
  257. try
  258. {
  259. logNetwork->info("We got a new connection! :)");
  260. auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
  261. upcomingConnection.reset();
  262. connections.insert(c);
  263. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  264. }
  265. catch(std::exception & e)
  266. {
  267. logNetwork->error("Failure processing new connection! %s", e.what());
  268. upcomingConnection.reset();
  269. }
  270. startAsyncAccept();
  271. }
  272. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  273. {
  274. setThreadName("CVCMIServer::handleConnection");
  275. c->enterLobbyConnectionMode();
  276. try
  277. {
  278. while(c->connected)
  279. {
  280. CPack * pack = c->retrievePack();
  281. if(auto lobbyPack = dynamic_ptr_cast<CPackForLobby>(pack))
  282. {
  283. handleReceivedPack(std::unique_ptr<CPackForLobby>(lobbyPack));
  284. }
  285. else if(auto serverPack = dynamic_ptr_cast<CPackForServer>(pack))
  286. {
  287. gh->handleReceivedPack(serverPack);
  288. }
  289. }
  290. }
  291. catch(boost::system::system_error & e)
  292. {
  293. (void)e;
  294. if(state != EServerState::LOBBY)
  295. gh->handleClientDisconnection(c);
  296. }
  297. /*
  298. catch(const std::exception & e)
  299. {
  300. (void)e;
  301. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  302. logNetwork->error("%s dies... \nWhat happened: %s", c->toString(), e.what());
  303. }
  304. catch(...)
  305. {
  306. state = EServerState::SHUTDOWN;
  307. handleException();
  308. throw;
  309. }*/
  310. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  311. // if(state != ENDING_AND_STARTING_GAME)
  312. if(c->connected)
  313. {
  314. auto lcd = vstd::make_unique<LobbyClientDisconnected>();
  315. lcd->c = c;
  316. lcd->clientId = c->connectionID;
  317. handleReceivedPack(std::move(lcd));
  318. }
  319. logNetwork->info("Thread listening for %s ended", c->toString());
  320. c->handler.reset();
  321. }
  322. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  323. {
  324. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  325. if(apply->applyOnServerBefore(this, pack.get()))
  326. addToAnnounceQueue(std::move(pack));
  327. }
  328. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  329. {
  330. for(auto c : connections)
  331. {
  332. // FIXME: we need to avoid sending something to client that not yet get answer for LobbyClientConnected
  333. // Until UUID set we only pass LobbyClientConnected to this client
  334. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  335. continue;
  336. c->sendPack(pack.get());
  337. }
  338. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  339. }
  340. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  341. {
  342. logNetwork->info("%s says: %s", playerName, txt);
  343. auto cm = vstd::make_unique<LobbyChatMessage>();
  344. cm->playerName = playerName;
  345. cm->message = txt;
  346. addToAnnounceQueue(std::move(cm));
  347. }
  348. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  349. {
  350. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  351. announceQueue.push_back(std::move(pack));
  352. }
  353. bool CVCMIServer::passHost(int toConnectionId)
  354. {
  355. for(auto c : connections)
  356. {
  357. if(isClientHost(c->connectionID))
  358. continue;
  359. if(c->connectionID != toConnectionId)
  360. continue;
  361. hostClient = c;
  362. hostClientId = c->connectionID;
  363. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  364. return true;
  365. }
  366. return false;
  367. }
  368. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  369. {
  370. c->connectionID = currentClientId++;
  371. if(!hostClient)
  372. {
  373. hostClient = c;
  374. hostClientId = c->connectionID;
  375. si->mode = mode;
  376. }
  377. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  378. for(auto & name : names)
  379. {
  380. logNetwork->info("Client %d player: %s", c->connectionID, name);
  381. ui8 id = currentPlayerId++;
  382. ClientPlayer cp;
  383. cp.connection = c->connectionID;
  384. cp.name = name;
  385. playerNames.insert(std::make_pair(id, cp));
  386. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  387. //put new player in first slot with AI
  388. for(auto & elem : si->playerInfos)
  389. {
  390. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  391. {
  392. setPlayerConnectedId(elem.second, id);
  393. break;
  394. }
  395. }
  396. }
  397. }
  398. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  399. {
  400. connections -= c;
  401. for(auto it = playerNames.begin(); it != playerNames.end();)
  402. {
  403. if(it->second.connection != c->connectionID)
  404. {
  405. it++;
  406. continue;
  407. }
  408. int id = it->first;
  409. announceTxt(boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID));
  410. playerNames.erase(it++);
  411. // Reset in-game players client used back to AI
  412. if(PlayerSettings * s = si->getPlayersSettings(id))
  413. {
  414. setPlayerConnectedId(*s, PlayerSettings::PLAYER_AI);
  415. }
  416. }
  417. }
  418. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  419. {
  420. if(vstd::contains(playerNames, player))
  421. pset.name = playerNames.find(player)->second.name;
  422. else
  423. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  424. pset.connectedPlayerIDs.clear();
  425. if(player != PlayerSettings::PLAYER_AI)
  426. pset.connectedPlayerIDs.insert(player);
  427. }
  428. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  429. {
  430. mi = mapInfo;
  431. if(!mi)
  432. return;
  433. auto namesIt = playerNames.cbegin();
  434. si->playerInfos.clear();
  435. if(mi->scenarioOptionsOfSave)
  436. {
  437. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  438. si->mode = StartInfo::LOAD_GAME;
  439. if(si->campState)
  440. campaignMap = si->campState->currentMap.get();
  441. for(auto & ps : si->playerInfos)
  442. {
  443. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  444. {
  445. setPlayerConnectedId(ps.second, namesIt++->first);
  446. }
  447. else
  448. {
  449. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  450. }
  451. }
  452. }
  453. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  454. {
  455. if(mi->campaignHeader)
  456. return;
  457. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  458. {
  459. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  460. //neither computer nor human can play - no player
  461. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  462. continue;
  463. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  464. pset.color = PlayerColor(i);
  465. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  466. {
  467. setPlayerConnectedId(pset, namesIt++->first);
  468. }
  469. else
  470. {
  471. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  472. if(!pinfo.canHumanPlay)
  473. {
  474. pset.compOnly = true;
  475. }
  476. }
  477. pset.castle = pinfo.defaultCastle();
  478. pset.hero = pinfo.defaultHero();
  479. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  480. {
  481. pset.hero = pinfo.mainCustomHeroId;
  482. pset.heroName = pinfo.mainCustomHeroName;
  483. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  484. }
  485. pset.handicap = PlayerSettings::NO_HANDICAP;
  486. }
  487. if(mi->isRandomMap && mapGenOpts)
  488. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  489. else
  490. si->mapGenOptions.reset();
  491. }
  492. si->mapname = mi->fileURI;
  493. }
  494. void CVCMIServer::updateAndPropagateLobbyState()
  495. {
  496. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  497. // Update player settings for RMG
  498. // TODO: find appropriate location for this code
  499. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  500. {
  501. for(const auto & psetPair : si->playerInfos)
  502. {
  503. const auto & pset = psetPair.second;
  504. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  505. if(pset.isControlledByHuman())
  506. {
  507. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  508. }
  509. }
  510. }
  511. auto lus = vstd::make_unique<LobbyUpdateState>();
  512. lus->state = *this;
  513. addToAnnounceQueue(std::move(lus));
  514. }
  515. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  516. {
  517. struct PlayerToRestore
  518. {
  519. PlayerColor color;
  520. int id;
  521. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  522. PlayerToRestore(){ reset(); }
  523. } playerToRestore;
  524. PlayerSettings & clicked = si->playerInfos[clickedColor];
  525. //identify clicked player
  526. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  527. if(clicked.isControlledByHuman())
  528. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  529. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  530. {
  531. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  532. setPlayerConnectedId(restPos, playerToRestore.id);
  533. playerToRestore.reset();
  534. }
  535. int newPlayer; //which player will take clicked position
  536. //who will be put here?
  537. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  538. {
  539. newPlayer = getIdOfFirstUnallocatedPlayer();
  540. if(!newPlayer) //no "free" player -> get just first one
  541. newPlayer = playerNames.begin()->first;
  542. }
  543. else //human clicked -> take next
  544. {
  545. auto i = playerNames.find(clickedNameID); //clicked one
  546. i++; //player AFTER clicked one
  547. if(i != playerNames.end())
  548. newPlayer = i->first;
  549. else
  550. newPlayer = 0; //AI if we scrolled through all players
  551. }
  552. setPlayerConnectedId(clicked, newPlayer); //put player
  553. //if that player was somewhere else, we need to replace him with computer
  554. if(newPlayer) //not AI
  555. {
  556. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  557. {
  558. int curNameID = *(i->second.connectedPlayerIDs.begin());
  559. if(i->first != clickedColor && curNameID == newPlayer)
  560. {
  561. assert(i->second.connectedPlayerIDs.size());
  562. playerToRestore.color = i->first;
  563. playerToRestore.id = newPlayer;
  564. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  565. break;
  566. }
  567. }
  568. }
  569. }
  570. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  571. {
  572. PlayerSettings & s = si->playerInfos[player];
  573. si16 & cur = s.castle;
  574. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  575. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  576. if(cur == PlayerSettings::NONE) //no change
  577. return;
  578. if(cur == PlayerSettings::RANDOM) //first/last available
  579. {
  580. if(dir > 0)
  581. cur = *allowed.begin(); //id of first town
  582. else
  583. cur = *allowed.rbegin(); //id of last town
  584. }
  585. else // next/previous available
  586. {
  587. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  588. {
  589. if(allowRandomTown)
  590. {
  591. cur = PlayerSettings::RANDOM;
  592. }
  593. else
  594. {
  595. if(dir > 0)
  596. cur = *allowed.begin();
  597. else
  598. cur = *allowed.rbegin();
  599. }
  600. }
  601. else
  602. {
  603. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  604. auto iter = allowed.find((ui8)cur);
  605. std::advance(iter, dir);
  606. cur = *iter;
  607. }
  608. }
  609. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  610. {
  611. s.hero = PlayerSettings::RANDOM;
  612. }
  613. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  614. s.bonus = PlayerSettings::RANDOM;
  615. }
  616. void CVCMIServer::setCampaignMap(int mapId)
  617. {
  618. campaignMap = mapId;
  619. si->difficulty = si->campState->camp->scenarios[mapId].difficulty;
  620. campaignBonus = -1;
  621. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  622. }
  623. void CVCMIServer::setCampaignBonus(int bonusId)
  624. {
  625. campaignBonus = bonusId;
  626. const CCampaignScenario & scenario = si->campState->camp->scenarios[campaignMap];
  627. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  628. if(bonDescs[bonusId].type == CScenarioTravel::STravelBonus::HERO)
  629. {
  630. for(auto & elem : si->playerInfos)
  631. {
  632. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  633. setPlayerConnectedId(elem.second, 1);
  634. else
  635. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  636. }
  637. }
  638. }
  639. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  640. {
  641. PlayerSettings & s = si->playerInfos[player];
  642. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  643. return;
  644. if(s.hero == PlayerSettings::RANDOM) // first/last available
  645. {
  646. int max = static_cast<int>(VLC->heroh->size()),
  647. min = 0;
  648. s.hero = nextAllowedHero(player, min, max, 0, dir);
  649. }
  650. else
  651. {
  652. if(dir > 0)
  653. s.hero = nextAllowedHero(player, s.hero, (int)VLC->heroh->size(), 1, dir);
  654. else
  655. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  656. }
  657. }
  658. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  659. {
  660. if(dir > 0)
  661. {
  662. for(int i = min + incl; i <= max - incl; i++)
  663. if(canUseThisHero(player, i))
  664. return i;
  665. }
  666. else
  667. {
  668. for(int i = max - incl; i >= min + incl; i--)
  669. if(canUseThisHero(player, i))
  670. return i;
  671. }
  672. return -1;
  673. }
  674. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  675. {
  676. PlayerSettings & s = si->playerInfos[player];
  677. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  678. if(s.hero == PlayerSettings::NONE &&
  679. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  680. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  681. {
  682. if(dir < 0)
  683. ret = PlayerSettings::RANDOM;
  684. else
  685. ret = PlayerSettings::GOLD;
  686. }
  687. if(ret > PlayerSettings::RESOURCE)
  688. ret = PlayerSettings::RANDOM;
  689. if(ret < PlayerSettings::RANDOM)
  690. ret = PlayerSettings::RESOURCE;
  691. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  692. {
  693. if(dir < 0)
  694. ret = PlayerSettings::GOLD;
  695. else
  696. ret = PlayerSettings::RANDOM;
  697. }
  698. }
  699. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  700. {
  701. return VLC->heroh->size() > ID
  702. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  703. && !vstd::contains(getUsedHeroes(), ID)
  704. && mi->mapHeader->allowedHeroes[ID];
  705. }
  706. std::vector<int> CVCMIServer::getUsedHeroes()
  707. {
  708. std::vector<int> heroIds;
  709. for(auto & p : si->playerInfos)
  710. {
  711. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  712. for(auto & hero : heroes)
  713. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  714. heroIds.push_back(hero.heroId);
  715. if(p.second.hero != PlayerSettings::RANDOM)
  716. heroIds.push_back(p.second.hero);
  717. }
  718. return heroIds;
  719. }
  720. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  721. {
  722. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  723. {
  724. if(!si->getPlayersSettings(i->first))
  725. return i->first;
  726. }
  727. return 0;
  728. }
  729. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  730. void handleLinuxSignal(int sig)
  731. {
  732. const int STACKTRACE_SIZE = 100;
  733. void * buffer[STACKTRACE_SIZE];
  734. int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
  735. char * * strings;
  736. logGlobal->error("Error: signal %d :", sig);
  737. strings = backtrace_symbols(buffer, ptrCount);
  738. if(strings == nullptr)
  739. {
  740. logGlobal->error("There are no symbols.");
  741. }
  742. else
  743. {
  744. for(int i = 0; i < ptrCount; ++i)
  745. {
  746. logGlobal->error(strings[i]);
  747. }
  748. free(strings);
  749. }
  750. _exit(EXIT_FAILURE);
  751. }
  752. #endif
  753. static void handleCommandOptions(int argc, char * argv[], boost::program_options::variables_map & options)
  754. {
  755. namespace po = boost::program_options;
  756. #ifdef VCMI_IOS
  757. options.emplace("run-by-client", po::variable_value{true, true});
  758. options.emplace("uuid", po::variable_value{std::string{argv[1]}, true});
  759. #else
  760. po::options_description opts("Allowed options");
  761. opts.add_options()
  762. ("help,h", "display help and exit")
  763. ("version,v", "display version information and exit")
  764. ("run-by-client", "indicate that server launched by client on same machine")
  765. ("uuid", po::value<std::string>(), "")
  766. ("enable-shm-uuid", "use UUID for shared memory identifier")
  767. ("enable-shm", "enable usage of shared memory")
  768. ("port", po::value<ui16>(), "port at which server will listen to connections from client");
  769. if(argc > 1)
  770. {
  771. try
  772. {
  773. po::store(po::parse_command_line(argc, argv, opts), options);
  774. }
  775. catch(std::exception & e)
  776. {
  777. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  778. }
  779. }
  780. #endif
  781. po::notify(options);
  782. #ifndef VCMI_IOS
  783. if(options.count("help"))
  784. {
  785. auto time = std::time(0);
  786. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  787. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  788. printf("This is free software; see the source for copying conditions. There is NO\n");
  789. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  790. printf("\n");
  791. std::cout << opts;
  792. exit(0);
  793. }
  794. if(options.count("version"))
  795. {
  796. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  797. std::cout << VCMIDirs::get().genHelpString();
  798. exit(0);
  799. }
  800. #endif
  801. }
  802. #ifdef VCMI_IOS
  803. #define main server_main
  804. #endif
  805. int main(int argc, char * argv[])
  806. {
  807. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  808. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  809. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  810. #endif
  811. // Installs a sig sev segmentation violation handler
  812. // to log stacktrace
  813. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  814. signal(SIGSEGV, handleLinuxSignal);
  815. #endif
  816. console = new CConsoleHandler();
  817. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
  818. logConfig.configureDefault();
  819. logGlobal->info(SERVER_NAME);
  820. boost::program_options::variables_map opts;
  821. handleCommandOptions(argc, argv, opts);
  822. preinitDLL(console);
  823. settings.init();
  824. logConfig.configure();
  825. loadDLLClasses();
  826. srand((ui32)time(nullptr));
  827. #ifdef VCMI_IOS
  828. boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[0]);
  829. cond->notify_one();
  830. #endif
  831. try
  832. {
  833. boost::asio::io_service io_service;
  834. CVCMIServer server(opts);
  835. try
  836. {
  837. while(server.state != EServerState::SHUTDOWN)
  838. {
  839. server.run();
  840. }
  841. io_service.run();
  842. }
  843. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  844. {
  845. logNetwork->error(e.what());
  846. server.state = EServerState::SHUTDOWN;
  847. }
  848. catch(...)
  849. {
  850. handleException();
  851. }
  852. }
  853. catch(boost::system::system_error & e)
  854. {
  855. logNetwork->error(e.what());
  856. //catch any startup errors (e.g. can't access port) errors
  857. //and return non-zero status so client can detect error
  858. throw;
  859. }
  860. #ifdef VCMI_ANDROID
  861. CAndroidVMHelper envHelper;
  862. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  863. #endif
  864. logConfig.deconfigure();
  865. vstd::clear_pointer(VLC);
  866. return 0;
  867. }
  868. #ifdef VCMI_ANDROID
  869. void CVCMIServer::create()
  870. {
  871. const char * foo[1] = {"android-server"};
  872. main(1, const_cast<char **>(foo));
  873. }
  874. #elif defined(VCMI_IOS)
  875. void CVCMIServer::create(boost::condition_variable * cond, const std::string & uuid)
  876. {
  877. const std::initializer_list<const void *> argv = {
  878. cond,
  879. uuid.c_str(),
  880. };
  881. main(argv.size(), reinterpret_cast<char **>(const_cast<void **>(argv.begin())));
  882. }
  883. #endif