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- /*
- * mapHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mapHandler.h"
- #include "IMapRendererObserver.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../../lib/UnlockGuard.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CObjectClassesHandler.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/TerrainHandler.h"
- /*
- void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
- {
- CMapBlitter::drawObjects(targetSurf, tile);
- // grail X mark
- if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
- {
- const auto mark = graphics->heroMoveArrows->getImage(0);
- mark->draw(targetSurf,realTileRect.x,realTileRect.y);
- }
- }
- */
- /*
- void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
- {
- CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
- }
- */
- /*
- bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
- {
- if (!CMapBlitter::canDrawObject(obj))
- return false;
- //don't print flaggable objects in puzzle mode
- if (obj->isVisitable())
- return false;
- if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
- return false;
- return true;
- }
- */
- /*
- CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
- : CMapNormalBlitter(parent)
- {
- unblittableObjects.push_back(Obj::HOLE);
- }
- */
- bool CMapHandler::hasOngoingAnimations()
- {
- for (auto * observer : observers)
- if (observer->hasOngoingAnimations())
- return true;
- return false;
- }
- void CMapHandler::waitForOngoingAnimations()
- {
- while (CGI->mh->hasOngoingAnimations())
- {
- auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
- boost::this_thread::sleep(boost::posix_time::milliseconds(1));
- }
- }
- bool CMapHandler::hasObjectHole(const int3 & pos) const
- {
- //const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
- //for(auto & elem : tt.objects)
- //{
- // if(elem.obj && elem.obj->ID == Obj::HOLE)
- // return true;
- //}
- return false;
- }
- void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const
- {
- const TerrainTile & t = map->getTile(pos);
- if(t.hasFavorableWinds())
- {
- out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
- return;
- }
- //const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
- bool isTile2Terrain = false;
- out.clear();
- //for(auto & elem : tt.objects)
- //{
- // if(elem.obj)
- // {
- // out = elem.obj->getObjectName();
- // if(elem.obj->ID == Obj::HOLE)
- // return;
- // isTile2Terrain = elem.obj->isTile2Terrain();
- // break;
- // }
- //}
- if(!isTile2Terrain || out.empty())
- out = t.terType->getNameTranslated();
- if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
- {
- out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
- % out
- % CGI->generaltexth->allTexts[330]); // 'digging ok'
- }
- }
- bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
- {
- if (!a)
- return true;
- if (!b)
- return false;
- if (a->appearance->printPriority != 0 || b->appearance->printPriority != 0)
- {
- if (a->appearance->printPriority != b->appearance->printPriority)
- return a->appearance->printPriority > b->appearance->printPriority;
- //H3 behavior: order of two background objects depends on their placement order on map
- return a->id < b->id;
- }
- if(a->pos.y != b->pos.y)
- return a->pos.y < b->pos.y;
- if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
- return true;
- if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
- return false;
- if(!a->isVisitable() && b->isVisitable())
- return true;
- if(!b->isVisitable() && a->isVisitable())
- return false;
- //H3 behavior: order of two background objects depends on their placement order on map
- return a->id < b->id;
- }
- CMapHandler::CMapHandler(const CMap * map)
- : map(map)
- {
- }
- const CMap * CMapHandler::getMap()
- {
- return map;
- }
- bool CMapHandler::isInMap( const int3 & tile)
- {
- return map->isInTheMap(tile);
- }
- std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
- {
- std::vector<std::string> result;
- //for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
- //{
- // if(ttObj.ambientSound)
- // result.push_back(ttObj.ambientSound.get());
- //}
- if(map->isCoastalTile(tile))
- result.emplace_back("LOOPOCEA");
- return result;
- }
- void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
- {
- for (auto * observer : observers)
- observer->onObjectFadeIn(obj);
- }
- void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
- {
- for (auto * observer : observers)
- observer->onObjectFadeOut(obj);
- }
- void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
- {
- for (auto * observer : observers)
- observer->onObjectInstantAdd(obj);
- }
- void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
- {
- for (auto * observer : observers)
- observer->onObjectInstantRemove(obj);
- }
- void CMapHandler::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == dest);
- for (auto * observer : observers)
- observer->onHeroTeleported(obj, from, dest);
- }
- void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == dest);
- for (auto * observer : observers)
- observer->onHeroMoved(obj, from, dest);
- }
- void CMapHandler::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- assert(obj->pos == from);
- for (auto * observer : observers)
- observer->onHeroRotated(obj, from, dest);
- }
- void CMapHandler::addMapObserver(IMapObjectObserver * object)
- {
- observers.push_back(object);
- }
- void CMapHandler::removeMapObserver(IMapObjectObserver * object)
- {
- vstd::erase(observers, object);
- }
- IMapObjectObserver::IMapObjectObserver()
- {
- CGI->mh->addMapObserver(this);
- }
- IMapObjectObserver::~IMapObjectObserver()
- {
- CGI->mh->removeMapObserver(this);
- }
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