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							- /*
 
-  * CHeroClassHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CHeroClassHandler.h"
 
- #include "CHeroClass.h"
 
- #include "../faction/CTown.h"
 
- #include "../faction/CTownHandler.h"
 
- #include "../../CSkillHandler.h"
 
- #include "../../IGameSettings.h"
 
- #include "../../VCMI_Lib.h"
 
- #include "../../constants/StringConstants.h"
 
- #include "../../json/JsonNode.h"
 
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../../modding/IdentifierStorage.h"
 
- #include "../../texts/CGeneralTextHandler.h"
 
- #include "../../texts/CLegacyConfigParser.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
 
- {
 
- 	const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
 
- 	auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
 
- 	int primarySkillLegalMinimum = VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, pSkill.getNum());
 
- 	if(currentPrimarySkillValue < primarySkillLegalMinimum)
 
- 	{
 
- 		logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
 
- 					  heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
 
- 		currentPrimarySkillValue = primarySkillLegalMinimum;
 
- 	}
 
- 	heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
 
- 	heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
 
- 	heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
 
- }
 
- const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "heroClass" };
 
- 	return typeNames;
 
- }
 
- std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	std::string affinityStr[2] = { "might", "magic" };
 
- 	auto heroClass = std::make_shared<CHeroClass>();
 
- 	heroClass->id = HeroClassID(index);
 
- 	heroClass->identifier = identifier;
 
- 	heroClass->modScope = scope;
 
- 	heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
 
- 	heroClass->imageBattleMale   = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
 
- 	//MODS COMPATIBILITY FOR 0.96
 
- 	heroClass->imageMapFemale    = node["animation"]["map"]["female"].String();
 
- 	heroClass->imageMapMale      = node["animation"]["map"]["male"].String();
 
- 	VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
 
- 	if (vstd::contains(affinityStr, node["affinity"].String()))
 
- 	{
 
- 		heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
 
- 		heroClass->affinity = CHeroClass::MIGHT;
 
- 	}
 
- 	fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK);
 
- 	fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE);
 
- 	fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER);
 
- 	fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE);
 
- 	auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
 
- 	if(percentSumm <= 0)
 
- 		logMod->error("Hero class %s has wrong lowLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
 
- 	percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
 
- 	if(percentSumm <= 0)
 
- 		logMod->error("Hero class %s has wrong highLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
 
- 	for(auto skillPair : node["secondarySkills"].Struct())
 
- 	{
 
- 		int probability = static_cast<int>(skillPair.second.Integer());
 
- 		VLC->identifiers()->requestIdentifier(skillPair.second.getModScope(), "skill", skillPair.first, [heroClass, probability](si32 skillID)
 
- 											  {
 
- 												  heroClass->secSkillProbability[skillID] = probability;
 
- 											  });
 
- 	}
 
- 	VLC->identifiers()->requestIdentifier ("creature", node["commander"],
 
- 										  [=](si32 commanderID)
 
- 										  {
 
- 											  heroClass->commander = CreatureID(commanderID);
 
- 										  });
 
- 	heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
 
- 	for(const auto & tavern : node["tavern"].Struct())
 
- 	{
 
- 		int value = static_cast<int>(tavern.second.Float());
 
- 		VLC->identifiers()->requestIdentifier(tavern.second.getModScope(), "faction", tavern.first,
 
- 											  [=](si32 factionID)
 
- 											  {
 
- 												  heroClass->selectionProbability[FactionID(factionID)] = value;
 
- 											  });
 
- 	}
 
- 	VLC->identifiers()->requestIdentifier("faction", node["faction"],
 
- 										  [=](si32 factionID)
 
- 										  {
 
- 											  heroClass->faction.setNum(factionID);
 
- 										  });
 
- 	VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
 
- 										  {
 
- 											  JsonNode classConf = node["mapObject"];
 
- 											  classConf["heroClass"].String() = identifier;
 
- 											  if (!node["compatibilityIdentifiers"].isNull())
 
- 												  classConf["compatibilityIdentifiers"] = node["compatibilityIdentifiers"];
 
- 											  classConf.setModScope(scope);
 
- 											  VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
 
- 										  });
 
- 	return heroClass;
 
- }
 
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
 
- {
 
- 	size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
 
- 	objects.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	for (size_t i=0; i<dataSize; i++)
 
- 	{
 
- 		JsonNode entry;
 
- 		entry["name"].String() = parser.readString();
 
- 		parser.readNumber(); // unused aggression
 
- 		for(const auto & name : NPrimarySkill::names)
 
- 			entry["primarySkills"][name].Float() = parser.readNumber();
 
- 		for(const auto & name : NPrimarySkill::names)
 
- 			entry["lowLevelChance"][name].Float() = parser.readNumber();
 
- 		for(const auto & name : NPrimarySkill::names)
 
- 			entry["highLevelChance"][name].Float() = parser.readNumber();
 
- 		for(const auto & name : NSecondarySkill::names)
 
- 			entry["secondarySkills"][name].Float() = parser.readNumber();
 
- 		for(const auto & name : NFaction::names)
 
- 			entry["tavern"][name].Float() = parser.readNumber();
 
- 		parser.endLine();
 
- 		h3Data.push_back(entry);
 
- 	}
 
- 	return h3Data;
 
- }
 
- void CHeroClassHandler::afterLoadFinalization()
 
- {
 
- 	// for each pair <class, town> set selection probability if it was not set before in tavern entries
 
- 	for(auto & heroClass : objects)
 
- 	{
 
- 		for(auto & faction : VLC->townh->objects)
 
- 		{
 
- 			if (!faction->town)
 
- 				continue;
 
- 			if (heroClass->selectionProbability.count(faction->getId()))
 
- 				continue;
 
- 			auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
 
- 			heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
 
- 		}
 
- 		// set default probabilities for gaining secondary skills where not loaded previously
 
- 		for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
 
- 		{
 
- 			if(heroClass->secSkillProbability.count(skillID) == 0)
 
- 			{
 
- 				const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
 
- 				logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
 
- 				heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
 
- 			}
 
- 		}
 
- 	}
 
- 	for(const auto & hc : objects)
 
- 	{
 
- 		if(!hc->imageMapMale.empty())
 
- 		{
 
- 			JsonNode templ;
 
- 			templ["animation"].String() = hc->imageMapMale;
 
- 			VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
 
- 		}
 
- 	}
 
- }
 
- CHeroClassHandler::~CHeroClassHandler() = default;
 
- VCMI_LIB_NAMESPACE_END
 
 
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