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- /*
- * scenelayer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "scenelayer.h"
- #include "mainwindow.h"
- #include "../lib/mapping/CMapEditManager.h"
- #include "../lib/mapping/CMap.h"
- #include "inspector/inspector.h"
- #include "mapview.h"
- #include "mapcontroller.h"
- AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
- {
- }
- void AbstractLayer::initialize(MapController & controller)
- {
- map = controller.map();
- handler = controller.mapHandler();
- }
- void AbstractLayer::show(bool show)
- {
- if(isShown == show)
- return;
-
- isShown = show;
-
- redraw();
- }
- void AbstractLayer::redraw()
- {
- if(item)
- {
- if(pixmap && isShown)
- item->setPixmap(*pixmap);
- else
- item->setPixmap(emptyPixmap);
- }
- else
- {
- if(pixmap && isShown)
- item.reset(scene->addPixmap(*pixmap));
- else
- item.reset(scene->addPixmap(emptyPixmap));
- }
- }
- GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void GridLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- pixmap->fill(Qt::transparent);
- QPainter painter(pixmap.get());
- painter.setPen(QColor(0, 0, 0, 190));
-
- for(int j = 0; j < map->height; ++j)
- {
- painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
- }
- for(int i = 0; i < map->width; ++i)
- {
- painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
- }
-
- redraw();
- }
- PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void PassabilityLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- pixmap->fill(Qt::transparent);
-
- if(scene->level == 0 || map->twoLevel)
- {
- QPainter painter(pixmap.get());
- for(int j = 0; j < map->height; ++j)
- {
- for(int i = 0; i < map->width; ++i)
- {
- auto tl = map->getTile(int3(i, j, scene->level));
- if(tl.blocked() || tl.visitable())
- {
- painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
- }
- }
- }
- }
-
- redraw();
- }
- ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void ObjectPickerLayer::highlight(std::function<bool(const CGObjectInstance *)> predicate)
- {
- if(!map)
- return;
-
- if(scene->level == 0 || map->twoLevel)
- {
- for(int j = 0; j < map->height; ++j)
- {
- for(int i = 0; i < map->width; ++i)
- {
- auto tl = map->getTile(int3(i, j, scene->level));
- auto * obj = tl.topVisitableObj();
- if(!obj && !tl.blockingObjects.empty())
- obj = tl.blockingObjects.front();
-
- if(obj && predicate(obj))
- possibleObjects.insert(obj);
- }
- }
- }
-
- isActive = true;
- }
- bool ObjectPickerLayer::isVisible() const
- {
- return isShown && isActive;
- }
- void ObjectPickerLayer::clear()
- {
- possibleObjects.clear();
- isActive = false;
- }
- void ObjectPickerLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- pixmap->fill(Qt::transparent);
- if(isActive)
- pixmap->fill(QColor(255, 255, 255, 128));
-
-
- QPainter painter(pixmap.get());
- painter.setCompositionMode(QPainter::CompositionMode_Source);
- for(auto * obj : possibleObjects)
- {
- if(obj->pos.z != scene->level)
- continue;
-
- for(auto & pos : obj->getBlockedPos())
- painter.fillRect(pos.x * 32, pos.y * 32, 32, 32, QColor(255, 211, 0, 64));
- }
- painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
- redraw();
- }
- void ObjectPickerLayer::select(const CGObjectInstance * obj)
- {
- if(obj && possibleObjects.count(obj))
- {
- clear();
- selectionMade(obj);
- }
- }
- void ObjectPickerLayer::discard()
- {
- clear();
- selectionMade(nullptr);
- }
- SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void SelectionTerrainLayer::update()
- {
- if(!map)
- return;
-
- area.clear();
- areaAdd.clear();
- areaErase.clear();
- onSelection();
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- pixmap->fill(Qt::transparent);
-
- redraw();
- }
- void SelectionTerrainLayer::draw()
- {
- if(!pixmap)
- return;
-
- QPainter painter(pixmap.get());
- painter.setCompositionMode(QPainter::CompositionMode_Source);
- for(auto & t : areaAdd)
- {
- painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
- }
- for(auto & t : areaErase)
- {
- painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
- }
-
- areaAdd.clear();
- areaErase.clear();
-
- redraw();
- }
- void SelectionTerrainLayer::select(const int3 & tile)
- {
- if(!map || !map->isInTheMap(tile))
- return;
-
- if(!area.count(tile))
- {
- area.insert(tile);
- areaAdd.insert(tile);
- areaErase.erase(tile);
- }
- onSelection();
- }
- void SelectionTerrainLayer::erase(const int3 & tile)
- {
- if(!map || !map->isInTheMap(tile))
- return;
-
- if(area.count(tile))
- {
- area.erase(tile);
- areaErase.insert(tile);
- areaAdd.erase(tile);
- }
- onSelection();
- }
- void SelectionTerrainLayer::clear()
- {
- areaErase = area;
- areaAdd.clear();
- area.clear();
- onSelection();
- }
- const std::set<int3> & SelectionTerrainLayer::selection() const
- {
- return area;
- }
- void SelectionTerrainLayer::onSelection()
- {
- selectionMade(!area.empty());
- }
- TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void TerrainLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- draw(false);
- }
- void TerrainLayer::setDirty(const int3 & tile)
- {
- dirty.insert(tile);
- }
- void TerrainLayer::draw(bool onlyDirty)
- {
- if(!pixmap)
- return;
-
- if(!map)
- return;
-
- QPainter painter(pixmap.get());
- //painter.setCompositionMode(QPainter::CompositionMode_Source);
-
- if(onlyDirty)
- {
- std::set<int3> forRedrawing(dirty);
- std::set<int3> neighbours;
- for(auto & t : dirty)
- {
- for(auto & tt : int3::getDirs())
- {
- if(map->isInTheMap(t + tt))
- neighbours.insert(t + tt);
- }
- }
- for(auto & t : neighbours)
- {
- for(auto & tt : int3::getDirs())
- {
- forRedrawing.insert(t);
- if(map->isInTheMap(t + tt))
- forRedrawing.insert(t + tt);
- }
- }
- for(auto & t : forRedrawing)
- {
- handler->drawTerrainTile(painter, t.x, t.y, scene->level);
- handler->drawRiver(painter, t.x, t.y, scene->level);
- handler->drawRoad(painter, t.x, t.y, scene->level);
- }
- }
- else
- {
- for(int j = 0; j < map->height; ++j)
- {
- for(int i = 0; i < map->width; ++i)
- {
- handler->drawTerrainTile(painter, i, j, scene->level);
- handler->drawRiver(painter, i, j, scene->level);
- handler->drawRoad(painter, i, j, scene->level);
- }
- }
- }
-
- dirty.clear();
- redraw();
- }
- ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void ObjectsLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- pixmap->fill(Qt::transparent);
- draw(false);
- }
- void ObjectsLayer::draw(bool onlyDirty)
- {
- if(!pixmap)
- return;
-
- if(!map)
- return;
-
- QPainter painter(pixmap.get());
- if(onlyDirty)
- {
- //objects could be modified
- for(auto * obj : objDirty)
- setDirty(obj);
-
- //clear tiles which will be redrawn. It's needed because some object could be replaced
- painter.setCompositionMode(QPainter::CompositionMode_Source);
- for(auto & p : dirty)
- painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent);
- painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
-
- for(auto & p : dirty)
- handler->drawObjects(painter, p.x, p.y, p.z, lockedObjects);
- }
- else
- {
- pixmap->fill(Qt::transparent);
- for(int j = 0; j < map->height; ++j)
- {
- for(int i = 0; i < map->width; ++i)
- {
- handler->drawObjects(painter, i, j, scene->level, lockedObjects);
- }
- }
- }
-
- dirty.clear();
- redraw();
- }
- void ObjectsLayer::setDirty(int x, int y)
- {
- int3 pos(x, y, scene->level);
- if(map->isInTheMap(pos))
- dirty.insert(pos);
- }
- void ObjectsLayer::setDirty(const CGObjectInstance * object)
- {
- objDirty.insert(object);
- //mark tiles under object as dirty
- for(int j = 0; j < object->getHeight(); ++j)
- {
- for(int i = 0; i < object->getWidth(); ++i)
- {
- setDirty(object->anchorPos().x - i, object->anchorPos().y - j);
- }
- }
- }
- void ObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock)
- {
- if(lock)
- lockedObjects.insert(object);
- else
- lockedObjects.erase(object);
- }
- void ObjectsLayer::unlockAll()
- {
- lockedObjects.clear();
- }
- SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
- {
- }
- void SelectionObjectsLayer::update()
- {
- if(!map)
- return;
-
- selectedObjects.clear();
- onSelection();
- shift = QPoint();
- delete newObject;
- newObject = nullptr;
-
- pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
- //pixmap->fill(QColor(0, 0, 0, 0));
-
- draw();
- }
- void SelectionObjectsLayer::draw()
- {
- if(!pixmap)
- return;
-
- pixmap->fill(Qt::transparent);
-
- QPainter painter(pixmap.get());
- painter.setCompositionMode(QPainter::CompositionMode_Source);
- painter.setPen(Qt::white);
-
- for(auto * obj : selectedObjects)
- {
- if(obj != newObject)
- {
- QRect bbox(obj->anchorPos().x, obj->anchorPos().y, 1, 1);
- for(auto & t : obj->getBlockedPos())
- {
- QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
- bbox.setTopLeft(topLeft);
- QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
- bbox.setBottomRight(bottomRight);
- }
-
- painter.setOpacity(1.0);
- painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
- }
-
- //show translation
- if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
- {
- painter.setOpacity(0.7);
- auto newPos = QPoint(obj->anchorPos().x, obj->anchorPos().y) + shift;
- handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
- }
- }
-
- redraw();
- }
- CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
- {
- if(!map || !map->isInTheMap(int3(x, y, scene->level)))
- return nullptr;
-
- auto & objects = handler->getObjects(x, y, scene->level);
-
- //visitable is most important
- for(auto & object : objects)
- {
- if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
- continue;
-
- if(object.obj->visitableAt(int3(x, y, scene->level)))
- {
- return const_cast<CGObjectInstance*>(object.obj);
- }
- }
-
- //if not visitable tile - try to get blocked
- for(auto & object : objects)
- {
- if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
- continue;
-
- if(object.obj->blockingAt(int3(x, y, scene->level)))
- {
- return const_cast<CGObjectInstance*>(object.obj);
- }
- }
-
- //finally, we can take any object
- for(auto & object : objects)
- {
- if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
- continue;
-
- if(object.obj->coveringAt(int3(x, y, scene->level)))
- {
- return const_cast<CGObjectInstance*>(object.obj);
- }
- }
-
- return nullptr;
- }
- void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
- {
- if(!map)
- return;
-
- if(x1 > x2)
- std::swap(x1, x2);
-
- if(y1 > y2)
- std::swap(y1, y2);
-
- for(int j = y1; j < y2; ++j)
- {
- for(int i = x1; i < x2; ++i)
- {
- if(map->isInTheMap(int3(i, j, scene->level)))
- {
- for(auto & o : handler->getObjects(i, j, scene->level))
- if(!lockedObjects.count(o.obj))
- selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added
- }
- }
- }
- onSelection();
- }
- void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
- {
- selectedObjects.insert(obj);
- if (inform)
- {
- onSelection();
- }
- }
- void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
- {
- selectedObjects.erase(obj);
- }
- bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
- {
- return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
- }
- std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
- {
- return selectedObjects;
- }
- void SelectionObjectsLayer::clear()
- {
- selectedObjects.clear();
- onSelection();
- shift.setX(0);
- shift.setY(0);
- }
- void SelectionObjectsLayer::onSelection()
- {
- selectionMade(!selectedObjects.empty());
- }
- void SelectionObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock)
- {
- if(lock)
- lockedObjects.insert(object);
- else
- lockedObjects.erase(object);
- }
- void SelectionObjectsLayer::unlockAll()
- {
- lockedObjects.clear();
- }
- MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
- {
-
- }
- void MinimapLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width, map->height));
-
- QPainter painter(pixmap.get());
- //coordinate transformation
- for(int j = 0; j < map->height; ++j)
- {
- for(int i = 0; i < map->width; ++i)
- {
- handler->drawMinimapTile(painter, i, j, scene->level);
- }
- }
-
- redraw();
- }
- MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
- {
- }
- void MinimapViewLayer::update()
- {
- if(!map)
- return;
-
- pixmap.reset(new QPixmap(map->width, map->height));
-
- draw();
- }
- void MinimapViewLayer::draw()
- {
- if(!map)
- return;
-
- pixmap->fill(Qt::transparent);
-
- //maybe not optimal but ok
- QPainter painter(pixmap.get());
- painter.setPen(Qt::white);
- painter.drawRect(x, y, w, h);
-
- redraw();
- }
- void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
- {
- x = _x;
- y = _y;
- w = _w;
- h = _h;
- draw();
- }
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