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							- /*
 
- * ArmyFormation.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "ArmyFormation.h"
 
- #include "../../../lib/mapObjects/CGTownInstance.h"
 
- namespace NKAI
 
- {
 
- void ArmyFormation::rearrangeArmyForWhirlpool(const CGHeroInstance * hero)
 
- {
 
- 	addSingleCreatureStacks(hero);
 
- }
 
- void ArmyFormation::addSingleCreatureStacks(const CGHeroInstance * hero)
 
- {
 
- 	auto freeSlots = hero->getFreeSlotsQueue();
 
- 	while(!freeSlots.empty())
 
- 	{
 
- 		TSlots::const_iterator weakestCreature = vstd::minElementByFun(hero->Slots(), [](const auto & slot) -> int
 
- 			{
 
- 				return slot.second->getCount() == 1
 
- 					? std::numeric_limits<int>::max()
 
- 					: slot.second->getCreatureID().toCreature()->getAIValue();
 
- 			});
 
- 		if(weakestCreature == hero->Slots().end() || weakestCreature->second->getCount() == 1)
 
- 		{
 
- 			break;
 
- 		}
 
- 		cb->splitStack(hero, hero, weakestCreature->first, freeSlots.front(), 1);
 
- 		freeSlots.pop();
 
- 	}
 
- }
 
- void ArmyFormation::rearrangeArmyForSiege(const CGTownInstance * town, const CGHeroInstance * attacker)
 
- {
 
- 	addSingleCreatureStacks(attacker);
 
- 	if(town->fortLevel() > CGTownInstance::FORT)
 
- 	{
 
- 		std::vector<const CStackInstance *> stacks;
 
- 		for(const auto & slot : attacker->Slots())
 
- 			stacks.push_back(slot.second.get());
 
- 		boost::sort(
 
- 			stacks,
 
- 			[](const CStackInstance * slot1, const CStackInstance * slot2) -> bool
 
- 			{
 
- 				auto cre1 = slot1->getCreatureID().toCreature();
 
- 				auto cre2 = slot2->getCreatureID().toCreature();
 
- 				auto flying = cre1->hasBonusOfType(BonusType::FLYING) - cre2->hasBonusOfType(BonusType::FLYING);
 
- 			
 
- 				if(flying != 0) return flying < 0;
 
- 				else return cre1->getAIValue() < cre2->getAIValue();
 
- 			});
 
- 		for(int i = 0; i < stacks.size(); i++)
 
- 		{
 
- 			auto pos = stacks[i]->getArmy()->findStack(stacks[i]);
 
- 			if(pos.getNum() != i)
 
- 				cb->swapCreatures(attacker, attacker, static_cast<SlotID>(i), pos);
 
- 		}
 
- 	}
 
- }
 
- }
 
 
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