PathfinderUtil.h 2.3 KB

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  1. /*
  2. * PathfinderUtil.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../TerrainHandler.h"
  12. #include "../mapObjects/CGObjectInstance.h"
  13. #include "../mapping/CMapDefines.h"
  14. #include "../gameState/CGameState.h"
  15. #include "CGPathNode.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. namespace PathfinderUtil
  18. {
  19. using FoW = boost::multi_array<ui8, 3>;
  20. using ELayer = EPathfindingLayer;
  21. template<EPathfindingLayer::Type layer>
  22. EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
  23. {
  24. if(!fow[pos.z][pos.x][pos.y])
  25. return EPathAccessibility::BLOCKED;
  26. switch(layer)
  27. {
  28. case ELayer::LAND:
  29. case ELayer::SAIL:
  30. if(tinfo.visitable())
  31. {
  32. auto frontVisitable = gs->getObjInstance(tinfo.visitableObjects.front());
  33. auto backVisitable = gs->getObjInstance(tinfo.visitableObjects.front());
  34. if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player) //non-owned hero stands on Sanctuary
  35. {
  36. return EPathAccessibility::BLOCKED;
  37. }
  38. else
  39. {
  40. bool hasBlockedVisitable = false;
  41. bool hasVisitable = false;
  42. for(const auto objID : tinfo.visitableObjects)
  43. {
  44. auto obj = gs->getObjInstance(objID);
  45. if(obj->isBlockedVisitable())
  46. hasBlockedVisitable = true;
  47. else if(!obj->passableFor(player) && obj->ID != Obj::EVENT)
  48. hasVisitable = true;
  49. }
  50. if(hasBlockedVisitable)
  51. return EPathAccessibility::BLOCKVIS;
  52. if(hasVisitable)
  53. return EPathAccessibility::VISITABLE;
  54. return EPathAccessibility::ACCESSIBLE;
  55. }
  56. }
  57. else if(tinfo.blocked())
  58. {
  59. return EPathAccessibility::BLOCKED;
  60. }
  61. else if(gs->guardingCreaturePosition(pos).isValid())
  62. {
  63. // Monster close by; blocked visit for battle
  64. return EPathAccessibility::GUARDED;
  65. }
  66. break;
  67. case ELayer::WATER:
  68. if(tinfo.blocked() || tinfo.isLand())
  69. return EPathAccessibility::BLOCKED;
  70. break;
  71. case ELayer::AIR:
  72. return EPathAccessibility::FLYABLE;
  73. break;
  74. }
  75. return EPathAccessibility::ACCESSIBLE;
  76. }
  77. }
  78. VCMI_LIB_NAMESPACE_END