StupidAI.h 496 B

1234567891011121314
  1. #pragma once
  2. class CStupidAI : public CBattleGameInterface
  3. {
  4. public:
  5. CStupidAI(void);
  6. ~CStupidAI(void);
  7. void init(IBattleCallback * CB) OVERRIDE;
  8. void actionFinished(const BattleAction *action) OVERRIDE;//occurs AFTER every action taken by any stack or by the hero
  9. void actionStarted(const BattleAction *action) OVERRIDE;//occurs BEFORE every action taken by any stack or by the hero
  10. BattleAction activeStack(int stackID) OVERRIDE; //called when it's turn of that stack
  11. };