- #pragma once
- class CStupidAI : public CBattleGameInterface
- {
- public:
- CStupidAI(void);
- ~CStupidAI(void);
- void init(IBattleCallback * CB) OVERRIDE;
- void actionFinished(const BattleAction *action) OVERRIDE;//occurs AFTER every action taken by any stack or by the hero
- void actionStarted(const BattleAction *action) OVERRIDE;//occurs BEFORE every action taken by any stack or by the hero
- BattleAction activeStack(int stackID) OVERRIDE; //called when it's turn of that stack
- };
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