global.h 9.8 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. using boost::logic::tribool;
  7. #include <boost/cstdint.hpp>
  8. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  9. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  10. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  11. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  12. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  13. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  14. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  15. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  16. #include "int3.h"
  17. #define CHECKTIME 1
  18. #if CHECKTIME
  19. #include "timeHandler.h"
  20. #define THC
  21. #endif
  22. #define NAME_VER ("VCMI 0.75b")
  23. extern std::string NAME; //full name
  24. extern std::string NAME_AFFIX; //client / server
  25. #define CONSOLE_LOGGING_LEVEL 5
  26. #define FILE_LOGGING_LEVEL 6
  27. /*
  28. * DATA_DIR contains the game data (Data/, MP3/, ...).
  29. * USER_DIR is where to save games (Games/) and the config.
  30. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  31. * LIB_DIR is where the AI libraries reside (linux only)
  32. */
  33. #ifdef _WIN32
  34. #define DATA_DIR "."
  35. #define USER_DIR "."
  36. #define BIN_DIR "."
  37. #define SERVER_NAME "VCMI_server.exe"
  38. #else
  39. #ifndef DATA_DIR
  40. #error DATA_DIR undefined.
  41. #endif
  42. #ifndef BIN_DIR
  43. #error BIN_DIR undefined.
  44. #endif
  45. #ifndef LIB_DIR
  46. #error LIB_DIR undefined.
  47. #endif
  48. #define SERVER_NAME "vcmiserver"
  49. #endif
  50. #ifdef _WIN32
  51. #define PATH_SEPARATOR "\\"
  52. #else
  53. #define PATH_SEPARATOR "/"
  54. #endif
  55. /*
  56. * global.h, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  65. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  66. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  67. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  68. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  69. class CGameInfo;
  70. extern CGameInfo* CGI;
  71. #define HEROI_TYPE (34)
  72. #define TOWNI_TYPE (98)
  73. #define CREI_TYPE (54)
  74. const int F_NUMBER = 9; //factions (town types) quantity
  75. const int PLAYER_LIMIT = 8; //player limit per map
  76. const int ALL_PLAYERS = 255; //bitfield
  77. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  78. const int SKILL_QUANTITY=28;
  79. const int SKILL_PER_HERO=8;
  80. const int ARTIFACTS_QUANTITY=171;
  81. const int HEROES_QUANTITY=156;
  82. const int SPELLS_QUANTITY=70;
  83. const int RESOURCE_QUANTITY=8;
  84. const int TERRAIN_TYPES=10;
  85. const int PRIMARY_SKILLS=4;
  86. const int NEUTRAL_PLAYER=255;
  87. const int NAMES_PER_TOWN=16;
  88. const int CREATURES_PER_TOWN = 7; //without upgrades
  89. const int MAX_BUILDING_PER_TURN = 1;
  90. const int SPELL_LEVELS = 5;
  91. #define BFIELD_WIDTH (17)
  92. #define BFIELD_HEIGHT (11)
  93. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  94. //uncomment to make it work
  95. //#define MARK_BLOCKED_POSITIONS
  96. //#define MARK_VISITABLE_POSITIONS
  97. #define DEFBYPASS
  98. #ifdef _WIN32
  99. #define DLL_F_EXPORT __declspec(dllexport)
  100. #else
  101. #if defined(__GNUC__) && __GNUC__ >= 4
  102. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  103. #else
  104. #define DLL_F_EXPORT
  105. #endif
  106. #endif
  107. #ifdef _WIN32
  108. #define DLL_F_IMPORT __declspec(dllimport)
  109. #else
  110. #if defined(__GNUC__) && __GNUC__ >= 4
  111. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  112. #else
  113. #define DLL_F_IMPORT
  114. #endif
  115. #endif
  116. #ifdef VCMI_DLL
  117. #define DLL_EXPORT DLL_F_EXPORT
  118. #else
  119. #define DLL_EXPORT DLL_F_IMPORT
  120. #endif
  121. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  122. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  123. namespace vstd
  124. {
  125. template <typename Container, typename Item>
  126. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  127. {
  128. return std::find(c.begin(),c.end(),i) != c.end();
  129. }
  130. template <typename V, typename Item, typename Item2>
  131. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  132. {
  133. return c.find(i)!=c.end();
  134. }
  135. template <typename V, typename Item, typename Item2>
  136. bool contains2(const std::map<Item,V> & c, const Item2 &i) //returns true if map c leads to item i
  137. {
  138. for (std::map<Item,V>::const_iterator it = c.begin(); it!= c.end(); ++it)
  139. if (it->second == i) return true;
  140. return false;
  141. }
  142. template <typename Container1, typename Container2>
  143. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  144. {
  145. typename Container2::iterator itr = c2.begin();
  146. while(itr != c2.end())
  147. if(!contains(c1,*itr))
  148. return itr;
  149. else
  150. ++itr;
  151. return c2.end();
  152. }
  153. template <typename Container1, typename Container2>
  154. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  155. {
  156. typename Container2::const_iterator itr = c2.begin();
  157. while(itr != c2.end())
  158. if(!contains(c1,*itr))
  159. return itr;
  160. else
  161. ++itr;
  162. return c2.end();
  163. }
  164. template <typename Container, typename Item>
  165. typename Container::iterator find(const Container & c, const Item &i)
  166. {
  167. return std::find(c.begin(),c.end(),i);
  168. }
  169. template <typename T1, typename T2>
  170. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  171. {
  172. for(size_t i=0; i < c.size(); ++i)
  173. if(c[i] == s)
  174. return i;
  175. return -1;
  176. }
  177. template <typename T1, typename T2, typename Func>
  178. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  179. {
  180. for(size_t i=0; i < c.size(); ++i)
  181. if(f(c[i],s))
  182. return i;
  183. return -1;
  184. }
  185. template <typename Container, typename Item>
  186. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  187. {
  188. return std::find(c.begin(),c.end(),i);
  189. }
  190. template <typename Container, typename Item>
  191. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  192. {
  193. return std::find(c.begin(),c.end(),i);
  194. }
  195. template <typename Container, typename Item>
  196. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  197. {
  198. typename Container::iterator itr = find(c,i);
  199. if(itr == c.end())
  200. return false;
  201. c.erase(itr);
  202. return true;
  203. }
  204. template <typename t1>
  205. void delObj(t1 *a1)
  206. {
  207. delete a1;
  208. }
  209. template <typename t1, typename t2>
  210. void assign(t1 &a1, const t2 &a2)
  211. {
  212. a1 = a2;
  213. }
  214. template <typename t1, typename t2>
  215. struct assigner
  216. {
  217. public:
  218. t1 &op1;
  219. t2 op2;
  220. assigner(t1 &a1, const t2 & a2)
  221. :op1(a1), op2(a2)
  222. {}
  223. void operator()()
  224. {
  225. op1 = op2;
  226. }
  227. };
  228. template <typename t1, typename t2>
  229. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  230. {
  231. return assigner<t1,t2>(a1,a2);
  232. }
  233. template <typename t1, typename t2, typename t3>
  234. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  235. {
  236. return a1.*point == a2;
  237. }
  238. template <typename t1, typename t2>
  239. bool equal(const t1 &a1, const t2 &a2)
  240. {
  241. return a1 == a2;
  242. }
  243. }
  244. using vstd::operator-=;
  245. template <typename t1, typename t2>
  246. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  247. {
  248. if(a >= b)
  249. return a;
  250. else
  251. {
  252. a = b;
  253. return a;
  254. }
  255. }
  256. template <typename t1, typename t2>
  257. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  258. {
  259. if(a <= b)
  260. return a;
  261. else
  262. {
  263. a = b;
  264. return a;
  265. }
  266. }
  267. #include "CConsoleHandler.h"
  268. extern DLL_EXPORT std::ostream *logfile;
  269. extern DLL_EXPORT CConsoleHandler *console;
  270. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  271. {
  272. public:
  273. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  274. {
  275. if(lvl < CONSOLE_LOGGING_LEVEL)
  276. std::cout << fun;
  277. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  278. *logfile << fun;
  279. return *this;
  280. }
  281. template<typename T>
  282. CLogger<lvl> & operator<<(const T & data)
  283. {
  284. if(lvl < CONSOLE_LOGGING_LEVEL)
  285. {
  286. if(console)
  287. {
  288. console->print(data,lvl);
  289. }
  290. else
  291. {
  292. std::cout << data << std::flush;
  293. }
  294. }
  295. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  296. {
  297. *logfile << data << std::flush;
  298. }
  299. return *this;
  300. }
  301. };
  302. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  303. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  304. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  305. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  306. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  307. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  308. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  309. #define HANDLE_EXCEPTION \
  310. catch (const std::exception& e) { \
  311. tlog1 << e.what() << std::endl; \
  312. throw; \
  313. } \
  314. catch (const std::exception * e) \
  315. { \
  316. tlog1 << e->what()<< std::endl; \
  317. throw; \
  318. } \
  319. catch (const std::string& e) { \
  320. tlog1 << e << std::endl; \
  321. throw; \
  322. }
  323. #define HANDLE_EXCEPTIONC(COMMAND) \
  324. catch (const std::exception& e) { \
  325. COMMAND; \
  326. tlog1 << e.what() << std::endl; \
  327. throw; \
  328. } \
  329. catch (const std::exception * e) \
  330. { \
  331. COMMAND; \
  332. tlog1 << e->what()<< std::endl; \
  333. throw; \
  334. }
  335. #endif // __GLOBAL_H__