CHeroHandler.cpp 24 KB

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  1. /*
  2. * CHeroHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroHandler.h"
  12. #include "filesystem/Filesystem.h"
  13. #include "VCMI_Lib.h"
  14. #include "constants/StringConstants.h"
  15. #include "battle/BattleHex.h"
  16. #include "CCreatureHandler.h"
  17. #include "IGameSettings.h"
  18. #include "CSkillHandler.h"
  19. #include "BattleFieldHandler.h"
  20. #include "bonuses/Limiters.h"
  21. #include "bonuses/Updaters.h"
  22. #include "entities/faction/CFaction.h"
  23. #include "entities/faction/CTown.h"
  24. #include "entities/faction/CTownHandler.h"
  25. #include "json/JsonBonus.h"
  26. #include "json/JsonUtils.h"
  27. #include "mapObjectConstructors/AObjectTypeHandler.h"
  28. #include "mapObjectConstructors/CObjectClassesHandler.h"
  29. #include "modding/IdentifierStorage.h"
  30. #include "texts/CGeneralTextHandler.h"
  31. #include "texts/CLegacyConfigParser.h"
  32. #include <vstd/RNG.h>
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. CHero::CHero() = default;
  35. CHero::~CHero() = default;
  36. int32_t CHero::getIndex() const
  37. {
  38. return ID.getNum();
  39. }
  40. int32_t CHero::getIconIndex() const
  41. {
  42. return imageIndex;
  43. }
  44. std::string CHero::getJsonKey() const
  45. {
  46. return modScope + ':' + identifier;
  47. }
  48. std::string CHero::getModScope() const
  49. {
  50. return modScope;
  51. }
  52. HeroTypeID CHero::getId() const
  53. {
  54. return ID;
  55. }
  56. std::string CHero::getNameTranslated() const
  57. {
  58. return VLC->generaltexth->translate(getNameTextID());
  59. }
  60. std::string CHero::getBiographyTranslated() const
  61. {
  62. return VLC->generaltexth->translate(getBiographyTextID());
  63. }
  64. std::string CHero::getSpecialtyNameTranslated() const
  65. {
  66. return VLC->generaltexth->translate(getSpecialtyNameTextID());
  67. }
  68. std::string CHero::getSpecialtyDescriptionTranslated() const
  69. {
  70. return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
  71. }
  72. std::string CHero::getSpecialtyTooltipTranslated() const
  73. {
  74. return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
  75. }
  76. std::string CHero::getNameTextID() const
  77. {
  78. return TextIdentifier("hero", modScope, identifier, "name").get();
  79. }
  80. std::string CHero::getBiographyTextID() const
  81. {
  82. return TextIdentifier("hero", modScope, identifier, "biography").get();
  83. }
  84. std::string CHero::getSpecialtyNameTextID() const
  85. {
  86. return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
  87. }
  88. std::string CHero::getSpecialtyDescriptionTextID() const
  89. {
  90. return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
  91. }
  92. std::string CHero::getSpecialtyTooltipTextID() const
  93. {
  94. return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
  95. }
  96. void CHero::registerIcons(const IconRegistar & cb) const
  97. {
  98. cb(getIconIndex(), 0, "UN32", iconSpecSmall);
  99. cb(getIconIndex(), 0, "UN44", iconSpecLarge);
  100. cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
  101. cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
  102. }
  103. void CHero::updateFrom(const JsonNode & data)
  104. {
  105. //todo: CHero::updateFrom
  106. }
  107. void CHero::serializeJson(JsonSerializeFormat & handler)
  108. {
  109. }
  110. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const //picks secondary skill out from given possibilities
  111. {
  112. assert(!possibles.empty());
  113. if (possibles.size() == 1)
  114. return *possibles.begin();
  115. int totalProb = 0;
  116. for(const auto & possible : possibles)
  117. if (secSkillProbability.count(possible) != 0)
  118. totalProb += secSkillProbability.at(possible);
  119. if (totalProb == 0) // may trigger if set contains only banned skills (0 probability)
  120. return *RandomGeneratorUtil::nextItem(possibles, rand);
  121. auto ran = rand.nextInt(totalProb - 1);
  122. for(const auto & possible : possibles)
  123. {
  124. if (secSkillProbability.count(possible) != 0)
  125. ran -= secSkillProbability.at(possible);
  126. if(ran < 0)
  127. return possible;
  128. }
  129. assert(0); // should not be possible
  130. return *possibles.begin();
  131. }
  132. bool CHeroClass::isMagicHero() const
  133. {
  134. return affinity == MAGIC;
  135. }
  136. int CHeroClass::tavernProbability(FactionID targetFaction) const
  137. {
  138. auto it = selectionProbability.find(targetFaction);
  139. if (it != selectionProbability.end())
  140. return it->second;
  141. return 0;
  142. }
  143. EAlignment CHeroClass::getAlignment() const
  144. {
  145. return VLC->factions()->getById(faction)->getAlignment();
  146. }
  147. int32_t CHeroClass::getIndex() const
  148. {
  149. return id.getNum();
  150. }
  151. int32_t CHeroClass::getIconIndex() const
  152. {
  153. return getIndex();
  154. }
  155. std::string CHeroClass::getJsonKey() const
  156. {
  157. return modScope + ':' + identifier;
  158. }
  159. std::string CHeroClass::getModScope() const
  160. {
  161. return modScope;
  162. }
  163. HeroClassID CHeroClass::getId() const
  164. {
  165. return id;
  166. }
  167. void CHeroClass::registerIcons(const IconRegistar & cb) const
  168. {
  169. }
  170. std::string CHeroClass::getNameTranslated() const
  171. {
  172. return VLC->generaltexth->translate(getNameTextID());
  173. }
  174. std::string CHeroClass::getNameTextID() const
  175. {
  176. return TextIdentifier("heroClass", modScope, identifier, "name").get();
  177. }
  178. void CHeroClass::updateFrom(const JsonNode & data)
  179. {
  180. //TODO: CHeroClass::updateFrom
  181. }
  182. void CHeroClass::serializeJson(JsonSerializeFormat & handler)
  183. {
  184. }
  185. CHeroClass::CHeroClass():
  186. faction(0),
  187. affinity(0),
  188. defaultTavernChance(0)
  189. {
  190. }
  191. void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
  192. {
  193. const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
  194. auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
  195. int primarySkillLegalMinimum = VLC->engineSettings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()];
  196. if(currentPrimarySkillValue < primarySkillLegalMinimum)
  197. {
  198. logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
  199. heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
  200. currentPrimarySkillValue = primarySkillLegalMinimum;
  201. }
  202. heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
  203. heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
  204. heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
  205. }
  206. const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
  207. {
  208. static const std::vector<std::string> typeNames = { "heroClass" };
  209. return typeNames;
  210. }
  211. std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  212. {
  213. assert(identifier.find(':') == std::string::npos);
  214. assert(!scope.empty());
  215. std::string affinityStr[2] = { "might", "magic" };
  216. auto heroClass = std::make_shared<CHeroClass>();
  217. heroClass->id = HeroClassID(index);
  218. heroClass->identifier = identifier;
  219. heroClass->modScope = scope;
  220. heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
  221. heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
  222. //MODS COMPATIBILITY FOR 0.96
  223. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  224. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  225. VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
  226. if (vstd::contains(affinityStr, node["affinity"].String()))
  227. {
  228. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  229. }
  230. else
  231. {
  232. logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
  233. heroClass->affinity = CHeroClass::MIGHT;
  234. }
  235. fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK);
  236. fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE);
  237. fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER);
  238. fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE);
  239. auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
  240. if(percentSumm <= 0)
  241. logMod->error("Hero class %s has wrong lowLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
  242. percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
  243. if(percentSumm <= 0)
  244. logMod->error("Hero class %s has wrong highLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
  245. for(auto skillPair : node["secondarySkills"].Struct())
  246. {
  247. int probability = static_cast<int>(skillPair.second.Integer());
  248. VLC->identifiers()->requestIdentifier(skillPair.second.getModScope(), "skill", skillPair.first, [heroClass, probability](si32 skillID)
  249. {
  250. heroClass->secSkillProbability[skillID] = probability;
  251. });
  252. }
  253. VLC->identifiers()->requestIdentifier ("creature", node["commander"],
  254. [=](si32 commanderID)
  255. {
  256. heroClass->commander = CreatureID(commanderID);
  257. });
  258. heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
  259. for(const auto & tavern : node["tavern"].Struct())
  260. {
  261. int value = static_cast<int>(tavern.second.Float());
  262. VLC->identifiers()->requestIdentifier(tavern.second.getModScope(), "faction", tavern.first,
  263. [=](si32 factionID)
  264. {
  265. heroClass->selectionProbability[FactionID(factionID)] = value;
  266. });
  267. }
  268. VLC->identifiers()->requestIdentifier("faction", node["faction"],
  269. [=](si32 factionID)
  270. {
  271. heroClass->faction.setNum(factionID);
  272. });
  273. VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
  274. {
  275. JsonNode classConf = node["mapObject"];
  276. classConf["heroClass"].String() = identifier;
  277. if (!node["compatibilityIdentifiers"].isNull())
  278. classConf["compatibilityIdentifiers"] = node["compatibilityIdentifiers"];
  279. classConf.setModScope(scope);
  280. VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
  281. });
  282. return heroClass;
  283. }
  284. std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
  285. {
  286. size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
  287. objects.resize(dataSize);
  288. std::vector<JsonNode> h3Data;
  289. h3Data.reserve(dataSize);
  290. CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
  291. parser.endLine(); // header
  292. parser.endLine();
  293. for (size_t i=0; i<dataSize; i++)
  294. {
  295. JsonNode entry;
  296. entry["name"].String() = parser.readString();
  297. parser.readNumber(); // unused aggression
  298. for(const auto & name : NPrimarySkill::names)
  299. entry["primarySkills"][name].Float() = parser.readNumber();
  300. for(const auto & name : NPrimarySkill::names)
  301. entry["lowLevelChance"][name].Float() = parser.readNumber();
  302. for(const auto & name : NPrimarySkill::names)
  303. entry["highLevelChance"][name].Float() = parser.readNumber();
  304. for(const auto & name : NSecondarySkill::names)
  305. entry["secondarySkills"][name].Float() = parser.readNumber();
  306. for(const auto & name : NFaction::names)
  307. entry["tavern"][name].Float() = parser.readNumber();
  308. parser.endLine();
  309. h3Data.push_back(entry);
  310. }
  311. return h3Data;
  312. }
  313. void CHeroClassHandler::afterLoadFinalization()
  314. {
  315. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  316. for(auto & heroClass : objects)
  317. {
  318. for(auto & faction : VLC->townh->objects)
  319. {
  320. if (!faction->town)
  321. continue;
  322. if (heroClass->selectionProbability.count(faction->getId()))
  323. continue;
  324. auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
  325. heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  326. }
  327. // set default probabilities for gaining secondary skills where not loaded previously
  328. for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
  329. {
  330. if(heroClass->secSkillProbability.count(skillID) == 0)
  331. {
  332. const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
  333. logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
  334. heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
  335. }
  336. }
  337. }
  338. for(const auto & hc : objects)
  339. {
  340. if(!hc->imageMapMale.empty())
  341. {
  342. JsonNode templ;
  343. templ["animation"].String() = hc->imageMapMale;
  344. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
  345. }
  346. }
  347. }
  348. CHeroClassHandler::~CHeroClassHandler() = default;
  349. CHeroHandler::~CHeroHandler() = default;
  350. CHeroHandler::CHeroHandler()
  351. {
  352. loadExperience();
  353. }
  354. const std::vector<std::string> & CHeroHandler::getTypeNames() const
  355. {
  356. static const std::vector<std::string> typeNames = { "hero" };
  357. return typeNames;
  358. }
  359. std::shared_ptr<CHero> CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  360. {
  361. assert(identifier.find(':') == std::string::npos);
  362. assert(!scope.empty());
  363. auto hero = std::make_shared<CHero>();
  364. hero->ID = HeroTypeID(index);
  365. hero->identifier = identifier;
  366. hero->modScope = scope;
  367. hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
  368. hero->special = node["special"].Bool();
  369. //Default - both false
  370. hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
  371. hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
  372. VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
  373. VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
  374. VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
  375. VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
  376. VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
  377. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  378. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  379. hero->portraitSmall = node["images"]["small"].String();
  380. hero->portraitLarge = node["images"]["large"].String();
  381. hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
  382. loadHeroArmy(hero.get(), node);
  383. loadHeroSkills(hero.get(), node);
  384. loadHeroSpecialty(hero.get(), node);
  385. VLC->identifiers()->requestIdentifier("heroClass", node["class"],
  386. [=](si32 classID)
  387. {
  388. hero->heroClass = HeroClassID(classID).toHeroClass();
  389. });
  390. return hero;
  391. }
  392. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
  393. {
  394. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  395. hero->initialArmy.resize(node["army"].Vector().size());
  396. for (size_t i=0; i< hero->initialArmy.size(); i++)
  397. {
  398. const JsonNode & source = node["army"].Vector()[i];
  399. hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
  400. hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
  401. if (hero->initialArmy[i].minAmount > hero->initialArmy[i].maxAmount)
  402. {
  403. logMod->error("Hero %s has minimal army size (%d) greater than maximal size (%d)!", hero->getJsonKey(), hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
  404. std::swap(hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
  405. }
  406. VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
  407. {
  408. hero->initialArmy[i].creature = CreatureID(creature);
  409. });
  410. }
  411. }
  412. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
  413. {
  414. for(const JsonNode &set : node["skills"].Vector())
  415. {
  416. int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
  417. if (skillLevel < MasteryLevel::LEVELS_SIZE)
  418. {
  419. size_t currentIndex = hero->secSkillsInit.size();
  420. hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
  421. VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
  422. {
  423. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  424. });
  425. }
  426. else
  427. {
  428. logMod->error("Unknown skill level: %s", set["level"].String());
  429. }
  430. }
  431. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  432. hero->haveSpellBook = !node["spellbook"].isNull();
  433. for(const JsonNode & spell : node["spellbook"].Vector())
  434. {
  435. VLC->identifiers()->requestIdentifier("spell", spell,
  436. [=](si32 spellID)
  437. {
  438. hero->spells.insert(SpellID(spellID));
  439. });
  440. }
  441. }
  442. /// creates standard H3 hero specialty for creatures
  443. static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
  444. {
  445. std::vector<std::shared_ptr<Bonus>> result;
  446. std::set<CreatureID> targets;
  447. targets.insert(baseCreatureID);
  448. // go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
  449. for (;;)
  450. {
  451. std::set<CreatureID> oldTargets = targets;
  452. for(const auto & upgradeSourceID : oldTargets)
  453. {
  454. const CCreature * upgradeSource = upgradeSourceID.toCreature();
  455. targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
  456. }
  457. if (oldTargets.size() == targets.size())
  458. break;
  459. }
  460. for(CreatureID cid : targets)
  461. {
  462. const auto & specCreature = *cid.toCreature();
  463. int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
  464. {
  465. auto bonus = std::make_shared<Bonus>();
  466. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  467. bonus->type = BonusType::STACKS_SPEED;
  468. bonus->val = 1;
  469. result.push_back(bonus);
  470. }
  471. {
  472. auto bonus = std::make_shared<Bonus>();
  473. bonus->type = BonusType::PRIMARY_SKILL;
  474. bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
  475. bonus->val = 0;
  476. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  477. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
  478. result.push_back(bonus);
  479. }
  480. {
  481. auto bonus = std::make_shared<Bonus>();
  482. bonus->type = BonusType::PRIMARY_SKILL;
  483. bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
  484. bonus->val = 0;
  485. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  486. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
  487. result.push_back(bonus);
  488. }
  489. }
  490. return result;
  491. }
  492. void CHeroHandler::beforeValidate(JsonNode & object)
  493. {
  494. //handle "base" specialty info
  495. JsonNode & specialtyNode = object["specialty"];
  496. if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  497. {
  498. const JsonNode & base = specialtyNode["base"];
  499. if(!base.isNull())
  500. {
  501. if(specialtyNode["bonuses"].isNull())
  502. {
  503. logMod->warn("specialty has base without bonuses");
  504. }
  505. else
  506. {
  507. JsonMap & bonuses = specialtyNode["bonuses"].Struct();
  508. for(std::pair<std::string, JsonNode> keyValue : bonuses)
  509. JsonUtils::inherit(bonuses[keyValue.first], base);
  510. }
  511. }
  512. }
  513. }
  514. void CHeroHandler::afterLoadFinalization()
  515. {
  516. for(const auto & functor : callAfterLoadFinalization)
  517. functor();
  518. callAfterLoadFinalization.clear();
  519. }
  520. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  521. {
  522. auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
  523. {
  524. bonus->duration = BonusDuration::PERMANENT;
  525. bonus->source = BonusSource::HERO_SPECIAL;
  526. bonus->sid = BonusSourceID(hero->getId());
  527. return bonus;
  528. };
  529. //new format, using bonus system
  530. const JsonNode & specialtyNode = node["specialty"];
  531. if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
  532. {
  533. logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
  534. return;
  535. }
  536. //creature specialty - alias for simplicity
  537. if(!specialtyNode["creature"].isNull())
  538. {
  539. JsonNode creatureNode = specialtyNode["creature"];
  540. std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
  541. {
  542. VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
  543. {
  544. for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
  545. hero->specialty.push_back(prepSpec(bonus));
  546. });
  547. };
  548. callAfterLoadFinalization.push_back(specialtyLoader);
  549. }
  550. for(const auto & keyValue : specialtyNode["bonuses"].Struct())
  551. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
  552. }
  553. void CHeroHandler::loadExperience()
  554. {
  555. expPerLevel.push_back(0);
  556. expPerLevel.push_back(1000);
  557. expPerLevel.push_back(2000);
  558. expPerLevel.push_back(3200);
  559. expPerLevel.push_back(4600);
  560. expPerLevel.push_back(6200);
  561. expPerLevel.push_back(8000);
  562. expPerLevel.push_back(10000);
  563. expPerLevel.push_back(12200);
  564. expPerLevel.push_back(14700);
  565. expPerLevel.push_back(17500);
  566. expPerLevel.push_back(20600);
  567. expPerLevel.push_back(24320);
  568. expPerLevel.push_back(28784);
  569. expPerLevel.push_back(34140);
  570. for (;;)
  571. {
  572. auto i = expPerLevel.size() - 1;
  573. auto currExp = expPerLevel[i];
  574. auto prevExp = expPerLevel[i-1];
  575. auto prevDiff = currExp - prevExp;
  576. auto nextDiff = prevDiff + prevDiff / 5;
  577. auto maxExp = std::numeric_limits<decltype(currExp)>::max();
  578. if (currExp > maxExp - nextDiff)
  579. break; // overflow point reached
  580. expPerLevel.push_back (currExp + nextDiff);
  581. }
  582. }
  583. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  584. static std::string genRefName(std::string input)
  585. {
  586. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  587. input[0] = std::tolower(input[0]); // to camelCase
  588. return input;
  589. }
  590. std::vector<JsonNode> CHeroHandler::loadLegacyData()
  591. {
  592. size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO);
  593. objects.resize(dataSize);
  594. std::vector<JsonNode> h3Data;
  595. h3Data.reserve(dataSize);
  596. CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
  597. CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
  598. CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
  599. parser.endLine(); //ignore header
  600. parser.endLine();
  601. specParser.endLine(); //ignore header
  602. specParser.endLine();
  603. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  604. {
  605. JsonNode heroData;
  606. heroData["texts"]["name"].String() = parser.readString();
  607. heroData["texts"]["biography"].String() = bioParser.readString();
  608. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  609. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  610. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  611. for(int x=0;x<3;x++)
  612. {
  613. JsonNode armySlot;
  614. armySlot["min"].Float() = parser.readNumber();
  615. armySlot["max"].Float() = parser.readNumber();
  616. armySlot["creature"].String() = genRefName(parser.readString());
  617. heroData["army"].Vector().push_back(armySlot);
  618. }
  619. parser.endLine();
  620. specParser.endLine();
  621. bioParser.endLine();
  622. h3Data.push_back(heroData);
  623. }
  624. return h3Data;
  625. }
  626. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  627. {
  628. size_t index = objects.size();
  629. static const int specialFramesCount = 2; // reserved for 2 special frames
  630. auto object = loadFromJson(scope, data, name, index);
  631. object->imageIndex = static_cast<si32>(index) + specialFramesCount;
  632. objects.emplace_back(object);
  633. registerObject(scope, "hero", name, object->getIndex());
  634. for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
  635. registerObject(scope, "hero", compatID.String(), object->getIndex());
  636. }
  637. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  638. {
  639. auto object = loadFromJson(scope, data, name, index);
  640. object->imageIndex = static_cast<si32>(index);
  641. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  642. objects[index] = object;
  643. registerObject(scope, "hero", name, object->getIndex());
  644. for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
  645. registerObject(scope, "hero", compatID.String(), object->getIndex());
  646. }
  647. ui32 CHeroHandler::level (TExpType experience) const
  648. {
  649. return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
  650. }
  651. TExpType CHeroHandler::reqExp (ui32 level) const
  652. {
  653. if(!level)
  654. return 0;
  655. if (level <= expPerLevel.size())
  656. {
  657. return expPerLevel[level-1];
  658. }
  659. else
  660. {
  661. logGlobal->warn("A hero has reached unsupported amount of experience");
  662. return expPerLevel[expPerLevel.size()-1];
  663. }
  664. }
  665. ui32 CHeroHandler::maxSupportedLevel() const
  666. {
  667. return expPerLevel.size();
  668. }
  669. std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
  670. {
  671. std::set<HeroTypeID> result;
  672. for(auto & hero : objects)
  673. if (hero && !hero->special)
  674. result.insert(hero->getId());
  675. return result;
  676. }
  677. VCMI_LIB_NAMESPACE_END