TerrainHandler.cpp 5.2 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "IGameSettings.h"
  13. #include "json/JsonNode.h"
  14. #include "modding/IdentifierStorage.h"
  15. #include "texts/CGeneralTextHandler.h"
  16. #include "texts/CLegacyConfigParser.h"
  17. #include "VCMI_Lib.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  20. {
  21. assert(identifier.find(':') == std::string::npos);
  22. auto info = std::make_shared<TerrainType>();
  23. info->id = TerrainId(index);
  24. info->identifier = identifier;
  25. info->modScope = scope;
  26. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  27. if (json["music"].isVector())
  28. {
  29. for (auto const & entry : json["music"].Vector())
  30. info->musicFilename.push_back(AudioPath::fromJson(entry));
  31. }
  32. else
  33. {
  34. info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
  35. }
  36. info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
  37. info->horseSound = AudioPath::fromJson(json["horseSound"]);
  38. info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
  39. info->transitionRequired = json["transitionRequired"].Bool();
  40. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  41. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  42. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  43. info->minimapUnblocked =
  44. {
  45. static_cast<ui8>(unblockedVec[0].Float()),
  46. static_cast<ui8>(unblockedVec[1].Float()),
  47. static_cast<ui8>(unblockedVec[2].Float())
  48. };
  49. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  50. info->minimapBlocked =
  51. {
  52. static_cast<ui8>(blockedVec[0].Float()),
  53. static_cast<ui8>(blockedVec[1].Float()),
  54. static_cast<ui8>(blockedVec[2].Float())
  55. };
  56. info->passabilityType = 0;
  57. for(const auto& node : json["type"].Vector())
  58. {
  59. //Set bits
  60. const auto & s = node.String();
  61. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  62. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  63. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  64. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  65. }
  66. info->river = River::NO_RIVER;
  67. if(!json["river"].isNull())
  68. {
  69. VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
  70. {
  71. info->river = RiverId(identifier);
  72. });
  73. }
  74. for(const auto & t : json["paletteAnimation"].Vector())
  75. {
  76. TerrainPaletteAnimation element{
  77. static_cast<int>(t["start"].Integer()),
  78. static_cast<int>(t["length"].Integer())
  79. };
  80. info->paletteAnimation.push_back(element);
  81. }
  82. info->shortIdentifier = json["shortIdentifier"].String();
  83. assert(info->shortIdentifier.length() == 2);
  84. for(const auto & t : json["battleFields"].Vector())
  85. {
  86. VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
  87. {
  88. info->battleFields.emplace_back(identifier);
  89. });
  90. }
  91. for(const auto & t : json["prohibitTransitions"].Vector())
  92. {
  93. VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
  94. {
  95. info->prohibitTransitions.emplace_back(identifier);
  96. });
  97. }
  98. info->rockTerrain = ETerrainId::ROCK;
  99. if(!json["rockTerrain"].isNull())
  100. {
  101. VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  102. {
  103. info->rockTerrain = TerrainId(identifier);
  104. });
  105. }
  106. return info;
  107. }
  108. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  109. {
  110. static const std::vector<std::string> typeNames = { "terrain" };
  111. return typeNames;
  112. }
  113. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  114. {
  115. size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  116. objects.resize(dataSize);
  117. CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
  118. std::vector<JsonNode> result;
  119. do
  120. {
  121. JsonNode terrain;
  122. terrain["text"].String() = terrainParser.readString();
  123. result.push_back(terrain);
  124. }
  125. while (terrainParser.endLine());
  126. return result;
  127. }
  128. bool TerrainType::isLand() const
  129. {
  130. return !isWater();
  131. }
  132. bool TerrainType::isWater() const
  133. {
  134. return passabilityType & PassabilityType::WATER;
  135. }
  136. bool TerrainType::isRock() const
  137. {
  138. return passabilityType & PassabilityType::ROCK;
  139. }
  140. bool TerrainType::isPassable() const
  141. {
  142. return !isRock();
  143. }
  144. bool TerrainType::isSurface() const
  145. {
  146. return passabilityType & PassabilityType::SURFACE;
  147. }
  148. bool TerrainType::isUnderground() const
  149. {
  150. return passabilityType & PassabilityType::SUBTERRANEAN;
  151. }
  152. bool TerrainType::isTransitionRequired() const
  153. {
  154. return transitionRequired;
  155. }
  156. std::string TerrainType::getJsonKey() const
  157. {
  158. return modScope + ":" + identifier;
  159. }
  160. std::string TerrainType::getModScope() const
  161. {
  162. return modScope;
  163. }
  164. std::string TerrainType::getNameTextID() const
  165. {
  166. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  167. }
  168. std::string TerrainType::getNameTranslated() const
  169. {
  170. return VLC->generaltexth->translate(getNameTextID());
  171. }
  172. VCMI_LIB_NAMESPACE_END